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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2025-06-04 04:24:26 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-03 22:24:26 -0400 |
| commit | aa00eb2c4d6eca30ac5ac9ff866b6a8b529cf57d (patch) | |
| tree | e2c78068b832ee5480493518fbcdb924539b2fc3 /assets/xml/objects/object_rd.xml | |
| parent | dec2c89c1034364c1ac5a0e1b299ee4b5cf85ad2 (diff) | |
Add Vtx[] resources in xmls for (partially) documented assets 2 (#2565)
* Add Vtx[] resources in xmls for (partially) documented assets 2
* non-pal too
* Revert "non-pal too"
This reverts commit ac8b38b3a827046cd33441b8c8c577e54a33bc4c.
* fix
* bss
Diffstat (limited to 'assets/xml/objects/object_rd.xml')
| -rw-r--r-- | assets/xml/objects/object_rd.xml | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/assets/xml/objects/object_rd.xml b/assets/xml/objects/object_rd.xml index 22c7d3373..a0243a735 100644 --- a/assets/xml/objects/object_rd.xml +++ b/assets/xml/objects/object_rd.xml @@ -5,6 +5,53 @@ <Texture Name="gGibdoWrappingTex" OutName="gibdo_wrapping" Format="rgba16" Width="64" Height="32" Offset="0x0"/> <Texture Name="gGibdoEyeTex" OutName="gibdo_eye" Format="rgba16" Width="32" Height="16" Offset="0x1000"/> + <!-- Gibdo Limb Vertices --> + <Array Name="gGibdoLeftHandVtx" Count="21" Offset="0x1400"> + <Vtx/> + </Array> + <Array Name="gGibdoLeftForearmVtx" Count="22" Offset="0x1550"> + <Vtx/> + </Array> + <Array Name="gGibdoLeftUpperArmVtx" Count="28" Offset="0x16B0"> + <Vtx/> + </Array> + <Array Name="gGibdoRightHandVtx" Count="21" Offset="0x1870"> + <Vtx/> + </Array> + <Array Name="gGibdoRightForearmVtx" Count="22" Offset="0x19C0"> + <Vtx/> + </Array> + <Array Name="gGibdoRightUpperArmVtx" Count="28" Offset="0x1B20"> + <Vtx/> + </Array> + <Array Name="gGibdoHeadVtx" Count="30" Offset="0x1CE0"> + <Vtx/> + </Array> + <Array Name="gGibdoTorsoVtx" Count="48" Offset="0x1EC0"> + <Vtx/> + </Array> + <Array Name="gGibdoLeftFootVtx" Count="22" Offset="0x21C0"> + <Vtx/> + </Array> + <Array Name="gGibdoLeftShinVtx" Count="22" Offset="0x2320"> + <Vtx/> + </Array> + <Array Name="gGibdoLeftThighVtx" Count="30" Offset="0x2480"> + <Vtx/> + </Array> + <Array Name="gGibdoRightFootVtx" Count="32" Offset="0x2660"> + <Vtx/> + </Array> + <Array Name="gGibdoRightShinVtx" Count="21" Offset="0x2860"> + <Vtx/> + </Array> + <Array Name="gGibdoRightThighVtx" Count="25" Offset="0x29B0"> + <Vtx/> + </Array> + <Array Name="gGibdoPelvisVtx" Count="18" Offset="0x2B40"> + <Vtx/> + </Array> + <!-- Gibdo Limb DisplayLists --> <DList Name="gGibdoPelvisDL" Offset="0x2C60"/> <DList Name="gGibdoHeadDL" Offset="0x2D40"/> @@ -72,6 +119,53 @@ <Texture Name="gRedeadFaceTex" OutName="redead_face" Format="rgba16" Width="32" Height="64" Offset="0xB3E0"/> <Texture Name="gRedeadHipsTex" OutName="redead_hips" Format="rgba16" Width="32" Height="16" Offset="0xC3E0"/> + <!-- Redead Limb Vertices --> + <Array Name="gRedeadTorsoVtx" Count="37" Offset="0xC7E0"> + <Vtx/> + </Array> + <Array Name="gRedeadLeftHandVtx" Count="12" Offset="0xCA30"> + <Vtx/> + </Array> + <Array Name="gRedeadLeftForearmVtx" Count="9" Offset="0xCAF0"> + <Vtx/> + </Array> + <Array Name="gRedeadLeftUpperArmVtx" Count="14" Offset="0xCB80"> + <Vtx/> + </Array> + <Array Name="gRedeadRightHandVtx" Count="12" Offset="0xCC60"> + <Vtx/> + </Array> + <Array Name="gRedeadRightForearmVtx" Count="12" Offset="0xCD20"> + <Vtx/> + </Array> + <Array Name="gRedeadRightUpperArmVtx" Count="14" Offset="0xCDE0"> + <Vtx/> + </Array> + <Array Name="gRedeadHeadVtx" Count="21" Offset="0xCEC0"> + <Vtx/> + </Array> + <Array Name="gRedeadLeftFootVtx" Count="12" Offset="0xD010"> + <Vtx/> + </Array> + <Array Name="gRedeadLeftShinVtx" Count="12" Offset="0xD0D0"> + <Vtx/> + </Array> + <Array Name="gRedeadLeftThighVtx" Count="16" Offset="0xD190"> + <Vtx/> + </Array> + <Array Name="gRedeadRightFootVtx" Count="17" Offset="0xD290"> + <Vtx/> + </Array> + <Array Name="gRedeadRightShinVtx" Count="12" Offset="0xD3A0"> + <Vtx/> + </Array> + <Array Name="gRedeadRightThighVtx" Count="16" Offset="0xD460"> + <Vtx/> + </Array> + <Array Name="gRedeadPelvisVtx" Count="20" Offset="0xD560"> + <Vtx/> + </Array> + <!-- Redead Limb DisplayLists --> <DList Name="gRedeadPelvisDL" Offset="0xD6A0"/> <DList Name="gRedeadTorsoDL" Offset="0xD7C8"/> |
