diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2021-12-01 21:28:23 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-12-01 15:28:23 -0500 |
| commit | 4a3809d4d25845e15fa65feba239f1ec471ac8d8 (patch) | |
| tree | 0bd9348843ad1eddcc55f984448c6b9157de726d /assets/xml/objects | |
| parent | 1cf11907fa8d636babba2df854850035f04bd4fc (diff) | |
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls
* Consistent order for attributes of `Blob` nodes in asset xmls
* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls
* Remove space before closing `/>` in asset xmls tags
Diffstat (limited to 'assets/xml/objects')
60 files changed, 1711 insertions, 1711 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index a9f2df696..f10424c13 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -15,16 +15,16 @@ <Vector Type="s16" Dimensions="3"/> </Array> <Array Name="D_040020D0" Count="24" Offset="0x20D0"> - <Vector Type="s16" Dimensions="3" /> + <Vector Type="s16" Dimensions="3"/> </Array> <Array Name="D_04002160" Count="24" Offset="0x2160"> - <Vector Type="s16" Dimensions="3" /> + <Vector Type="s16" Dimensions="3"/> </Array> <Array Name="D_040021F0" Count="24" Offset="0x21F0"> - <Vector Type="s16" Dimensions="3" /> + <Vector Type="s16" Dimensions="3"/> </Array> <Array Name="D_04002280" Count="24" Offset="0x2280"> - <Vector Type="s16" Dimensions="3" /> + <Vector Type="s16" Dimensions="3"/> </Array> <PlayerAnimation Name="gPlayerAnim_002310" Offset="0x2310"/> diff --git a/assets/xml/objects/object_ahg.xml b/assets/xml/objects/object_ahg.xml index 803912a8c..2bf39576a 100644 --- a/assets/xml/objects/object_ahg.xml +++ b/assets/xml/objects/object_ahg.xml @@ -2,66 +2,66 @@ <File Name="object_ahg" Segment="6"> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- - <Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54" /> - <Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78" /> - <Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> + <Limb Name="object_ahg_Limb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="object_ahg_Limb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="object_ahg_Limb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="object_ahg_Limb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="object_ahg_Limb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="object_ahg_Limb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="object_ahg_Limb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="object_ahg_Limb_000054" LimbType="Standard" Offset="0x54"/> + <Limb Name="object_ahg_Limb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="object_ahg_Limb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="object_ahg_Limb_000078" LimbType="Standard" Offset="0x78"/> + <Limb Name="object_ahg_Limb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="object_ahg_Limb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="object_ahg_Limb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="object_ahg_Limb_0000A8" LimbType="Standard" Offset="0xA8"/> --> <!-- - <Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> + <Skeleton Name="object_ahg_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/> --> <!-- 32-bit aligned textures. --> <!-- - <Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> - <Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC" /> - <Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC" /> - <Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC" /> - <Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C" /> - <Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C" /> - <Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C" /> - <Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C" /> - <Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC" /> - <Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC" /> - <Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC" /> + <Texture Name="object_ahg_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/> + <Texture Name="object_ahg_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="16" Height="16" Offset="0x2FC"/> + <Texture Name="object_ahg_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="16" Height="16" Offset="0x3FC"/> + <Texture Name="object_ahg_Tex_0004FC" OutName="tex_000004FC" Format="ci8" Width="8" Height="8" Offset="0x4FC"/> + <Texture Name="object_ahg_Tex_00053C" OutName="tex_0000053C" Format="ci8" Width="8" Height="8" Offset="0x53C"/> + <Blob Name="object_ahg_Blob_00057C" Size="0x300" Offset="0x57C"/> + <Texture Name="object_ahg_Tex_00087C" OutName="tex_0000087C" Format="ci8" Width="16" Height="16" Offset="0x87C"/> + <Texture Name="object_ahg_Tex_00097C" OutName="tex_0000097C" Format="i8" Width="8" Height="8" Offset="0x97C"/> + <Texture Name="object_ahg_Tex_0009BC" OutName="tex_000009BC" Format="i8" Width="8" Height="8" Offset="0x9BC"/> + <Texture Name="object_ahg_Tex_0009FC" OutName="tex_000009FC" Format="ci8" Width="32" Height="16" Offset="0x9FC"/> + <Texture Name="object_ahg_Tex_000BFC" OutName="tex_00000BFC" Format="ci8" Width="16" Height="16" Offset="0xBFC"/> --> <!-- - <DList Name="object_ahg_DL_0030F0" Offset="0x30F0" /> - <DList Name="object_ahg_DL_003500" Offset="0x3500" /> - <DList Name="object_ahg_DL_003670" Offset="0x3670" /> - <DList Name="object_ahg_DL_0037A0" Offset="0x37A0" /> - <DList Name="object_ahg_DL_0038D8" Offset="0x38D8" /> - <DList Name="object_ahg_DL_003A48" Offset="0x3A48" /> - <DList Name="object_ahg_DL_003B78" Offset="0x3B78" /> - <DList Name="object_ahg_DL_003CB0" Offset="0x3CB0" /> - <DList Name="object_ahg_DL_003ED8" Offset="0x3ED8" /> - <DList Name="object_ahg_DL_004018" Offset="0x4018" /> - <DList Name="object_ahg_DL_004148" Offset="0x4148" /> - <DList Name="object_ahg_DL_004280" Offset="0x4280" /> - <DList Name="object_ahg_DL_0043C0" Offset="0x43C0" /> - <DList Name="object_ahg_DL_0044F0" Offset="0x44F0" /> - <DList Name="object_ahg_DL_004628" Offset="0x4628" /> + <DList Name="object_ahg_DL_0030F0" Offset="0x30F0"/> + <DList Name="object_ahg_DL_003500" Offset="0x3500"/> + <DList Name="object_ahg_DL_003670" Offset="0x3670"/> + <DList Name="object_ahg_DL_0037A0" Offset="0x37A0"/> + <DList Name="object_ahg_DL_0038D8" Offset="0x38D8"/> + <DList Name="object_ahg_DL_003A48" Offset="0x3A48"/> + <DList Name="object_ahg_DL_003B78" Offset="0x3B78"/> + <DList Name="object_ahg_DL_003CB0" Offset="0x3CB0"/> + <DList Name="object_ahg_DL_003ED8" Offset="0x3ED8"/> + <DList Name="object_ahg_DL_004018" Offset="0x4018"/> + <DList Name="object_ahg_DL_004148" Offset="0x4148"/> + <DList Name="object_ahg_DL_004280" Offset="0x4280"/> + <DList Name="object_ahg_DL_0043C0" Offset="0x43C0"/> + <DList Name="object_ahg_DL_0044F0" Offset="0x44F0"/> + <DList Name="object_ahg_DL_004628" Offset="0x4628"/> --> - <!-- <Blob Name="object_ahg_Blob_0047C8" Size="0x180" Offset="0x47C8" /> --> - <Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948" /> - <Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988" /> - <Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88" /> - <Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88" /> - <DList Name="object_ahg_DL_005508" Offset="0x5508" /> - <DList Name="object_ahg_DL_005728" Offset="0x5728" /> + <!-- <Blob Name="object_ahg_Blob_0047C8" Size="0x180" Offset="0x47C8"/> --> + <Texture Name="object_ahg_Tex_004948" OutName="tex_00004948" Format="ci8" Width="8" Height="8" Offset="0x4948"/> + <Texture Name="object_ahg_Tex_004988" OutName="tex_00004988" Format="ci8" Width="32" Height="16" Offset="0x4988"/> + <Texture Name="object_ahg_Tex_004B88" OutName="tex_00004B88" Format="ci8" Width="16" Height="16" Offset="0x4B88"/> + <Texture Name="object_ahg_Tex_004C88" OutName="tex_00004C88" Format="ci8" Width="8" Height="16" Offset="0x4C88"/> + <DList Name="object_ahg_DL_005508" Offset="0x5508"/> + <DList Name="object_ahg_DL_005728" Offset="0x5728"/> </File> </Root> diff --git a/assets/xml/objects/object_ane.xml b/assets/xml/objects/object_ane.xml index f21ddfbbd..1e29b351e 100644 --- a/assets/xml/objects/object_ane.xml +++ b/assets/xml/objects/object_ane.xml @@ -4,21 +4,21 @@ <Skeleton Name="gCuccoLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <!-- Cucco Lady Skeleton Limbs --> - <Limb Name="gCuccoLadyRootLimb" Type="Standard" Offset="0x000"/> - <Limb Name="gCuccoLadyLimb_00C" Type="Standard" Offset="0x00C"/> - <Limb Name="gCuccoLadyLimb_018" Type="Standard" Offset="0x018"/> - <Limb Name="gCuccoLadyLimb_024" Type="Standard" Offset="0x024"/> - <Limb Name="gCuccoLadyLimb_030" Type="Standard" Offset="0x030"/> - <Limb Name="gCuccoLadyLimb_03C" Type="Standard" Offset="0x03C"/> - <Limb Name="gCuccoLadyLimb_048" Type="Standard" Offset="0x048"/> - <Limb Name="gCuccoLadyTorsoLimb" Type="Standard" Offset="0x054"/> - <Limb Name="gCuccoLadyLimb_060" Type="Standard" Offset="0x060"/> - <Limb Name="gCuccoLadyLimb_06C" Type="Standard" Offset="0x06C"/> - <Limb Name="gCuccoLadyLimb_078" Type="Standard" Offset="0x078"/> - <Limb Name="gCuccoLadyLimb_084" Type="Standard" Offset="0x084"/> - <Limb Name="gCuccoLadyLimb_090" Type="Standard" Offset="0x090"/> - <Limb Name="gCuccoLadyLimb_09C" Type="Standard" Offset="0x09C"/> - <Limb Name="gCuccoLadyHeadLimb" Type="Standard" Offset="0x0A8"/> + <Limb Name="gCuccoLadyRootLimb" LimbType="Standard" Offset="0x000"/> + <Limb Name="gCuccoLadyLimb_00C" LimbType="Standard" Offset="0x00C"/> + <Limb Name="gCuccoLadyLimb_018" LimbType="Standard" Offset="0x018"/> + <Limb Name="gCuccoLadyLimb_024" LimbType="Standard" Offset="0x024"/> + <Limb Name="gCuccoLadyLimb_030" LimbType="Standard" Offset="0x030"/> + <Limb Name="gCuccoLadyLimb_03C" LimbType="Standard" Offset="0x03C"/> + <Limb Name="gCuccoLadyLimb_048" LimbType="Standard" Offset="0x048"/> + <Limb Name="gCuccoLadyTorsoLimb" LimbType="Standard" Offset="0x054"/> + <Limb Name="gCuccoLadyLimb_060" LimbType="Standard" Offset="0x060"/> + <Limb Name="gCuccoLadyLimb_06C" LimbType="Standard" Offset="0x06C"/> + <Limb Name="gCuccoLadyLimb_078" LimbType="Standard" Offset="0x078"/> + <Limb Name="gCuccoLadyLimb_084" LimbType="Standard" Offset="0x084"/> + <Limb Name="gCuccoLadyLimb_090" LimbType="Standard" Offset="0x090"/> + <Limb Name="gCuccoLadyLimb_09C" LimbType="Standard" Offset="0x09C"/> + <Limb Name="gCuccoLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/> <!-- Cucco Lady Limb DisplayLists --> <DList Name="gCuccoLadyDressDL" Offset="0x6DF0"/> diff --git a/assets/xml/objects/object_ani.xml b/assets/xml/objects/object_ani.xml index 4d3ee0e98..c69656043 100644 --- a/assets/xml/objects/object_ani.xml +++ b/assets/xml/objects/object_ani.xml @@ -4,21 +4,21 @@ <Skeleton Name="gRoofManSkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <!-- Kakariko Roof Man Limbs --> - <Limb Name="gRoofManRootLimb" Type="Standard" Offset="0x0"/> - <Limb Name="gRoofManLeftThighLimb" Type="Standard" Offset="0xC"/> - <Limb Name="gRoofManLeftLegLimb" Type="Standard" Offset="0x18"/> - <Limb Name="gRoofManLeftFootLimb" Type="Standard" Offset="0x24"/> - <Limb Name="gRoofManRightThighLimb" Type="Standard" Offset="0x30"/> - <Limb Name="gRoofManRightLegLimb" Type="Standard" Offset="0x3C"/> - <Limb Name="gRoofManRightFootLimb" Type="Standard" Offset="0x48"/> - <Limb Name="gRoofManTorsoLimb" Type="Standard" Offset="0x54"/> - <Limb Name="gRoofManLeftUpperArmLimb" Type="Standard" Offset="0x60"/> - <Limb Name="gRoofManLeftForearmLimb" Type="Standard" Offset="0x6C"/> - <Limb Name="gRoofManLeftHandLimb" Type="Standard" Offset="0x78"/> - <Limb Name="gRoofManRightUpperArmLimb" Type="Standard" Offset="0x84"/> - <Limb Name="gRoofManRightForearmLimb" Type="Standard" Offset="0x90"/> - <Limb Name="gRoofManRightHandLimb" Type="Standard" Offset="0x9C"/> - <Limb Name="gRoofManHeadLimb" Type="Standard" Offset="0xA8"/> + <Limb Name="gRoofManRootLimb" LimbType="Standard" Offset="0x0"/> + <Limb Name="gRoofManLeftThighLimb" LimbType="Standard" Offset="0xC"/> + <Limb Name="gRoofManLeftLegLimb" LimbType="Standard" Offset="0x18"/> + <Limb Name="gRoofManLeftFootLimb" LimbType="Standard" Offset="0x24"/> + <Limb Name="gRoofManRightThighLimb" LimbType="Standard" Offset="0x30"/> + <Limb Name="gRoofManRightLegLimb" LimbType="Standard" Offset="0x3C"/> + <Limb Name="gRoofManRightFootLimb" LimbType="Standard" Offset="0x48"/> + <Limb Name="gRoofManTorsoLimb" LimbType="Standard" Offset="0x54"/> + <Limb Name="gRoofManLeftUpperArmLimb" LimbType="Standard" Offset="0x60"/> + <Limb Name="gRoofManLeftForearmLimb" LimbType="Standard" Offset="0x6C"/> + <Limb Name="gRoofManLeftHandLimb" LimbType="Standard" Offset="0x78"/> + <Limb Name="gRoofManRightUpperArmLimb" LimbType="Standard" Offset="0x84"/> + <Limb Name="gRoofManRightForearmLimb" LimbType="Standard" Offset="0x90"/> + <Limb Name="gRoofManRightHandLimb" LimbType="Standard" Offset="0x9C"/> + <Limb Name="gRoofManHeadLimb" LimbType="Standard" Offset="0xA8"/> <!-- Kakariko Roof Man Limb DisplayLists --> <DList Name="gRoofManWaistDL" Offset="0x61C8"/> diff --git a/assets/xml/objects/object_aob.xml b/assets/xml/objects/object_aob.xml index 56d0c52b6..e6202d0cf 100644 --- a/assets/xml/objects/object_aob.xml +++ b/assets/xml/objects/object_aob.xml @@ -4,21 +4,21 @@ <Skeleton Name="gDogLadySkel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <!-- Dog Lady Limbs --> - <Limb Name="gDogLadyRootLimb" Type="Standard" Offset="0x000"/> - <Limb Name="gDogLadyLimb_00C" Type="Standard" Offset="0x00C"/> - <Limb Name="gDogLadyLimb_018" Type="Standard" Offset="0x018"/> - <Limb Name="gDogLadyLimb_024" Type="Standard" Offset="0x024"/> - <Limb Name="gDogLadyLimb_030" Type="Standard" Offset="0x030"/> - <Limb Name="gDogLadyLimb_03C" Type="Standard" Offset="0x03C"/> - <Limb Name="gDogLadyLimb_048" Type="Standard" Offset="0x048"/> - <Limb Name="gDogLadyTorsoLimb" Type="Standard" Offset="0x054"/> - <Limb Name="gDogLadyLimb_060" Type="Standard" Offset="0x060"/> - <Limb Name="gDogLadyLimb_06C" Type="Standard" Offset="0x06C"/> - <Limb Name="gDogLadyLimb_078" Type="Standard" Offset="0x078"/> - <Limb Name="gDogLadyLimb_084" Type="Standard" Offset="0x084"/> - <Limb Name="gDogLadyLimb_090" Type="Standard" Offset="0x090"/> - <Limb Name="gDogLadyLimb_09C" Type="Standard" Offset="0x09C"/> - <Limb Name="gDogLadyHeadLimb" Type="Standard" Offset="0x0A8"/> + <Limb Name="gDogLadyRootLimb" LimbType="Standard" Offset="0x000"/> + <Limb Name="gDogLadyLimb_00C" LimbType="Standard" Offset="0x00C"/> + <Limb Name="gDogLadyLimb_018" LimbType="Standard" Offset="0x018"/> + <Limb Name="gDogLadyLimb_024" LimbType="Standard" Offset="0x024"/> + <Limb Name="gDogLadyLimb_030" LimbType="Standard" Offset="0x030"/> + <Limb Name="gDogLadyLimb_03C" LimbType="Standard" Offset="0x03C"/> + <Limb Name="gDogLadyLimb_048" LimbType="Standard" Offset="0x048"/> + <Limb Name="gDogLadyTorsoLimb" LimbType="Standard" Offset="0x054"/> + <Limb Name="gDogLadyLimb_060" LimbType="Standard" Offset="0x060"/> + <Limb Name="gDogLadyLimb_06C" LimbType="Standard" Offset="0x06C"/> + <Limb Name="gDogLadyLimb_078" LimbType="Standard" Offset="0x078"/> + <Limb Name="gDogLadyLimb_084" LimbType="Standard" Offset="0x084"/> + <Limb Name="gDogLadyLimb_090" LimbType="Standard" Offset="0x090"/> + <Limb Name="gDogLadyLimb_09C" LimbType="Standard" Offset="0x09C"/> + <Limb Name="gDogLadyHeadLimb" LimbType="Standard" Offset="0x0A8"/> <!-- Dog Lady Limb DisplayLists --> diff --git a/assets/xml/objects/object_bji.xml b/assets/xml/objects/object_bji.xml index 3b993ca29..31f987302 100644 --- a/assets/xml/objects/object_bji.xml +++ b/assets/xml/objects/object_bji.xml @@ -2,61 +2,61 @@ <File Name="object_bji" Segment="6"> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- - <Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54" /> - <Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78" /> - <Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> + <Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/> + <Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/> + <Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/> --> <!-- - <Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> + <Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/> --> <!-- 32-bit aligned textures. --> <!-- - <Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> - <Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" /> - <Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" /> - <Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C" /> - <Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C" /> - <Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" /> - <Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC" /> - <Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC" /> - <Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC" /> + <Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/> + <Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/> + <Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/> + <Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/> + <Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/> + <Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/> + <Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/> + <Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC"/> + <Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/> --> <!-- - <DList Name="object_bji_DL_002560" Offset="0x2560" /> - <DList Name="object_bji_DL_002B88" Offset="0x2B88" /> - <DList Name="object_bji_DL_002C50" Offset="0x2C50" /> - <DList Name="object_bji_DL_002D40" Offset="0x2D40" /> - <DList Name="object_bji_DL_002E40" Offset="0x2E40" /> - <DList Name="object_bji_DL_002F08" Offset="0x2F08" /> - <DList Name="object_bji_DL_002FF8" Offset="0x2FF8" /> - <DList Name="object_bji_DL_0030F8" Offset="0x30F8" /> - <DList Name="object_bji_DL_003328" Offset="0x3328" /> - <DList Name="object_bji_DL_0033F0" Offset="0x33F0" /> - <DList Name="object_bji_DL_0034B8" Offset="0x34B8" /> - <DList Name="object_bji_DL_003580" Offset="0x3580" /> - <DList Name="object_bji_DL_003648" Offset="0x3648" /> - <DList Name="object_bji_DL_003710" Offset="0x3710" /> - <DList Name="object_bji_DL_0037D8" Offset="0x37D8" /> + <DList Name="object_bji_DL_002560" Offset="0x2560"/> + <DList Name="object_bji_DL_002B88" Offset="0x2B88"/> + <DList Name="object_bji_DL_002C50" Offset="0x2C50"/> + <DList Name="object_bji_DL_002D40" Offset="0x2D40"/> + <DList Name="object_bji_DL_002E40" Offset="0x2E40"/> + <DList Name="object_bji_DL_002F08" Offset="0x2F08"/> + <DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/> + <DList Name="object_bji_DL_0030F8" Offset="0x30F8"/> + <DList Name="object_bji_DL_003328" Offset="0x3328"/> + <DList Name="object_bji_DL_0033F0" Offset="0x33F0"/> + <DList Name="object_bji_DL_0034B8" Offset="0x34B8"/> + <DList Name="object_bji_DL_003580" Offset="0x3580"/> + <DList Name="object_bji_DL_003648" Offset="0x3648"/> + <DList Name="object_bji_DL_003710" Offset="0x3710"/> + <DList Name="object_bji_DL_0037D8" Offset="0x37D8"/> --> - <Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908" /> - <Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988" /> - <Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08" /> - <DList Name="object_bji_DL_003F68" Offset="0x3F68" /> + <Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908"/> + <Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988"/> + <Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/> + <DList Name="object_bji_DL_003F68" Offset="0x3F68"/> </File> </Root> diff --git a/assets/xml/objects/object_bl.xml b/assets/xml/objects/object_bl.xml index 8bf3945bc..1c2ef4ec6 100644 --- a/assets/xml/objects/object_bl.xml +++ b/assets/xml/objects/object_bl.xml @@ -23,10 +23,10 @@ <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/> <!-- Biri Limbs and Skeleton --> - <Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/> - <Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/> - <Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/> - <Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/> + <Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/> + <Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/> + <Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/> + <Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/> <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/> </File> </Root> diff --git a/assets/xml/objects/object_boj.xml b/assets/xml/objects/object_boj.xml index 10c97c4f6..faf0622f7 100644 --- a/assets/xml/objects/object_boj.xml +++ b/assets/xml/objects/object_boj.xml @@ -2,68 +2,68 @@ <File Name="object_boj" Segment="6"> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- - <Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54" /> - <Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78" /> - <Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> + <Limb Name="object_boj_Limb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="object_boj_Limb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="object_boj_Limb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="object_boj_Limb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="object_boj_Limb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="object_boj_Limb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="object_boj_Limb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="object_boj_Limb_000054" LimbType="Standard" Offset="0x54"/> + <Limb Name="object_boj_Limb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="object_boj_Limb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="object_boj_Limb_000078" LimbType="Standard" Offset="0x78"/> + <Limb Name="object_boj_Limb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="object_boj_Limb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="object_boj_Limb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="object_boj_Limb_0000A8" LimbType="Standard" Offset="0xA8"/> --> <!-- - <Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> + <Skeleton Name="object_boj_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/> --> <!-- 32-bit aligned textures. --> <!-- - <Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> - <Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC" /> - <Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" /> - <Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC" /> - <Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC" /> - <Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC" /> - <Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC" /> - <Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C" /> - <Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C" /> - <Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C" /> - <DList Name="object_boj_DL_0026F0" Offset="0x26F0" /> - <DList Name="object_boj_DL_002AC8" Offset="0x2AC8" /> - <DList Name="object_boj_DL_002C10" Offset="0x2C10" /> - <DList Name="object_boj_DL_002D18" Offset="0x2D18" /> - <DList Name="object_boj_DL_002E20" Offset="0x2E20" /> - <DList Name="object_boj_DL_002F68" Offset="0x2F68" /> - <DList Name="object_boj_DL_003070" Offset="0x3070" /> - <DList Name="object_boj_DL_003178" Offset="0x3178" /> - <DList Name="object_boj_DL_003350" Offset="0x3350" /> - <DList Name="object_boj_DL_003468" Offset="0x3468" /> - <DList Name="object_boj_DL_003578" Offset="0x3578" /> - <DList Name="object_boj_DL_003680" Offset="0x3680" /> - <DList Name="object_boj_DL_003798" Offset="0x3798" /> - <DList Name="object_boj_DL_0038A8" Offset="0x38A8" /> - <DList Name="object_boj_DL_0039B0" Offset="0x39B0" /> + <Texture Name="object_boj_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/> + <Texture Name="object_boj_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="16" Offset="0x2FC"/> + <Texture Name="object_boj_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/> + <Texture Name="object_boj_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="32" Height="16" Offset="0x3BC"/> + <Texture Name="object_boj_Tex_0005BC" OutName="tex_000005BC" Format="ci8" Width="8" Height="8" Offset="0x5BC"/> + <Blob Name="object_boj_Blob_0005FC" Size="0x300" Offset="0x5FC"/> + <Texture Name="object_boj_Tex_0008FC" OutName="tex_000008FC" Format="ci8" Width="8" Height="8" Offset="0x8FC"/> + <Texture Name="object_boj_Tex_00093C" OutName="tex_0000093C" Format="i8" Width="16" Height="16" Offset="0x93C"/> + <Texture Name="object_boj_Tex_000A3C" OutName="tex_00000A3C" Format="ci8" Width="8" Height="8" Offset="0xA3C"/> + <Texture Name="object_boj_Tex_000A7C" OutName="tex_00000A7C" Format="i8" Width="8" Height="8" Offset="0xA7C"/> + <DList Name="object_boj_DL_0026F0" Offset="0x26F0"/> + <DList Name="object_boj_DL_002AC8" Offset="0x2AC8"/> + <DList Name="object_boj_DL_002C10" Offset="0x2C10"/> + <DList Name="object_boj_DL_002D18" Offset="0x2D18"/> + <DList Name="object_boj_DL_002E20" Offset="0x2E20"/> + <DList Name="object_boj_DL_002F68" Offset="0x2F68"/> + <DList Name="object_boj_DL_003070" Offset="0x3070"/> + <DList Name="object_boj_DL_003178" Offset="0x3178"/> + <DList Name="object_boj_DL_003350" Offset="0x3350"/> + <DList Name="object_boj_DL_003468" Offset="0x3468"/> + <DList Name="object_boj_DL_003578" Offset="0x3578"/> + <DList Name="object_boj_DL_003680" Offset="0x3680"/> + <DList Name="object_boj_DL_003798" Offset="0x3798"/> + <DList Name="object_boj_DL_0038A8" Offset="0x38A8"/> + <DList Name="object_boj_DL_0039B0" Offset="0x39B0"/> --> - <!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98" /> --> - <Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90" /> - <Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0" /> - <Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0" /> - <Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0" /> - <Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050" /> - <Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150" /> - <Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250" /> - <DList Name="object_boj_DL_0052E0" Offset="0x52E0" /> - <DList Name="object_boj_DL_005528" Offset="0x5528" /> - <DList Name="object_boj_DL_005738" Offset="0x5738" /> - <DList Name="object_boj_DL_0059B0" Offset="0x59B0" /> - <DList Name="object_boj_DL_005BC8" Offset="0x5BC8" /> + <!-- <Blob Name="object_boj_Blob_003B98" Size="0x1F8" Offset="0x3B98"/> --> + <Texture Name="object_boj_Tex_003D90" OutName="tex_00003D90" Format="ci8" Width="8" Height="8" Offset="0x3D90"/> + <Texture Name="object_boj_Tex_003DD0" OutName="tex_00003DD0" Format="ci8" Width="16" Height="16" Offset="0x3DD0"/> + <Texture Name="object_boj_Tex_003ED0" OutName="tex_00003ED0" Format="ci8" Width="16" Height="16" Offset="0x3ED0"/> + <Texture Name="object_boj_Tex_003FD0" OutName="tex_00003FD0" Format="ci8" Width="8" Height="16" Offset="0x3FD0"/> + <Texture Name="object_boj_Tex_004050" OutName="tex_00004050" Format="ci8" Width="16" Height="16" Offset="0x4050"/> + <Texture Name="object_boj_Tex_004150" OutName="tex_00004150" Format="ci8" Width="16" Height="16" Offset="0x4150"/> + <Texture Name="object_boj_Tex_004250" OutName="tex_00004250" Format="ci8" Width="16" Height="16" Offset="0x4250"/> + <DList Name="object_boj_DL_0052E0" Offset="0x52E0"/> + <DList Name="object_boj_DL_005528" Offset="0x5528"/> + <DList Name="object_boj_DL_005738" Offset="0x5738"/> + <DList Name="object_boj_DL_0059B0" Offset="0x59B0"/> + <DList Name="object_boj_DL_005BC8" Offset="0x5BC8"/> </File> </Root> diff --git a/assets/xml/objects/object_cne.xml b/assets/xml/objects/object_cne.xml index e58450b02..99daae4cc 100644 --- a/assets/xml/objects/object_cne.xml +++ b/assets/xml/objects/object_cne.xml @@ -2,60 +2,60 @@ <File Name="object_cne" Segment="6"> <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- - <Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54" /> - <Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78" /> - <Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> + <Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54"/> + <Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78"/> + <Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8"/> --> <!