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authorDragorn421 <Dragorn421@users.noreply.github.com>2025-06-07 17:10:36 +0200
committerGitHub <noreply@github.com>2025-06-07 17:10:36 +0200
commit37a89e340f54ad852fa7940488eaaf20bc45d5b4 (patch)
tree5b795f2f3c38021d814f10211490536562d55757 /assets/xml/objects/object_spot06_objects.xml
parentda40e39c97a7d1ff05dd6c03a540edab4be996f7 (diff)
Add Vtx[] resources in xmls for (partially) documented assets 8 (#2606)
Diffstat (limited to 'assets/xml/objects/object_spot06_objects.xml')
-rw-r--r--assets/xml/objects/object_spot06_objects.xml15
1 files changed, 15 insertions, 0 deletions
diff --git a/assets/xml/objects/object_spot06_objects.xml b/assets/xml/objects/object_spot06_objects.xml
index 102772cd6..3362cb42b 100644
--- a/assets/xml/objects/object_spot06_objects.xml
+++ b/assets/xml/objects/object_spot06_objects.xml
@@ -1,23 +1,38 @@
<Root>
<File Name="object_spot06_objects" Segment="6">
<!-- Lake Hylia Low Water -->
+ <Array Name="gLakeHyliaLowWaterVtx" Count="18" Offset="0x0">
+ <Vtx/>
+ </Array>
<DList Name="gLakeHyliaLowWaterDL" Offset="0x0120"/>
<!-- Lake Hylia High Water -->
+ <Array Name="gLakeHyliaHighWaterVtx" Count="36" Offset="0x230">
+ <Vtx/>
+ </Array>
<DList Name="gLakeHyliaHighWaterDL" Offset="0x0470"/>
<Texture Name="gLakeHyliaWaterTex" Format="rgba16" Width="32" Height="32" Offset="0x25A0"/>
<!-- Lake Hylia Water Temple Gate -->
+ <Array Name="gLakeHyliaWaterTempleGateVtx" Count="4" Offset="0xDD0">
+ <Vtx/>
+ </Array>
<DList Name="gLakeHyliaWaterTempleGateDL" Offset="0x0E10"/>
<Texture Name="gLakeHyliaWaterTempleGateTex" Format="rgba16" Width="16" Height="64" Offset="0x05D0"/>
<Collision Name="gLakeHyliaWaterTempleGateCol" Offset="0x0EE8"/>
<!-- Lake Hylia Zora Shortcut Iceblock -->
+ <Array Name="gLakeHyliaZoraShortcutIceblockVtx" Count="4" Offset="0x1120">
+ <Vtx/>
+ </Array>
<DList Name="gLakeHyliaZoraShortcutIceblockDL" Offset="0x1160"/>
<Texture Name="gLakeHyliaZoraShortcutIceblockTex" Format="rgba16" Width="16" Height="16" Offset="0x0F20"/>
<Collision Name="gLakeHyliaZoraShortcutIceblockCol" Offset="0x1238"/>
<!-- Lake Hylia Water Temple Key -->
+ <Array Name="gLakeHyliaWaterTempleKeyVtx" Count="34" Offset="0x2270">
+ <Vtx/>
+ </Array>
<DList Name="gLakeHyliaWaterTempleKeyDL" Offset="0x2490"/>
<Texture Name="gLakeHyliaWaterTempleKeyTex" Format="rgba16" Width="32" Height="64" Offset="0x1270"/>
</File>