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authorDragorn421 <Dragorn421@users.noreply.github.com>2025-06-04 04:24:26 +0200
committerGitHub <noreply@github.com>2025-06-03 22:24:26 -0400
commitaa00eb2c4d6eca30ac5ac9ff866b6a8b529cf57d (patch)
treee2c78068b832ee5480493518fbcdb924539b2fc3 /assets/xml/objects/object_rd.xml
parentdec2c89c1034364c1ac5a0e1b299ee4b5cf85ad2 (diff)
Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)
* Add Vtx[] resources in xmls for (partially) documented assets 2 * non-pal too * Revert "non-pal too" This reverts commit ac8b38b3a827046cd33441b8c8c577e54a33bc4c. * fix * bss
Diffstat (limited to 'assets/xml/objects/object_rd.xml')
-rw-r--r--assets/xml/objects/object_rd.xml94
1 files changed, 94 insertions, 0 deletions
diff --git a/assets/xml/objects/object_rd.xml b/assets/xml/objects/object_rd.xml
index 22c7d3373..a0243a735 100644
--- a/assets/xml/objects/object_rd.xml
+++ b/assets/xml/objects/object_rd.xml
@@ -5,6 +5,53 @@
<Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/>
<Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/>
+ <!-- Gibdo Limb Vertices -->
+ <Array Name="gGibdoLeftHandVtx" Count="21" Offset="0x1400">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoLeftForearmVtx" Count="22" Offset="0x1550">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoLeftUpperArmVtx" Count="28" Offset="0x16B0">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoRightHandVtx" Count="21" Offset="0x1870">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoRightForearmVtx" Count="22" Offset="0x19C0">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoRightUpperArmVtx" Count="28" Offset="0x1B20">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoHeadVtx" Count="30" Offset="0x1CE0">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoTorsoVtx" Count="48" Offset="0x1EC0">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoLeftFootVtx" Count="22" Offset="0x21C0">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoLeftShinVtx" Count="22" Offset="0x2320">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoLeftThighVtx" Count="30" Offset="0x2480">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoRightFootVtx" Count="32" Offset="0x2660">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoRightShinVtx" Count="21" Offset="0x2860">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoRightThighVtx" Count="25" Offset="0x29B0">
+ <Vtx/>
+ </Array>
+ <Array Name="gGibdoPelvisVtx" Count="18" Offset="0x2B40">
+ <Vtx/>
+ </Array>
+
<!-- Gibdo Limb DisplayLists -->
<DList Name="gGibdoPelvisDL" Offset="0x2C60"/>
<DList Name="gGibdoHeadDL" Offset="0x2D40"/>
@@ -72,6 +119,53 @@
<Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/>
<Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/>
+ <!-- Redead Limb Vertices -->
+ <Array Name="gRedeadTorsoVtx" Count="37" Offset="0xC7E0">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadLeftHandVtx" Count="12" Offset="0xCA30">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadLeftForearmVtx" Count="9" Offset="0xCAF0">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadLeftUpperArmVtx" Count="14" Offset="0xCB80">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadRightHandVtx" Count="12" Offset="0xCC60">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadRightForearmVtx" Count="12" Offset="0xCD20">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadRightUpperArmVtx" Count="14" Offset="0xCDE0">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadHeadVtx" Count="21" Offset="0xCEC0">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadLeftFootVtx" Count="12" Offset="0xD010">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadLeftShinVtx" Count="12" Offset="0xD0D0">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadLeftThighVtx" Count="16" Offset="0xD190">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadRightFootVtx" Count="17" Offset="0xD290">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadRightShinVtx" Count="12" Offset="0xD3A0">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadRightThighVtx" Count="16" Offset="0xD460">
+ <Vtx/>
+ </Array>
+ <Array Name="gRedeadPelvisVtx" Count="20" Offset="0xD560">
+ <Vtx/>
+ </Array>
+
<!-- Redead Limb DisplayLists -->
<DList Name="gRedeadPelvisDL" Offset="0xD6A0"/>
<DList Name="gRedeadTorsoDL" Offset="0xD7C8"/>