-- - <Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" /> + <Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/> --> <!-- 32-bit aligned textures. --> <!-- - <Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC" /> - <Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" /> - <Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" /> - <Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" /> - <Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" /> - <Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" /> - <Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C" /> - <Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" /> + <Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/> + <Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/> + <Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/> + <Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C"/> + <Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC"/> + <Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC"/> + <Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C"/> + <Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/> --> <!-- - <DList Name="object_cne_DL_001300" Offset="0x1300" /> - <DList Name="object_cne_DL_001608" Offset="0x1608" /> - <DList Name="object_cne_DL_0016E8" Offset="0x16E8" /> - <DList Name="object_cne_DL_001808" Offset="0x1808" /> - <DList Name="object_cne_DL_0018C8" Offset="0x18C8" /> - <DList Name="object_cne_DL_0019A8" Offset="0x19A8" /> - <DList Name="object_cne_DL_001AC8" Offset="0x1AC8" /> - <DList Name="object_cne_DL_001B88" Offset="0x1B88" /> - <DList Name="object_cne_DL_001E50" Offset="0x1E50" /> - <DList Name="object_cne_DL_001F18" Offset="0x1F18" /> - <DList Name="object_cne_DL_001FE0" Offset="0x1FE0" /> - <DList Name="object_cne_DL_0020A8" Offset="0x20A8" /> - <DList Name="object_cne_DL_002170" Offset="0x2170" /> - <DList Name="object_cne_DL_002238" Offset="0x2238" /> - <DList Name="object_cne_DL_002300" Offset="0x2300" /> + <DList Name="object_cne_DL_001300" Offset="0x1300"/> + <DList Name="object_cne_DL_001608" Offset="0x1608"/> + <DList Name="object_cne_DL_0016E8" Offset="0x16E8"/> + <DList Name="object_cne_DL_001808" Offset="0x1808"/> + <DList Name="object_cne_DL_0018C8" Offset="0x18C8"/> + <DList Name="object_cne_DL_0019A8" Offset="0x19A8"/> + <DList Name="object_cne_DL_001AC8" Offset="0x1AC8"/> + <DList Name="object_cne_DL_001B88" Offset="0x1B88"/> + <DList Name="object_cne_DL_001E50" Offset="0x1E50"/> + <DList Name="object_cne_DL_001F18" Offset="0x1F18"/> + <DList Name="object_cne_DL_001FE0" Offset="0x1FE0"/> + <DList Name="object_cne_DL_0020A8" Offset="0x20A8"/> + <DList Name="object_cne_DL_002170" Offset="0x2170"/> + <DList Name="object_cne_DL_002238" Offset="0x2238"/> + <DList Name="object_cne_DL_002300" Offset="0x2300"/> --> - <Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0" /> - <Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0" /> + <Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgba16" Width="8" Height="16" Offset="0x23D0"/> + <Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgba16" Width="8" Height="8" Offset="0x24D0"/> - <DList Name="object_cne_DL_002860" Offset="0x2860" /> + <DList Name="object_cne_DL_002860" Offset="0x2860"/> </File> </Root> diff --git a/assets/xml/objects/object_cow.xml b/assets/xml/objects/object_cow.xml index 2340129dc..5d067c329 100644 --- a/assets/xml/objects/object_cow.xml +++ b/assets/xml/objects/object_cow.xml @@ -4,11 +4,11 @@ <Skeleton Name="gCowBodySkel" Type="Flex" LimbType="Standard" Offset="0x4010"/> <!-- Cow Body Limbs --> - <Limb Name="gCowRootLimb" Type="Standard" Offset="0x3FC0"/> - <Limb Name="gCowHeadLimb" Type="Standard" Offset="0x3FCC"/> - <Limb Name="gCowJawLimb" Type="Standard" Offset="0x3FD8"/> - <Limb Name="gCowNoseLimb" Type="Standard" Offset="0x3FE4"/> - <Limb Name="gCowNoseRingLimb" Type="Standard" Offset="0x3FF0"/> + <Limb Name="gCowRootLimb" LimbType="Standard" Offset="0x3FC0"/> + <Limb Name="gCowHeadLimb" LimbType="Standard" Offset="0x3FCC"/> + <Limb Name="gCowJawLimb" LimbType="Standard" Offset="0x3FD8"/> + <Limb Name="gCowNoseLimb" LimbType="Standard" Offset="0x3FE4"/> + <Limb Name="gCowNoseRingLimb" LimbType="Standard" Offset="0x3FF0"/> <!-- Cow Body Limb DisplayLists --> <DList Name="gCowTorsoDL" Offset="0x1A80"/> @@ -21,11 +21,11 @@ <Skeleton Name="gCowTailSkel" Type="Flex" LimbType="Standard" Offset="0x4C30"/> <!-- Cow Tail Limbs --> - <Limb Name="gCowTailRootLimb" Type="Standard" Offset="0x4BE0"/> - <Limb Name="gCowTailUpperLimb" Type="Standard" Offset="0x4BEC"/> - <Limb Name="gCowTailMiddleLimb" Type="Standard" Offset="0x4BF8"/> - <Limb Name="gCowTailLowerLimb" Type="Standard" Offset="0x4C04"/> - <Limb Name="gCowTailEndLimb" Type="Standard" Offset="0x4C10"/> + <Limb Name="gCowTailRootLimb" LimbType="Standard" Offset="0x4BE0"/> + <Limb Name="gCowTailUpperLimb" LimbType="Standard" Offset="0x4BEC"/> + <Limb Name="gCowTailMiddleLimb" LimbType="Standard" Offset="0x4BF8"/> + <Limb Name="gCowTailLowerLimb" LimbType="Standard" Offset="0x4C04"/> + <Limb Name="gCowTailEndLimb" LimbType="Standard" Offset="0x4C10"/> <!-- Cow Tail Limb DisplayLists --> <DList Name="gCowTailConnectionDL" Offset="0x46F0"/> diff --git a/assets/xml/objects/object_dog.xml b/assets/xml/objects/object_dog.xml index 26bc15ab2..151a208f3 100644 --- a/assets/xml/objects/object_dog.xml +++ b/assets/xml/objects/object_dog.xml @@ -1,41 +1,41 @@ <Root> <File Name="object_dog" Segment="6"> - <Animation Name="object_dog_Anim_000278" Offset="0x278" /> - <Animation Name="object_dog_Anim_000928" Offset="0x928" /> - <Animation Name="object_dog_Anim_000C28" Offset="0xC28" /> - <Animation Name="object_dog_Anim_000D78" Offset="0xD78" /> - <Animation Name="object_dog_Anim_001150" Offset="0x1150" /> - <Animation Name="object_dog_Anim_001368" Offset="0x1368" /> - <Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380" /> - <Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80" /> - <Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380" /> - <Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80" /> - <Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380" /> - <Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80" /> - <Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380" /> - <Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580" /> - <DList Name="object_dog_DL_0060E0" Offset="0x60E0" /> - <DList Name="object_dog_DL_006448" Offset="0x6448" /> - <DList Name="object_dog_DL_0064E8" Offset="0x64E8" /> - <DList Name="object_dog_DL_006588" Offset="0x6588" /> - <DList Name="object_dog_DL_0067A0" Offset="0x67A0" /> - <DList Name="object_dog_DL_006950" Offset="0x6950" /> - <DList Name="object_dog_DL_006B00" Offset="0x6B00" /> - <DList Name="object_dog_DL_006CA0" Offset="0x6CA0" /> - <DList Name="object_dog_DL_006E50" Offset="0x6E50" /> - <DList Name="object_dog_DL_007000" Offset="0x7000" /> - <Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0" /> - <Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC" /> - <Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8" /> - <Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4" /> - <Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200" /> - <Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C" /> - <Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218" /> - <Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224" /> - <Limb Name="object_dog_Limb_007230" LimbType="Standard" Offset="0x7230" /> - <Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C" /> - <Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248" /> - <Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254" /> - <Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290" /> + <Animation Name="object_dog_Anim_000278" Offset="0x278"/> + <Animation Name="object_dog_Anim_000928" Offset="0x928"/> + <Animation Name="object_dog_Anim_000C28" Offset="0xC28"/> + <Animation Name="object_dog_Anim_000D78" Offset="0xD78"/> + <Animation Name="object_dog_Anim_001150" Offset="0x1150"/> + <Animation Name="object_dog_Anim_001368" Offset="0x1368"/> + <Texture Name="object_dog_Tex_001380" OutName="tex_001380" Format="rgba16" Width="32" Height="32" Offset="0x1380"/> + <Texture Name="object_dog_Tex_001B80" OutName="tex_001B80" Format="rgba16" Width="32" Height="32" Offset="0x1B80"/> + <Texture Name="object_dog_Tex_002380" OutName="tex_002380" Format="rgba16" Width="32" Height="32" Offset="0x2380"/> + <Texture Name="object_dog_Tex_002B80" OutName="tex_002B80" Format="rgba16" Width="32" Height="32" Offset="0x2B80"/> + <Texture Name="object_dog_Tex_003380" OutName="tex_003380" Format="rgba16" Width="32" Height="32" Offset="0x3380"/> + <Texture Name="object_dog_Tex_003B80" OutName="tex_003B80" Format="rgba16" Width="32" Height="32" Offset="0x3B80"/> + <Texture Name="object_dog_Tex_004380" OutName="tex_004380" Format="rgba16" Width="16" Height="16" Offset="0x4380"/> + <Texture Name="object_dog_Tex_004580" OutName="tex_004580" Format="rgba16" Width="32" Height="32" Offset="0x4580"/> + <DList Name="object_dog_DL_0060E0" Offset="0x60E0"/> + <DList Name="object_dog_DL_006448" Offset="0x6448"/> + <DList Name="object_dog_DL_0064E8" Offset="0x64E8"/> + <DList Name="object_dog_DL_006588" Offset="0x6588"/> + <DList Name="object_dog_DL_0067A0" Offset="0x67A0"/> + <DList Name="object_dog_DL_006950" Offset="0x6950"/> + <DList Name="object_dog_DL_006B00" Offset="0x6B00"/> + <DList Name="object_dog_DL_006CA0" Offset="0x6CA0"/> + <DList Name="object_dog_DL_006E50" Offset="0x6E50"/> + <DList Name="object_dog_DL_007000" Offset="0x7000"/> + <Limb Name="object_dog_Limb_0071D0" LimbType="Standard" Offset="0x71D0"/> + <Limb Name="object_dog_Limb_0071DC" LimbType="Standard" Offset="0x71DC"/> + <Limb Name="object_dog_Limb_0071E8" LimbType="Standard" Offset="0x71E8"/> + <Limb Name="object_dog_Limb_0071F4" LimbType="Standard" Offset="0x71F4"/> + <Limb Name="object_dog_Limb_007200" LimbType="Standard" Offset="0x7200"/> + <Limb Name="object_dog_Limb_00720C" LimbType="Standard" Offset="0x720C"/> + <Limb Name="object_dog_Limb_007218" LimbType="Standard" Offset="0x7218"/> + <Limb Name="object_dog_Limb_007224" LimbType="Standard" Offset="0x7224"/> + <Limb Name="object_dog_Limb_007230" LimbType="Standard" Offset="0x7230"/> + <Limb Name="object_dog_Limb_00723C" LimbType="Standard" Offset="0x723C"/> + <Limb Name="object_dog_Limb_007248" LimbType="Standard" Offset="0x7248"/> + <Limb Name="object_dog_Limb_007254" LimbType="Standard" Offset="0x7254"/> + <Skeleton Name="object_dog_Skel_007290" Type="Flex" LimbType="Standard" Offset="0x7290"/> </File> </Root> diff --git a/assets/xml/objects/object_door_killer.xml b/assets/xml/objects/object_door_killer.xml index 8da96881f..a37f590d6 100644 --- a/assets/xml/objects/object_door_killer.xml +++ b/assets/xml/objects/object_door_killer.xml @@ -12,6 +12,6 @@ <DList Name="object_door_killer_DL_001550" Offset="0x1550"/> <DList Name="object_door_killer_DL_0017B8" Offset="0x17B8"/> <DList Name="object_door_killer_DL_001A58" Offset="0x1A58"/> - <Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8" /> + <Skeleton Name="object_door_killer_Skel_001BC8" Type="Flex" LimbType="Standard" Offset="0x1BC8"/> </File> </Root> diff --git a/assets/xml/objects/object_ds.xml b/assets/xml/objects/object_ds.xml index 2e68a3099..0413a9e2e 100644 --- a/assets/xml/objects/object_ds.xml +++ b/assets/xml/objects/object_ds.xml @@ -4,11 +4,11 @@ <Skeleton Name="gPotionShopLadySkel" Type="Flex" LimbType="Standard" Offset="0x4768"/> <!-- Potion Shop Lady Limbs --> - <Limb Name="gPotionShopLadyRootLimb" Type="Standard" Offset="0x4718"/> - <Limb Name="gPotionShopLadyCatLimb" Type="Standard" Offset="0x4724"/> - <Limb Name="gPotionShopLadyTorsoLimb" Type="Standard" Offset="0x4730"/> - <Limb Name="gPotionShopLadyArmLimb" Type="Standard" Offset="0x473C"/> - <Limb Name="gPotionShopLadyHeadLimb" Type="Standard" Offset="0x4748"/> + <Limb Name="gPotionShopLadyRootLimb" LimbType="Standard" Offset="0x4718"/> + <Limb Name="gPotionShopLadyCatLimb" LimbType="Standard" Offset="0x4724"/> + <Limb Name="gPotionShopLadyTorsoLimb" LimbType="Standard" Offset="0x4730"/> + <Limb Name="gPotionShopLadyArmLimb" LimbType="Standard" Offset="0x473C"/> + <Limb Name="gPotionShopLadyHeadLimb" LimbType="Standard" Offset="0x4748"/> <!-- Potion Shop Lady Limb DisplayLists --> <DList Name="gPotionShopLadyCatDL" Offset="0x36C0"/> diff --git a/assets/xml/objects/object_dy_obj.xml b/assets/xml/objects/object_dy_obj.xml index 750603876..4d141d546 100644 --- a/assets/xml/objects/object_dy_obj.xml +++ b/assets/xml/objects/object_dy_obj.xml @@ -5,33 +5,33 @@ <Skeleton Name="gGreatFairySkel" Type="Flex" LimbType="Standard" Offset="0x1C450"/> <!-- Great Fairy Limbs --> - <Limb Name="gGreatFairyRootLimb" Type="Standard" Offset="0x1C2A0"/> - <Limb Name="gGreatFairyLeftThighLimb" Type="Standard" Offset="0x1C2AC"/> - <Limb Name="gGreatFairyLeftLegLimb" Type="Standard" Offset="0x1C2B8"/> - <Limb Name="gGreatFairyLeftFootLimb" Type="Standard" Offset="0x1C2C4"/> - <Limb Name="gGreatFairyRightThighLimb" Type="Standard" Offset="0x1C2D0"/> - <Limb Name="gGreatFairyRightLegLimb" Type="Standard" Offset="0x1C2DC"/> - <Limb Name="gGreatFairyRightFootLimb" Type="Standard" Offset="0x1C2E8"/> - <Limb Name="gGreatFairyTorsoLimb" Type="Standard" Offset="0x1C2F4"/> - <Limb Name="gGreatFairyLeftUpperArmLimb" Type="Standard" Offset="0x1C300"/> - <Limb Name="gGreatFairyLeftForearmLimb" Type="Standard" Offset="0x1C30C"/> - <Limb Name="gGreatFairyLeftHandLimb" Type="Standard" Offset="0x1C318"/> - <Limb Name="gGreatFairyRightUpperArmLimb" Type="Standard" Offset="0x1C324"/> - <Limb Name="gGreatFairyRightForearmLimb" Type="Standard" Offset="0x1C330"/> - <Limb Name="gGreatFairyRightHandLimb" Type="Standard" Offset="0x1C33C"/> - <Limb Name="gGreatFairyHeadLimb" Type="Standard" Offset="0x1C348"/> - <Limb Name="gGreatFairyMiddleHairLowerPartLimb" Type="Standard" Offset="0x1C354"/> - <Limb Name="gGreatFairyMiddleHairMiddlePartLimb" Type="Standard" Offset="0x1C360"/> - <Limb Name="gGreatFairyMiddleHairUpperPartLimb" Type="Standard" Offset="0x1C36C"/> - <Limb Name="gGreatFairyMiddleHairTipLimb" Type="Standard" Offset="0x1C378"/> - <Limb Name="gGreatFairyLeftHairLowerPartLimb" Type="Standard" Offset="0x1C384"/> - <Limb Name="gGreatFairyLeftHairMiddlePartLimb" Type="Standard" Offset="0x1C390"/> - <Limb Name="gGreatFairyLeftHairUpperPartLimb" Type="Standard" Offset="0x1C39C"/> - <Limb Name="gGreatFairyLeftHairTipLimb" Type="Standard" Offset="0x1C3A8"/> - <Limb Name="gGreatFairyRightHairLowerPartLimb" Type="Standard" Offset="0x1C3B4"/> - <Limb Name="gGreatFairyRightHairMiddlePartLimb" Type="Standard" Offset="0x1C3C0"/> - <Limb Name="gGreatFairyRightHairUpperPartLimb" Type="Standard" Offset="0x1C3CC"/> - <Limb Name="gGreatFairyRightHairTipLimb" Type="Standard" Offset="0x1C3D8"/> + <Limb Name="gGreatFairyRootLimb" LimbType="Standard" Offset="0x1C2A0"/> + <Limb Name="gGreatFairyLeftThighLimb" LimbType="Standard" Offset="0x1C2AC"/> + <Limb Name="gGreatFairyLeftLegLimb" LimbType="Standard" Offset="0x1C2B8"/> + <Limb Name="gGreatFairyLeftFootLimb" LimbType="Standard" Offset="0x1C2C4"/> + <Limb Name="gGreatFairyRightThighLimb" LimbType="Standard" Offset="0x1C2D0"/> + <Limb Name="gGreatFairyRightLegLimb" LimbType="Standard" Offset="0x1C2DC"/> + <Limb Name="gGreatFairyRightFootLimb" LimbType="Standard" Offset="0x1C2E8"/> + <Limb Name="gGreatFairyTorsoLimb" LimbType="Standard" Offset="0x1C2F4"/> + <Limb Name="gGreatFairyLeftUpperArmLimb" LimbType="Standard" Offset="0x1C300"/> + <Limb Name="gGreatFairyLeftForearmLimb" LimbType="Standard" Offset="0x1C30C"/> + <Limb Name="gGreatFairyLeftHandLimb" LimbType="Standard" Offset="0x1C318"/> + <Limb Name="gGreatFairyRightUpperArmLimb" LimbType="Standard" Offset="0x1C324"/> + <Limb Name="gGreatFairyRightForearmLimb" LimbType="Standard" Offset="0x1C330"/> + <Limb Name="gGreatFairyRightHandLimb" LimbType="Standard" Offset="0x1C33C"/> + <Limb Name="gGreatFairyHeadLimb" LimbType="Standard" Offset="0x1C348"/> + <Limb Name="gGreatFairyMiddleHairLowerPartLimb" LimbType="Standard" Offset="0x1C354"/> + <Limb Name="gGreatFairyMiddleHairMiddlePartLimb" LimbType="Standard" Offset="0x1C360"/> + <Limb Name="gGreatFairyMiddleHairUpperPartLimb" LimbType="Standard" Offset="0x1C36C"/> + <Limb Name="gGreatFairyMiddleHairTipLimb" LimbType="Standard" Offset="0x1C378"/> + <Limb Name="gGreatFairyLeftHairLowerPartLimb" LimbType="Standard" Offset="0x1C384"/> + <Limb Name="gGreatFairyLeftHairMiddlePartLimb" LimbType="Standard" Offset="0x1C390"/> + <Limb Name="gGreatFairyLeftHairUpperPartLimb" LimbType="Standard" Offset="0x1C39C"/> + <Limb Name="gGreatFairyLeftHairTipLimb" LimbType="Standard" Offset="0x1C3A8"/> + <Limb Name="gGreatFairyRightHairLowerPartLimb" LimbType="Standard" Offset="0x1C3B4"/> + <Limb Name="gGreatFairyRightHairMiddlePartLimb" LimbType="Standard" Offset="0x1C3C0"/> + <Limb Name="gGreatFairyRightHairUpperPartLimb" LimbType="Standard" Offset="0x1C3CC"/> + <Limb Name="gGreatFairyRightHairTipLimb" LimbType="Standard" Offset="0x1C3D8"/> <!-- Great Fairy Limb DisplayLists --> <DList Name="gGreatFairyWaistDL" Offset="0x136D0"/> diff --git a/assets/xml/objects/object_ei.xml b/assets/xml/objects/object_ei.xml index f6dbd0238..e4132491f 100644 --- a/assets/xml/objects/object_ei.xml +++ b/assets/xml/objects/object_ei.xml @@ -4,24 +4,24 @@ <Skeleton Name="gStingerSkel" Type="Normal" LimbType="Standard" Offset="0x3410"/> <!-- Stinger Limbs --> - <Limb Name="gStingerRootLimb" Type="Standard" Offset="0x32F0"/> - <Limb Name="gStingerBodyRootLimb" Type="Standard" Offset="0x32FC"/> - <Limb Name="gStingerBodyLimb" Type="Standard" Offset="0x3308"/> - <Limb Name="gStingerTailRootLimb" Type="Standard" Offset="0x3314"/> - <Limb Name="gStingerTailUpperLimb" Type="Standard" Offset="0x3320"/> - <Limb Name="gStingerTailLowerLimb" Type="Standard" Offset="0x332C"/> - <Limb Name="gStingerLimb_3338" Type="Standard" Offset="0x3338"/> - <Limb Name="gStingerFinRootLimb" Type="Standard" Offset="0x3344"/> - <Limb Name="gStingerFinUpperLimb" Type="Standard" Offset="0x3350"/> - <Limb Name="gStingerFinLowerLimb" Type="Standard" Offset="0x335C"/> - <Limb Name="gStingerHeadRootLimb" Type="Standard" Offset="0x3368"/> - <Limb Name="gStingerHeadLimb" Type="Standard" Offset="0x3374"/> - <Limb Name="gStingerLeftWingRootLimb" Type="Standard" Offset="0x3380"/> - <Limb Name="gStingerLeftWingBaseLimb" Type="Standard" Offset="0x338C"/> - <Limb Name="gStingerLeftWingEndLimb" Type="Standard" Offset="0x3398"/> - <Limb Name="gStingerRightWingRootLimb" Type="Standard" Offset="0x33A4"/> - <Limb Name="gStingerRightWingBaseLimb" Type="Standard" Offset="0x33B0"/> - <Limb Name="gStingerRightWingEndLimb" Type="Standard" Offset="0x33BC"/> + <Limb Name="gStingerRootLimb" LimbType="Standard" Offset="0x32F0"/> + <Limb Name="gStingerBodyRootLimb" LimbType="Standard" Offset="0x32FC"/> + <Limb Name="gStingerBodyLimb" LimbType="Standard" Offset="0x3308"/> + <Limb Name="gStingerTailRootLimb" LimbType="Standard" Offset="0x3314"/> + <Limb Name="gStingerTailUpperLimb" LimbType="Standard" Offset="0x3320"/> + <Limb Name="gStingerTailLowerLimb" LimbType="Standard" Offset="0x332C"/> + <Limb Name="gStingerLimb_3338" LimbType="Standard" Offset="0x3338"/> + <Limb Name="gStingerFinRootLimb" LimbType="Standard" Offset="0x3344"/> + <Limb Name="gStingerFinUpperLimb" LimbType="Standard" Offset="0x3350"/> + <Limb Name="gStingerFinLowerLimb" LimbType="Standard" Offset="0x335C"/> + <Limb Name="gStingerHeadRootLimb" LimbType="Standard" Offset="0x3368"/> + <Limb Name="gStingerHeadLimb" LimbType="Standard" Offset="0x3374"/> + <Limb Name="gStingerLeftWingRootLimb" LimbType="Standard" Offset="0x3380"/> + <Limb Name="gStingerLeftWingBaseLimb" LimbType="Standard" Offset="0x338C"/> + <Limb Name="gStingerLeftWingEndLimb" LimbType="Standard" Offset="0x3398"/> + <Limb Name="gStingerRightWingRootLimb" LimbType="Standard" Offset="0x33A4"/> + <Limb Name="gStingerRightWingBaseLimb" LimbType="Standard" Offset="0x33B0"/> + <Limb Name="gStingerRightWingEndLimb" LimbType="Standard" Offset="0x33BC"/> <!-- Stinger Limb DisplayLists --> <DList Name="gStingerBodyDL" Offset="0x2BD0"/> diff --git a/assets/xml/objects/object_fa.xml b/assets/xml/objects/object_fa.xml index 701c1cefd..2f1bf9a5e 100644 --- a/assets/xml/objects/object_fa.xml +++ b/assets/xml/objects/object_fa.xml @@ -1,15 +1,15 @@ <Root> <File Name="object_fa" Segment="6"> <Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/> - <Texture Name="gFaSkinTex" OutName="skin" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x200"/> - <Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x240"/> - <Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" TlutOffset="0x0" Width="32" Height="16" Offset="0x640"/> - <Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" TlutOffset="0x0" Width="8" Height="16" Offset="0x840"/> - <Texture Name="gFaEarTex" OutName="ear" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x8C0"/> + <Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/> + <Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/> + <Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/> + <Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/> + <Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/> <Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/> - <Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0xD00"/> - <Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0xD40"/> - <Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x1140"/> + <Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/> + <Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/> + <Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/> <DList Name="gFaDL" Offset="0x2940"/> </File> </Root> diff --git a/assets/xml/objects/object_fw.xml b/assets/xml/objects/object_fw.xml index 35579eaf6..e71f83092 100644 --- a/assets/xml/objects/object_fw.xml +++ b/assets/xml/objects/object_fw.xml @@ -3,32 +3,32 @@ <!-- Flare Dancer Enflamed Skeleton --> <Skeleton Name="gFlareDancerSkel" Type="Flex" LimbType="Standard" Offset="0x5810"/> - <Limb Name="gFlareDancerRootLimb" Type="Standard" Offset="0x5670"/> - <Limb Name="gFlareDancerLowerBodyRootLimb" Type="Standard" Offset="0x567C"/> - <Limb Name="gFlareDancerUpperRightLegLimb" Type="Standard" Offset="0x5688"/> - <Limb Name="gFlareDancerLowerRightLegBaseLimb" Type="Standard" Offset="0x5694"/> - <Limb Name="gFlareDancerRightStiltLimb" Type="Standard" Offset="0x56A0"/> - <Limb Name="gFlareDancerLowerRightLegLimb" Type="Standard" Offset="0x56AC"/> - <Limb Name="gFlareDancerUpperLeftLegLimb" Type="Standard" Offset="0x56B8"/> - <Limb Name="gFlareDancerLowerLeftLegBaseLimb" Type="Standard" Offset="0x56C4"/> - <Limb Name="gFlareDancerLeftStiltLimb" Type="Standard" Offset="0x56D0"/> - <Limb Name="gFlareDancerLowerLeftLegLimb" Type="Standard" Offset="0x56DC"/> - <Limb Name="gFlareDancerUpperBodyRootLimb" Type="Standard" Offset="0x56E8"/> - <Limb Name="gFlareDancerDressLimb" Type="Standard" Offset="0x56F4"/> - <Limb Name="gFlareDancerFuseLimb" Type="Standard" Offset="0x5700"/> - <Limb Name="gFlareDancerRightUpperArmLimb" Type="Standard" Offset="0x570C"/> - <Limb Name="gFlareDancerRightForearmLimb" Type="Standard" Offset="0x5718"/> - <Limb Name="gFlareDancerRightSwordLimb" Type="Standard" Offset="0x5724"/> - <Limb Name="gFlareDancerLeftUpperArmLimb" Type="Standard" Offset="0x5730"/> - <Limb Name="gFlareDancerLeftForearmLimb" Type="Standard" Offset="0x573C"/> - <Limb Name="gFlareDancerLeftSwordLimb" Type="Standard" Offset="0x5748"/> - <Limb Name="gFlareDancerHeadLimb" Type="Standard" Offset="0x5754"/> - <Limb Name="gFlareDancerTorsoLimb" Type="Standard" Offset="0x5760"/> - <Limb Name="gFlareDancerUpperFireHairLimb" Type="Standard" Offset="0x576C"/> - <Limb Name="gFlareDancerMiddleFireHair1Limb" Type="Standard" Offset="0x5778"/> - <Limb Name="gFlareDancerMiddleFireHair2Limb" Type="Standard" Offset="0x5784"/> - <Limb Name="gFlareDancerMiddleFireHair3Limb" Type="Standard" Offset="0x5790"/> - <Limb Name="gFlareDancerLowerFireHairLimb" Type="Standard" Offset="0x579C"/> + <Limb Name="gFlareDancerRootLimb" LimbType="Standard" Offset="0x5670"/> + <Limb Name="gFlareDancerLowerBodyRootLimb" LimbType="Standard" Offset="0x567C"/> + <Limb Name="gFlareDancerUpperRightLegLimb" LimbType="Standard" Offset="0x5688"/> + <Limb Name="gFlareDancerLowerRightLegBaseLimb" LimbType="Standard" Offset="0x5694"/> + <Limb Name="gFlareDancerRightStiltLimb" LimbType="Standard" Offset="0x56A0"/> + <Limb Name="gFlareDancerLowerRightLegLimb" LimbType="Standard" Offset="0x56AC"/> + <Limb Name="gFlareDancerUpperLeftLegLimb" LimbType="Standard" Offset="0x56B8"/> + <Limb Name="gFlareDancerLowerLeftLegBaseLimb" LimbType="Standard" Offset="0x56C4"/> + <Limb Name="gFlareDancerLeftStiltLimb" LimbType="Standard" Offset="0x56D0"/> + <Limb Name="gFlareDancerLowerLeftLegLimb" LimbType="Standard" Offset="0x56DC"/> + <Limb Name="gFlareDancerUpperBodyRootLimb" LimbType="Standard" Offset="0x56E8"/> + <Limb Name="gFlareDancerDressLimb" LimbType="Standard" Offset="0x56F4"/> + <Limb Name="gFlareDancerFuseLimb" LimbType="Standard" Offset="0x5700"/> + <Limb Name="gFlareDancerRightUpperArmLimb" LimbType="Standard" Offset="0x570C"/> + <Limb Name="gFlareDancerRightForearmLimb" LimbType="Standard" Offset="0x5718"/> + <Limb Name="gFlareDancerRightSwordLimb" LimbType="Standard" Offset="0x5724"/> + <Limb Name="gFlareDancerLeftUpperArmLimb" LimbType="Standard" Offset="0x5730"/> + <Limb Name="gFlareDancerLeftForearmLimb" LimbType="Standard" Offset="0x573C"/> + <Limb Name="gFlareDancerLeftSwordLimb" LimbType="Standard" Offset="0x5748"/> + <Limb Name="gFlareDancerHeadLimb" LimbType="Standard" Offset="0x5754"/> + <Limb Name="gFlareDancerTorsoLimb" LimbType="Standard" Offset="0x5760"/> + <Limb Name="gFlareDancerUpperFireHairLimb" LimbType="Standard" Offset="0x576C"/> + <Limb Name="gFlareDancerMiddleFireHair1Limb" LimbType="Standard" Offset="0x5778"/> + <Limb Name="gFlareDancerMiddleFireHair2Limb" LimbType="Standard" Offset="0x5784"/> + <Limb Name="gFlareDancerMiddleFireHair3Limb" LimbType="Standard" Offset="0x5790"/> + <Limb Name="gFlareDancerLowerFireHairLimb" LimbType="Standard" Offset="0x579C"/> <!-- Flare Dancer Enflamed DisplayLists --> <DList Name="gFlareDancerUpperRightLegDL" Offset="0x3FC0"/> @@ -57,16 +57,16 @@ <Skeleton Name="gFlareDancerCoreSkel" Type="Flex" LimbType="Standard" Offset="0x7C30"/> <!-- Flare Dancer Core Limbs --> - <Limb Name="gFlareDancerCoreRootLimb" Type="Standard" Offset="0x7B90"/> - <Limb Name="gFlareDancerCoreBodyLimb" Type="Standard" Offset="0x7B9C"/> - <Limb Name="gFlareDancerCoreFuseLimb" Type="Standard" Offset="0x7BA8"/> - <Limb Name="gFlareDancerCoreLegsRootLimb" Type="Standard" Offset="0x7BB4"/> - <Limb Name="gFlareDancerCoreUpperRightLegLimb" Type="Standard" Offset="0x7BC0"/> - <Limb Name="gFlareDancerCoreLowerRightLegLimb" Type="Standard" Offset="0x7BCC"/> - <Limb Name="gFlareDancerCoreRightFootLimb" Type="Standard" Offset="0x7BD8"/> - <Limb Name="gFlareDancerCoreUpperLeftLegLimb" Type="Standard" Offset="0x7BE4"/> - <Limb Name="gFlareDancerCoreLowerLeftLegLimb" Type="Standard" Offset="0x7BF0"/> - <Limb Name="gFlareDancerCoreLeftFootLimb" Type="Standard" Offset="0x7BFC"/> + <Limb Name="gFlareDancerCoreRootLimb" LimbType="Standard" Offset="0x7B90"/> + <Limb Name="gFlareDancerCoreBodyLimb" LimbType="Standard" Offset="0x7B9C"/> + <Limb Name="gFlareDancerCoreFuseLimb" LimbType="Standard" Offset="0x7BA8"/> + <Limb Name="gFlareDancerCoreLegsRootLimb" LimbType="Standard" Offset="0x7BB4"/> + <Limb Name="gFlareDancerCoreUpperRightLegLimb" LimbType="Standard" Offset="0x7BC0"/> + <Limb Name="gFlareDancerCoreLowerRightLegLimb" LimbType="Standard" Offset="0x7BCC"/> + <Limb Name="gFlareDancerCoreRightFootLimb" LimbType="Standard" Offset="0x7BD8"/> + <Limb Name="gFlareDancerCoreUpperLeftLegLimb" LimbType="Standard" Offset="0x7BE4"/> + <Limb Name="gFlareDancerCoreLowerLeftLegLimb" LimbType="Standard" Offset="0x7BF0"/> + <Limb Name="gFlareDancerCoreLeftFootLimb" LimbType="Standard" Offset="0x7BFC"/> <!