diff options
| author | Lucas Shaw <49287729+shawlucas@users.noreply.github.com> | 2021-08-05 08:53:58 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-05 11:53:58 -0400 |
| commit | 0f644b7545af96c41050da1787cf1ba0260b70c6 (patch) | |
| tree | 5a5caa02f1abe54bf7c0805a7c122b474c5db3f1 /assets/xml/objects/object_vm.xml | |
| parent | bb4babbe150ef47f7ccd05562cbf8816433ad876 (diff) | |
Decompiled A LOT of objects (#815)
* .
* remove tools/ZAP2 from origin master
* object_spot04_objects
* remove accidentally added xml
* object_spot00_objects
* object_bombf ok
* object_dy_obj
* object_masterzoora
* object_mastergolon and object_masterkokirihead
* object_aob
* object_gt
* object_gt
* object_geff
* object_mag kinda
* object_gjyo_objects OK
* object_ani OK
* object_door_gerudo
* object_md and object_trap
* object_js OK
* object_goroiwa
* object_gs
* object_nwc
* object_niw
* object_ane
* object_os_anime OK
* object_d_hsblock OK
* object_fz OK
* object_ru2 OK
* fixed object_mag
* object_cow OK
* object_spot01_objects OK
* object_spot15_obj
* object_umajump OK
* object_spot18_obj
* object_spot12_obj
* fix symbols in z_item_b_heart
* object_bdan_objects & object_bowl
* object_ddan_objects
* object_owl OK
* object_spot01_matoyab.xml OK
* object_haka OK
* object_heavy_object
* object_ingate and objet_menkuri_objects
* objet_spot00_break & object_relay_objects OK
* object_spot01_matoya OK
* object_spot06_objects OK
* undefined_syms
* object_spot08_obj OK
* object_efc_doughnut & object_zg
* object_ik OK
* object_vm
* object_ei OK
* object_ds OK
* updated spec
* map_48x85_static OK
* object_zl1 & object_peehat ok
* some z_parameter naming and other undefined symbol stuff, object_yukabyun OK
* object_bubble & object_fw ok
* object_shopnuts
* restore delete file
* object_timeblock OK
* object_d_lift OK
* object_kibako2 OK
* object_mamenoki OK
* matches
* remove unused asm
* object_mag ok now
* fixed object_ani
* done for now, im tired
* object_bdan_objects fixed up
* fix bdan
* object_bombf fixed
* object_bowl fixed up
* object_cow fixed
* did more, im tired
* fixed some stuff in object_ddan_objects
* fix object_ddan_object
* object_door_gerudo fixed
* object_ds fix
* object_dy progress
* fixed great fairy
* some more
* more
* object_haka fix
* progress
* ingo_gate fixed
* object_js
* forgot collision
* object_relay_objects fixed
* object_kibako2
* object_mag fixed
* u64* to void*
* more u64* to void*
* object_mamenoki fix
* object_mastergolon & object_masterkokirihead fix
* mido is weird
* fixed build
* fix object_menkuri_objects
* add missing textures in object_menkuri_objects
* object_ms
* fixed object_peehat
* some cleanup stuff
* object_zg fix
* object_spot00_break fix
* object_niw fix
* object_nwc fixed
* object_ru2 object_rr and some of object_owl fix
* object_spot15_obj fix
* business scrub
* object_spot01_matoya fixed
* object_spot18_obj fix
* object_spot01_objects fix
* object_spot04_objects fix
* object_spot04_objects actually fixed
* object_spot12_obj fix
* object_timeblock fix
* object_spot06_objects fixed
* object_spot08_obj fix
* spot01_matoyab fix
* object_trap fix
* object_umajump fix
* object_vm fix
* z_en_niw_lady fix
* object_yukabyun fix
* object_zl1 fixed
* added offsets to object_os_anime
* object_md fix
* object_ane fix
* object_aob fix
* add palette comment
* object_spot00_objects fix
* spot00 fix
* remove unused asm
* updates
* Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815
* Updated object_bdan_objects, ran format.sh
* Change rgb5a1 to rgba16 in my object xmls
* Addressed Anghelo's comments
* review
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Diffstat (limited to 'assets/xml/objects/object_vm.xml')
| -rw-r--r-- | assets/xml/objects/object_vm.xml | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/assets/xml/objects/object_vm.xml b/assets/xml/objects/object_vm.xml new file mode 100644 index 000000000..94a5fc348 --- /dev/null +++ b/assets/xml/objects/object_vm.xml @@ -0,0 +1,41 @@ +<Root> + <File Name="object_vm" Segment="6"> + <!-- Beamos Skeleton --> + <Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/> + + <!-- Beamos Skeleton Limbs --> + <Limb Name="gBeamosRootLimb" Type="Standard" Offset="0x3EC0"/> + <Limb Name="gBeamosLimb_3ECC" Type="Standard" Offset="0x3ECC"/> + <Limb Name="gBeamosLimb_3ED8" Type="Standard" Offset="0x3ED8"/> + <Limb Name="gBeamosLimb_3EE4" Type="Standard" Offset="0x3EE4"/> + <Limb Name="gBeamosTopEyelidLimb" Type="Standard" Offset="0x3EF0"/> + <Limb Name="gBeamosLimb_3EFC" Type="Standard" Offset="0x3EFC"/> + <Limb Name="gBeamosLimb_3F08" Type="Standard" Offset="0x3F08"/> + <Limb Name="gBeamosBottomEyelidLimb" Type="Standard" Offset="0x3F14"/> + <Limb Name="gBeamosEyeLimb" Type="Standard" Offset="0x3F20"/> + <Limb Name="gBeamosBodyLimb" Type="Standard" Offset="0x3F2C"/> + + <!-- Beamos Limb DisplayLists --> + <DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/> + <DList Name="gBeamosBottomEyelidDL" Offset="0x2460"/> + <DList Name="gBeamosEyeDL" Offset="0x2610"/> + <DList Name="gBeamosBodyDL" Offset="0x1E00"/> + + <!-- Beamos DisplayList Textures --> + <Texture Name="gBeamosBodyGradientTex" OutName="body_gradient" Format="rgba16" Width="8" Height="8" Offset="0x27C0"/> + <Texture Name="gBeamosGrayMetalTex" OutName="gray_metal" Format="i4" Width="16" Height="32" Offset="0x2840"/> + <Texture Name="gBeamosBoltAndMetalTex" OutName="bolt_and_metal" Format="rgba16" Width="16" Height="32" Offset="0x2940"/> + <Texture Name="gBeamosTex_2D40" OutName="tex_2D40" Format="rgba16" Width="16" Height="8" Offset="0x2D40"/> + <Texture Name="gBeamosEyeOutlineTex" OutName="eye_outline" Format="rgba16" Width="16" Height="16" Offset="0x2E40"/> + <Texture Name="gBeamosEyeTex" OutName="eye" Format="rgba16" Width="32" Height="16" Offset="0x3040"/> + <Texture Name="gBeamosBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x3440"/> + <Texture Name="gBeamosLaserTex" OutName="laser" Format="rgba16" Width="8" Height="8" Offset="0x3640"/> + <Texture Name="gBeamosTeethTex" OutName="teeth" Format="rgba16" Width="32" Height="32" Offset="0x36C0"/> + + <!-- Beamos Animations --> + <Animation Name="gBeamosAnim" Offset="0x68"/> + + <!-- Beamos Laser DisplayList --> + <DList Name="gBeamosLaserDL" Offset="0x2728"/> + </File> +</Root> |