-- Flare Dancer Core DisplayLists --> <DList Name="gFlareDancerCoreBodyDL" Offset="0x7410"/> diff --git a/assets/xml/objects/object_ge1.xml b/assets/xml/objects/object_ge1.xml index 90dc7cf68..79e0768b8 100644 --- a/assets/xml/objects/object_ge1.xml +++ b/assets/xml/objects/object_ge1.xml @@ -5,21 +5,21 @@ <Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/> <!-- White-clothed Gerudo Limbs --> - <Limb Name="gGerudoWhiteWaistLimb" Type="Standard" Offset="0x0240"/> - <Limb Name="gGerudoWhiteLeftThighLimb" Type="Standard" Offset="0x024C"/> - <Limb Name="gGerudoWhiteLeftShinLimb" Type="Standard" Offset="0x0258"/> - <Limb Name="gGerudoWhiteLeftFootLimb" Type="Standard" Offset="0x0264"/> - <Limb Name="gGerudoWhiteRightThighLimb" Type="Standard" Offset="0x0270"/> - <Limb Name="gGerudoWhiteRightShinLimb" Type="Standard" Offset="0x027C"/> - <Limb Name="gGerudoWhiteRightFootLimb" Type="Standard" Offset="0x0288"/> - <Limb Name="gGerudoWhiteTorsoLimb" Type="Standard" Offset="0x0294"/> - <Limb Name="gGerudoWhiteLeftUpperArmLimb" Type="Standard" Offset="0x02A0"/> - <Limb Name="gGerudoWhiteLeftForearmLimb" Type="Standard" Offset="0x02AC"/> - <Limb Name="gGerudoWhiteLeftHandLimb" Type="Standard" Offset="0x02B8"/> - <Limb Name="gGerudoWhiteRightUpperArmLimb" Type="Standard" Offset="0x02C4"/> - <Limb Name="gGerudoWhiteRightForearmLimb" Type="Standard" Offset="0x02D0"/> - <Limb Name="gGerudoWhiteRightHandLimb" Type="Standard" Offset="0x02DC"/> - <Limb Name="gGerudoWhiteHeadLimb" Type="Standard" Offset="0x02E8"/> + <Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/> + <Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/> + <Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/> + <Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/> + <Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/> + <Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/> + <Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/> + <Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/> + <Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/> + <Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/> + <Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/> + <Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/> + <Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/> + <Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/> + <Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/> <!-- White-clothed Gerudo Limb DisplayLists --> <DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/> diff --git a/assets/xml/objects/object_gla.xml b/assets/xml/objects/object_gla.xml index ba3f44090..499a3720d 100644 --- a/assets/xml/objects/object_gla.xml +++ b/assets/xml/objects/object_gla.xml @@ -4,27 +4,27 @@ <Skeleton Name="gGerudoPurpleSkel" Type="Flex" LimbType="Standard" Offset="0x8968"/> <!-- Purple-clothed Gerudo Limbs --> - <Limb Name="gGerudoPurpleRootLimb" Type="Standard" Offset="0x8818"/> - <Limb Name="gGerudoPurpleTorsoLimb" Type="Standard" Offset="0x8824"/> - <Limb Name="gGerudoPurpleNeckLimb" Type="Standard" Offset="0x8830"/> - <Limb Name="gGerudoPurplePonytailLimb" Type="Standard" Offset="0x883C"/> - <Limb Name="gGerudoPurpleVeilLimb" Type="Standard" Offset="0x8848"/> - <Limb Name="gGerudoPurpleHeadLimb" Type="Standard" Offset="0x8854"/> - <Limb Name="gGerudoPurpleRightUpperArmLimb" Type="Standard" Offset="0x8860"/> - <Limb Name="gGerudoPurpleRightForearmLimb" Type="Standard" Offset="0x886C"/> - <Limb Name="gGerudoPurpleRightWristLimb" Type="Standard" Offset="0x8878"/> - <Limb Name="gGerudoPurpleRightHandLimb" Type="Standard" Offset="0x8884"/> - <Limb Name="gGerudoPurpleGlaiveLimb" Type="Standard" Offset="0x8890"/> - <Limb Name="gGerudoPurpleLeftUpperArmLimb" Type="Standard" Offset="0x889C"/> - <Limb Name="gGerudoPurpleLeftForearmLimb" Type="Standard" Offset="0x88A8"/> - <Limb Name="gGerudoPurpleLeftHandLimb" Type="Standard" Offset="0x88B4"/> - <Limb Name="gGerudoPurpleLeftThighLimb" Type="Standard" Offset="0x88C0"/> - <Limb Name="gGerudoPurpleLeftShinLimb" Type="Standard" Offset="0x88CC"/> - <Limb Name="gGerudoPurpleLeftFootLimb" Type="Standard" Offset="0x88D8"/> - <Limb Name="gGerudoPurpleRightThighLimb" Type="Standard" Offset="0x88E4"/> - <Limb Name="gGerudoPurpleRightShinLimb" Type="Standard" Offset="0x88F0"/> - <Limb Name="gGerudoPurpleRightFootLimb" Type="Standard" Offset="0x88FC"/> - <Limb Name="gGerudoPurpleWaistLimb" Type="Standard" Offset="0x8908"/> + <Limb Name="gGerudoPurpleRootLimb" LimbType="Standard" Offset="0x8818"/> + <Limb Name="gGerudoPurpleTorsoLimb" LimbType="Standard" Offset="0x8824"/> + <Limb Name="gGerudoPurpleNeckLimb" LimbType="Standard" Offset="0x8830"/> + <Limb Name="gGerudoPurplePonytailLimb" LimbType="Standard" Offset="0x883C"/> + <Limb Name="gGerudoPurpleVeilLimb" LimbType="Standard" Offset="0x8848"/> + <Limb Name="gGerudoPurpleHeadLimb" LimbType="Standard" Offset="0x8854"/> + <Limb Name="gGerudoPurpleRightUpperArmLimb" LimbType="Standard" Offset="0x8860"/> + <Limb Name="gGerudoPurpleRightForearmLimb" LimbType="Standard" Offset="0x886C"/> + <Limb Name="gGerudoPurpleRightWristLimb" LimbType="Standard" Offset="0x8878"/> + <Limb Name="gGerudoPurpleRightHandLimb" LimbType="Standard" Offset="0x8884"/> + <Limb Name="gGerudoPurpleGlaiveLimb" LimbType="Standard" Offset="0x8890"/> + <Limb Name="gGerudoPurpleLeftUpperArmLimb" LimbType="Standard" Offset="0x889C"/> + <Limb Name="gGerudoPurpleLeftForearmLimb" LimbType="Standard" Offset="0x88A8"/> + <Limb Name="gGerudoPurpleLeftHandLimb" LimbType="Standard" Offset="0x88B4"/> + <Limb Name="gGerudoPurpleLeftThighLimb" LimbType="Standard" Offset="0x88C0"/> + <Limb Name="gGerudoPurpleLeftShinLimb" LimbType="Standard" Offset="0x88CC"/> + <Limb Name="gGerudoPurpleLeftFootLimb" LimbType="Standard" Offset="0x88D8"/> + <Limb Name="gGerudoPurpleRightThighLimb" LimbType="Standard" Offset="0x88E4"/> + <Limb Name="gGerudoPurpleRightShinLimb" LimbType="Standard" Offset="0x88F0"/> + <Limb Name="gGerudoPurpleRightFootLimb" LimbType="Standard" Offset="0x88FC"/> + <Limb Name="gGerudoPurpleWaistLimb" LimbType="Standard" Offset="0x8908"/> <!-- Purple-clothed Gerudo Limb DisplayLists --> <DList Name="gGerudoPurpleTorsoDL" Offset="0x3540"/> diff --git a/assets/xml/objects/object_hni.xml b/assets/xml/objects/object_hni.xml index 7f4f8a381..6b317eb7a 100644 --- a/assets/xml/objects/object_hni.xml +++ b/assets/xml/objects/object_hni.xml @@ -13,39 +13,39 @@ <Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/> <!-- Head --> - <Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" /> - <Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440" /> - <Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" /> - <Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" /> - <Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" /> + <Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740"/> + <Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgba16" Width="16" Height="16" Offset="0x440"/> + <Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400"/> + <Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840"/> + <Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748"/> <!-- Body --> - <Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" /> - <Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" /> - <Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" /> - <Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0" /> - <Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0" /> - <Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" /> + <Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0"/> + <Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0"/> + <Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0"/> + <Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgba16" Width="8" Height="16" Offset="0x6BD0"/> + <Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgba16" Width="8" Height="16" Offset="0x6CD0"/> + <Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8"/> <!-- Saddle --> - <Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0" /> - <Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0" /> - <Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" /> + <Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x8C0"/> + <Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgba16" Width="16" Height="32" Offset="0xAC0"/> + <Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858"/> <!-- Hooves --> - <Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0" /> - <Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640" /> - <Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" /> - <Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" /> - <Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" /> - <Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8" /> + <Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0x6C0"/> + <Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgba16" Width="8" Height="8" Offset="0x640"/> + <Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838"/> + <Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948"/> + <Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8"/> + <Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8"/> <!-- Gerudo saddle --> <DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/> - <Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30" /> - <Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030" /> + <Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgba16" Width="16" Height="16" Offset="0x5E30"/> + <Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0x6030"/> <!-- Eye texture --> - <Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0" /> + <Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgba16" Width="32" Height="16" Offset="0x0"/> </File> </Root> diff --git a/assets/xml/objects/object_horse.xml b/assets/xml/objects/object_horse.xml index c9fe4635c..74619e597 100644 --- a/assets/xml/objects/object_horse.xml +++ b/assets/xml/objects/object_horse.xml @@ -12,45 +12,45 @@ <Animation Name="gEponaJumpingAnim" Offset="0x2470"/> <Animation Name="gEponaJumpingHighAnim" Offset="0x2C38"/> - <Texture Name="gEponaFeatheringTex" OutName="epona_feathering" Format="rgba16" Width="16" Height="16" Offset="0xBF10" /> - <Texture Name="gEponaHairTex" OutName="epona_hair" Format="rgba16" Width="8" Height="8" Offset="0xC190" /> + <Texture Name="gEponaFeatheringTex" OutName="epona_feathering" Format="rgba16" Width="16" Height="16" Offset="0xBF10"/> + <Texture Name="gEponaHairTex" OutName="epona_hair" Format="rgba16" Width="8" Height="8" Offset="0xC190"/> <!-- Head --> - <Texture Name="gEponaCrestTex" OutName="epona_crest" Format="rgba16" Width="16" Height="8" Offset="0xCA10" /> - <Texture Name="gEponaManeTex" OutName="epona_mane" Format="rgba16" Width="16" Height="16" Offset="0xC810" /> - <Texture Name="gEponaNostrilsTex" OutName="epona_nostrils" Format="rgba16" Width="16" Height="32" Offset="0xC410" /> - <Texture Name="gEponaForeheadTex" OutName="epona_forehead" Format="rgba16" Width="8" Height="32" Offset="0xC210" /> - <Limb Name="gEponaHeadLimb" LimbType="Skin" Offset="0x9A98" /> + <Texture Name="gEponaCrestTex" OutName="epona_crest" Format="rgba16" Width="16" Height="8" Offset="0xCA10"/> + <Texture Name="gEponaManeTex" OutName="epona_mane" Format="rgba16" Width="16" Height="16" Offset="0xC810"/> + <Texture Name="gEponaNostrilsTex" OutName="epona_nostrils" Format="rgba16" Width="16" Height="32" Offset="0xC410"/> + <Texture Name="gEponaForeheadTex" OutName="epona_forehead" Format="rgba16" Width="8" Height="32" Offset="0xC210"/> + <Limb Name="gEponaHeadLimb" LimbType="Skin" Offset="0x9A98"/> <!-- Body --> - <Texture Name="gEponaNeckTex" OutName="epona_neck" Format="i8" Width="16" Height="16" Offset="0xDC10" /> - <Texture Name="gEponaChestTex" OutName="epona_chest" Format="i8" Width="16" Height="16" Offset="0xDB10" /> - <Texture Name="gEponaShoulderTex" OutName="epona_shoulder" Format="i8" Width="16" Height="16" Offset="0xDE10" /> - <Texture Name="gEponaThighTex" OutName="epona_thigh" Format="i8" Width="16" Height="16" Offset="0xDD10" /> - <Limb Name="gEponaBodyLimb" LimbType="Skin" Offset="0x9A18" /> + <Texture Name="gEponaNeckTex" OutName="epona_neck" Format="i8" Width="16" Height="16" Offset="0xDC10"/> + <Texture Name="gEponaChestTex" OutName="epona_chest" Format="i8" Width="16" Height="16" Offset="0xDB10"/> + <Texture Name="gEponaShoulderTex" OutName="epona_shoulder" Format="i8" Width="16" Height="16" Offset="0xDE10"/> + <Texture Name="gEponaThighTex" OutName="epona_thigh" Format="i8" Width="16" Height="16" Offset="0xDD10"/> + <Limb Name="gEponaBodyLimb" LimbType="Skin" Offset="0x9A18"/> <!-- Saddle --> - <Texture Name="gEponaSaddleTex" OutName="epona_saddle" Format="rgba16" Width="32" Height="32" Offset="0xCB10" /> - <Texture Name="gEponaSaddleFlapTex" OutName="epona_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0xD510" /> - <Texture Name="gEponaSaddleLipTex" OutName="epona_saddle_lip" Format="rgba16" Width="16" Height="16" Offset="0xD310" /> - <Texture Name="gEponaSaddleGirthTex" OutName="epona_saddle_girth" Format="rgba16" Width="32" Height="16" Offset="0xD710" /> - <Limb Name="gEponaSaddleLimb" LimbType="Skin" Offset="0x9BA8" /> + <Texture Name="gEponaSaddleTex" OutName="epona_saddle" Format="rgba16" Width="32" Height="32" Offset="0xCB10"/> + <Texture Name="gEponaSaddleFlapTex" OutName="epona_saddle_flap" Format="rgba16" Width="16" Height="16" Offset="0xD510"/> + <Texture Name="gEponaSaddleLipTex" OutName="epona_saddle_lip" Format="rgba16" Width="16" Height="16" Offset="0xD310"/> + <Texture Name="gEponaSaddleGirthTex" OutName="epona_saddle_girth" Format="rgba16" Width="32" Height="16" Offset="0xD710"/> + <Limb Name="gEponaSaddleLimb" LimbType="Skin" Offset="0x9BA8"/> <!-- Cannons --> - <Limb Name="gEponaCannon1Limb" LimbType="Skin" Offset="0x9B18" /> - <Limb Name="gEponaCannon2Limb" LimbType="Skin" Offset="0x9B98" /> - <Limb Name="gEponaCannon3Limb" LimbType="Skin" Offset="0x9C28" /> - <Limb Name="gEponaCannon4Limb" LimbType="Skin" Offset="0x9CA8" /> + <Limb Name="gEponaCannon1Limb" LimbType="Skin" Offset="0x9B18"/> + <Limb Name="gEponaCannon2Limb" LimbType="Skin" Offset="0x9B98"/> + <Limb Name="gEponaCannon3Limb" LimbType="Skin" Offset="0x9C28"/> + <Limb Name="gEponaCannon4Limb" LimbType="Skin" Offset="0x9CA8"/> <!-- Hooves --> - <Texture Name="gEponaHorseshoeTex" OutName="epona_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0xC110" /> - <Limb Name="gEponaHoof1Limb" LimbType="Skin" Offset="0x9B08" /> - <Limb Name="gEponaHoof2Limb" LimbType="Skin" Offset="0x9B88" /> - <Limb Name="gEponaHoof3Limb" LimbType="Skin" Offset="0x9C18" /> - <Limb Name="gEponaHoof4Limb" LimbType="Skin" Offset="0x9C98" /> + <Texture Name="gEponaHorseshoeTex" OutName="epona_horseshoe" Format="rgba16" Width="8" Height="8" Offset="0xC110"/> + <Limb Name="gEponaHoof1Limb" LimbType="Skin" Offset="0x9B08"/> + <Limb Name="gEponaHoof2Limb" LimbType="Skin" Offset="0x9B88"/> + <Limb Name="gEponaHoof3Limb" LimbType="Skin" Offset="0x9C18"/> + <Limb Name="gEponaHoof4Limb" LimbType="Skin" Offset="0x9C98"/> <!-- Eyes textures --> - <Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9D80" /> + <Texture Name="gEponaEyeTLUT" OutName="epona_eye_tlut" Format="rgba16" Width="16" Height="16" Offset="0x9D80"/> <Texture Name="gEponaEyeOpenTex" OutName="epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x9F80" TlutOffset="0x9D80"/> <Texture Name="gEponaEyeHalfTex" OutName="epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0xA180" TlutOffset="0x9D80"/> <Texture Name="gEponaEyeClosedTex" OutName="epona_eye_closed" Format="ci8" Width="32" Height="16" Offset="0xA380" TlutOffset="0x9D80"/> @@ -61,7 +61,7 @@ <DList Name="gEponaUnusedWhiteRectangle3DL" Offset="0x6C0"/> <DList Name="gEponaUnusedWhiteRectangle4DL" Offset="0x760"/> - <Blob Name="gEponaBlob_000000" Offset="0x0" Size="0x380" /> - <Blob Name="gEponaBlob_0007C0" Offset="0x7C0" Size="0xB0" /> + <Blob Name="gEponaBlob_000000" Size="0x380" Offset="0x0"/> + <Blob Name="gEponaBlob_0007C0" Size="0xB0" Offset="0x7C0"/> </File> </Root> diff --git a/assets/xml/objects/object_horse_ganon.xml b/assets/xml/objects/object_horse_ganon.xml index 22347ee2b..98babb080 100644 --- a/assets/xml/objects/object_horse_ganon.xml +++ b/assets/xml/objects/object_horse_ganon.xml @@ -15,8 +15,8 @@ <!-- Stand in two legs for a moment. --> <Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/> - <Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10" /> - <Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10" /> - <Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370" /> + <Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10"/> + <Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10"/> + <Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370"/> </File> </Root> diff --git a/assets/xml/objects/object_horse_link_child.xml b/assets/xml/objects/object_horse_link_child.xml index 8002b048d..f93abfa52 100644 --- a/assets/xml/objects/object_horse_link_child.xml +++ b/assets/xml/objects/object_horse_link_child.xml @@ -13,7 +13,7 @@ <!-- Running. --> <Animation Name="gChildEponaGallopingAnim" Offset="0x2F98"/> - <Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgba16" Width="16" Height="16" Offset="0x1728" /> + <Texture Name="gChildEponaEyePal" OutName="child_epona_eye_pal" Format="rgba16" Width="16" Height="16" Offset="0x1728"/> <Texture Name="gChildEponaEyeOpenTex" OutName="child_epona_eye_open" Format="ci8" Width="32" Height="16" Offset="0x1D28" TlutOffset="0x1728"/> <Texture Name="gChildEponaEyeHalfTex" OutName="child_epona_eye_half" Format="ci8" Width="32" Height="16" Offset="0x1928" TlutOffset="0x1728"/> <Texture Name="gChildEponaEyeCloseTex" OutName="child_epona_eye_close" Format="ci8" Width="32" Height="16" Offset="0x1B28" TlutOffset="0x1728"/> diff --git a/assets/xml/objects/object_horse_zelda.xml b/assets/xml/objects/object_horse_zelda.xml index 98bf2f763..9595c3245 100644 --- a/assets/xml/objects/object_horse_zelda.xml +++ b/assets/xml/objects/object_horse_zelda.xml @@ -5,10 +5,10 @@ <!-- Running. --> <Animation Name="gHorseZeldaGallopingAnim" Offset="0x7148"/> - <Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgba16" Width="32" Height="16" Offset="0x8" /> - <Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgba16" Width="16" Height="16" Offset="0x688" /> - <Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgba16" Width="16" Height="16" Offset="0x488" /> + <Texture Name="gHorseZeldaEyeTex" OutName="horse_zelda_eye" Format="rgba16" Width="32" Height="16" Offset="0x8"/> + <Texture Name="gHorseZeldaHeadHairTex" OutName="horse_zelda_head_hair" Format="rgba16" Width="16" Height="16" Offset="0x688"/> + <Texture Name="gHorseZeldaNoseTex" OutName="horse_zelda_nose" Format="rgba16" Width="16" Height="16" Offset="0x488"/> - <Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgba16" Width="16" Height="16" Offset="0x9A8" /> + <Texture Name="gHorseZeldaLegTex" OutName="horse_zelda_leg" Format="rgba16" Width="16" Height="16" Offset="0x9A8"/> </File> </Root> diff --git a/assets/xml/objects/object_human.xml b/assets/xml/objects/object_human.xml index 7736140f1..22ca81819 100644 --- a/assets/xml/objects/object_human.xml +++ b/assets/xml/objects/object_human.xml @@ -1,48 +1,48 @@ <Root> <File Name="object_human" Segment="6"> <!-- Facial textures --> - <Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x0"/> - <Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x400"/> - <Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x800"/> - <Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0xC00"/> - <Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1000"/> - <Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1400"/> - <Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1800"/> - <Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x1C00"/> - <Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2000"/> - - <Texture Name="gHumanEyebrowNormalTex" OutName="eyebrow_normal" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2400"/> - <Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2600"/> - <Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x2800"/> + <Texture Name="gHumanEyeLookForwardOpenTex" OutName="eye_look_forward_open" Format="ci8" Width="32" Height="32" Offset="0x0" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookForwardHalfTex" OutName="eye_look_forward_half" Format="ci8" Width="32" Height="32" Offset="0x400" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookForwardClosedTex" OutName="eye_look_forward_closed" Format="ci8" Width="32" Height="32" Offset="0x800" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookRightOpenTex" OutName="eye_look_right_open" Format="ci8" Width="32" Height="32" Offset="0xC00" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookRightHalfTex" OutName="eye_look_right_half" Format="ci8" Width="32" Height="32" Offset="0x1000" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookLeftOpenTex" OutName="eye_look_left_open" Format="ci8" Width="32" Height="32" Offset="0x1400" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookLeftHalfTex" OutName="eye_look_left_half" Format="ci8" Width="32" Height="32" Offset="0x1800" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookUpOpenTex" OutName="eye_look_up_open" Format="ci8" Width="32" Height="32" Offset="0x1C00" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookDownOpenTex" OutName="eye_look_down_open" Format="ci8" Width="32" Height="32" Offset="0x2000" TlutOffset="0x7A00"/> + + <Texture Name="gHumanEyebrowNormalTex" OutName="eyebrow_normal" Format="ci8" Width="32" Height="16" Offset="0x2400" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyebrowSurprisedTex" OutName="eyebrow_surprised" Format="ci8" Width="32" Height="16" Offset="0x2600" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyebrowSadTex" OutName="eyebrow_sad" Format="ci8" Width="32" Height="16" Offset="0x2800" TlutOffset="0x7A00"/> <!-- Those are exaclty the same are above eye textures --> - <Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2A00"/> - <Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x2E00"/> - <Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3200"/> - <Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3600"/> - <Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3A00"/> - <Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x3E00"/> - <Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4200"/> - <Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4600"/> - <Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x4A00"/> + <Texture Name="gHumanEyeLookForwardOpen2Tex" OutName="eye_look_forward_open_2" Format="ci8" Width="32" Height="32" Offset="0x2A00" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookForwardHalf2Tex" OutName="eye_look_forward_half_2" Format="ci8" Width="32" Height="32" Offset="0x2E00" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookForwardClosed2Tex" OutName="eye_look_forward_closed_2" Format="ci8" Width="32" Height="32" Offset="0x3200" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookRightOpen2Tex" OutName="eye_look_right_open_2" Format="ci8" Width="32" Height="32" Offset="0x3600" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookRightHalf2Tex" OutName="eye_look_right_half_2" Format="ci8" Width="32" Height="32" Offset="0x3A00" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookLeftOpen2Tex" OutName="eye_look_left_open_2" Format="ci8" Width="32" Height="32" Offset="0x3E00" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookLeftHalf2Tex" OutName="eye_look_left_half_2" Format="ci8" Width="32" Height="32" Offset="0x4200" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookUpOpen2Tex" OutName="eye_look_up_open_2" Format="ci8" Width="32" Height="32" Offset="0x4600" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyeLookDownOpen2Tex" OutName="eye_look_down_open_2" Format="ci8" Width="32" Height="32" Offset="0x4A00" TlutOffset="0x7A00"/> <!-- Those are exaclty the same are above eyebrow textures --> - <Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x4E00"/> - <Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5000"/> - <Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" TlutOffset="0x7A00" Offset="0x5200"/> - - <Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5400"/> - <Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" TlutOffset="0x7A00" Offset="0x5500"/> - - <Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5600"/> - <Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5A00"/> - <Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x5E00"/> - <Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6200"/> - <Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6600"/> - <Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6A00"/> - <Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x6E00"/> - <Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7200"/> - <Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" TlutOffset="0x7A00" Offset="0x7600"/> + <Texture Name="gHumanEyebrowNormal2Tex" OutName="eyebrow_normal_2" Format="ci8" Width="32" Height="16" Offset="0x4E00" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyebrowSurprised2Tex" OutName="eyebrow_surprised_2" Format="ci8" Width="32" Height="16" Offset="0x5000" TlutOffset="0x7A00"/> + <Texture Name="gHumanEyebrowSad2Tex" OutName="eyebrow_sad_2" Format="ci8" Width="32" Height="16" Offset="0x5200" TlutOffset="0x7A00"/> + + <Texture Name="object_human_Tex_005400" OutName="object_human_Tex_005400" Format="ci8" Width="16" Height="16" Offset="0x5400" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_005500" OutName="object_human_Tex_005500" Format="ci8" Width="16" Height="16" Offset="0x5500" TlutOffset="0x7A00"/> + + <Texture Name="object_human_Tex_005600" OutName="object_human_Tex_005600" Format="ci8" Width="32" Height="32" Offset="0x5600" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_005A00" OutName="object_human_Tex_005A00" Format="ci8" Width="32" Height="32" Offset="0x5A00" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_005E00" OutName="object_human_Tex_005E00" Format="ci8" Width="32" Height="32" Offset="0x5E00" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_006200" OutName="object_human_Tex_006200" Format="ci8" Width="32" Height="32" Offset="0x6200" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_006600" OutName="object_human_Tex_006600" Format="ci8" Width="32" Height="32" Offset="0x6600" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_006A00" OutName="object_human_Tex_006A00" Format="ci8" Width="32" Height="32" Offset="0x6A00" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_006E00" OutName="object_human_Tex_006E00" Format="ci8" Width="32" Height="32" Offset="0x6E00" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_007200" OutName="object_human_Tex_007200" Format="ci8" Width="32" Height="32" Offset="0x7200" TlutOffset="0x7A00"/> + <Texture Name="object_human_Tex_007600" OutName="object_human_Tex_007600" Format="ci8" Width="32" Height="32" Offset="0x7600" TlutOffset="0x7A00"/> <Texture Name="gHumanTLUT" OutName="face_palette" Format="rgba16" Width="16" Height="16" Offset="0x7A00"/> @@ -66,79 +66,79 @@ <LegacyAnimation Name="gHumanThinkingAnim" Offset="0xAF30"/> <!-- Arm --> - <DList Name="gHumanArmLeftDL" Offset="0xAF40" /> - <DList Name="gHumanArmLeftWrapperDL" Offset="0xB040" /> - <DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050" /> + <DList Name="gHumanArmLeftDL" Offset="0xAF40"/> + <DList Name="gHumanArmLeftWrapperDL" Offset="0xB040"/> + <DList Name="gHumanArmLeftWrapperWrapperDL" Offset="0xB050"/> <!-- Forearm --> - <DList Name="gHumanForearmLeftDL" Offset="0xB1A8" /> - <DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288" /> - <DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298" /> + <DList Name="gHumanForearmLeftDL" Offset="0xB1A8"/> + <DList Name="gHumanForearmLeftWrapperDL" Offset="0xB288"/> + <DList Name="gHumanForearmLeftWrapperWrapperDL" Offset="0xB298"/> <!-- Foot? Shoe? --> - <DList Name="gHumanFootLeftDL" Offset="0xB3B0" /> - <DList Name="gHumanFootLeftWrapperDL" Offset="0xB488" /> - <DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498" /> + <DList Name="gHumanFootLeftDL" Offset="0xB3B0"/> + <DList Name="gHumanFootLeftWrapperDL" Offset="0xB488"/> + <DList Name="gHumanFootLeftWrapperWrapperDL" Offset="0xB498"/> <!-- Left hand --> - <DList Name="gHumanHandLeftDL" Offset="0xB610" /> - <DList Name="gHumanHandLeftWrapperDL" Offset="0xB750" /> - <DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760" /> + <DList Name="gHumanHandLeftDL" Offset="0xB610"/> + <DList Name="gHumanHandLeftWrapperDL" Offset="0xB750"/> + <DList Name="gHumanHandLeftWrapperWrapperDL" Offset="0xB760"/> <!-- Leg --> - <DList Name="gHumanLegLeftDL" Offset="0xB918" /> - <DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0" /> - <DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0" /> + <DList Name="gHumanLegLeftDL" Offset="0xB918"/> + <DList Name="gHumanLegLeftWrapperDL" Offset="0xB9E0"/> + <DList Name="gHumanLegLeftWrapperWrapperDL" Offset="0xB9F0"/> <!-- Arm --> - <DList Name="gHumanArmRightDL" Offset="0xBAF8" /> - <DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8" /> - <DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08" /> + <DList Name="gHumanArmRightDL" Offset="0xBAF8"/> + <DList Name="gHumanArmRightWrapperDL" Offset="0xBBF8"/> + <DList Name="gHumanArmRightWrapperWrapperDL" Offset="0xBC08"/> <!-- Forearm --> - <DList Name="gHumanForearmRightDL" Offset="0xBD40" /> - <DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20" /> - <DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30" /> + <DList Name="gHumanForearmRightDL" Offset="0xBD40"/> + <DList Name="gHumanForearmRightWrapperDL" Offset="0xBE20"/> + <DList Name="gHumanForearmRightWrapperWrapperDL" Offset="0xBE30"/> <!-- Foot? Shoe? --> - <DList Name="gHumanFootRightDL" Offset="0xBF38" /> - <DList Name="gHumanFootRightWrapperDL" Offset="0xC010" /> - <DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020" /> + <DList Name="gHumanFootRightDL" Offset="0xBF38"/> + <DList Name="gHumanFootRightWrapperDL" Offset="0xC010"/> + <DList Name="gHumanFootRightWrapperWrapperDL" Offset="0xC020"/> <!-- Right hand --> - <DList Name="gHumanHandRightDL" Offset="0xC178" /> - <DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8" /> - <DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8" /> + <DList Name="gHumanHandRightDL" Offset="0xC178"/> + <DList Name="gHumanHandRightWrapperDL" Offset="0xC2B8"/> + <DList Name="gHumanHandRightWrapperWrapperDL" Offset="0xC2C8"/> <!-- Leg --> - <DList Name="object_human_DL_00C450" Offset="0xC450" /> - <DList Name="object_human_DL_00C518" Offset="0xC518" /> - <DList Name="object_human_DL_00C528" Offset="0xC528" /> + <DList Name="object_human_DL_00C450" Offset="0xC450"/> + <DList Name="object_human_DL_00C518" Offset="0xC518"/> + <DList Name="object_human_DL_00C528" Offset="0xC528"/> <!-- Torso --> - <DList Name="object_human_DL_00C620" Offset="0xC620" /> - <DList Name="object_human_DL_00C8B0" Offset="0xC8B0" /> - <DList Name="object_human_DL_00C8C0" Offset="0xC8C0" /> + <DList Name="object_human_DL_00C620" Offset="0xC620"/> + <DList Name="object_human_DL_00C8B0" Offset="0xC8B0"/> + <DList Name="object_human_DL_00C8C0" Offset="0xC8C0"/> <!-- Hair --> - <DList Name="gHumanHairDL" Offset="0xCCF8" /> - <DList Name="gHumanHairWrapperDL" Offset="0xCDC8" /> - <DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8" /> + <DList Name="gHumanHairDL" Offset="0xCCF8"/> + <DList Name="gHumanHairWrapperDL" Offset="0xCDC8"/> + <DList Name="gHumanHairWrapperWrapperDL" Offset="0xCDD8"/> <!-- Doesn't work in Z64Utils --> - <DList Name="gHumanHeadDL" Offset="0xCED0" /> - <DList Name="gHumanHeadWrapperDL" Offset="0xD500" /> - <DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510" /> + <DList Name="gHumanHeadDL" Offset="0xCED0"/> + <DList Name="gHumanHeadWrapperDL" Offset="0xD500"/> + <DList Name="gHumanHeadWrapperWrapperDL" Offset="0xD510"/> <!-- Upper half of the dress? idk --> - <DList Name="object_human_DL_00E0B8" Offset="0xE0B8" /> - <DList Name="object_human_DL_00E218" Offset="0xE218" /> - <DList Name="object_human_DL_00E228" Offset="0xE228" /> + <DList Name="object_human_DL_00E0B8" Offset="0xE0B8"/> + <DList Name="object_human_DL_00E218" Offset="0xE218"/> + <DList Name="object_human_DL_00E228" Offset="0xE228"/> <!-- Lower half of the dress --> - <DList Name="gHumanDressLowerDL" Offset="0xE3A0" /> - <DList Name="gHumanDressLowerWrapperDL" Offset="0xE480" /> - <DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490" /> + <DList Name="gHumanDressLowerDL" Offset="0xE3A0"/> + <DList Name="gHumanDressLowerWrapperDL" Offset="0xE480"/> + <DList Name="gHumanDressLowerWrapperWrapperDL" Offset="0xE490"/> <Texture Name="gHumanEarTex" OutName="ear" Format="rgba16" Width="16" Height="32" Offset="0xE5A8"/> <Texture Name="gHumanDressOrnamentsTex" OutName="dress_ornaments" Format="rgba16" Width="32" Height="32" Offset="0xE9A8"/> diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml index 7a812bbff..95606e6df 100644 --- a/assets/xml/objects/object_ik.xml +++ b/assets/xml/objects/object_ik.xml @@ -36,14 +36,14 @@ <Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/> <Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/> - <Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630" /> - <Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0" /> - <Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0" /> - <Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0" /> - <Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0" /> - <Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0" /> - <Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0" /> - <Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0" /> + <Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/> + <Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/> + <Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/> + <Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/> + <Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/> + <Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/> + <Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/> + <Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/> <Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/> @@ -51,52 +51,52 @@ <Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/> - <Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960" /> - <DList Name="object_ik_DL_0151F0" Offset="0x151F0" /> - <DList Name="object_ik_DL_015380" Offset="0x15380" /> - <DList Name="object_ik_DL_0154E0" Offset="0x154E0" /> - <DList Name="object_ik_DL_015840" Offset="0x15840" /> - <DList Name="object_ik_DL_015B00" Offset="0x15B00" /> - <DList Name="object_ik_DL_016118" Offset="0x16118" /> - <DList Name="object_ik_DL_016278" Offset="0x16278" /> - <DList Name="object_ik_DL_016340" Offset="0x16340" /> - <DList Name="object_ik_DL_0164A0" Offset="0x164A0" /> - <DList Name="object_ik_DL_016568" Offset="0x16568" /> - <DList Name="object_ik_DL_016658" Offset="0x16658" /> - <DList Name="object_ik_DL_016748" Offset="0x16748" /> - <DList Name="object_ik_DL_0169E8" Offset="0x169E8" /> - <DList Name="object_ik_DL_016BE0" Offset="0x16BE0" /> - <DList Name="object_ik_DL_016CD8" Offset="0x16CD8" /> - <DList Name="object_ik_DL_016D88" Offset="0x16D88" /> - <DList Name="object_ik_DL_016EE8" Offset="0x16EE8" /> - <DList Name="object_ik_DL_016F88" Offset="0x16F88" /> - <DList Name="object_ik_DL_017028" Offset="0x17028" /> - <DList Name="object_ik_DL_017170" Offset="0x17170" /> - <Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288" /> + <Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/> + <DList Name="object_ik_DL_0151F0" Offset="0x151F0"/> + <DList Name="object_ik_DL_015380" Offset="0x15380"/> + <DList Name="object_ik_DL_0154E0" Offset="0x154E0"/> + <DList Name="object_ik_DL_015840" Offset="0x15840"/> + <DList Name="object_ik_DL_015B00" Offset="0x15B00"/> + <DList Name="object_ik_DL_016118" Offset="0x16118"/> + <DList Name="object_ik_DL_016278" Offset="0x16278"/> + <DList Name="object_ik_DL_016340" Offset="0x16340"/> + <DList Name="object_ik_DL_0164A0" Offset="0x164A0"/> + <DList Name="object_ik_DL_016568" Offset="0x16568"/> + <DList Name="object_ik_DL_016658" Offset="0x16658"/> + <DList Name="object_ik_DL_016748" Offset="0x16748"/> + <DList Name="object_ik_DL_0169E8" Offset="0x169E8"/> + <DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/> + <DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/> + <DList Name="object_ik_DL_016D88" Offset="0x16D88"/> + <DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/> + <DList Name="object_ik_DL_016F88" Offset="0x16F88"/> + <DList Name="object_ik_DL_017028" Offset="0x17028"/> + <DList Name="object_ik_DL_017170" Offset="0x17170"/> + <Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/> <Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/> - <DList Name="object_ik_DL_018E78" Offset="0x18E78" /> - <DList Name="object_ik_DL_019100" Offset="0x19100" /> - <DList Name="object_ik_DL_019E08" Offset="0x19E08" /> - <DList Name="object_ik_DL_01BA78" Offset="0x1BA78" /> - <DList Name="object_ik_DL_01BE98" Offset="0x1BE98" /> - <DList Name="object_ik_DL_01C130" Offset="0x1C130" /> - <DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8" /> - <DList Name="object_ik_DL_01C550" Offset="0x1C550" /> - <DList Name="object_ik_DL_01C6D8" Offset="0x1C6D8" /> - <DList Name="object_ik_DL_01C7B8" Offset="0x1C7B8" /> - <DList Name="object_ik_DL_01CB58" Offset="0x1CB58" /> - <DList Name="object_ik_DL_01CCA0" Offset="0x1CCA0" /> - <DList Name="object_ik_DL_01CEE0" Offset="0x1CEE0" /> - <DList Name="object_ik_DL_01D2B0" Offset="0x1D2B0" /> - <DList Name="object_ik_DL_01D3F8" Offset="0x1D3F8" /> - <DList Name="object_ik_DL_01D638" Offset="0x1D638" /> - <Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8" /> - <Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8" /> + <DList Name="object_ik_DL_018E78" Offset="0x18E78"/> + <DList Name="object_ik_DL_019100" Offset="0x19100"/> + <DList Name="object_ik_DL_019E08" Offset="0x19E08"/> + <DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/> + <DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/> + <DList Name="object_ik_DL_01C130" Offset="0x1C130"/> + <DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/> + <DList Name="object_ik_DL_01C550" Offset="0x1C550"/> + <DList Name="object_ik_DL_01C6D8" Offset="0x1C6D8"/> + <DList Name="object_ik_DL_01C7B8" Offset="0x1C7B8"/> + <DList Name="object_ik_DL_01CB58" Offset="0x1CB58"/> + <DList Name="object_ik_DL_01CCA0" Offset="0x1CCA0"/> + <DList Name="object_ik_DL_01CEE0" Offset="0x1CEE0"/> + <DList Name="object_ik_DL_01D2B0" Offset="0x1D2B0"/> + <DList Name="object_ik_DL_01D3F8" Offset="0x1D3F8"/> + <DList Name="object_ik_DL_01D638" Offset="0x1D638"/> + <Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/> + <Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/> <Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/> <Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/> <!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /--> diff --git a/assets/xml/objects/object_in.xml b/assets/xml/objects/object_in.xml index 4660b601c..84c114047 100644 --- a/assets/xml/objects/object_in.xml +++ b/assets/xml/objects/object_in.xml @@ -32,7 +32,7 @@ <Texture Name="gIngoHeadGradientTex" OutName="head_gradient" Format="ci8" Width="8" Height="8" Offset="0x4790" TlutOffset="0x3408"/> <Texture Name="gIngoEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x3590" TlutOffset="0x3210"/> - <Texture Name="gIngoRedTex" OutName="red" Format="ci8" Width="8" Height="8" TlutOffset="0x3210" Offset="0x4350"/> + <Texture Name="gIngoRedTex" OutName="red" Format="ci8" Width="8" Height="8" Offset="0x4350" TlutOffset="0x3210"/> <Texture Name="gIngoEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x47D0" TlutOffset="0x3210"/> <Texture Name="gIngoEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x4BD0" TlutOffset="0x3210"/> <Texture Name="gIngoEyeClosed2Tex" OutName="eye_closed_2" Format="ci8" Width="32" Height="32" Offset="0x4390" TlutOffset="0x3210"/> diff --git a/assets/xml/objects/object_js.xml b/assets/xml/objects/object_js.xml index 6f16b4f6e..ff7bd3efa 100644 --- a/assets/xml/objects/object_js.xml +++ b/assets/xml/objects/object_js.xml @@ -4,18 +4,18 @@ <Skeleton Name="gCarpetMerchantSkel" Type="Flex" LimbType="Standard" Offset="0x5EA0"/> <!-- Carpet Merchant Limbs --> - <Limb Name="gCarpetMerchantRootLimb" Type="Standard" Offset="0x5DE0"/> - <Limb Name="gCarpetMerchantTopRootLimb" Type="Standard" Offset="0x5DEC"/> - <Limb Name="gCarpetMerchantLowerHairLimb" Type="Standard" Offset="0x5DF8"/> - <Limb Name="gCarpetMerchantUpperHairLimb" Type="Standard" Offset="0x5E04"/> - <Limb Name="gCarpetMerchantTorsoLimb" Type="Standard" Offset="0x5E10"/> - <Limb Name="gCarpetMerchantUpperArmLeftLimb" Type="Standard" Offset="0x5E1C"/> - <Limb Name="gCarpetMerchantForearmLeftLimb" Type="Standard" Offset="0x5E28"/> - <Limb Name="gCarpetMerchantLeftHandLimb" Type="Standard" Offset="0x5E34"/> - <Limb Name="gCarpetMerchantUpperArmRightLimb" Type="Standard" Offset="0x5E40"/> - <Limb Name="gCarpetMerchantForearmRightLimb" Type="Standard" Offset="0x5E4C"/> - <Limb Name="gCarpetMerchantRightHandLimb" Type="Standard" Offset="0x5E58"/> - <Limb Name="gCarpetMerchantHeadLimb" Type="Standard" Offset="0x5E64"/> + <Limb Name="gCarpetMerchantRootLimb" LimbType="Standard" Offset="0x5DE0"/> + <Limb Name="gCarpetMerchantTopRootLimb" LimbType="Standard" Offset="0x5DEC"/> + <Limb Name="gCarpetMerchantLowerHairLimb" LimbType="Standard" Offset="0x5DF8"/> + <Limb Name="gCarpetMerchantUpperHairLimb" LimbType="Standard" Offset="0x5E04"/> + <Limb Name="gCarpetMerchantTorsoLimb" LimbType="Standard" Offset="0x5E10"/> + <Limb Name="gCarpetMerchantUpperArmLeftLimb" LimbType="Standard" Offset="0x5E1C"/> + <Limb Name="gCarpetMerchantForearmLeftLimb" LimbType="Standard" Offset="0x5E28"/> + <Limb Name="gCarpetMerchantLeftHandLimb" LimbType="Standard" Offset="0x5E34"/> + <Limb Name="gCarpetMerchantUpperArmRightLimb" LimbType="Standard" Offset="0x5E40"/> + <Limb Name="gCarpetMerchantForearmRightLimb" LimbType="Standard" Offset="0x5E4C"/> + <Limb Name="gCarpetMerchantRightHandLimb" LimbType="Standard" Offset="0x5E58"/> + <Limb Name="gCarpetMerchantHeadLimb" LimbType="Standard" Offset="0x5E64"/> <!-- Carpet Merchant Limb DisplayLists --> <DList Name="gCarpetMerchantBlanketAndLowerBodyDL" Offset="0x3440"/> diff --git a/assets/xml/objects/object_jya_obj.xml b/assets/xml/objects/object_jya_obj.xml index c1f544704..5b488e86d 100644 --- a/assets/xml/objects/object_jya_obj.xml +++ b/assets/xml/objects/object_jya_obj.xml @@ -1,11 +1,11 @@ <Root> <File Name="object_jya_obj" Segment="6"> <DList Name="g1fliftDL" Offset="0x1F0"/> - <Collision Name="g1fliftCol" Offset="0x4A8" /> + <Collision Name="g1fliftCol" Offset="0x4A8"/> <Texture Name="g1f1fiftTopTex" OutName="1flift_top" Format="rgba16" Width="32" Height="32" Offset="0x1B940"/> <Texture Name="g1fLiftBottomTex" OutName="1flift_bottom" Format="rgba16" Width="32" Height="32" Offset="0x17540"/> <DList Name="gAmishutterDL" Offset="0xC0A0"/> - <Collision Name="gAmishutterCol" Offset="0xC4C8" /> + <Collision Name="gAmishutterCol" Offset="0xC4C8"/> <DList Name="gBigMirror1DL" Offset="0xBC70"/> <DList Name="gBigMirror2DL" Offset="0xBD80"/> <DList Name="gBigMirror3DL" Offset="0xE1B0"/> @@ -19,10 +19,10 @@ <DList Name="gBombiwaEffectDL" Offset="0xEDC0"/> <Texture Name="gBombiwaRockTex" OutName="bombiwa_rock" Format="rgba16" Width="32" Height="64" Offset="0x18B40"/> <Texture Name="gBombiwaLight1Tex" OutName="bombiwa_light" Format="ia16" Width="32" Height="64" Offset="0x19B40"/> - <Collision Name="gBombiwaCol" Offset="0xE710" /> + <Collision Name="gBombiwaCol" Offset="0xE710"/> <DList Name="gCobra1DL" Offset="0x10790"/> <DList Name="gCobra2DL" Offset="0x10C20"/> - <Collision Name="gCobraCol" Offset="0x1167C" /> + <Collision Name="gCobraCol" Offset="0x1167C"/> <DList Name="gCobra3DL" Offset="0x117D0"/> <Texture Name="gCobraMirrorStoneTex" OutName="cobra_stone" Format="rgba16" Width="32" Height="32" Offset="0x13D40"/> <Texture Name="gCobraMirrorBorderTex" OutName="cobra_boarder" Format="rgba16" Width="16" Height="16" Offset="0x15D40"/> @@ -31,16 +31,16 @@ <Texture Name="gCobraMirrorMirrorTex" OutName="cobra_mirror" Format="ia16" Width="32" Height="32" Offset="0x14540"/> <Texture Name="gCobraMirrorToothTex" OutName="cobra_tooth" Format="ia16" Width="32" Height="32" Offset="0x14D40"/> <DList Name="gKanaamiDL" Offset="0xF000"/> - <Collision Name="gKanaamiCol" Offset="0xF208" /> + <Collision Name="gKanaamiCol" Offset="0xF208"/> <Texture Name="gKanaamiTopTex" OutName="kanaami_top" Format="rgba16" Width="32" Height="64" Offset="0x12540"/> <Texture Name="gKanaamiMiddleTex" OutName="kanaami_middle" Format="rgba16" Width="32" Height="32" Offset="0x13540"/> <DList Name="gLiftDL" Offset="0xCCE0"/> <Texture Name="gLiftChainTex" OutName="lift_chain" Format="rgba16" Width="16" Height="32" Offset="0x17D40"/> <Texture Name="gLiftTopTex" OutName="lift_top" Format="rgba16" Width="16" Height="64" Offset="0x18140"/> <Texture Name="gLiftUpperChainTex" OutName="lift_upper_chain" Format="rgba16" Width="8" Height="32" Offset="0x18940"/> - <Collision Name="gLiftCol" Offset="0xD7E8" /> + <Collision Name="gLiftCol" Offset="0xD7E8"/> <DList Name="gMegami1DL" Offset="0x5780"/> - <Collision Name="GMegamiCol" Offset="0x5C4C" /> + <Collision Name="GMegamiCol" Offset="0x5C4C"/> <DList Name="gMegami2DL" Offset="0xB9F8"/> <DList Name="gMegamiPiece1DL" Offset="0x9928"/> <DList Name="gMegamiPiece2DL" Offset="0x9AC0"/> @@ -75,6 +75,6 @@ <Texture Name="gMegamiLeftCrumble4Tex" OutName="megami_left_crumble_4" Format="ci4" Width="64" Height="64" Offset="0x4500" TlutOffset="0x4E0"/> <Texture Name="gMegamiLeftCrumble5Tex" OutName="megami_left_crumble_5" Format="ci4" Width="64" Height="64" Offset="0x0500" TlutOffset="0x4E0"/> <DList Name="gZurerukabeDL" Offset="0x12340"/> - <Collision Name="gZurerukabeCol" Offset="0x12508" /> + <Collision Name="gZurerukabeCol" Offset="0x12508"/> </File> </Root> diff --git a/assets/xml/objects/object_km1.xml b/assets/xml/objects/object_km1.xml index 94af8a1d6..0a918a798 100644 --- a/assets/xml/objects/object_km1.xml +++ b/assets/xml/objects/object_km1.xml @@ -2,38 +2,38 @@ <File Name="object_km1" Segment="6"> <!-- The textures used by these limbs aren't 64-bit aligned --> - <Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="gKm1SkelLimb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="gKm1SkelLimb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="gKm1SkelLimb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="gKm1SkelLimb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="gKm1SkelLimb_000054" LimbType="Standard" Offset="0x54" /> - <Limb Name="gKm1SkelLimb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="gKm1SkelLimb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="gKm1SkelLimb_000078" LimbType="Standard" Offset="0x78" /> - <Limb Name="gKm1SkelLimb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8" /> + <Limb Name="gKm1SkelLimb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="gKm1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="gKm1SkelLimb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="gKm1SkelLimb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="gKm1SkelLimb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="gKm1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="gKm1SkelLimb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="gKm1SkelLimb_000054" LimbType="Standard" Offset="0x54"/> + <Limb Name="gKm1SkelLimb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="gKm1SkelLimb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="gKm1SkelLimb_000078" LimbType="Standard" Offset="0x78"/> + <Limb Name="gKm1SkelLimb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="gKm1SkelLimb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="gKm1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="gKm1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/> - <Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0" /> + <Skeleton Name="gKm1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <!-- 32-bit aligned textures. --> - <Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC" /> - <Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC" /> - <Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C" /> - <Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x37C" /> - <Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC" /> - <Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" TlutOffset="0xFC" Width="16" Height="32" Offset="0x5BC" /> - <Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x7BC"/> - <Texture Name="gKm1HandTex" OutName="hand" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x7FC" /> + <Texture Name="gKm1TLUT_0000FC" OutName="tlut_0000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/> + <Texture Name="gKm1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x2FC"/> + <Texture Name="gKm1BootWrinkleTex" OutName="boot_wrinkle" Format="i8" Width="8" Height="8" Offset="0x33C"/> + <Texture Name="gKm1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x37C" TlutOffset="0xFC"/> + <Texture Name="gKm1TunicFringeTex" OutName="tunic_fringe" Format="rgba16" Width="16" Height="16" Offset="0x3BC"/> + <Texture Name="gKm1UnusedHairTex" OutName="unused_hair" Format="ci8" Width="16" Height="32" Offset="0x5BC" TlutOffset="0xFC"/> + <Texture Name="gKm1Ear1Tex" OutName="ear1" Format="ci8" Width="8" Height="8" Offset="0x7BC" TlutOffset="0xFC"/> + <Texture Name="gKm1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0x7FC" TlutOffset="0xFC"/> - <Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C" /> - <Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" TlutOffset="0x83C" Width="8" Height="8" Offset="0x8FC"/> - <Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" TlutOffset="0x83C" Width="8" Height="8" Offset="0x93C" /> - <Texture Name="gKm1HairTex" OutName="hair" Format="ci8" TlutOffset="0x83C" Width="16" Height="32" Offset="0x97C" /> - <DList Name="gKm1DL" Offset="0x1890" /> + <Texture Name="gKm1TLUT_00083C" OutName="tlut_00083C" Format="rgba16" Width="96" Height="1" Offset="0x83C"/> + <Texture Name="gKm1Ear2Tex" OutName="ear2" Format="ci8" Width="8" Height="8" Offset="0x8FC" TlutOffset="0x83C"/> + <Texture Name="gKm1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x93C" TlutOffset="0x83C"/> + <Texture Name="gKm1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x97C" TlutOffset="0x83C"/> + <DList Name="gKm1DL" Offset="0x1890"/> </File> </Root> diff --git a/assets/xml/objects/object_kw1.xml b/assets/xml/objects/object_kw1.xml index d620ef6c4..eab561b1f 100644 --- a/assets/xml/objects/object_kw1.xml +++ b/assets/xml/objects/object_kw1.xml @@ -2,62 +2,62 @@ <File Name="object_kw1" Segment="6"> <!-- The textures used by these limbs aren't 64-bit aligned --> - <Limb Name="gKw1SkelLimb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="gKw1SkelLimb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="gKw1SkelLimb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="gKw1SkelLimb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="gKw1SkelLimb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="gKw1SkelLimb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="gKw1SkelLimb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="gKw1SkelLimb_000054" LimbType="Standard" Offset="0x54" /> - <Limb Name="gKw1SkelLimb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="gKw1SkelLimb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="gKw1SkelLimb_000078" LimbType="Standard" Offset="0x78" /> - <Limb Name="gKw1SkelLimb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="gKw1SkelLimb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="gKw1SkelLimb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="gKw1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8" /> + <Limb Name="gKw1SkelLimb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="gKw1SkelLimb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="gKw1SkelLimb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="gKw1SkelLimb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="gKw1SkelLimb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="gKw1SkelLimb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="gKw1SkelLimb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="gKw1SkelLimb_000054" LimbType="Standard" Offset="0x54"/> + <Limb Name="gKw1SkelLimb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="gKw1SkelLimb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="gKw1SkelLimb_000078" LimbType="Standard" Offset="0x78"/> + <Limb Name="gKw1SkelLimb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="gKw1SkelLimb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="gKw1SkelLimb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="gKw1SkelLimb_0000A8" LimbType="Standard" Offset="0xA8"/> - <Skeleton Name="gKw1Skel" Type="Flex" LimbType="Standard" Offset="0xF0" /> + <Skeleton Name="gKw1Skel" Type="Flex" LimbType="Standard" Offset="0xF0"/> <!-- 32-bit aligned textures. --> - <Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC" /> - <Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC" /> + <Texture Name="object_kw1_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="256" Height="1" Offset="0xFC"/> + <Texture Name="gKw1BootsTex" OutName="boots" Format="i8" Width="16" Height="16" Offset="0x2FC"/> <!-- Arm/neck texture--> - <Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x3FC" /> - <Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C" /> + <Texture Name="gKw1Skin1Tex" OutName="skin1" Format="ci8" Width="8" Height="8" Offset="0x3FC" TlutOffset="0xFC"/> + <Texture Name="gKw1TunicTex" OutName="tunic" Format="i8" Width="8" Height="8" Offset="0x43C"/> <!-- Possibly a skin gradient texture --> - <Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0x47C" /> + <Texture Name="object_kw1_Tex_00047C" OutName="tex_00047C" Format="ci8" Width="8" Height="8" Offset="0x47C" TlutOffset="0xFC"/> <Texture Name="gKw1UnusedEyeOpenTex" OutName="unused_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x4BC"/> - <Texture Name="gKw1HandTex" OutName="hand" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0xCBC" /> - <Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" TlutOffset="0xFC" Width="8" Height="8" Offset="0xCFC" /> + <Texture Name="gKw1HandTex" OutName="hand" Format="ci8" Width="8" Height="8" Offset="0xCBC" TlutOffset="0xFC"/> + <Texture Name="gKw1BeltBuckleTex" OutName="belt_buckle" Format="ci8" Width="8" Height="8" Offset="0xCFC" TlutOffset="0xFC"/> - <Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C" /> - <Texture Name="gKw1EarTex" OutName="ear" Format="ci8" TlutOffset="0xD3C" Width="8" Height="8" Offset="0xF0C"/> - <Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0xF4C"/> - <Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x1A0C"/> - <Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x1E0C"/> - <Texture Name="gKw1HairTex" OutName="hair" Format="ci8" TlutOffset="0xD3C" Width="16" Height="32" Offset="0x134C" /> - <Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" TlutOffset="0xD3C" Width="8" Height="8" Offset="0x154C" /> - <Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" TlutOffset="0xD3C" Width="16" Height="8" Offset="0x158C" /> - <Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" TlutOffset="0xD3C" Width="32" Height="32" Offset="0x160C" /> + <Texture Name="object_kw1_TLUT_000D3C" OutName="tlut_00000D3C" Format="rgba16" Width="232" Height="1" Offset="0xD3C"/> + <Texture Name="gKw1EarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0xF0C" TlutOffset="0xD3C"/> + <Texture Name="gKw1EyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0xF4C" TlutOffset="0xD3C"/> + <Texture Name="gKw1EyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0x1A0C" TlutOffset="0xD3C"/> + <Texture Name="gKw1EyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1E0C" TlutOffset="0xD3C"/> + <Texture Name="gKw1HairTex" OutName="hair" Format="ci8" Width="16" Height="32" Offset="0x134C" TlutOffset="0xD3C"/> + <Texture Name="gKw1Skin2Tex" OutName="skin2" Format="ci8" Width="8" Height="8" Offset="0x154C" TlutOffset="0xD3C"/> + <Texture Name="gKw1HairlineTex" OutName="hairline" Format="ci8" Width="16" Height="8" Offset="0x158C" TlutOffset="0xD3C"/> + <Texture Name="gKw1MouthTex" OutName="mouth" Format="ci8" Width="32" Height="32" Offset="0x160C" TlutOffset="0xD3C"/> - <DList Name="object_kw1_DL_002C10" Offset="0x2C10" /> - <DList Name="object_kw1_DL_0053F8" Offset="0x53F8" /> - <DList Name="object_kw1_DL_005668" Offset="0x5668" /> - <DList Name="object_kw1_DL_0057A8" Offset="0x57A8" /> - <DList Name="object_kw1_DL_0058D8" Offset="0x58D8" /> - <DList Name="object_kw1_DL_005A60" Offset="0x5A60" /> - <DList Name="object_kw1_DL_005BA0" Offset="0x5BA0" /> - <DList Name="object_kw1_DL_005CD0" Offset="0x5CD0" /> - <DList Name="object_kw1_DL_005E58" Offset="0x5E58" /> - <DList Name="object_kw1_DL_006018" Offset="0x6018" /> - <DList Name="object_kw1_DL_0061C0" Offset="0x61C0" /> - <DList Name="object_kw1_DL_006360" Offset="0x6360" /> - <DList Name="object_kw1_DL_006478" Offset="0x6478" /> - <DList Name="object_kw1_DL_006620" Offset="0x6620" /> - <DList Name="object_kw1_DL_0067C0" Offset="0x67C0" /> + <DList Name="object_kw1_DL_002C10" Offset="0x2C10"/> + <DList Name="object_kw1_DL_0053F8" Offset="0x53F8"/> + <DList Name="object_kw1_DL_005668" Offset="0x5668"/> + <DList Name="object_kw1_DL_0057A8" Offset="0x57A8"/> + <DList Name="object_kw1_DL_0058D8" Offset="0x58D8"/> + <DList Name="object_kw1_DL_005A60" Offset="0x5A60"/> + <DList Name="object_kw1_DL_005BA0" Offset="0x5BA0"/> + <DList Name="object_kw1_DL_005CD0" Offset="0x5CD0"/> + <DList Name="object_kw1_DL_005E58" Offset="0x5E58"/> + <DList Name="object_kw1_DL_006018" Offset="0x6018"/> + <DList Name="object_kw1_DL_0061C0" Offset="0x61C0"/> + <DList Name="object_kw1_DL_006360" Offset="0x6360"/> + <DList Name="object_kw1_DL_006478" Offset="0x6478"/> + <DList Name="object_kw1_DL_006620" Offset="0x6620"/> + <DList Name="object_kw1_DL_0067C0" Offset="0x67C0"/> </File> </Root> diff --git a/assets/xml/objects/object_kz.xml b/assets/xml/objects/object_kz.xml index a0e5dccd5..fe9ac5c06 100644 --- a/assets/xml/objects/object_kz.xml +++ b/assets/xml/objects/object_kz.xml @@ -1,9 +1,9 @@ <Root> <File Name="object_kz" Segment="6"> - <Animation Name="object_kz_Anim_00046C" Offset="0x46C" /> - <Animation Name="object_kz_Anim_00075C" Offset="0x75C" /> - <Texture Name="object_kz_TLUT_000770" OutName="tlut_000770" Format="rgba16" Width="16" Height="16" Offset="0x770" /> - <Texture Name="object_kz_TLUT_000970" OutName="tlut_000970" Format="rgba16" Width="16" Height="16" Offset="0x970" /> + <Animation Name="object_kz_Anim_00046C" Offset="0x46C"/> + <Animation Name="object_kz_Anim_00075C" Offset="0x75C"/> + <Texture Name="object_kz_TLUT_000770" OutName="tlut_000770" Format="rgba16" Width="16" Height="16" Offset="0x770"/> + <Texture Name="object_kz_TLUT_000970" OutName="tlut_000970" Format="rgba16" Width="16" Height="16" Offset="0x970"/> <Texture Name="object_kz_Tex_000B70" OutName="tex_000B70" Format="ci8" Width="32" Height="32" Offset="0xB70" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_000F70" OutName="tex_000F70" Format="ci8" Width="8" Height="16" Offset="0xF70" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_000FF0" OutName="tex_000FF0" Format="ci8" Width="32" Height="32" Offset="0xFF0" TlutOffset="0x770"/> @@ -12,32 +12,32 @@ <Texture Name="object_kz_Tex_001470" OutName="tex_001470" Format="ci8" Width="32" Height="32" Offset="0x1470" TlutOffset="0x970"/> <Texture Name="object_kz_Tex_001870" OutName="tex_001870" Format="ci8" Width="32" Height="32" Offset="0x1870" TlutOffset="0x970"/> <Texture Name="object_kz_Tex_001C70" OutName="tex_001C70" Format="ci8" Width="32" Height="32" Offset="0x1C70" TlutOffset="0x970"/> - <Blob Name="object_kz_Blob_002070" Size="0x400" Offset="0x2070" /> + <Blob Name="object_kz_Blob_002070" Size="0x400" Offset="0x2070"/> <Texture Name="object_kz_Tex_002470" OutName="tex_002470" Format="ci8" Width="16" Height="16" Offset="0x2470" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_002570" OutName="tex_002570" Format="ci8" Width="16" Height="16" Offset="0x2570" TlutOffset="0x770"/> <Texture Name="object_kz_Tex_002670" OutName="tex_002670" Format="ci8" Width="32" Height="32" Offset="0x2670" TlutOffset="0x770"/> - <DList Name="object_kz_DL_005920" Offset="0x5920" /> - <DList Name="object_kz_DL_006420" Offset="0x6420" /> - <DList Name="object_kz_DL_007298" Offset="0x7298" /> - <DList Name="object_kz_DL_0074B0" Offset="0x74B0" /> - <DList Name="object_kz_DL_0076C8" Offset="0x76C8" /> - <DList Name="object_kz_DL_0079E0" Offset="0x79E0" /> - <DList Name="object_kz_DL_007C00" Offset="0x7C00" /> - <DList Name="object_kz_DL_007D40" Offset="0x7D40" /> - <DList Name="object_kz_DL_008000" Offset="0x8000" /> - <DList Name="object_kz_DL_008220" Offset="0x8220" /> - <DList Name="object_kz_DL_008360" Offset="0x8360" /> - <Limb Name="object_kz_Limb_008620" LimbType="Standard" Offset="0x8620" /> - <Limb Name="object_kz_Limb_00862C" LimbType="Standard" Offset="0x862C" /> - <Limb Name="object_kz_Limb_008638" LimbType="Standard" Offset="0x8638" /> - <Limb Name="object_kz_Limb_008644" LimbType="Standard" Offset="0x8644" /> - <Limb Name="object_kz_Limb_008650" LimbType="Standard" Offset="0x8650" /> - <Limb Name="object_kz_Limb_00865C" LimbType="Standard" Offset="0x865C" /> - <Limb Name="object_kz_Limb_008668" LimbType="Standard" Offset="0x8668" /> - <Limb Name="object_kz_Limb_008674" LimbType="Standard" Offset="0x8674" /> - <Limb Name="object_kz_Limb_008680" LimbType="Standard" Offset="0x8680" /> - <Limb Name="object_kz_Limb_00868C" LimbType="Standard" Offset="0x868C" /> - <Limb Name="object_kz_Limb_008698" LimbType="Standard" Offset="0x8698" /> - <Skeleton Name="object_kz_Skel_0086D0" Type="Flex" LimbType="Standard" Offset="0x86D0" /> + <DList Name="object_kz_DL_005920" Offset="0x5920"/> + <DList Name="object_kz_DL_006420" Offset="0x6420"/> + <DList Name="object_kz_DL_007298" Offset="0x7298"/> + <DList Name="object_kz_DL_0074B0" Offset="0x74B0"/> + <DList Name="object_kz_DL_0076C8" Offset="0x76C8"/> + <DList Name="object_kz_DL_0079E0" Offset="0x79E0"/> + <DList Name="object_kz_DL_007C00" Offset="0x7C00"/> + <DList Name="object_kz_DL_007D40" Offset="0x7D40"/> + <DList Name="object_kz_DL_008000" Offset="0x8000"/> + <DList Name="object_kz_DL_008220" Offset="0x8220"/> + <DList Name="object_kz_DL_008360" Offset="0x8360"/> + <Limb Name="object_kz_Limb_008620" LimbType="Standard" Offset="0x8620"/> + <Limb Name="object_kz_Limb_00862C" LimbType="Standard" Offset="0x862C"/> + <Limb Name="object_kz_Limb_008638" LimbType="Standard" Offset="0x8638"/> + <Limb Name="object_kz_Limb_008644" LimbType="Standard" Offset="0x8644"/> + <Limb Name="object_kz_Limb_008650" LimbType="Standard" Offset="0x8650"/> + <Limb Name="object_kz_Limb_00865C" LimbType="Standard" Offset="0x865C"/> + <Limb Name="object_kz_Limb_008668" LimbType="Standard" Offset="0x8668"/> + <Limb Name="object_kz_Limb_008674" LimbType="Standard" Offset="0x8674"/> + <Limb Name="object_kz_Limb_008680" LimbType="Standard" Offset="0x8680"/> + <Limb Name="object_kz_Limb_00868C" LimbType="Standard" Offset="0x868C"/> + <Limb Name="object_kz_Limb_008698" LimbType="Standard" Offset="0x8698"/> + <Skeleton Name="object_kz_Skel_0086D0" Type="Flex" LimbType="Standard" Offset="0x86D0"/> </File> </Root> diff --git a/assets/xml/objects/object_link_child.xml b/assets/xml/objects/object_link_child.xml index 49e0ad4ed..0e0bd8be3 100644 --- a/assets/xml/objects/object_link_child.xml +++ b/assets/xml/objects/object_link_child.xml @@ -43,27 +43,27 @@ <DList Name="gLinkChildRightForearmNearDL" Offset="0x21FE8"/> <!--Limbs--> - <Limb Name="gLinkChildLimb_02CDC8" Type="LOD" Offset="0x2CDC8"/> - <Limb Name="gLinkChildWaistLimb" Type="LOD" Offset="0x2CDD8"/> - <Limb Name="gLinkChildLimb_02CDE8" Type="LOD" Offset="0x2CDE8"/> - <Limb Name="gLinkChildLeftThighLimb" Type="LOD" Offset="0x2CDF8"/> - <Limb Name="gLinkChildLeftShinLimb" Type="LOD" Offset="0x2CE08"/> - <Limb Name="gLinkChildLeftFootLimb" Type="LOD" Offset="0x2CE18"/> - <Limb Name="gLinkChildRightThighLimb" Type="LOD" Offset="0x2CE28"/> - <Limb Name="gLinkChildRightShinLimb" Type="LOD" Offset="0x2CE38"/> - <Limb Name="gLinkChildRightFootLimb" Type="LOD" Offset="0x2CE48"/> - <Limb Name="gLinkChildLimb_02CE58" Type="LOD" Offset="0x2CE58"/> - <Limb Name="gLinkChildHandLimb" Type="LOD" Offset="0x2CE68"/> - <Limb Name="gLinkChildHatLimb" Type="LOD" Offset="0x2CE78"/> - <Limb Name="gLinkChildCollarLimb" Type="LOD" Offset="0x2CE88"/> - <Limb Name="gLinkChildRightSholderLimb" Type="LOD" Offset="0x2CE98"/> - <Limb Name="gLinkChildRightForearmLimb" Type="LOD" Offset="0x2CEA8"/> - <Limb Name="gLinkChildLeftHandLimb" Type="LOD" Offset="0x2CEB8"/> - <Limb Name="gLinkChildLeftSholderLimb" Type="LOD" Offset="0x2CEC8"/> - <Limb Name="gLinkChildLeftForearmLimb" Type="LOD" Offset="0x2CED8"/> - <Limb Name="gLinkChildRightHandLimb" Type="LOD" Offset="0x2CEE8"/> - <Limb Name="gLinkChildSwordAndSheathLimb" Type="LOD" Offset="0x2CEF8"/> - <Limb Name="gLinkChildTorsoLimb" Type="LOD" Offset="0x2CF08"/> + <Limb Name="gLinkChildLimb_02CDC8" LimbType="LOD" Offset="0x2CDC8"/> + <Limb Name="gLinkChildWaistLimb" LimbType="LOD" Offset="0x2CDD8"/> + <Limb Name="gLinkChildLimb_02CDE8" LimbType="LOD" Offset="0x2CDE8"/> + <Limb Name="gLinkChildLeftThighLimb" LimbType="LOD" Offset="0x2CDF8"/> + <Limb Name="gLinkChildLeftShinLimb" LimbType="LOD" Offset="0x2CE08"/> + <Limb Name="gLinkChildLeftFootLimb" LimbType="LOD" Offset="0x2CE18"/> + <Limb Name="gLinkChildRightThighLimb" LimbType="LOD" Offset="0x2CE28"/> + <Limb Name="gLinkChildRightShinLimb" LimbType="LOD" Offset="0x2CE38"/> + <Limb Name="gLinkChildRightFootLimb" LimbType="LOD" Offset="0x2CE48"/> + <Limb Name="gLinkChildLimb_02CE58" LimbType="LOD" Offset="0x2CE58"/> + <Limb Name="gLinkChildHandLimb" LimbType="LOD" Offset="0x2CE68"/> + <Limb Name="gLinkChildHatLimb" LimbType="LOD" Offset="0x2CE78"/> + <Limb Name="gLinkChildCollarLimb" LimbType="LOD" Offset="0x2CE88"/> + <Limb Name="gLinkChildRightSholderLimb" LimbType="LOD" Offset="0x2CE98"/> + <Limb Name="gLinkChildRightForearmLimb" LimbType="LOD" Offset="0x2CEA8"/> + <Limb Name="gLinkChildLeftHandLimb" LimbType="LOD" Offset="0x2CEB8"/> + <Limb Name="gLinkChildLeftSholderLimb" LimbType="LOD" Offset="0x2CEC8"/> + <Limb Name="gLinkChildLeftForearmLimb" LimbType="LOD" Offset="0x2CED8"/> + <Limb Name="gLinkChildRightHandLimb" LimbType="LOD" Offset="0x2CEE8"/> + <Limb Name="gLinkChildSwordAndSheathLimb" LimbType="LOD" Offset="0x2CEF8"/> + <Limb Name="gLinkChildTorsoLimb" LimbType="LOD" Offset="0x2CF08"/> <!--General DLists--> <DList Name="gLinkChildLinkDekuStickDL" Offset="0x6CC0"/> @@ -123,24 +123,24 @@ <Texture Name="gLinkChildNoseTex" OutName="link_child_nose" Format="ci8" Width="16" Height="16" Offset="0x5000" TlutOffset="0x5500"/> <Texture Name="gLinkChildUnusedHandTex" OutName="link_child_unused_hand" Format="ci8" Width="16" Height="16" Offset="0x5100" TlutOffset="0x5500"/> <Texture Name="gLinkChildEarTex" OutName="link_child_ear" Format="ci8" Width="16" Height="16" Offset="0x5200" TlutOffset="0x5500"/> - <Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Height="16" Width="16" Offset="0x5C00" TlutOffset="0x5300"/> - <Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Height="32" Width="24" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify--> + <Texture Name="gLinkChildLowerBootTex" OutName="link_child_lower_boot" Format="ci8" Width="16" Height="16" Offset="0x5C00" TlutOffset="0x5300"/> + <Texture Name="gLinkChildUnusedBootTex" OutName="link_child_unused_boot" Format="ci8" Width="24" Height="32" Offset="0x5D00" TlutOffset="0x5300"/><!--Unused so hard to verify--> <Texture Name="gLinkChildBootTex" OutName="link_child_boot" Format="ci8" Width="32" Height="32" Offset="0x6000" TlutOffset="0x5300"/> <Texture Name="gLinkChildWaistTex" OutName="link_child_waist" Format="i8" Width="32" Height="32" Offset="0x6400"/> <Texture Name="gLinkChildBeltTex" OutName="link_child_belt" Format="ci8" Width="8" Height="16" Offset="0x6800" TlutOffset="0x5300"/> <Texture Name="gLinkChildBeltClaspTex" OutName="link_child_belt_clasp" Format="ci8" Width="32" Height="16" Offset="0x6880" TlutOffset="0x5300"/> <Texture Name="gLinkChildFairyOcarinaTex" OutName="link_child_fairy_ocarina" Format="rgba16" Width="32" Height="16" Offset="0x6E08"/> - <Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Height="32" Width="32" Offset="0x7688"/> + <Texture Name="gLinkChildDekuShieldBackTex" OutName="link_child_deku_shield_back" Format="rgba16" Width="32" Height="32" Offset="0x7688"/> <Texture Name="gLinkChildDekuShieldFrontTex" OutName="link_child_deku_shield_front" Format="rgba16" Width="32" Height="64" Offset="0x7E88"/> - <Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Height="32" Width="16" Offset="0x8E88"/> + <Texture Name="gLinkChildHylianShieldBackTex" OutName="link_child_hylian_shield_back" Format="rgba16" Width="16" Height="32" Offset="0x8E88"/> <Texture Name="gLinkChildSlingshotTex" OutName="link_child_slingshot" Format="rgba16" Width="16" Height="32" Offset="0x9288"/> <Texture Name="gLinkChildSlingshotSeedTex" OutName="link_child_slingshot_seed" Format="rgba16" Width="32" Height="32" Offset="0x9688"/> <Texture Name="gLinkChildHandTex" OutName="link_child_hand" Format="ci8" Width="16" Height="16" Offset="0xA1F0" TlutOffset="0x9E88"/> - <Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Height="16" Width="16" Offset="0xA2F0" TlutOffset="0x9F10"/> + <Texture Name="gLinkChildKokiriSwordSheathTex" OutName="link_child_kokiri_sword_sheath" Format="ci8" Width="16" Height="16" Offset="0xA2F0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildSwordJewelTex" OutName="link_child_sword_jewel" Format="ci8" Width="32" Height="16" Offset="0xA3F0" TlutOffset="0xA118"/> - <Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Height="16" Width="16" Offset="0xA5F0" TlutOffset="0x9F10"/> - <Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Height="32" Width="32" Offset="0xA6F0" TlutOffset="0x9F10"/> - <Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Height="16" Width="16" Offset="0xAAF0" TlutOffset="0x9F10"/> + <Texture Name="gLinkChildMasterSwordPommelTex" OutName="link_child_master_sword_pommel" Format="ci8" Width="16" Height="16" Offset="0xA5F0" TlutOffset="0x9F10"/> + <Texture Name="gLinkChildMasterSwordGuardTex" OutName="link_child_master_sword_guard" Format="ci8" Width="32" Height="32" Offset="0xA6F0" TlutOffset="0x9F10"/> + <Texture Name="gLinkChildMasterSwordEmblemTex" OutName="link_child_master_sword_emblem" Format="ci8" Width="16" Height="16" Offset="0xAAF0" TlutOffset="0x9F10"/> <Texture Name="gLinkChildGoronBraceletTex" OutName="link_child_goron_bracelet" Format="rgba16" Width="8" Height="8" Offset="0x7208"/> <Texture Name="gLinkChildGoronSymbolTex" OutName="link_child_goron_symbol" Format="ia16" Width="16" Height="32" Offset="0x7288"/> diff --git a/assets/xml/objects/object_md.xml b/assets/xml/objects/object_md.xml index 96f6adde2..0c80fb780 100644 --- a/assets/xml/objects/object_md.xml +++ b/assets/xml/objects/object_md.xml @@ -4,22 +4,22 @@ <Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/> <!-- Mido Limbs --> - <Limb Name="gMidoRootLimb" Type="Standard" Offset="0x7EB8"/> - <Limb Name="gMidoWaistLimb" Type="Standard" Offset="0x7EC4"/> - <Limb Name="gMidoLeftThighLimb" Type="Standard" Offset="0x7ED0"/> - <Limb Name="gMidoLeftLegLimb" Type="Standard" Offset="0x7EDC"/> - <Limb Name="gMidoLeftFootLimb" Type="Standard" Offset="0x7EE8"/> - <Limb Name="gMidoRightThighLimb" Type="Standard" Offset="0x7EF4"/> - <Limb Name="gMidoRightLegLimb" Type="Standard" Offset="0x7F00"/> - <Limb Name="gMidoRightFootLimb" Type="Standard" Offset="0x7F0C"/> - <Limb Name="gMidoTorsoLimb" Type="Standard" Offset="0x7F18"/> - <Limb Name="gMidoLeftUpperArmLimb" Type="Standard" Offset="0x7F24"/> - <Limb Name="gMidoLeftForearmLimb" Type="Standard" Offset="0x7F30"/> - <Limb Name="gMidoLeftHandLimb" Type="Standard" Offset="0x7F3C"/> - <Limb Name="gMidoRightUpperArmLimb" Type="Standard" Offset="0x7F48"/> - <Limb Name="gMidoRightForearmLimb" Type="Standard" Offset="0x7F54"/> - <Limb Name="gMidoRightHandLimb" Type="Standard" Offset="0x7F60"/> - <Limb Name="gMidoHeadLimb" Type="Standard" Offset="0x7F6C"/> + <Limb Name="gMidoRootLimb" LimbType="Standard" Offset="0x7EB8"/> + <Limb Name="gMidoWaistLimb" LimbType="Standard" Offset="0x7EC4"/> + <Limb Name="gMidoLeftThighLimb" LimbType="Standard" Offset="0x7ED0"/> + <Limb Name="gMidoLeftLegLimb" LimbType="Standard" Offset="0x7EDC"/> + <Limb Name="gMidoLeftFootLimb" LimbType="Standard" Offset="0x7EE8"/> + <Limb Name="gMidoRightThighLimb" LimbType="Standard" Offset="0x7EF4"/> + <Limb Name="gMidoRightLegLimb" LimbType="Standard" Offset="0x7F00"/> + <Limb Name="gMidoRightFootLimb" LimbType="Standard" Offset="0x7F0C"/> + <Limb Name="gMidoTorsoLimb" LimbType="Standard" Offset="0x7F18"/> + <Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" Offset="0x7F24"/> + <Limb Name="gMidoLeftForearmLimb" LimbType="Standard" Offset="0x7F30"/> + <Limb Name="gMidoLeftHandLimb" LimbType="Standard" Offset="0x7F3C"/> + <Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" Offset="0x7F48"/> + <Limb Name="gMidoRightForearmLimb" LimbType="Standard" Offset="0x7F54"/> + <Limb Name="gMidoRightHandLimb" LimbType="Standard" Offset="0x7F60"/> + <Limb Name="gMidoHeadLimb" LimbType="Standard" Offset="0x7F6C"/> <!-- Mido Limb DisplayLists --> <DList Name="gMidoWaistDL" Offset="0x4218"/> diff --git a/assets/xml/objects/object_mizu_objects.xml b/assets/xml/objects/object_mizu_objects.xml index de3bdf636..1abd73bc0 100644 --- a/assets/xml/objects/object_mizu_objects.xml +++ b/assets/xml/objects/object_mizu_objects.xml @@ -20,7 +20,7 @@ <DList Name="gObjectMizuObjectsBwallDL_002390" Offset="0x2390"/> <Collision Name="gObjectMizuObjectsBwallCol_0025A4" Offset="0x25A4"/> - <Texture Name="object_mizu_objects_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0" /> + <Texture Name="object_mizu_objects_Tex_0035C0" OutName="tex_000035C0" Format="rgba16" Width="32" Height="64" Offset="0x35C0"/> <DList Name="gWaterTempleDoorDL_0048B0" Offset="0x48B0"/> <DList Name="gWaterTempleDoorLeftDL" Offset="0x4958"/> diff --git a/assets/xml/objects/object_mori_objects.xml b/assets/xml/objects/object_mori_objects.xml index bc63d2ed3..c81fea92e 100644 --- a/assets/xml/objects/object_mori_objects.xml +++ b/assets/xml/objects/object_mori_objects.xml @@ -1,9 +1,9 @@ <Root> <File Name="object_mori_objects" Segment="6"> - <Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Width="112" Height="1" Format="rgba16" Offset="0x0000"/> - <Texture Name="gMoriHashiraTex" OutName="hashira" Width="32" Height="32" Format="ci8" Offset="0x00E0" TlutOffset="0x0000"/> - <Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Width="112" Height="1" Format="rgba16" Offset="0x3810"/> - <Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Width="32" Height="32" Format="ci8" Offset="0x38F0" TlutOffset="0x3810"/> + <Texture Name="gMoriHashiraTLUT" OutName="hashira_palette" Format="rgba16" Width="112" Height="1" Offset="0x0000"/> + <Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/> + <Texture Name="gMoriHashigoClaspTLUT" OutName="hashigo_clasp_palette" Format="rgba16" Width="112" Height="1" Offset="0x3810"/> + <Texture Name="gMoriHashigoClaspTex" OutName="hashigo_clasp" Format="ci8" Width="32" Height="32" Offset="0x38F0" TlutOffset="0x3810"/> <Collision Name="gMoriBigstCol" Offset="0x221C"/> <DList Name="gMoriBigstDL" Offset="0x1E50"/> <Collision Name="gMoriElevatorCol" Offset="0x35F8"/> diff --git a/assets/xml/objects/object_ms.xml b/assets/xml/objects/object_ms.xml index 14dfbc71d..a87d0e6b3 100644 --- a/assets/xml/objects/object_ms.xml +++ b/assets/xml/objects/object_ms.xml @@ -4,14 +4,14 @@ <Skeleton Name="gBeanSalesmanSkel" Type="Flex" LimbType="Standard" Offset="0x3DC0"/> <!-- Bean Salesman Limbs --> - <Limb Name="gBeanSalesmanRootLimb" Type="Standard" Offset="0x3D40"/> - <Limb Name="gBeanSalesmanLeftUpperArmLimb" Type="Standard" Offset="0x3D4C"/> - <Limb Name="gBeanSalesmanLeftForearmLimb" Type="Standard" Offset="0x3D58"/> - <Limb Name="gBeanSalesmanLeftHandLimb" Type="Standard" Offset="0x3D64"/> - <Limb Name="gBeanSalesmanHeadLimb" Type="Standard" Offset="0x3D70"/> - <Limb Name="gBeanSalesmanMouthLimb" Type="Standard" Offset="0x3D7C"/> - <Limb Name="gBeanSalesmanBodyLimb" Type="Standard" Offset="0x3D88"/> - <Limb Name="gBeanSalesmanBeanbagLimb" Type="Standard" Offset="0x3D94"/> + <Limb Name="gBeanSalesmanRootLimb" LimbType="Standard" Offset="0x3D40"/> + <Limb Name="gBeanSalesmanLeftUpperArmLimb" LimbType="Standard" Offset="0x3D4C"/> + <Limb Name="gBeanSalesmanLeftForearmLimb" LimbType="Standard" Offset="0x3D58"/> + <Limb Name="gBeanSalesmanLeftHandLimb" LimbType="Standard" Offset="0x3D64"/> + <Limb Name="gBeanSalesmanHeadLimb" LimbType="Standard" Offset="0x3D70"/> + <Limb Name="gBeanSalesmanMouthLimb" LimbType="Standard" Offset="0x3D7C"/> + <Limb Name="gBeanSalesmanBodyLimb" LimbType="Standard" Offset="0x3D88"/> + <Limb Name="gBeanSalesmanBeanbagLimb" LimbType="Standard" Offset="0x3D94"/> <!-- Bean Salesman Limb DisplayLists --> <DList Name="gBeanSalesmanLeftUpperArmDL" Offset="0x2E58"/> diff --git a/assets/xml/objects/object_nb.xml b/assets/xml/objects/object_nb.xml index c4b560cc0..74de9e285 100644 --- a/assets/xml/objects/object_nb.xml +++ b/assets/xml/objects/object_nb.xml @@ -5,24 +5,24 @@ <Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/> <!-- Nabooru Limbs --> - <Limb Name="gNabooruRootLimb" Type="Standard" Offset="0x180A8"/> - <Limb Name="gNabooruLeftThighLimb" Type="Standard" Offset="0x180B4"/> - <Limb Name="gNabooruLeftShinLimb" Type="Standard" Offset="0x180C0"/> - <Limb Name="gNabooruLeftFootLimb" Type="Standard" Offset="0x180CC"/> - <Limb Name="gNabooruRightThighLimb" Type="Standard" Offset="0x180D8"/> - <Limb Name="gNabooruRightShinLimb" Type="Standard" Offset="0x180E4"/> - <Limb Name="gNabooruRightFootLimb" Type="Standard" Offset="0x180F0"/> - <Limb Name="gNabooruTorsoLimb" Type="Standard" Offset="0x180FC"/> - <Limb Name="gNabooruLeftUpperArmLimb" Type="Standard" Offset="0x18108"/> - <Limb Name="gNabooruLeftForearmLimb" Type="Standard" Offset="0x18114"/> - <Limb Name="gNabooruLeftHandLimb" Type="Standard" Offset="0x18120"/> - <Limb Name="gNabooruRightUpperArmLimb" Type="Standard" Offset="0x1812C"/> - <Limb Name="gNabooruRightForearmLimb" Type="Standard" Offset="0x18138"/> - <Limb Name="gNabooruRightHandLimb" Type="Standard" Offset="0x18144"/> - <Limb Name="gNabooruHeadLimb" Type="Standard" Offset="0x18150"/> - <Limb Name="gNabooruBlankLimb" Type="Standard" Offset="0x1815C"/> - <Limb Name="gNabooruPonytailLimb" Type="Standard" Offset="0x18168"/> - <Limb Name="gNabooruWaistLimb" Type="Standard" Offset="0x18174"/> + <Limb Name="gNabooruRootLimb" LimbType="Standard" Offset="0x180A8"/> + <Limb Name="gNabooruLeftThighLimb" LimbType="Standard" Offset="0x180B4"/> + <Limb Name="gNabooruLeftShinLimb" LimbType="Standard" Offset="0x180C0"/> + <Limb Name="gNabooruLeftFootLimb" LimbType="Standard" Offset="0x180CC"/> + <Limb Name="gNabooruRightThighLimb" LimbType="Standard" Offset="0x180D8"/> + <Limb Name="gNabooruRightShinLimb" LimbType="Standard" Offset="0x180E4"/> + <Limb Name="gNabooruRightFootLimb" LimbType="Standard" Offset="0x180F0"/> + <Limb Name="gNabooruTorsoLimb" LimbType="Standard" Offset="0x180FC"/> + <Limb Name="gNabooruLeftUpperArmLimb" LimbType="Standard" Offset="0x18108"/> + <Limb Name="gNabooruLeftForearmLimb" LimbType="Standard" Offset="0x18114"/> + <Limb Name="gNabooruLeftHandLimb" LimbType="Standard" Offset="0x18120"/> + <Limb Name="gNabooruRightUpperArmLimb" LimbType="Standard" Offset="0x1812C"/> + <Limb Name="gNabooruRightForearmLimb" LimbType="Standard" Offset="0x18138"/> + <Limb Name="gNabooruRightHandLimb" LimbType="Standard" Offset="0x18144"/> + <Limb Name="gNabooruHeadLimb" LimbType="Standard" Offset="0x18150"/> + <Limb Name="gNabooruBlankLimb" LimbType="Standard" Offset="0x1815C"/> + <Limb Name="gNabooruPonytailLimb" LimbType="Standard" Offset="0x18168"/> + <Limb Name="gNabooruWaistLimb" LimbType="Standard" Offset="0x18174"/> <!-- Nabooru Limb DisplayLists --> <DList Name="gNabooruHeadMouthOpenDL" Offset="0x13158"/> diff --git a/assets/xml/objects/object_niw.xml b/assets/xml/objects/object_niw.xml index 59e61ff58..a74cbe7da 100644 --- a/assets/xml/objects/object_niw.xml +++ b/assets/xml/objects/object_niw.xml @@ -4,21 +4,21 @@ <Skeleton Name="gCuccoSkel" Type="Flex" LimbType="Standard" Offset="0x2530"/> <!-- Cucco Limbs --> - <Limb Name="gCuccoRootLimb" Type="Standard" Offset="0x2440"/> - <Limb Name="gCuccoLimb_244C" Type="Standard" Offset="0x244C"/> - <Limb Name="gCuccoLimb_2458" Type="Standard" Offset="0x2458"/> - <Limb Name="gCuccoTailAndUndersideLimb" Type="Standard" Offset="0x2464"/> - <Limb Name="gCuccoLeftFootRootLimb" Type="Standard" Offset="0x2470"/> - <Limb Name="gCuccoLeftFootLimb" Type="Standard" Offset="0x247C"/> - <Limb Name="gCuccoLeftWingRootLimb" Type="Standard" Offset="0x2488"/> - <Limb Name="gCuccoLeftWingLimb" Type="Standard" Offset="0x2494"/> - <Limb Name="gCuccoRightFootRootLimb" Type="Standard" Offset="0x24A0"/> - <Limb Name="gCuccoRightFootLimb" Type="Standard" Offset="0x24AC"/> - <Limb Name="gCuccoRightWingRootLimb" Type="Standard" Offset="0x24B8"/> - <Limb Name="gCuccoRightWingLimb" Type="Standard" Offset="0x24C4"/> - <Limb Name="gCuccoUpperBodyRootLimb" Type="Standard" Offset="0x24D0"/> - <Limb Name="gCuccoNeckLimb" Type="Standard" Offset="0x24DC"/> - <Limb Name="gCuccoHeadLimb" Type="Standard" Offset="0x24E8"/> + <Limb Name="gCuccoRootLimb" LimbType="Standard" Offset="0x2440"/> + <Limb Name="gCuccoLimb_244C" LimbType="Standard" Offset="0x244C"/> + <Limb Name="gCuccoLimb_2458" LimbType="Standard" Offset="0x2458"/> + <Limb Name="gCuccoTailAndUndersideLimb" LimbType="Standard" Offset="0x2464"/> + <Limb Name="gCuccoLeftFootRootLimb" LimbType="Standard" Offset="0x2470"/> + <Limb Name="gCuccoLeftFootLimb" LimbType="Standard" Offset="0x247C"/> + <Limb Name="gCuccoLeftWingRootLimb" LimbType="Standard" Offset="0x2488"/> + <Limb Name="gCuccoLeftWingLimb" LimbType="Standard" Offset="0x2494"/> + <Limb Name="gCuccoRightFootRootLimb" LimbType="Standard" Offset="0x24A0"/> + <Limb Name="gCuccoRightFootLimb" LimbType="Standard" Offset="0x24AC"/> + <Limb Name="gCuccoRightWingRootLimb" LimbType="Standard" Offset="0x24B8"/> + <Limb Name="gCuccoRightWingLimb" LimbType="Standard" Offset="0x24C4"/> + <Limb Name="gCuccoUpperBodyRootLimb" LimbType="Standard" Offset="0x24D0"/> + <Limb Name="gCuccoNeckLimb" LimbType="Standard" Offset="0x24DC"/> + <Limb Name="gCuccoHeadLimb" LimbType="Standard" Offset="0x24E8"/> <!-- Cucco Limb DisplayLists --> <DList Name="gCuccoTailAndUndersideDL" Offset="0x0DF0"/> diff --git a/assets/xml/objects/object_oA11.xml b/assets/xml/objects/object_oA11.xml index 652d93156..92ae474b6 100644 --- a/assets/xml/objects/object_oA11.xml +++ b/assets/xml/objects/object_oA11.xml @@ -3,64 +3,64 @@ <!-- The commented limbs references dlists past this object size, making ZAPD crash. --> <!-- This object is not used in-game. --> - <Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="object_oA11_Limb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="object_oA11_Limb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54" /> + <Limb Name="object_oA11_Limb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="object_oA11_Limb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="object_oA11_Limb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="object_oA11_Limb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="object_oA11_Limb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="object_oA11_Limb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="object_oA11_Limb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="object_oA11_Limb_000054" LimbType="Standard" Offset="0x54"/> <!-- - <Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78" /> + <Limb Name="object_oA11_Limb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="object_oA11_Limb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="object_oA11_Limb_000078" LimbType="Standard" Offset="0x78"/> --> - <Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> + <Limb Name="object_oA11_Limb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="object_oA11_Limb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="object_oA11_Limb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="object_oA11_Limb_0000A8" LimbType="Standard" Offset="0xA8"/> <!-- - <Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4" /> - <Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0" /> - <Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC" /> - <Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8" /> + <Limb Name="object_oA11_Limb_0000B4" LimbType="Standard" Offset="0xB4"/> + <Limb Name="object_oA11_Limb_0000C0" LimbType="Standard" Offset="0xC0"/> + <Limb Name="object_oA11_Limb_0000CC" LimbType="Standard" Offset="0xCC"/> + <Limb Name="object_oA11_Limb_0000D8" LimbType="Standard" Offset="0xD8"/> --> - <Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4" /> - <Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0" /> - <Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC" /> + <Limb Name="object_oA11_Limb_0000E4" LimbType="Standard" Offset="0xE4"/> + <Limb Name="object_oA11_Limb_0000F0" LimbType="Standard" Offset="0xF0"/> + <Limb Name="object_oA11_Limb_0000FC" LimbType="Standard" Offset="0xFC"/> <!-- - <Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108" /> + <Limb Name="object_oA11_Limb_000108" LimbType="Standard" Offset="0x108"/> --> - <Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114" /> - <Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120" /> - <Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C" /> - <Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138" /> - <Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144" /> - <Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150" /> - <Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C" /> - <Limb Name="object_oA11_Limb_000168" LimbType="Standard" Offset="0x168" /> - <Limb Name="object_oA11_Limb_000174" LimbType="Standard" Offset="0x174" /> - <Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180" /> - <Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C" /> - <Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198" /> - <Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4" /> - <Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0" /> - <Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC" /> + <Limb Name="object_oA11_Limb_000114" LimbType="Standard" Offset="0x114"/> + <Limb Name="object_oA11_Limb_000120" LimbType="Standard" Offset="0x120"/> + <Limb Name="object_oA11_Limb_00012C" LimbType="Standard" Offset="0x12C"/> + <Limb Name="object_oA11_Limb_000138" LimbType="Standard" Offset="0x138"/> + <Limb Name="object_oA11_Limb_000144" LimbType="Standard" Offset="0x144"/> + <Limb Name="object_oA11_Limb_000150" LimbType="Standard" Offset="0x150"/> + <Limb Name="object_oA11_Limb_00015C" LimbType="Standard" Offset="0x15C"/> + <Limb Name="object_oA11_Limb_000168" LimbType="Standard" Offset="0x168"/> + <Limb Name="object_oA11_Limb_000174" LimbType="Standard" Offset="0x174"/> + <Limb Name="object_oA11_Limb_000180" LimbType="Standard" Offset="0x180"/> + <Limb Name="object_oA11_Limb_00018C" LimbType="Standard" Offset="0x18C"/> + <Limb Name="object_oA11_Limb_000198" LimbType="Standard" Offset="0x198"/> + <Limb Name="object_oA11_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/> + <Limb Name="object_oA11_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/> + <Limb Name="object_oA11_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/> <!-- - <Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" /> + <Skeleton Name="object_oA11_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/> --> - <DList Name="object_oA11_DL_000A58" Offset="0xA58" /> - <DList Name="object_oA11_DL_000BA8" Offset="0xBA8" /> - <DList Name="object_oA11_DL_000C40" Offset="0xC40" /> - <DList Name="object_oA11_DL_000D28" Offset="0xD28" /> - <DList Name="object_oA11_DL_000DD0" Offset="0xDD0" /> - <DList Name="object_oA11_DL_000EF0" Offset="0xEF0" /> - <DList Name="object_oA11_DL_000FD8" Offset="0xFD8" /> - <Texture Name="object_oA11_Tex_001080" OutName="tex_00001080" Format="rgba16" Width="8" Height="8" Offset="0x1080" /> - <Texture Name="object_oA11_Tex_001100" OutName="tex_00001100" Format="i4" Width="16" Height="8" Offset="0x1100" /> - <Texture Name="object_oA11_Tex_001140" OutName="tex_00001140" Format="rgba16" Width="16" Height="32" Offset="0x1140" /> - <Texture Name="object_oA11_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540" /> + <DList Name="object_oA11_DL_000A58" Offset="0xA58"/> + <DList Name="object_oA11_DL_000BA8" Offset="0xBA8"/> + <DList Name="object_oA11_DL_000C40" Offset="0xC40"/> + <DList Name="object_oA11_DL_000D28" Offset="0xD28"/> + <DList Name="object_oA11_DL_000DD0" Offset="0xDD0"/> + <DList Name="object_oA11_DL_000EF0" Offset="0xEF0"/> + <DList Name="object_oA11_DL_000FD8" Offset="0xFD8"/> + <Texture Name="object_oA11_Tex_001080" OutName="tex_00001080" Format="rgba16" Width="8" Height="8" Offset="0x1080"/> + <Texture Name="object_oA11_Tex_001100" OutName="tex_00001100" Format="i4" Width="16" Height="8" Offset="0x1100"/> + <Texture Name="object_oA11_Tex_001140" OutName="tex_00001140" Format="rgba16" Width="16" Height="32" Offset="0x1140"/> + <Texture Name="object_oA11_Tex_001540" OutName="tex_00001540" Format="rgba16" Width="8" Height="8" Offset="0x1540"/> </File> </Root> diff --git a/assets/xml/objects/object_oB2.xml b/assets/xml/objects/object_oB2.xml index 32e60fd1c..230783cea 100644 --- a/assets/xml/objects/object_oB2.xml +++ b/assets/xml/objects/object_oB2.xml @@ -3,74 +3,74 @@ <!-- The commented limbs references dlists in a wrong offset, making ZAPD crash. --> <!-- This object is not used in-game. --> - <Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54" /> + <Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54"/> <!-- - <Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78" /> + <Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78"/> --> - <Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> + <Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8"/> <!-- - <Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4" /> - <Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0" /> - <Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC" /> - <Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8" /> + <Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4"/> + <Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0"/> + <Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC"/> + <Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8"/> --> - <Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4" /> - <Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0" /> - <Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC" /> + <Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4"/> + <Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0"/> + <Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC"/> <!-- - <Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108" /> + <Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108"/> --> - <Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114" /> - <Limb Name="object_oB2_Limb_000120" LimbType="Standard" Offset="0x120" /> - <Limb Name="object_oB2_Limb_00012C" LimbType="Standard" Offset="0x12C" /> - <Limb Name="object_oB2_Limb_000138" LimbType="Standard" Offset="0x138" /> + <Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114"/> + <Limb Name="object_oB2_Limb_000120" LimbType="Standard" Offset="0x120"/> + <Limb Name="object_oB2_Limb_00012C" LimbType="Standard" Offset="0x12C"/> + <Limb Name="object_oB2_Limb_000138" LimbType="Standard" Offset="0x138"/> <!-- - <Limb Name="object_oB2_Limb_000144" LimbType="Standard" Offset="0x144" /> - <Limb Name="object_oB2_Limb_000150" LimbType="Standard" Offset="0x150" /> - <Limb Name="object_oB2_Limb_00015C" LimbType="Standard" Offset="0x15C" /> + <Limb Name="object_oB2_Limb_000144" LimbType="Standard" Offset="0x144"/> + <Limb Name="object_oB2_Limb_000150" LimbType="Standard" Offset="0x150"/> + <Limb Name="object_oB2_Limb_00015C" LimbType="Standard" Offset="0x15C"/> --> - <Limb Name="object_oB2_Limb_000168" LimbType="Standard" Offset="0x168" /> - <Limb Name="object_oB2_Limb_000174" LimbType="Standard" Offset="0x174" /> - <Limb Name="object_oB2_Limb_000180" LimbType="Standard" Offset="0x180" /> - <Limb Name="object_oB2_Limb_00018C" LimbType="Standard" Offset="0x18C" /> + <Limb Name="object_oB2_Limb_000168" LimbType="Standard" Offset="0x168"/> + <Limb Name="object_oB2_Limb_000174" LimbType="Standard" Offset="0x174"/> + <Limb Name="object_oB2_Limb_000180" LimbType="Standard" Offset="0x180"/> + <Limb Name="object_oB2_Limb_00018C" LimbType="Standard" Offset="0x18C"/> <!-- - <Limb Name="object_oB2_Limb_000198" LimbType="Standard" Offset="0x198" /> - <Limb Name="object_oB2_Limb_0001A4" LimbType="Standard" Offset="0x1A4" /> - <Limb Name="object_oB2_Limb_0001B0" LimbType="Standard" Offset="0x1B0" /> - <Limb Name="object_oB2_Limb_0001BC" LimbType="Standard" Offset="0x1BC" /> + <Limb Name="object_oB2_Limb_000198" LimbType="Standard" Offset="0x198"/> + <Limb Name="object_oB2_Limb_0001A4" LimbType="Standard" Offset="0x1A4"/> + <Limb Name="object_oB2_Limb_0001B0" LimbType="Standard" Offset="0x1B0"/> + <Limb Name="object_oB2_Limb_0001BC" LimbType="Standard" Offset="0x1BC"/> --> <!-- - <Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" /> + <Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260"/> --> - <DList Name="object_oB2_DL_001F68" Offset="0x1F68" /> - <DList Name="object_oB2_DL_0021D0" Offset="0x21D0" /> - <DList Name="object_oB2_DL_002450" Offset="0x2450" /> - <DList Name="object_oB2_DL_0025B8" Offset="0x25B8" /> - <DList Name="object_oB2_DL_002678" Offset="0x2678" /> - <DList Name="object_oB2_DL_002758" Offset="0x2758" /> - <DList Name="object_oB2_DL_0028B8" Offset="0x28B8" /> - <DList Name="object_oB2_DL_002978" Offset="0x2978" /> - <Texture Name="object_oB2_Tex_002A58" OutName="tex_00002A58" Format="rgba16" Width="16" Height="16" Offset="0x2A58" /> - <Texture Name="object_oB2_Tex_002C58" OutName="tex_00002C58" Format="rgba16" Width="8" Height="8" Offset="0x2C58" /> - <Texture Name="object_oB2_Tex_002CD8" OutName="tex_00002CD8" Format="rgba16" Width="32" Height="16" Offset="0x2CD8" /> - <Texture Name="object_oB2_Tex_0030D8" OutName="tex_000030D8" Format="rgba16" Width="16" Height="8" Offset="0x30D8" /> - <Texture Name="object_oB2_Tex_0031D8" OutName="tex_000031D8" Format="rgba16" Width="32" Height="32" Offset="0x31D8" /> - <Texture Name="object_oB2_Tex_0039D8" OutName="tex_000039D8" Format="rgba16" Width="16" Height="16" Offset="0x39D8" /> - <Texture Name="object_oB2_Tex_003BD8" OutName="tex_00003BD8" Format="rgba16" Width="8" Height="8" Offset="0x3BD8" /> - <Texture Name="object_oB2_Tex_003C58" OutName="tex_00003C58" Format="rgba16" Width="16" Height="16" Offset="0x3C58" /> - <Texture Name="object_oB2_Tex_003E58" OutName="tex_00003E58" Format="rgba16" Width="16" Height="16" Offset="0x3E58" /> - <Texture Name="object_oB2_Tex_004058" OutName="tex_00004058" Format="rgba16" Width="8" Height="8" Offset="0x4058" /> + <DList Name="object_oB2_DL_001F68" Offset="0x1F68"/> + <DList Name="object_oB2_DL_0021D0" Offset="0x21D0"/> + <DList Name="object_oB2_DL_002450" Offset="0x2450"/> + <DList Name="object_oB2_DL_0025B8" Offset="0x25B8"/> + <DList Name="object_oB2_DL_002678" Offset="0x2678"/> + <DList Name="object_oB2_DL_002758" Offset="0x2758"/> + <DList Name="object_oB2_DL_0028B8" Offset="0x28B8"/> + <DList Name="object_oB2_DL_002978" Offset="0x2978"/> + <Texture Name="object_oB2_Tex_002A58" OutName="tex_00002A58" Format="rgba16" Width="16" Height="16" Offset="0x2A58"/> + <Texture Name="object_oB2_Tex_002C58" OutName="tex_00002C58" Format="rgba16" Width="8" Height="8" Offset="0x2C58"/> + <Texture Name="object_oB2_Tex_002CD8" OutName="tex_00002CD8" Format="rgba16" Width="32" Height="16" Offset="0x2CD8"/> + <Texture Name="object_oB2_Tex_0030D8" OutName="tex_000030D8" Format="rgba16" Width="16" Height="8" Offset="0x30D8"/> + <Texture Name="object_oB2_Tex_0031D8" OutName="tex_000031D8" Format="rgba16" Width="32" Height="32" Offset="0x31D8"/> + <Texture Name="object_oB2_Tex_0039D8" OutName="tex_000039D8" Format="rgba16" Width="16" Height="16" Offset="0x39D8"/> + <Texture Name="object_oB2_Tex_003BD8" OutName="tex_00003BD8" Format="rgba16" Width="8" Height="8" Offset="0x3BD8"/> + <Texture Name="object_oB2_Tex_003C58" OutName="tex_00003C58" Format="rgba16" Width="16" Height="16" Offset="0x3C58"/> + <Texture Name="object_oB2_Tex_003E58" OutName="tex_00003E58" Format="rgba16" Width="16" Height="16" Offset="0x3E58"/> + <Texture Name="object_oB2_Tex_004058" OutName="tex_00004058" Format="rgba16" 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Height="16" Offset="0x4240"/> <Texture Name="object_oE5_Tex_004440" OutName="tex_00004440" Format="ci8" Width="8" Height="8" Offset="0x4440" TlutOffset="0x4240"/> <Texture Name="object_oE5_Tex_004480" OutName="tex_00004480" Format="ci8" Width="16" Height="16" Offset="0x4480" TlutOffset="0x4240"/> <Texture Name="object_oE5_Tex_004580" OutName="tex_00004580" Format="ci8" Width="16" Height="16" Offset="0x4580" TlutOffset="0x4240"/> - <Texture Name="object_oE5_Tex_004680" OutName="tex_00004680" Format="rgba16" Width="32" Height="16" Offset="0x4680" /> - <Texture Name="object_oE5_Tex_004A80" OutName="tex_00004A80" Format="rgba16" Width="8" Height="16" Offset="0x4A80" /> - <Texture Name="object_oE5_Tex_004B80" OutName="tex_00004B80" Format="i4" Width="16" Height="8" Offset="0x4B80" /> - <Texture Name="object_oE5_Tex_004BC0" OutName="tex_00004BC0" Format="rgba16" Width="32" Height="32" Offset="0x4BC0" /> - <Texture Name="object_oE5_Tex_0053C0" OutName="tex_000053C0" Format="rgba16" Width="16" Height="8" Offset="0x53C0" /> - <Texture Name="object_oE5_Tex_0054C0" OutName="tex_000054C0" Format="i4" Width="16" Height="32" Offset="0x54C0" /> + <Texture Name="object_oE5_Tex_004680" OutName="tex_00004680" Format="rgba16" Width="32" Height="16" Offset="0x4680"/> + <Texture Name="object_oE5_Tex_004A80" OutName="tex_00004A80" Format="rgba16" Width="8" Height="16" Offset="0x4A80"/> + <Texture Name="object_oE5_Tex_004B80" OutName="tex_00004B80" Format="i4" Width="16" Height="8" Offset="0x4B80"/> + <Texture Name="object_oE5_Tex_004BC0" OutName="tex_00004BC0" Format="rgba16" Width="32" Height="32" Offset="0x4BC0"/> + <Texture Name="object_oE5_Tex_0053C0" OutName="tex_000053C0" Format="rgba16" Width="16" Height="8" Offset="0x53C0"/> + <Texture Name="object_oE5_Tex_0054C0" OutName="tex_000054C0" Format="i4" Width="16" Height="32" Offset="0x54C0"/> </File> </Root> diff --git a/assets/xml/objects/object_oF1s.xml b/assets/xml/objects/object_oF1s.xml index 5a8b80d79..11359eff5 100644 --- a/assets/xml/objects/object_oF1s.xml +++ b/assets/xml/objects/object_oF1s.xml @@ -5,65 +5,65 @@ <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. --> <!-- - <Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0" /> - <Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC" /> - <Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18" /> - <Limb Name="object_oF1s_Limb_000024" LimbType="Standard" Offset="0x24" /> - <Limb Name="object_oF1s_Limb_000030" LimbType="Standard" Offset="0x30" /> - <Limb Name="object_oF1s_Limb_00003C" LimbType="Standard" Offset="0x3C" /> - <Limb Name="object_oF1s_Limb_000048" LimbType="Standard" Offset="0x48" /> - <Limb Name="object_oF1s_Limb_000054" LimbType="Standard" Offset="0x54" /> - <Limb Name="object_oF1s_Limb_000060" LimbType="Standard" Offset="0x60" /> - <Limb Name="object_oF1s_Limb_00006C" LimbType="Standard" Offset="0x6C" /> - <Limb Name="object_oF1s_Limb_000078" LimbType="Standard" Offset="0x78" /> - <Limb Name="object_oF1s_Limb_000084" LimbType="Standard" Offset="0x84" /> - <Limb Name="object_oF1s_Limb_000090" LimbType="Standard" Offset="0x90" /> - <Limb Name="object_oF1s_Limb_00009C" LimbType="Standard" Offset="0x9C" /> - <Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8" /> - <Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4" /> - <Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0" /> + <Limb Name="object_oF1s_Limb_000000" LimbType="Standard" Offset="0x0"/> + <Limb Name="object_oF1s_Limb_00000C" LimbType="Standard" Offset="0xC"/> + <Limb Name="object_oF1s_Limb_000018" LimbType="Standard" Offset="0x18"/> + <Limb Name="object_oF1s_Limb_000024" LimbType="Standard" Offset="0x24"/> + <Limb Name="object_oF1s_Limb_000030" LimbType="Standard" Offset="0x30"/> + <Limb Name="object_oF1s_Limb_00003C" LimbType="Standard" Offset="0x3C"/> + <Limb Name="object_oF1s_Limb_000048" LimbType="Standard" Offset="0x48"/> + <Limb Name="object_oF1s_Limb_000054" LimbType="Standard" Offset="0x54"/> + <Limb Name="object_oF1s_Limb_000060" LimbType="Standard" Offset="0x60"/> + <Limb Name="object_oF1s_Limb_00006C" LimbType="Standard" Offset="0x6C"/> + <Limb Name="object_oF1s_Limb_000078" LimbType="Standard" Offset="0x78"/> + <Limb Name="object_oF1s_Limb_000084" LimbType="Standard" Offset="0x84"/> + <Limb Name="object_oF1s_Limb_000090" LimbType="Standard" Offset="0x90"/> + <Limb Name="object_oF1s_Limb_00009C" LimbType="Standard" Offset="0x9C"/> + <Limb Name="object_oF1s_Limb_0000A8" LimbType="Standard" Offset="0xA8"/> + <Limb Name="object_oF1s_Limb_0000B4" LimbType="Standard" Offset="0xB4"/> + <Limb Name="object_oF1s_Limb_0000C0" LimbType="Standard" Offset="0xC0"/> --> <!-- - <Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110" /> + <Skeleton Name="object_oF1s_Skel_000110" Type="Flex" LimbType="Standard" Offset="0x110"/> --> <!-- 32-bit aligned textures. --> <!-- - <Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgba16" Width="216" Height="1" Offset="0x11C" /> - <Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C" /> - <Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC" /> - <Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgba16" Width="64" Height="32" Offset="0x8BC" /> - <Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC" /> - <Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC" /> - <Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC" /> - <Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC" /> - <Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C" /> - <Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C" /> - <Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C" /> - <Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C" /> - <Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC" /> - <Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC" /> - <Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC" /> + <Texture Name="object_oF1s_TLUT_00011C" OutName="tlut_0000011C" Format="rgba16" Width="216" Height="1" Offset="0x11C"/> + <Blob Name="object_oF1s_Blob_00031C" Size="0x1A0" Offset="0x31C"/> + <Texture Name="object_oF1s_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="32" Height="32" Offset="0x4BC"/> + <Texture Name="object_oF1s_Tex_0008BC" OutName="tex_000008BC" Format="rgba16" Width="64" Height="32" Offset="0x8BC"/> + <Texture Name="object_oF1s_Tex_0018BC" OutName="tex_000018BC" Format="ci8" Width="8" Height="8" Offset="0x18BC"/> + <Texture Name="object_oF1s_Tex_0018FC" OutName="tex_000018FC" Format="ci8" Width="16" Height="16" Offset="0x18FC"/> + <Texture Name="object_oF1s_Tex_0019FC" OutName="tex_000019FC" Format="ci8" Width="16" Height="16" Offset="0x19FC"/> + <Texture Name="object_oF1s_Tex_001AFC" OutName="tex_00001AFC" Format="ci8" Width="8" Height="16" Offset="0x1AFC"/> + <Texture Name="object_oF1s_Tex_001B7C" OutName="tex_00001B7C" Format="ci8" Width="32" Height="32" Offset="0x1B7C"/> + <Texture Name="object_oF1s_Tex_001F7C" OutName="tex_00001F7C" Format="ci8" Width="32" Height="16" Offset="0x1F7C"/> + <Blob Name="object_oF1s_Blob_00217C" Size="0x400" Offset="0x217C"/> + <Texture Name="object_oF1s_Tex_00257C" OutName="tex_0000257C" Format="ci8" Width="8" Height="8" Offset="0x257C"/> + <Texture Name="object_oF1s_Tex_0025BC" OutName="tex_000025BC" Format="ci8" Width="32" Height="32" Offset="0x25BC"/> + <Blob Name="object_oF1s_Blob_0029BC" Size="0x400" Offset="0x29BC"/> + <Texture Name="object_oF1s_Tex_002DBC" OutName="tex_00002DBC" Format="ci8" Width="32" Height="64" Offset="0x2DBC"/> --> <!-- - <DList Name="object_oF1s_DL_006A40" Offset="0x6A40" /> - <DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8" /> - <DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8" /> - <DList Name="object_oF1s_DL_0071C8" Offset="0x71C8" /> - <DList Name="object_oF1s_DL_007328" Offset="0x7328" /> - <DList Name="object_oF1s_DL_007548" Offset="0x7548" /> - <DList Name="object_oF1s_DL_007748" Offset="0x7748" /> - <DList Name="object_oF1s_DL_007880" Offset="0x7880" /> - <DList Name="object_oF1s_DL_007A40" Offset="0x7A40" /> - <DList Name="object_oF1s_DL_007C10" Offset="0x7C10" /> - <DList Name="object_oF1s_DL_007D70" Offset="0x7D70" /> - <DList Name="object_oF1s_DL_007F90" Offset="0x7F90" /> - <DList Name="object_oF1s_DL_008190" Offset="0x8190" /> - <DList Name="object_oF1s_DL_0082C8" Offset="0x82C8" /> - <DList Name="object_oF1s_DL_008488" Offset="0x8488" /> - <DList Name="object_oF1s_DL_0084E0" Offset="0x84E0" /> + <DList Name="object_oF1s_DL_006A40" Offset="0x6A40"/> + <DList Name="object_oF1s_DL_006DE8" Offset="0x6DE8"/> + <DList Name="object_oF1s_DL_006FF8" Offset="0x6FF8"/> + <DList Name="object_oF1s_DL_0071C8" Offset="0x71C8"/> + <DList Name="object_oF1s_DL_007328" Offset="0x7328"/> + <DList Name="object_oF1s_DL_007548" Offset="0x7548"/> + <DList Name="object_oF1s_DL_007748" Offset="0x7748"/> + <DList Name="object_oF1s_DL_007880" Offset="0x7880"/> + <DList Name="object_oF1s_DL_007A40" Offset="0x7A40"/> + <DList Name="object_oF1s_DL_007C10" Offset="0x7C10"/> + <DList Name="object_oF1s_DL_007D70" Offset="0x7D70"/> + <DList Name="object_oF1s_DL_007F90" Offset="0x7F90"/> + <DList Name="object_oF1s_DL_008190" Offset="0x8190"/> + <DList Name="object_oF1s_DL_0082C8" Offset="0x82C8"/> + <DList Name="object_oF1s_DL_008488" Offset="0x8488"/> + <DList Name="object_oF1s_DL_0084E0" Offset="0x84E0"/> --> </File> </Root> diff --git a/assets/xml/objects/object_owl.xml b/assets/xml/objects/object_owl.xml index 25ad7f46d..fdc64b3aa 100644 --- a/assets/xml/objects/object_owl.xml +++ b/assets/xml/objects/object_owl.xml @@ -4,26 +4,26 @@ <Skeleton Name="gOwlFlyingSkel" Type="Flex" LimbType="Standard" Offset="0xC0E8"/> <!-- Default Owl Limbs --> - <Limb Name="gOwlRootLimb" Type="Standard" Offset="0xBFA8"/> - <Limb Name="gOwlNeckLimb" Type="Standard" Offset="0xBFB4"/> - <Limb Name="gOwlHeadLimb" Type="Standard" Offset="0xBFC0"/> - <Limb Name="gOwlRightEyebrowLimb" Type="Standard" Offset="0xBFCC"/> - <Limb Name="gOwlLeftEyebrowLimb" Type="Standard" Offset="0xBFD8"/> - <Limb Name="gOwlLowerLeftWingLimb" Type="Standard" Offset="0xBFE4"/> - <Limb Name="gOwlMiddleLeftWing1Limb" Type="Standard" Offset="0xBFF0"/> - <Limb Name="gOwlMiddleLeftWing2Limb" Type="Standard" Offset="0xBFFC"/> - <Limb Name="gOwlUpperLeftWingLimb" Type="Standard" Offset="0xC008"/> - <Limb Name="gOwlLowerRightWingLimb" Type="Standard" Offset="0xC014"/> - <Limb Name="gOwlMiddleRightWing1Limb" Type="Standard" Offset="0xC020"/> - <Limb Name="gOwlMiddleRightWing2Limb" Type="Standard" Offset="0xC02C"/> - <Limb Name="gOwlUpperRightWingLimb" Type="Standard" Offset="0xC038"/> - <Limb Name="gOwlUpperRightLegLimb" Type="Standard" Offset="0xC044"/> - <Limb Name="gOwlLowerRightLegLimb" Type="Standard" Offset="0xC050"/> - <Limb Name="gOwlRightClawLimb" Type="Standard" Offset="0xC05C"/> - <Limb Name="gOwlUpperLeftLegLimb" Type="Standard" Offset="0xC068"/> - <Limb Name="gOwlLowerLeftLegLimb" Type="Standard" Offset="0xC074"/> - <Limb Name="gOwlLeftClawLimb" Type="Standard" Offset="0xC080"/> - <Limb Name="gOwlTailLimb" Type="Standard" Offset="0xC08C"/> + <Limb Name="gOwlRootLimb" LimbType="Standard" Offset="0xBFA8"/> + <Limb Name="gOwlNeckLimb" LimbType="Standard" Offset="0xBFB4"/> + <Limb Name="gOwlHeadLimb" LimbType="Standard" Offset="0xBFC0"/> + <Limb Name="gOwlRightEyebrowLimb" LimbType="Standard" Offset="0xBFCC"/> + <Limb Name="gOwlLeftEyebrowLimb" LimbType="Standard" Offset="0xBFD8"/> + <Limb Name="gOwlLowerLeftWingLimb" LimbType="Standard" Offset="0xBFE4"/> + <Limb Name="gOwlMiddleLeftWing1Limb" LimbType="Standard" Offset="0xBFF0"/> + <Limb Name="gOwlMiddleLeftWing2Limb" LimbType="Standard" Offset="0xBFFC"/> + <Limb Name="gOwlUpperLeftWingLimb" LimbType="Standard" Offset="0xC008"/> + <Limb Name="gOwlLowerRightWingLimb" LimbType="Standard" Offset="0xC014"/> + <Limb Name="gOwlMiddleRightWing1Limb" LimbType="Standard" Offset="0xC020"/> + <Limb Name="gOwlMiddleRightWing2Limb" LimbType="Standard" Offset="0xC02C"/> + <Limb Name="gOwlUpperRightWingLimb" LimbType="Standard" Offset="0xC038"/> + <Limb Name="gOwlUpperRightLegLimb" LimbType="Standard" Offset="0xC044"/> + <Limb Name="gOwlLowerRightLegLimb" LimbType="Standard" Offset="0xC050"/> + <Limb Name="gOwlRightClawLimb" LimbType="Standard" Offset="0xC05C"/> + <Limb Name="gOwlUpperLeftLegLimb" LimbType="Standard" Offset="0xC068"/> + <Limb Name="gOwlLowerLeftLegLimb" LimbType="Standard" Offset="0xC074"/> + <Limb Name="gOwlLeftClawLimb" LimbType="Standard" Offset="0xC080"/> + <Limb Name="gOwlTailLimb" LimbType="Standard" Offset="0xC08C"/> <!-- Default Owl Limb DisplayLists --> <DList Name="gOwlTorsoDL" Offset="0x4B40"/> diff --git a/assets/xml/objects/object_peehat.xml b/assets/xml/objects/object_peehat.xml index 31036330f..42ee66cde 100644 --- a/assets/xml/objects/object_peehat.xml +++ b/assets/xml/objects/object_peehat.xml @@ -4,29 +4,29 @@ <Skeleton Name="gPeehatSkel" Type="Normal" LimbType="Standard" Offset="0x1C80"/> <!-- Peehat Limbs --> - <Limb Name="gPeehatRootLimb" Type="Standard" Offset="0x1B10"/> - <Limb Name="gPeehatBodyRootLimb" Type="Standard" Offset="0x1B1C"/> - <Limb Name="gPeehatBodyLimb" Type="Standard" Offset="0x1B28"/> - <Limb Name="gPeehatWingStructureRootLimb" Type="Standard" Offset="0x1B34"/> - <Limb Name="gPeehatWing1RootLimb" Type="Standard" Offset="0x1B40"/> - <Limb Name="gPeehatLimb_1B4C" Type="Standard" Offset="0x1B4C"/> - <Limb Name="gPeehatWing1Limb" Type="Standard" Offset="0x1B58"/> - <Limb Name="gPeehatWing2RootLimb" Type="Standard" Offset="0x1B64"/> - <Limb Name="gPeehatLimb_1B70" Type="Standard" Offset="0x1B70"/> - <Limb Name="gPeehatWing2Limb" Type="Standard" Offset="0x1B7C"/> - <Limb Name="gPeehatWing3RootLimb" Type="Standard" Offset="0x1B88"/> - <Limb Name="gPeehatLimb_1B94" Type="Standard" Offset="0x1B94"/> - <Limb Name="gPeehatWing3Limb" Type="Standard" Offset="0x1BA0"/> - <Limb Name="gPeehatWing4RootLimb" Type="Standard" Offset="0x1BAC"/> - <Limb Name="gPeehatLimb_1BB8" Type="Standard" Offset="0x1BB8"/> - <Limb Name="gPeehatWing4Limb" Type="Standard" Offset="0x1BC4"/> - <Limb Name="gPeehatWing5RootLimb" Type="Standard" Offset="0x1BD0"/> - <Limb Name="gPeehatLimb_1BDC" Type="Standard" Offset="0x1BDC"/> - <Limb Name="gPeehatWing5Limb" Type="Standard" Offset="0x1BE8"/> - <Limb Name="gPeehatWing6RootLimb" Type="Standard" Offset="0x1BF4"/> - <Limb Name="gPeehatLimb_1C00" Type="Standard" Offset="0x1C00"/> - <Limb Name="gPeehatWing6Limb" Type="Standard" Offset="0x1C0C"/> - <Limb Name="gPeehatTopLimb" Type="Standard" Offset="0x1C18"/> + <Limb Name="gPeehatRootLimb" LimbType="Standard" Offset="0x1B10"/> + <Limb Name="gPeehatBodyRootLimb" LimbType="Standard" Offset="0x1B1C"/> + <Limb Name="gPeehatBodyLimb" LimbType="Standard" Offset="0x1B28"/> + <Limb Name="gPeehatWingStructureRootLimb" LimbType="Standard" Offset="0x1B34"/> + <Limb Name="gPeehatWing1RootLimb" LimbType="Standard" Offset="0x1B40"/> + <Limb Name="gPeehatLimb_1B4C" LimbType="Standard" Offset="0x1B4C"/> + <Limb Name="gPeehatWing1Limb" LimbType="Standard" Offset="0x1B58"/> + <Limb Name="gPeehatWing2RootLimb" LimbType="Standard" Offset="0x1B64"/> + <Limb Name="gPeehatLimb_1B70" LimbType="Standard" Offset="0x1B70"/> + <Limb Name="gPeehatWing2Limb" LimbType="Standard" Offset="0x1B7C"/> + <Limb Name="gPeehatWing3RootLimb" LimbType="Standard" Offset="0x1B88"/> + <Limb Name="gPeehatLimb_1B94" LimbType="Standard" Offset="0x1B94"/> + <Limb Name="gPeehatWing3Limb" LimbType="Standard" Offset="0x1BA0"/> + <Limb Name="gPeehatWing4RootLimb" LimbType="Standard" Offset="0x1BAC"/> + <Limb Name="gPeehatLimb_1BB8" LimbType="Standard" Offset="0x1BB8"/> + <Limb Name="gPeehatWing4Limb" LimbType="Standard" Offset="0x1BC4"/> + <Limb Name="gPeehatWing5RootLimb" LimbType="Standard" Offset="0x1BD0"/> + <Limb Name="gPeehatLimb_1BDC" LimbType="Standard" Offset="0x1BDC"/> + <Limb Name="gPeehatWing5Limb" LimbType="Standard" Offset="0x1BE8"/> + <Limb Name="gPeehatWing6RootLimb" LimbType="Standard" Offset="0x1BF4"/> + <Limb Name="gPeehatLimb_1C00" LimbType="Standard" Offset="0x1C00"/> + <Limb Name="gPeehatWing6Limb" LimbType="Standard" Offset="0x1C0C"/> + <Limb Name="gPeehatTopLimb" LimbType="Standard" Offset="0x1C18"/> <!-- Peehat Limb DisplayLists --> <DList Name="gPeehatBodyDL" Offset="0x12F0"/> diff --git a/assets/xml/objects/object_po_field.xml b/assets/xml/objects/object_po_field.xml index 73b5dd07e..10b402e2c 100644 --- a/assets/xml/objects/object_po_field.xml +++ b/assets/xml/objects/object_po_field.xml @@ -6,8 +6,8 @@ <Animation Name="gPoeFieldFloatAnim" Offset="0x0924"/> <Animation Name="gPoeFieldAppearAnim" Offset="0x0F9C"/> <Animation Name="gPoeFieldDisappearAnim" Offset="0x1360"/> - <Texture Name="gBigPoeSoulTex" Offset="0x1370" OutName="big_poe_soul" Format="i8" Width="32" Height="64"/> - <Texture Name="gPoeFieldSoulTex" Offset="0x1B70" OutName="poe_field_soul" Format="i8" Width="32" Height="64"/> + <Texture Name="gBigPoeSoulTex" OutName="big_poe_soul" Format="i8" Width="32" Height="64" Offset="0x1370"/> + <Texture Name="gPoeFieldSoulTex" OutName="poe_field_soul" Format="i8" Width="32" Height="64" Offset="0x1B70"/> <DList Name="gPoeFieldSoulDL" Offset="0x23B0"/> <DList Name="gPoeFieldLanternDL" Offset="0x4BA0"/> <DList Name="gPoeFieldLanternTopDL" Offset="0x4CC0"/> diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml index 2a2b785d2..2a8d70af3 100644 --- a/assets/xml/objects/object_ru2.xml +++ b/assets/xml/objects/object_ru2.xml @@ -4,28 +4,28 @@ <Skeleton Name="gAdultRutoSkel" Type="Flex" LimbType="Standard" Offset="0xC700"/> <!-- Adult Ruto Limbs --> - <Limb Name="gAdultRutoRootLimb" Type="Standard" Offset="0xC5A0"/> - <Limb Name="gAdultRutoLeftThighLimb" Type="Standard" Offset="0xC5AC"/> - <Limb Name="gAdultRutoLeftLegLimb" Type="Standard" Offset="0xC5B8"/> - <Limb Name="gAdultRutoLeftFootLimb" Type="Standard" Offset="0xC5C4"/> - <Limb Name="gAdultRutoLeftTailLimb" Type="Standard" Offset="0xC5D0"/> - <Limb Name="gAdultRutoRightThighLimb" Type="Standard" Offset="0xC5DC"/> - <Limb Name="gAdultRutoRightLegLimb" Type="Standard" Offset="0xC5E8"/> - <Limb Name="gAdultRutoRightFootLimb" Type="Standard" Offset="0xC5F4"/> - <Limb Name="gAdultRutoRightTailLimb" Type="Standard" Offset="0xC600"/> - <Limb Name="gAdultRutoTorsoLimb" Type="Standard" Offset="0xC60C"/> - <Limb Name="gAdultRutoLeftUpperArmLimb" Type="Standard" Offset="0xC618"/> - <Limb Name="gAdultRutoLeftUpperWingLimb" Type="Standard" Offset="0xC624"/> - <Limb Name="gAdultRutoLeftLowerWingLimb" Type="Standard" Offset="0xC630"/> - <Limb Name="gAdultRutoLeftForearmLimb" Type="Standard" Offset="0xC63C"/> - <Limb Name="gAdultRutoLeftHandLimb" Type="Standard" Offset="0xC648"/> - <Limb Name="gAdultRutoRightUpperArmLimb" Type="Standard" Offset="0xC654"/> - <Limb Name="gAdultRutoRightUpperWingLimb" Type="Standard" Offset="0xC660"/> - <Limb Name="gAdultRutoRightLowerWingLimb" Type="Standard" Offset="0xC66C"/> - <Limb Name="gAdultRutoRightForearmLimb" Type="Standard" Offset="0xC678"/> - <Limb Name="gAdultRutoRightHandLimb" Type="Standard" Offset="0xC684"/> - <Limb Name="gAdultRutoHeadLimb" Type="Standard" Offset="0xC690"/> - <Limb Name="gAdultRutoWaistLimb" Type="Standard" Offset="0xC69C"/> + <Limb Name="gAdultRutoRootLimb" LimbType="Standard" Offset="0xC5A0"/> + <Limb Name="gAdultRutoLeftThighLimb" LimbType="Standard" Offset="0xC5AC"/> + <Limb Name="gAdultRutoLeftLegLimb" LimbType="Standard" Offset="0xC5B8"/> + <Limb Name="gAdultRutoLeftFootLimb" LimbType="Standard" Offset="0xC5C4"/> + <Limb Name="gAdultRutoLeftTailLimb" LimbType="Standard" Offset="0xC5D0"/> + <Limb Name="gAdultRutoRightThighLimb" LimbType="Standard" Offset="0xC5DC"/> + <Limb Name="gAdultRutoRightLegLimb" LimbType="Standard" Offset="0xC5E8"/> + <Limb Name="gAdultRutoRightFootLimb" LimbType="Standard" Offset="0xC5F4"/> + <Limb Name="gAdultRutoRightTailLimb" LimbType="Standard" Offset="0xC600"/> + <Limb Name="gAdultRutoTorsoLimb" LimbType="Standard" Offset="0xC60C"/> + <Limb Name="gAdultRutoLeftUpperArmLimb" LimbType="Standard" Offset="0xC618"/> + <Limb Name="gAdultRutoLeftUpperWingLimb" LimbType="Standard" Offset="0xC624"/> + <Limb Name="gAdultRutoLeftLowerWingLimb" LimbType="Standard" Offset="0xC630"/> + <Limb Name="gAdultRutoLeftForearmLimb" LimbType="Standard" Offset="0xC63C"/> + <Limb Name="gAdultRutoLeftHandLimb" LimbType="Standard" Offset="0xC648"/> + <Limb Name="gAdultRutoRightUpperArmLimb" LimbType="Standard" Offset="0xC654"/> + <Limb Name="gAdultRutoRightUpperWingLimb" LimbType="Standard" Offset="0xC660"/> + <Limb Name="gAdultRutoRightLowerWingLimb" LimbType="Standard" Offset="0xC66C"/> + <Limb Name="gAdultRutoRightForearmLimb" LimbType="Standard" Offset="0xC678"/> + <Limb Name="gAdultRutoRightHandLimb" LimbType="Standard" Offset="0xC684"/> + <Limb Name="gAdultRutoHeadLimb" LimbType="Standard" Offset="0xC690"/> + <Limb Name="gAdultRutoWaistLimb" LimbType="Standard" Offset="0xC69C"/> <!-- Adult Ruto Limb DisplayLists --> <DList Name="gAdultRutoLeftThighDL" Offset="0xB8E0"/> diff --git a/assets/xml/objects/object_shopnuts.xml b/assets/xml/objects/object_shopnuts.xml index cbfe9f512..a4e12e38a 100644 --- a/assets/xml/objects/object_shopnuts.xml +++ b/assets/xml/objects/object_shopnuts.xml @@ -4,23 +4,23 @@ <Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" Offset="0x41A8"/> <!-- Business Scrub Limbs --> - <Limb Name="gBusinessScrubRootLimb" Type="Standard" Offset="0x4098"/> - <Limb Name="gBusinessScrubLeftThighLimb" Type="Standard" Offset="0x40A4"/> - <Limb Name="gBusinessScrubLeftShinLimb" Type="Standard" Offset="0x40B0"/> - <Limb Name="gBusinessScrubLeftFootLimb" Type="Standard" Offset="0x40BC"/> - <Limb Name="gBusinessScrubRightThighLimb" Type="Standard" Offset="0x40C8"/> - <Limb Name="gBusinessScrubRightShinLimb" Type="Standard" Offset="0x40D4"/> - <Limb Name="gBusinessScrubRightFootLimb" Type="Standard" Offset="0x40E0"/> - <Limb Name="gBusinessScrubTopLeafLimb" Type="Standard" Offset="0x40EC"/> - <Limb Name="gBusinessScrubNoseLimb" Type="Standard" Offset="0x40F8"/> - <Limb Name="gBusinessScrubLeftUpperArmLimb" Type="Standard" Offset="0x4104"/> - <Limb Name="gBusinessScrubLeftForearmLimb" Type="Standard" Offset="0x4110"/> - <Limb Name="gBusinessScrubLeftHandLimb" Type="Standard" Offset="0x411C"/> - <Limb Name="gBusinessScrubRightUpperArmLimb" Type="Standard" Offset="0x4128"/> - <Limb Name="gBusinessScrubRightForearmLimb" Type="Standard" Offset="0x4134"/> - <Limb Name="gBusinessScrubRightHandLimb" Type="Standard" Offset="0x4140"/> - <Limb Name="gBusinessScrubEyesLimb" Type="Standard" Offset="0x414C"/> - <Limb Name="gBusinessScrubBodyLimb" Type="Standard" Offset="0x4158"/> + <Limb Name="gBusinessScrubRootLimb" LimbType="Standard" Offset="0x4098"/> + <Limb Name="gBusinessScrubLeftThighLimb" LimbType="Standard" Offset="0x40A4"/> + <Limb Name="gBusinessScrubLeftShinLimb" LimbType="Standard" Offset="0x40B0"/> + <Limb Name="gBusinessScrubLeftFootLimb" LimbType="Standard" Offset="0x40BC"/> + <Limb Name="gBusinessScrubRightThighLimb" LimbType="Standard" Offset="0x40C8"/> + <Limb Name="gBusinessScrubRightShinLimb" LimbType="Standard" Offset="0x40D4"/> + <Limb Name="gBusinessScrubRightFootLimb" LimbType="Standard" Offset="0x40E0"/> + <Limb Name="gBusinessScrubTopLeafLimb" LimbType="Standard" Offset="0x40EC"/> + <Limb Name="gBusinessScrubNoseLimb" LimbType="Standard" Offset="0x40F8"/> + <Limb Name="gBusinessScrubLeftUpperArmLimb" LimbType="Standard" Offset="0x4104"/> + <Limb Name="gBusinessScrubLeftForearmLimb" LimbType="Standard" Offset="0x4110"/> + <Limb Name="gBusinessScrubLeftHandLimb" LimbType="Standard" Offset="0x411C"/> + <Limb Name="gBusinessScrubRightUpperArmLimb" LimbType="Standard" Offset="0x4128"/> + <Limb Name="gBusinessScrubRightForearmLimb" LimbType="Standard" Offset="0x4134"/> + <Limb Name="gBusinessScrubRightHandLimb" LimbType="Standard" Offset="0x4140"/> + <Limb Name="gBusinessScrubEyesLimb" LimbType="Standard" Offset="0x414C"/> + <Limb Name="gBusinessScrubBodyLimb" LimbType="Standard" Offset="0x4158"/> <!-- Business Scrub Limb DisplayLists --> <DList Name="gBusinessScrubRootLeafDL" Offset="0x3C80"/> diff --git a/assets/xml/objects/object_sk2.xml b/assets/xml/objects/object_sk2.xml index 4980b4ff5..f2e7ef6d8 100644 --- a/assets/xml/objects/object_sk2.xml +++ b/assets/xml/objects/object_sk2.xml @@ -1,130 +1,130 @@ <Root> <File Name="object_sk2" Segment="6"> <!-- Stalfos DLists --> - <DList Name="gStalfosSkullDL" Offset="0x53D0" /> - <DList Name="gStalfosUpperCoreDL" Offset="0x5720" /> - <DList Name="gStalfosRightUpperArmDL" Offset="0x57B8" /> - <DList Name="gStalfosLowerCoreDL" Offset="0x5890" /> - <DList Name="gStalfosRightThighDL" Offset="0x5970" /> - <DList Name="gStalfosRightHandDL" Offset="0x5A18" /> - <DList Name="gStalfosChestDL" Offset="0x5AD8" /> - <DList Name="gStalfosJawDL" Offset="0x5B90" /> - <DList Name="gStalfosUpperNeckDL" Offset="0x5C78" /> - <DList Name="gStalfosLowerNeckDL" Offset="0x5D08" /> - <DList Name="gStalfosShieldDL" Offset="0x5DA0" /> - <DList Name="gStalfosWaistDL" Offset="0x5EA0" /> - <DList Name="gStalfosRightLowerLegDL" Offset="0x5FA8" /> - <DList Name="gStalfosRightForearmDL" Offset="0x6110" /> - <DList Name="gStalfosRightFootDL" Offset="0x6208" /> - <DList Name="gStalfosRightShoulderArmorDL" Offset="0x6308" /> - <DList Name="gStalfosLeftUpperArmDL" Offset="0x63D8" /> - <DList Name="gStalfosLeftShoulderArmorDL" Offset="0x64B0" /> - <DList Name="gStalfosLeftFootDL" Offset="0x6580" /> - <DList Name="gStalfosLeftForearmDL" Offset="0x6680" /> - <DList Name="gStalfosLeftLowerLegDL" Offset="0x6778" /> - <DList Name="gStalfosLeftThighDL" Offset="0x68E0" /> - <DList Name="gStalfosLeftHandDL" Offset="0x6988" /> - <DList Name="gStalfosSwordDL" Offset="0x6A48" /> + <DList Name="gStalfosSkullDL" Offset="0x53D0"/> + <DList Name="gStalfosUpperCoreDL" Offset="0x5720"/> + <DList Name="gStalfosRightUpperArmDL" Offset="0x57B8"/> + <DList Name="gStalfosLowerCoreDL" Offset="0x5890"/> + <DList Name="gStalfosRightThighDL" Offset="0x5970"/> + <DList Name="gStalfosRightHandDL" Offset="0x5A18"/> + <DList Name="gStalfosChestDL" Offset="0x5AD8"/> + <DList Name="gStalfosJawDL" Offset="0x5B90"/> + <DList Name="gStalfosUpperNeckDL" Offset="0x5C78"/> + <DList Name="gStalfosLowerNeckDL" Offset="0x5D08"/> + <DList Name="gStalfosShieldDL" Offset="0x5DA0"/> + <DList Name="gStalfosWaistDL" Offset="0x5EA0"/> + <DList Name="gStalfosRightLowerLegDL" Offset="0x5FA8"/> + <DList Name="gStalfosRightForearmDL" Offset="0x6110"/> + <DList Name="gStalfosRightFootDL" Offset="0x6208"/> + <DList Name="gStalfosRightShoulderArmorDL" Offset="0x6308"/> + <DList Name="gStalfosLeftUpperArmDL" Offset="0x63D8"/> + <DList Name="gStalfosLeftShoulderArmorDL" Offset="0x64B0"/> + <DList Name="gStalfosLeftFootDL" Offset="0x6580"/> + <DList Name="gStalfosLeftForearmDL" Offset="0x6680"/> + <DList Name="gStalfosLeftLowerLegDL" Offset="0x6778"/> + <DList Name="gStalfosLeftThighDL" Offset="0x68E0"/> + <DList Name="gStalfosLeftHandDL" Offset="0x6988"/> + <DList Name="gStalfosSwordDL" Offset="0x6A48"/> <!-- Stalfos textures --> - <Texture Name="gStalfosEyeSocketTex" OutName="stalfos_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x6BA8" /> - <Texture Name="gStalfosEyeTex" OutName="stalfos_eye" Format="rgba16" Width="8" Height="8" Offset="0x6DA8" /> - <Texture Name="gStalfosBoneGradientTex" OutName="stalfos_bone_gradient" Format="rgba16" Width="4" Height="4" Offset="0x6E28" /> - <Texture Name="gStalfosNostrilTex" OutName="stalfos_nostril" Format="rgba16" Width="8" Height="8" Offset="0x6E48" /> - <Texture Name="gStalfosBoneDetailTex" OutName="stalfos_bone_detail" Format="rgba16" Width="8" Height="8" Offset="0x6EC8" /> - <Texture Name="gStalfosRibTex" OutName="stalfos_rib" Format="rgba16" Width="16" Height="16" Offset="0x6F48" /> - <Texture Name="gStalfosTrousersSideTex" OutName="stalfos_trousers_side" Format="rgba16" Width="16" Height="16" Offset="0x7148" /> - <Texture Name="gStalfosShieldTex" OutName="stalfos_shield_tex" Format="rgba16" Width="16" Height="16" Offset="0x7348" /> + <Texture Name="gStalfosEyeSocketTex" OutName="stalfos_eye_socket" Format="rgba16" Width="16" Height="16" Offset="0x6BA8"/> + <Texture Name="gStalfosEyeTex" OutName="stalfos_eye" Format="rgba16" Width="8" Height="8" Offset="0x6DA8"/> + <Texture Name="gStalfosBoneGradientTex" OutName="stalfos_bone_gradient" Format="rgba16" Width="4" Height="4" Offset="0x6E28"/> + <Texture Name="gStalfosNostrilTex" OutName="stalfos_nostril" Format="rgba16" Width="8" Height="8" Offset="0x6E48"/> + <Texture Name="gStalfosBoneDetailTex" OutName="stalfos_bone_detail" Format="rgba16" Width="8" Height="8" Offset="0x6EC8"/> + <Texture Name="gStalfosRibTex" OutName="stalfos_rib" Format="rgba16" Width="16" Height="16" Offset="0x6F48"/> + <Texture Name="gStalfosTrousersSideTex" OutName="stalfos_trousers_side" Format="rgba16" Width="16" Height="16" Offset="0x7148"/> + <Texture Name="gStalfosShieldTex" OutName="stalfos_shield_tex" Format="rgba16" Width="16" Height="16" Offset="0x7348"/> <!-- Also used for shoulder armor, helm and sword hilt --> - <Texture Name="gStalfosLimbArmorTex" OutName="stalfos_limb_armor_tex" Format="rgba16" Width="16" Height="16" Offset="0x7548" /> - <Texture Name="gStalfosArmorBackTex" OutName="stalfos_armor_back" Format="rgba16" Width="8" Height="8" Offset="0x7748" /> - <Texture Name="gStalfosSwordBladeTex" OutName="stalfos_sword_blade" Format="rgba16" Width="4" Height="4" Offset="0x77C8" /> - <Texture Name="gStalfosTrousersTopTex" OutName="stalfos_trousers_top" Format="rgba16" Width="8" Height="8" Offset="0x77E8" /> + <Texture Name="gStalfosLimbArmorTex" OutName="stalfos_limb_armor_tex" Format="rgba16" Width="16" Height="16" Offset="0x7548"/> + <Texture Name="gStalfosArmorBackTex" OutName="stalfos_armor_back" Format="rgba16" Width="8" Height="8" Offset="0x7748"/> + <Texture Name="gStalfosSwordBladeTex" OutName="stalfos_sword_blade" Format="rgba16" Width="4" Height="4" Offset="0x77C8"/> + <Texture Name="gStalfosTrousersTopTex" OutName="stalfos_trousers_top" Format="rgba16" Width="8" Height="8" Offset="0x77E8"/> <!-- Stalfos limbs and skeleton --> - <Limb Name="gStalfosRootLimb" LimbType="Standard" Offset="0x7868" /> - <Limb Name="gStalfosUpperBodyRootLimb" LimbType="Standard" Offset="0x7874" /> - <Limb Name="gStalfosLowerCoreRootLimb" LimbType="Standard" Offset="0x7880" /> - <Limb Name="gStalfosUpperCoreRootLimb" LimbType="Standard" Offset="0x788C" /> - <Limb Name="gStalfosLowerNeckRootLimb" LimbType="Standard" Offset="0x7898" /> - <Limb Name="gStalfosSkullRootLimb" LimbType="Standard" Offset="0x78A4" /> - <Limb Name="gStalfosLimb7Limb" LimbType="Standard" Offset="0x78B0" /> - <Limb Name="gStalfosLimb8Limb" LimbType="Standard" Offset="0x78BC" /> - <Limb Name="gStalfosJawRootLimb" LimbType="Standard" Offset="0x78C8" /> - <Limb Name="gStalfosJawLimb" LimbType="Standard" Offset="0x78D4" /> - <Limb Name="gStalfosSkullLimb" LimbType="Standard" Offset="0x78E0" /> - <Limb Name="gStalfosUpperNeckLimb" LimbType="Standard" Offset="0x78EC" /> - <Limb Name="gStalfosLowerNeckLimb" LimbType="Standard" Offset="0x78F8" /> - <Limb Name="gStalfosUpperCoreLimb" LimbType="Standard" Offset="0x7904" /> - <Limb Name="gStalfosChestLimb" LimbType="Standard" Offset="0x7910" /> - <Limb Name="gStalfosRightShoulderRootLimb" LimbType="Standard" Offset="0x791C" /> - <Limb Name="gStalfosRightShoulderArmorRootLimb" LimbType="Standard" Offset="0x7928" /> - <Limb Name="gStalfosRightShoulderArmorLimb" LimbType="Standard" Offset="0x7934" /> - <Limb Name="gStalfosLeftShoulderRootLimb" LimbType="Standard" Offset="0x7940" /> - <Limb Name="gStalfosLeftShoulderArmorRootLimb" LimbType="Standard" Offset="0x794C" /> - <Limb Name="gStalfosLeftShoulderArmorLimb" LimbType="Standard" Offset="0x7958" /> - <Limb Name="gStalfosLeftArmRootLimb" LimbType="Standard" Offset="0x7964" /> - <Limb Name="gStalfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x7970" /> - <Limb Name="gStalfosLeftForearmRootLimb" LimbType="Standard" Offset="0x797C" /> - <Limb Name="gStalfosLeftHandRootLimb" LimbType="Standard" Offset="0x7988" /> - <Limb Name="gStalfosLeftHandLimb" LimbType="Standard" Offset="0x7994" /> - <Limb Name="gStalfosShieldLimb" LimbType="Standard" Offset="0x79A0" /> - <Limb Name="gStalfosLeftForearmLimb" LimbType="Standard" Offset="0x79AC" /> - <Limb Name="gStalfosLeftUpperArmLimb" LimbType="Standard" Offset="0x79B8" /> - <Limb Name="gStalfosRightArmRootLimb" LimbType="Standard" Offset="0x79C4" /> - <Limb Name="gStalfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x79D0" /> - <Limb Name="gStalfosRightForearmRootLimb" LimbType="Standard" Offset="0x79DC" /> - <Limb Name="gStalfosRightHandRootLimb" LimbType="Standard" Offset="0x79E8" /> - <Limb Name="gStalfosSwordLimb" LimbType="Standard" Offset="0x79F4" /> - <Limb Name="gStalfosRightHandLimb" LimbType="Standard" Offset="0x7A00" /> - <Limb Name="gStalfosRightForearmLimb" LimbType="Standard" Offset="0x7A0C" /> - <Limb Name="gStalfosRightUpperArmLimb" LimbType="Standard" Offset="0x7A18" /> - <Limb Name="gStalfosLowerCoreLimb" LimbType="Standard" Offset="0x7A24" /> - <Limb Name="gStalfosLowerBodyRootLimb" LimbType="Standard" Offset="0x7A30" /> - <Limb Name="gStalfosWaistRootLimb" LimbType="Standard" Offset="0x7A3C" /> - <Limb Name="gStalfosLegsRootLimb" LimbType="Standard" Offset="0x7A48" /> - <Limb Name="gStalfosLeftLegRootLimb" LimbType="Standard" Offset="0x7A54" /> - <Limb Name="gStalfosLeftThighRootLimb" LimbType="Standard" Offset="0x7A60" /> - <Limb Name="gStalfosLeftLowerLegRootLimb" LimbType="Standard" Offset="0x7A6C" /> - <Limb Name="gStalfosLeftAnkleRootLimb" LimbType="Standard" Offset="0x7A78" /> - <Limb Name="gStalfosLeftAnkleLimb" LimbType="Standard" Offset="0x7A84" /> - <Limb Name="gStalfosLeftFootRootLimb" LimbType="Standard" Offset="0x7A90" /> - <Limb Name="gStalfosLeftFootLimb" LimbType="Standard" Offset="0x7A9C" /> - <Limb Name="gStalfosLeftLowerLegLimb" LimbType="Standard" Offset="0x7AA8" /> - <Limb Name="gStalfosLeftThighLimb" LimbType="Standard" Offset="0x7AB4" /> - <Limb Name="gStalfosRightLegRootLimb" LimbType="Standard" Offset="0x7AC0" /> - <Limb Name="gStalfosRightThighRootLimb" LimbType="Standard" Offset="0x7ACC" /> - <Limb Name="gStalfosRightLowerLegRootLimb" LimbType="Standard" Offset="0x7AD8" /> - <Limb Name="gStalfosRightAnkleRootLimb" LimbType="Standard" Offset="0x7AE4" /> - <Limb Name="gStalfosRightAnkleLimb" LimbType="Standard" Offset="0x7AF0" /> - <Limb Name="gStalfosRightFootRootLimb" LimbType="Standard" Offset="0x7AFC" /> - <Limb Name="gStalfosRightFootLimb" LimbType="Standard" Offset="0x7B08" /> - <Limb Name="gStalfosRightLowerLegLimb" LimbType="Standard" Offset="0x7B14" /> - <Limb Name="gStalfosRightThighLimb" LimbType="Standard" Offset="0x7B20" /> - <Limb Name="gStalfosWaistLimb" LimbType="Standard" Offset="0x7B2C" /> - <Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" Offset="0x7C28" /> + <Limb Name="gStalfosRootLimb" LimbType="Standard" Offset="0x7868"/> + <Limb Name="gStalfosUpperBodyRootLimb" LimbType="Standard" Offset="0x7874"/> + <Limb Name="gStalfosLowerCoreRootLimb" LimbType="Standard" Offset="0x7880"/> + <Limb Name="gStalfosUpperCoreRootLimb" LimbType="Standard" Offset="0x788C"/> + <Limb Name="gStalfosLowerNeckRootLimb" LimbType="Standard" Offset="0x7898"/> + <Limb Name="gStalfosSkullRootLimb" LimbType="Standard" Offset="0x78A4"/> + <Limb Name="gStalfosLimb7Limb" LimbType="Standard" Offset="0x78B0"/> + <Limb Name="gStalfosLimb8Limb" LimbType="Standard" Offset="0x78BC"/> + <Limb Name="gStalfosJawRootLimb" LimbType="Standard" Offset="0x78C8"/> + <Limb Name="gStalfosJawLimb" LimbType="Standard" Offset="0x78D4"/> + <Limb Name="gStalfosSkullLimb" LimbType="Standard" Offset="0x78E0"/> + <Limb Name="gStalfosUpperNeckLimb" LimbType="Standard" Offset="0x78EC"/> + <Limb Name="gStalfosLowerNeckLimb" LimbType="Standard" Offset="0x78F8"/> + <Limb Name="gStalfosUpperCoreLimb" LimbType="Standard" Offset="0x7904"/> + <Limb Name="gStalfosChestLimb" LimbType="Standard" Offset="0x7910"/> + <Limb Name="gStalfosRightShoulderRootLimb" LimbType="Standard" Offset="0x791C"/> + <Limb Name="gStalfosRightShoulderArmorRootLimb" LimbType="Standard" Offset="0x7928"/> + <Limb Name="gStalfosRightShoulderArmorLimb" LimbType="Standard" Offset="0x7934"/> + <Limb Name="gStalfosLeftShoulderRootLimb" LimbType="Standard" Offset="0x7940"/> + <Limb Name="gStalfosLeftShoulderArmorRootLimb" LimbType="Standard" Offset="0x794C"/> + <Limb Name="gStalfosLeftShoulderArmorLimb" LimbType="Standard" Offset="0x7958"/> + <Limb Name="gStalfosLeftArmRootLimb" LimbType="Standard" Offset="0x7964"/> + <Limb Name="gStalfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x7970"/> + <Limb Name="gStalfosLeftForearmRootLimb" LimbType="Standard" Offset="0x797C"/> + <Limb Name="gStalfosLeftHandRootLimb" LimbType="Standard" Offset="0x7988"/> + <Limb Name="gStalfosLeftHandLimb" LimbType="Standard" Offset="0x7994"/> + <Limb Name="gStalfosShieldLimb" LimbType="Standard" Offset="0x79A0"/> + <Limb Name="gStalfosLeftForearmLimb" LimbType="Standard" Offset="0x79AC"/> + <Limb Name="gStalfosLeftUpperArmLimb" LimbType="Standard" Offset="0x79B8"/> + <Limb Name="gStalfosRightArmRootLimb" LimbType="Standard" Offset="0x79C4"/> + <Limb Name="gStalfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x79D0"/> + <Limb Name="gStalfosRightForearmRootLimb" LimbType="Standard" Offset="0x79DC"/> + <Limb Name="gStalfosRightHandRootLimb" LimbType="Standard" Offset="0x79E8"/> + <Limb Name="gStalfosSwordLimb" LimbType="Standard" Offset="0x79F4"/> + <Limb Name="gStalfosRightHandLimb" LimbType="Standard" Offset="0x7A00"/> + <Limb Name="gStalfosRightForearmLimb" LimbType="Standard" Offset="0x7A0C"/> + <Limb Name="gStalfosRightUpperArmLimb" LimbType="Standard" Offset="0x7A18"/> + <Limb Name="gStalfosLowerCoreLimb" LimbType="Standard" Offset="0x7A24"/> + <Limb Name="gStalfosLowerBodyRootLimb" LimbType="Standard" Offset="0x7A30"/> + <Limb Name="gStalfosWaistRootLimb" LimbType="Standard" Offset="0x7A3C"/> + <Limb Name="gStalfosLegsRootLimb" LimbType="Standard" Offset="0x7A48"/> + <Limb Name="gStalfosLeftLegRootLimb" LimbType="Standard" Offset="0x7A54"/> + <Limb Name="gStalfosLeftThighRootLimb" LimbType="Standard" Offset="0x7A60"/> + <Limb Name="gStalfosLeftLowerLegRootLimb" LimbType="Standard" Offset="0x7A6C"/> + <Limb Name="gStalfosLeftAnkleRootLimb" LimbType="Standard" Offset="0x7A78"/> + <Limb Name="gStalfosLeftAnkleLimb" LimbType="Standard" Offset="0x7A84"/> + <Limb Name="gStalfosLeftFootRootLimb" LimbType="Standard" Offset="0x7A90"/> + <Limb Name="gStalfosLeftFootLimb" LimbType="Standard" Offset="0x7A9C"/> + <Limb Name="gStalfosLeftLowerLegLimb" LimbType="Standard" Offset="0x7AA8"/> + <Limb Name="gStalfosLeftThighLimb" LimbType="Standard" Offset="0x7AB4"/> + <Limb Name="gStalfosRightLegRootLimb" LimbType="Standard" Offset="0x7AC0"/> + <Limb Name="gStalfosRightThighRootLimb" LimbType="Standard" Offset="0x7ACC"/> + <Limb Name="gStalfosRightLowerLegRootLimb" LimbType="Standard" Offset="0x7AD8"/> + <Limb Name="gStalfosRightAnkleRootLimb" LimbType="Standard" Offset="0x7AE4"/> + <Limb Name="gStalfosRightAnkleLimb" LimbType="Standard" Offset="0x7AF0"/> + <Limb Name="gStalfosRightFootRootLimb" LimbType="Standard" Offset="0x7AFC"/> + <Limb Name="gStalfosRightFootLimb" LimbType="Standard" Offset="0x7B08"/> + <Limb Name="gStalfosRightLowerLegLimb" LimbType="Standard" Offset="0x7B14"/> + <Limb Name="gStalfosRightThighLimb" LimbType="Standard" Offset="0x7B20"/> + <Limb Name="gStalfosWaistLimb" LimbType="Standard" Offset="0x7B2C"/> + <Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" Offset="0x7C28"/> <!-- Stalfos Animations --> - <Animation Name="gStalfosFlinchFromHitBehindAnim" Offset="0x444" /> - <Animation Name="gStalfosFallOverBackwardsAnim" Offset="0x1420" /> - <Animation Name="gStalfosJumpBackwardsAnim" Offset="0x1978" /> - <Animation Name="gStalfosBlockWithShieldAnim" Offset="0x1C20" /> - <Animation Name="gStalfosStandAttentionAnim" Offset="0x2188" /><!-- Unused --> - <Animation Name="gStalfosFastAdvanceAnim" Offset="0x26D4" /> - <Animation Name="gStalfosMiddleGuardAnim" Offset="0x316C" /> - <Animation Name="gStalfosSlowAdvanceAnim" Offset="0x81B4" /> - <Animation Name="gStalfosFlinchFromHitFrontAnim" Offset="0x8604" /> - <Animation Name="gStalfosFallOverForwardsAnim" Offset="0x9A90" /> - <Animation Name="gStalfosLeapAnim" Offset="0x9E50" /><!-- Unused --> - <Animation Name="gStalfosJumpAnim" Offset="0xA324" /> - <Animation Name="gStalfosJumpslashAnim" Offset="0xA99C" /> - <Animation Name="gStalfosDownSlashAnim" Offset="0xB00C" /> - <Animation Name="gStalfosRecoverFromDownSlashAnim" Offset="0xB4E4" /> - <Animation Name="gStalfosUpSlashAnim" Offset="0xBE4C" /> - <Animation Name="gStalfosLandFromLeapAnim" Offset="0xC438" /> - <Animation Name="gStalfosLaughAnim" Offset="0xC8A0" /><!-- Unused --> - <Animation Name="gStalfosLookAroundAnim" Offset="0xDCF0" /><!-- Unused --> - <Animation Name="gStalfosSidestepAnim" Offset="0xE2B0" /> - <Animation Name="gStalfosReleaseAttentionAnim" Offset="0xE7E4" /><!-- Unused --> + <Animation Name="gStalfosFlinchFromHitBehindAnim" Offset="0x444"/> + <Animation Name="gStalfosFallOverBackwardsAnim" Offset="0x1420"/> + <Animation Name="gStalfosJumpBackwardsAnim" Offset="0x1978"/> + <Animation Name="gStalfosBlockWithShieldAnim" Offset="0x1C20"/> + <Animation Name="gStalfosStandAttentionAnim" Offset="0x2188"/><!-- Unused --> + <Animation Name="gStalfosFastAdvanceAnim" Offset="0x26D4"/> + <Animation Name="gStalfosMiddleGuardAnim" Offset="0x316C"/> + <Animation Name="gStalfosSlowAdvanceAnim" Offset="0x81B4"/> + <Animation Name="gStalfosFlinchFromHitFrontAnim" Offset="0x8604"/> + <Animation Name="gStalfosFallOverForwardsAnim" Offset="0x9A90"/> + <Animation Name="gStalfosLeapAnim" Offset="0x9E50"/><!-- Unused --> + <Animation Name="gStalfosJumpAnim" Offset="0xA324"/> + <Animation Name="gStalfosJumpslashAnim" Offset="0xA99C"/> + <Animation Name="gStalfosDownSlashAnim" Offset="0xB00C"/> + <Animation Name="gStalfosRecoverFromDownSlashAnim" Offset="0xB4E4"/> + <Animation Name="gStalfosUpSlashAnim" Offset="0xBE4C"/> + <Animation Name="gStalfosLandFromLeapAnim" Offset="0xC438"/> + <Animation Name="gStalfosLaughAnim" Offset="0xC8A0"/><!-- Unused --> + <Animation Name="gStalfosLookAroundAnim" Offset="0xDCF0"/><!-- Unused --> + <Animation Name="gStalfosSidestepAnim" Offset="0xE2B0"/> + <Animation Name="gStalfosReleaseAttentionAnim" Offset="0xE7E4"/><!-- Unused --> </File> </Root> diff --git a/assets/xml/objects/object_skb.xml b/assets/xml/objects/object_skb.xml index 06e0b1051..5b5efb484 100644 --- a/assets/xml/objects/object_skb.xml +++ b/assets/xml/objects/object_skb.xml @@ -4,25 +4,25 @@ <Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/> <!-- Stalchild Limbs --> - <Limb Name="gStalchildRootLimb" Type="Standard" Offset="0x40C8"/> - <Limb Name="gStalchildWaistLimb" Type="Standard" Offset="0x40D4"/> - <Limb Name="gStalchildRoot2Limb" Type="Standard" Offset="0x40E0"/> - <Limb Name="gStalchildRightFemurLimb" Type="Standard" Offset="0x40EC"/> - <Limb Name="gStalchildRightShinLimb" Type="Standard" Offset="0x40F8"/> - <Limb Name="gStalchildRightFootLimb" Type="Standard" Offset="0x4104"/> - <Limb Name="gStalchildLeftFemurLimb" Type="Standard" Offset="0x4110"/> - <Limb Name="gStalchildLeftShinLimb" Type="Standard" Offset="0x411C"/> - <Limb Name="gStalchildLeftFootLimb" Type="Standard" Offset="0x4128"/> - <Limb Name="gStalchildRibCageLimb" Type="Standard" Offset="0x4134"/> - <Limb Name="gStalchildHeadLimb" Type="Standard" Offset="0x4140"/> - <Limb Name="gStalchildJawLimb" Type="Standard" Offset="0x414C"/> - <Limb Name="gStalchildRightHumerusLimb" Type="Standard" Offset="0x4158"/> - <Limb Name="gStalchildRightForearmLimb" Type="Standard" Offset="0x4164"/> - <Limb Name="gStalchildRightHandLimb" Type="Standard" Offset="0x4170"/> - <Limb Name="gStalchildLeftHumerusLimb" Type="Standard" Offset="0x417C"/> - <Limb Name="gStalchildLeftForearmLimb" Type="Standard" Offset="0x4188"/> - <Limb Name="gStalchildLeftHandLimb" Type="Standard" Offset="0x4194"/> - <Limb Name="gStalchildSpineLimb" Type="Standard" Offset="0x41A0"/> + <Limb Name="gStalchildRootLimb" LimbType="Standard" Offset="0x40C8"/> + <Limb Name="gStalchildWaistLimb" LimbType="Standard" Offset="0x40D4"/> + <Limb Name="gStalchildRoot2Limb" LimbType="Standard" Offset="0x40E0"/> + <Limb Name="gStalchildRightFemurLimb" LimbType="Standard" Offset="0x40EC"/> + <Limb Name="gStalchildRightShinLimb" LimbType="Standard" Offset="0x40F8"/> + <Limb Name="gStalchildRightFootLimb" LimbType="Standard" Offset="0x4104"/> + <Limb Name="gStalchildLeftFemurLimb" LimbType="Standard" Offset="0x4110"/> + <Limb Name="gStalchildLeftShinLimb" LimbType="Standard" Offset="0x411C"/> + <Limb Name="gStalchildLeftFootLimb" LimbType="Standard" Offset="0x4128"/> + <Limb Name="gStalchildRibCageLimb" LimbType="Standard" Offset="0x4134"/> + <Limb Name="gStalchildHeadLimb" LimbType="Standard" Offset="0x4140"/> + <Limb Name="gStalchildJawLimb" LimbType="Standard" Offset="0x414C"/> + <Limb Name="gStalchildRightHumerusLimb" LimbType="Standard" Offset="0x4158"/> + <Limb Name="gStalchildRightForearmLimb" LimbType="Standard" Offset="0x4164"/> + <Limb Name="gStalchildRightHandLimb" LimbType="Standard" Offset="0x4170"/> + <Limb Name="gStalchildLeftHumerusLimb" LimbType="Standard" Offset="0x417C"/> + <Limb Name="gStalchildLeftForearmLimb" LimbType="Standard" Offset="0x4188"/> + <Limb Name="gStalchildLeftHandLimb" LimbType="Standard" Offset="0x4194"/> + <Limb Name="gStalchildSpineLimb" LimbType="Standard" Offset="0x41A0"/> <!-- Stalchild DisplayLists --> <DList Name="gStalchildHeadDL" Offset="0x3230"/> diff --git a/assets/xml/objects/object_spot01_objects2.xml b/assets/xml/objects/object_spot01_objects2.xml index 3758e2a6c..36741a949 100644 --- a/assets/xml/objects/object_spot01_objects2.xml +++ b/assets/xml/objects/object_spot01_objects2.xml @@ -1,6 +1,6 @@ <Root> <File Name="object_spot01_objects2" Segment="6" > <!-- Seems to be empty --> - <Blob Name="object_spot01_objects2_Blob_000000" Size="0x10" Offset="0x0" /> + <Blob Name="object_spot01_objects2_Blob_000000" Size="0x10" Offset="0x0"/> </File> </Root> diff --git a/assets/xml/objects/object_ta.xml b/assets/xml/objects/object_ta.xml index 1fd9f315f..5e446bf5c 100644 --- a/assets/xml/objects/object_ta.xml +++ b/assets/xml/objects/object_ta.xml @@ -45,7 +45,7 @@ <Texture Name="gTalonHeadSkinTex" OutName="head_skin" Format="ci8" Width="8" Height="8" Offset="0x6DC0" TlutOffset="0x6AC0"/> <Texture Name="gTalonEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x6E00" TlutOffset="0x6AC0"/> <Texture Name="gTalonFaceHairTex" OutName="face_hair" Format="ci8" Width="8" Height="16" Offset="0x6E40" TlutOffset="0x6AC0"/> - <Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" TlutOffset="0x6AC0" Offset="0x7AC0"/> + <Texture Name="gTalonRedTex" OutName="red" Format="ci8" Width="8" Height="8" Offset="0x7AC0" TlutOffset="0x6AC0"/> <Texture Name="gTalonHeadHairTex" OutName="head_hair" Format="ci8" Width="16" Height="32" Offset="0x7B00" TlutOffset="0x6AC0"/> <!-- Not clear where this is used --> <Texture Name="gTalonBootSideTex" OutName="boot_side" Format="ci8" Width="16" Height="16" Offset="0x7D00" TlutOffset="0x6AC0"/> <Texture Name="gTalonBootTopTex" OutName="boot_top" Format="ci8" Width="16" Height="16" Offset="0x7E00" TlutOffset="0x6AC0"/> diff --git a/assets/xml/objects/object_tk.xml b/assets/xml/objects/object_tk.xml index 781cb3138..6869280e6 100644 --- a/assets/xml/objects/object_tk.xml +++ b/assets/xml/objects/object_tk.xml @@ -4,9 +4,9 @@ <Animation Name="gDampeWalkAnim" Offset="0x1FA8"/> <Animation Name="gDampeRestAnim" Offset="0x2F84"/> <Animation Name="gDampeFloatAnim" Offset="0x3768"/> - <Texture Name="gDampeEyeOpenTex" Offset="0x3B40" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32"/> - <Texture Name="gDampeEyeHalfTex" Offset="0x4340" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32"/> - <Texture Name="gDampeEyeClosedTex" Offset="0x4B40" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32"/> + <Texture Name="gDampeEyeOpenTex" OutName="dampe_eye_open" Format="rgba16" Width="32" Height="32" Offset="0x3B40"/> + <Texture Name="gDampeEyeHalfTex" OutName="dampe_eye_half_open" Format="rgba16" Width="32" Height="32" Offset="0x4340"/> + <Texture Name="gDampeEyeClosedTex" OutName="dampe_eye_closed" Format="rgba16" Width="32" Height="32" Offset="0x4B40"/> <Texture Name="gDampeUnkTex" OutName="dampe_unk" Format="ci8" Width="16" Height="16" Offset="0x5540"/> <DList Name="gDampeShovelDL" Offset="0xACE0"/> <DList Name="gDampeLanternDL" Offset="0xB838"/> diff --git a/assets/xml/objects/object_toki_objects.xml b/assets/xml/objects/object_toki_objects.xml index 3d7135ca8..cd07e60d2 100644 --- a/assets/xml/objects/object_toki_objects.xml +++ b/assets/xml/objects/object_toki_objects.xml @@ -1,25 +1,25 @@ <Root> <File Name="object_toki_objects" Segment="6"> - <Texture Name="object_toki_objects_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0" /> - <DList Name="object_toki_objects_DL_000880" Offset="0x880" /> - <DList Name="object_toki_objects_DL_0009C0" Offset="0x9C0" /> - <Texture Name="object_toki_objects_Tex_000A30" OutName="tex_000A30" Format="rgba16" Width="16" Height="16" Offset="0xA30" /> - <Texture Name="object_toki_objects_Tex_000C30" OutName="tex_000C30" Format="rgba16" Width="32" Height="32" Offset="0xC30" /> - <DList Name="object_toki_objects_DL_001BD0" Offset="0x1BD0" /> - <DList Name="object_toki_objects_DL_0028E0" Offset="0x28E0" /> - <Texture Name="object_toki_objects_Tex_002DC0" OutName="tex_002DC0" Format="rgba16" Width="32" Height="32" Offset="0x2DC0" /> - <Texture Name="object_toki_objects_Tex_0035C0" OutName="tex_0035C0" Format="ia8" Width="64" Height="32" Offset="0x35C0" /> - <Texture Name="object_toki_objects_Tex_003DC0" OutName="tex_003DC0" Format="rgba16" Width="32" Height="32" Offset="0x3DC0" /> - <Texture Name="object_toki_objects_Tex_0045C0" OutName="tex_0045C0" Format="i4" Width="64" Height="128" Offset="0x45C0" /> - <Texture Name="object_toki_objects_Tex_0055C0" OutName="tex_0055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0" /> - <Blob Name="object_toki_objects_Blob_0065C0" Size="0xA00" Offset="0x65C0" /> - <Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0" /> - <DList Name="object_toki_objects_DL_007440" Offset="0x7440" /> <!-- Door of Time left --> - <DList Name="object_toki_objects_DL_007578" Offset="0x7578" /> <!-- Door of Time right --> + <Texture Name="object_toki_objects_Tex_000000" OutName="tex_000000" Format="i8" Width="32" Height="64" Offset="0x0"/> + <DList Name="object_toki_objects_DL_000880" Offset="0x880"/> + <DList Name="object_toki_objects_DL_0009C0" Offset="0x9C0"/> + <Texture Name="object_toki_objects_Tex_000A30" OutName="tex_000A30" Format="rgba16" Width="16" Height="16" Offset="0xA30"/> + <Texture Name="object_toki_objects_Tex_000C30" OutName="tex_000C30" Format="rgba16" Width="32" Height="32" Offset="0xC30"/> + <DList Name="object_toki_objects_DL_001BD0" Offset="0x1BD0"/> + <DList Name="object_toki_objects_DL_0028E0" Offset="0x28E0"/> + <Texture Name="object_toki_objects_Tex_002DC0" OutName="tex_002DC0" Format="rgba16" Width="32" Height="32" Offset="0x2DC0"/> + <Texture Name="object_toki_objects_Tex_0035C0" OutName="tex_0035C0" Format="ia8" Width="64" Height="32" Offset="0x35C0"/> + <Texture Name="object_toki_objects_Tex_003DC0" OutName="tex_003DC0" Format="rgba16" Width="32" Height="32" Offset="0x3DC0"/> + <Texture Name="object_toki_objects_Tex_0045C0" OutName="tex_0045C0" Format="i4" Width="64" Height="128" Offset="0x45C0"/> + <Texture Name="object_toki_objects_Tex_0055C0" OutName="tex_0055C0" Format="rgba16" Width="32" Height="64" Offset="0x55C0"/> + <Blob Name="object_toki_objects_Blob_0065C0" Size="0xA00" Offset="0x65C0"/> + <Texture Name="object_toki_objects_Tex_006FC0" OutName="tex_006FC0" Format="rgba16" Width="16" Height="16" Offset="0x6FC0"/> + <DList Name="object_toki_objects_DL_007440" Offset="0x7440"/> <!-- Door of Time left --> + <DList Name="object_toki_objects_DL_007578" Offset="0x7578"/> <!-- Door of Time right --> <Collision Name="gDoorTokiCol" Offset="0x7888"/> - <DList Name="object_toki_objects_DL_007E20" Offset="0x7E20" /> - <DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0" /> - <DList Name="object_toki_objects_DL_008190" Offset="0x8190" /> - <DList Name="object_toki_objects_DL_008390" Offset="0x8390" /> <!-- light plane --> + <DList Name="object_toki_objects_DL_007E20" Offset="0x7E20"/> + <DList Name="object_toki_objects_DL_007EE0" Offset="0x7EE0"/> + <DList Name="object_toki_objects_DL_008190" Offset="0x8190"/> + <DList Name="object_toki_objects_DL_008390" Offset="0x8390"/> <!-- light plane --> </File> </Root> diff --git a/assets/xml/objects/object_tw.xml b/assets/xml/objects/object_tw.xml index 291f4676d..be4115b2c 100644 --- a/assets/xml/objects/object_tw.xml +++ b/assets/xml/objects/object_tw.xml @@ -1,330 +1,330 @@ <Root> <File Name="object_tw" Segment="6"> - <Animation Name="object_tw_Anim_0004A4" Offset="0x4A4" /> - <Animation Name="object_tw_Anim_000AAC" Offset="0xAAC" /> - <Animation Name="object_tw_Anim_0012A4" Offset="0x12A4" /> - <Animation Name="object_tw_Anim_0017E0" Offset="0x17E0" /> - <Animation Name="object_tw_Anim_001D10" Offset="0x1D10" /> - <Animation Name="object_tw_Anim_00230C" Offset="0x230C" /> - <Animation Name="object_tw_Anim_003614" Offset="0x3614" /> - <Animation Name="object_tw_Anim_003E34" Offset="0x3E34" /> - <Animation Name="object_tw_Anim_004548" Offset="0x4548" /> - <Animation Name="object_tw_Anim_00578C" Offset="0x578C" /> - <Animation Name="object_tw_Anim_006530" Offset="0x6530" /> - <Animation Name="object_tw_Anim_006F28" Offset="0x6F28" /> - <Limb Name="object_tw_Limb_006F40" LimbType="Standard" Offset="0x6F40" /> - <Limb Name="object_tw_Limb_006F4C" LimbType="Standard" Offset="0x6F4C" /> - <Limb Name="object_tw_Limb_006F58" LimbType="Standard" Offset="0x6F58" /> - <Limb Name="object_tw_Limb_006F64" LimbType="Standard" Offset="0x6F64" /> - <Limb Name="object_tw_Limb_006F70" LimbType="Standard" Offset="0x6F70" /> - <Limb Name="object_tw_Limb_006F7C" LimbType="Standard" Offset="0x6F7C" /> - <Limb Name="object_tw_Limb_006F88" LimbType="Standard" Offset="0x6F88" /> - <Limb Name="object_tw_Limb_006F94" LimbType="Standard" Offset="0x6F94" /> - <Limb Name="object_tw_Limb_006FA0" LimbType="Standard" Offset="0x6FA0" /> - <Limb Name="object_tw_Limb_006FAC" LimbType="Standard" Offset="0x6FAC" /> - <Limb 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Name="object_tw_Tex_019478" OutName="tex_019478" Format="i4" Width="32" Height="64" Offset="0x19478"/> + <DList Name="object_tw_DL_019938" Offset="0x19938"/> <!-- koume Ground Flame --> + <Texture Name="object_tw_Tex_019A20" OutName="tex_019A20" Format="i4" Width="32" Height="32" Offset="0x19A20"/> + <DList Name="object_tw_DL_019D40" Offset="0x19D40"/> <!-- Koume Ground Crater --> + <Texture Name="object_tw_Tex_019E00" OutName="tex_019E00" Format="i4" Width="32" Height="64" Offset="0x19E00"/> + <Texture Name="object_tw_Tex_01A200" OutName="tex_01A200" Format="i4" Width="32" Height="32" Offset="0x1A200"/> + <DList Name="object_tw_DL_01A430" Offset="0x1A430"/> + <DList Name="object_tw_DL_01A528" Offset="0x1A528"/> + <DList Name="object_tw_DL_01A5A8" Offset="0x1A5A8"/> + <Texture Name="object_tw_Tex_01A5C0" OutName="tex_01A5C0" Format="i8" Width="16" Height="16" Offset="0x1A5C0"/> + <DList Name="object_tw_DL_01A790" Offset="0x1A790"/> + <DList Name="object_tw_DL_01A8A0" Offset="0x1A8A0"/> 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Name="object_tw_Tex_01CFA8" OutName="tex_01CFA8" Format="i4" Width="32" Height="64" Offset="0x1CFA8" /> - <Texture Name="object_tw_Tex_01D3A8" OutName="tex_01D3A8" Format="i4" Width="64" Height="64" Offset="0x1D3A8" /> - <DList Name="object_tw_DL_01DBE8" Offset="0x1DBE8" /> - <DList Name="object_tw_DL_01DDF0" Offset="0x1DDF0" /> - <DList Name="object_tw_DL_01E020" Offset="0x1E020" /> - <DList Name="object_tw_DL_01E0E0" Offset="0x1E0E0" /> - <DList Name="object_tw_DL_01E2C0" Offset="0x1E2C0" /> - <DList Name="object_tw_DL_01E3A0" Offset="0x1E3A0" /> - <Texture Name="object_tw_Tex_01E430" OutName="tex_01E430" Format="i4" Width="32" Height="32" Offset="0x1E430" /> - <DList Name="object_tw_DL_01E9F0" Offset="0x1E9F0" /> - <Texture Name="object_tw_Tex_01EB28" OutName="tex_01EB28" Format="i8" Width="16" Height="16" Offset="0x1EB28" /> - <DList Name="object_tw_DL_01EC68" Offset="0x1EC68" /> - <Texture Name="object_tw_Tex_01ECF0" OutName="tex_01ECF0" Format="i4" Width="16" Height="16" 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Offset="0x1F6E8"/> + <Limb Name="object_tw_Limb_01F6F4" LimbType="Standard" Offset="0x1F6F4"/> + <Limb Name="object_tw_Limb_01F700" LimbType="Standard" Offset="0x1F700"/> + <Limb Name="object_tw_Limb_01F70C" LimbType="Standard" Offset="0x1F70C"/> + <Limb Name="object_tw_Limb_01F718" LimbType="Standard" Offset="0x1F718"/> + <Limb Name="object_tw_Limb_01F724" LimbType="Standard" Offset="0x1F724"/> + <Limb Name="object_tw_Limb_01F730" LimbType="Standard" Offset="0x1F730"/> + <Limb Name="object_tw_Limb_01F73C" LimbType="Standard" Offset="0x1F73C"/> + <Limb Name="object_tw_Limb_01F748" LimbType="Standard" Offset="0x1F748"/> + <Limb Name="object_tw_Limb_01F754" LimbType="Standard" Offset="0x1F754"/> + <Limb Name="object_tw_Limb_01F760" LimbType="Standard" Offset="0x1F760"/> + <Limb Name="object_tw_Limb_01F76C" LimbType="Standard" Offset="0x1F76C"/> + <Limb Name="object_tw_Limb_01F778" LimbType="Standard" Offset="0x1F778"/> + <Limb Name="object_tw_Limb_01F784" LimbType="Standard" 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LimbType="Standard" Offset="0x1F888"/> + <Animation Name="object_tw_Anim_0216DC" Offset="0x216DC"/> + <Animation Name="object_tw_Anim_022700" Offset="0x22700"/> + <Animation Name="object_tw_Anim_023750" Offset="0x23750"/> + <Animation Name="object_tw_Anim_024374" Offset="0x24374"/> + <Animation Name="object_tw_Anim_0244B4" Offset="0x244B4"/> + <Texture Name="object_tw_Tex_0244D0" OutName="tex_0244D0" Format="rgba16" Width="4" Height="8" Offset="0x244D0"/> + <Texture Name="object_tw_Tex_024510" OutName="tex_024510" Format="rgba16" Width="16" Height="16" Offset="0x24510"/> + <Texture Name="object_tw_Tex_024710" OutName="tex_024710" Format="rgba16" Width="16" Height="16" Offset="0x24710"/> + <Texture Name="object_tw_Tex_024910" OutName="tex_024910" Format="rgba16" Width="16" Height="16" Offset="0x24910"/> + <Texture Name="object_tw_Tex_024B10" OutName="tex_024B10" Format="rgba16" Width="16" Height="16" Offset="0x24B10"/> + <DList Name="object_tw_DL_027720" Offset="0x27720"/> + <DList Name="object_tw_DL_027820" Offset="0x27820"/> + <DList Name="object_tw_DL_027970" Offset="0x27970"/> + <DList Name="object_tw_DL_027A60" Offset="0x27A60"/> + <DList Name="object_tw_DL_027B78" Offset="0x27B78"/> + <DList Name="object_tw_DL_027C98" Offset="0x27C98"/> + <DList Name="object_tw_DL_027DE8" Offset="0x27DE8"/> + <DList Name="object_tw_DL_027EE0" Offset="0x27EE0"/> + <DList Name="object_tw_DL_027FE8" Offset="0x27FE8"/> + <DList Name="object_tw_DL_028100" Offset="0x28100"/> + <DList Name="object_tw_DL_028220" Offset="0x28220"/> + <DList Name="object_tw_DL_028370" Offset="0x28370"/> + <DList Name="object_tw_DL_028468" Offset="0x28468"/> + <DList Name="object_tw_DL_028570" Offset="0x28570"/> + <DList Name="object_tw_DL_028668" Offset="0x28668"/> + <DList Name="object_tw_DL_028778" Offset="0x28778"/> + <DList Name="object_tw_DL_028870" Offset="0x28870"/> + <DList Name="object_tw_DL_028980" Offset="0x28980"/> + <DList Name="object_tw_DL_028B78" Offset="0x28B78"/> + <DList Name="object_tw_DL_028D70" Offset="0x28D70"/> + <DList Name="object_tw_DL_029268" Offset="0x29268"/> + <DList Name="object_tw_DL_0293E0" Offset="0x293E0"/> + <DList Name="object_tw_DL_029530" Offset="0x29530"/> + <DList Name="object_tw_DL_029620" Offset="0x29620"/> + <DList Name="object_tw_DL_029738" Offset="0x29738"/> + <DList Name="object_tw_DL_029900" Offset="0x29900"/> + <DList Name="object_tw_DL_0299F8" Offset="0x299F8"/> + <DList Name="object_tw_DL_029B10" Offset="0x29B10"/> + <Texture Name="object_tw_TLUT_029E50" OutName="tlut_029E50" Format="rgba16" Width="29" Height="8" Offset="0x29E50"/> + <Texture Name="object_tw_TLUT_02A020" OutName="tlut_02A020" Format="rgba16" Width="16" Height="16" Offset="0x2A020"/> <!--Blob Name="object_tw_Blob_02A220" Size="0x650" Offset="0x2A220" /--> <Texture Name="object_tw_Tex_02A870" OutName="tex_02A870" Format="ci8" Width="16" Height="16" Offset="0x2A870" TlutOffset="0x29e50"/> - <Texture Name="object_tw_Tex_02A970" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970" /> + <Texture Name="object_tw_Tex_02A970" OutName="tex_02A970" Format="rgba16" Width="8" Height="4" Offset="0x2A970"/> <!--Blob Name="object_tw_Blob_02A9B0" Size="0x400" Offset="0x2A9B0" /--> - <Texture Name="object_tw_Tex_02ADB0" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0" /> + <Texture Name="object_tw_Tex_02ADB0" OutName="tex_02ADB0" Format="i8" Width="8" Height="8" Offset="0x2ADB0"/> <Texture Name="object_tw_Tex_02ADF0" OutName="tex_02ADF0" Format="ci8" Width="8" Height="8" Offset="0x2ADF0" TlutOffset="0x2A020"/> <Texture Name="object_tw_Tex_02AE30" OutName="tex_02AE30" Format="ci8" Width="16" Height="16" Offset="0x2AE30" TlutOffset="0x29e50"/> <Texture Name="object_tw_Tex_02AF30" OutName="tex_02AF30" Format="ci8" Width="8" Height="16" Offset="0x2AF30" TlutOffset="0x2A020"/> - <DList Name="object_tw_DL_02CAF0" Offset="0x2CAF0" /> - <DList Name="object_tw_DL_02CB50" Offset="0x2CB50" /> - <DList Name="object_tw_DL_02CBB0" Offset="0x2CBB0" /> - <DList Name="object_tw_DL_02D320" Offset="0x2D320" /> - <DList Name="object_tw_DL_02D4A0" Offset="0x2D4A0" /> - <DList Name="object_tw_DL_02D5D8" Offset="0x2D5D8" /> - <DList Name="object_tw_DL_02D710" Offset="0x2D710" /> - <DList Name="object_tw_DL_02D890" Offset="0x2D890" /> - <DList Name="object_tw_DL_02D940" Offset="0x2D940" /> - <DList Name="object_tw_DL_02D9F0" Offset="0x2D9F0" /> - <DList Name="object_tw_DL_02DAE0" Offset="0x2DAE0" /> - <DList Name="object_tw_DL_02DBC8" Offset="0x2DBC8" /> - <DList Name="object_tw_DL_02DCB8" Offset="0x2DCB8" /> - <DList Name="object_tw_DL_02DDD8" Offset="0x2DDD8" /> - <DList Name="object_tw_DL_02DEB0" Offset="0x2DEB0" /> - <DList Name="object_tw_DL_02DFB0" Offset="0x2DFB0" /> - <DList Name="object_tw_DL_02E098" Offset="0x2E098" /> - <Blob Name="object_tw_Blob_02E170" Size="0x3C00" Offset="0x2E170" /> <!-- boss title card --> - <Limb Name="object_tw_Limb_031D70" LimbType="Standard" Offset="0x31D70" /> - <Limb Name="object_tw_Limb_031D7C" LimbType="Standard" Offset="0x31D7C" /> - <Limb Name="object_tw_Limb_031D88" LimbType="Standard" Offset="0x31D88" /> - <Limb Name="object_tw_Limb_031D94" LimbType="Standard" Offset="0x31D94" /> - <Limb Name="object_tw_Limb_031DA0" LimbType="Standard" Offset="0x31DA0" /> - <Limb Name="object_tw_Limb_031DAC" LimbType="Standard" Offset="0x31DAC" /> - <Limb Name="object_tw_Limb_031DB8" LimbType="Standard" Offset="0x31DB8" /> - <Limb Name="object_tw_Limb_031DC4" LimbType="Standard" Offset="0x31DC4" /> - <Limb Name="object_tw_Limb_031DD0" LimbType="Standard" Offset="0x31DD0" /> - <Limb Name="object_tw_Limb_031DDC" LimbType="Standard" Offset="0x31DDC" /> - <Limb Name="object_tw_Limb_031DE8" LimbType="Standard" Offset="0x31DE8" /> - <Limb Name="object_tw_Limb_031DF4" LimbType="Standard" Offset="0x31DF4" /> - <Limb Name="object_tw_Limb_031E00" LimbType="Standard" Offset="0x31E00" /> - <Limb Name="object_tw_Limb_031E0C" LimbType="Standard" Offset="0x31E0C" /> - <Limb Name="object_tw_Limb_031E18" LimbType="Standard" Offset="0x31E18" /> - <Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24" /> - <Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30" /> - <Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C" /> - <Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48" /> - <Limb Name="object_tw_Limb_031E54" LimbType="Standard" Offset="0x31E54" /> - <Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60" /> - <Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C" /> - <Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78" /> - <Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84" /> - <Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90" /> - <Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C" /> - <Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8" /> - <Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4" /> - <Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0" /> - <Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC" /> - <Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8" /> - <Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4" /> - <Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0" /> - <Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC" /> - <Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08" /> - <Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14" /> - <Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20" /> - <Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C" /> - <Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38" /> - <Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44" /> - <Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50" /> - <Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C" /> - <Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68" /> - <Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020" /> - <Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8" /> - <Animation Name="object_tw_Anim_0338F0" Offset="0x338F0" /> - <Animation Name="object_tw_Anim_0343B4" Offset="0x343B4" /> - <Animation Name="object_tw_Anim_035030" Offset="0x35030" /> - <Animation Name="object_tw_Anim_035988" Offset="0x35988" /> - <Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC" /> - <Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C" /> - <Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0" /> - <DList Name="object_tw_DL_03A680" Offset="0x3A680" /> - <Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0" /> + <DList Name="object_tw_DL_02CAF0" Offset="0x2CAF0"/> + <DList Name="object_tw_DL_02CB50" Offset="0x2CB50"/> + <DList Name="object_tw_DL_02CBB0" Offset="0x2CBB0"/> + <DList Name="object_tw_DL_02D320" Offset="0x2D320"/> + <DList Name="object_tw_DL_02D4A0" Offset="0x2D4A0"/> + <DList Name="object_tw_DL_02D5D8" Offset="0x2D5D8"/> + <DList Name="object_tw_DL_02D710" Offset="0x2D710"/> + <DList Name="object_tw_DL_02D890" Offset="0x2D890"/> + <DList Name="object_tw_DL_02D940" Offset="0x2D940"/> + <DList Name="object_tw_DL_02D9F0" Offset="0x2D9F0"/> + <DList Name="object_tw_DL_02DAE0" Offset="0x2DAE0"/> + <DList Name="object_tw_DL_02DBC8" Offset="0x2DBC8"/> + <DList Name="object_tw_DL_02DCB8" Offset="0x2DCB8"/> + <DList Name="object_tw_DL_02DDD8" Offset="0x2DDD8"/> + <DList Name="object_tw_DL_02DEB0" Offset="0x2DEB0"/> + <DList Name="object_tw_DL_02DFB0" Offset="0x2DFB0"/> + <DList Name="object_tw_DL_02E098" Offset="0x2E098"/> + <Blob Name="object_tw_Blob_02E170" Size="0x3C00" Offset="0x2E170"/> <!-- boss title card --> + <Limb Name="object_tw_Limb_031D70" LimbType="Standard" Offset="0x31D70"/> + <Limb Name="object_tw_Limb_031D7C" LimbType="Standard" Offset="0x31D7C"/> + <Limb Name="object_tw_Limb_031D88" LimbType="Standard" Offset="0x31D88"/> + <Limb Name="object_tw_Limb_031D94" LimbType="Standard" Offset="0x31D94"/> + <Limb Name="object_tw_Limb_031DA0" LimbType="Standard" Offset="0x31DA0"/> + <Limb Name="object_tw_Limb_031DAC" LimbType="Standard" Offset="0x31DAC"/> + <Limb Name="object_tw_Limb_031DB8" LimbType="Standard" Offset="0x31DB8"/> + <Limb Name="object_tw_Limb_031DC4" LimbType="Standard" Offset="0x31DC4"/> + <Limb Name="object_tw_Limb_031DD0" LimbType="Standard" Offset="0x31DD0"/> + <Limb Name="object_tw_Limb_031DDC" LimbType="Standard" Offset="0x31DDC"/> + <Limb Name="object_tw_Limb_031DE8" LimbType="Standard" Offset="0x31DE8"/> + <Limb Name="object_tw_Limb_031DF4" LimbType="Standard" Offset="0x31DF4"/> + <Limb Name="object_tw_Limb_031E00" LimbType="Standard" Offset="0x31E00"/> + <Limb Name="object_tw_Limb_031E0C" LimbType="Standard" Offset="0x31E0C"/> + <Limb Name="object_tw_Limb_031E18" LimbType="Standard" Offset="0x31E18"/> + <Limb Name="object_tw_Limb_031E24" LimbType="Standard" Offset="0x31E24"/> + <Limb Name="object_tw_Limb_031E30" LimbType="Standard" Offset="0x31E30"/> + <Limb Name="object_tw_Limb_031E3C" LimbType="Standard" Offset="0x31E3C"/> + <Limb Name="object_tw_Limb_031E48" LimbType="Standard" Offset="0x31E48"/> + <Limb Name="object_tw_Limb_031E54" LimbType="Standard" Offset="0x31E54"/> + <Limb Name="object_tw_Limb_031E60" LimbType="Standard" Offset="0x31E60"/> + <Limb Name="object_tw_Limb_031E6C" LimbType="Standard" Offset="0x31E6C"/> + <Limb Name="object_tw_Limb_031E78" LimbType="Standard" Offset="0x31E78"/> + <Limb Name="object_tw_Limb_031E84" LimbType="Standard" Offset="0x31E84"/> + <Limb Name="object_tw_Limb_031E90" LimbType="Standard" Offset="0x31E90"/> + <Limb Name="object_tw_Limb_031E9C" LimbType="Standard" Offset="0x31E9C"/> + <Limb Name="object_tw_Limb_031EA8" LimbType="Standard" Offset="0x31EA8"/> + <Limb Name="object_tw_Limb_031EB4" LimbType="Standard" Offset="0x31EB4"/> + <Limb Name="object_tw_Limb_031EC0" LimbType="Standard" Offset="0x31EC0"/> + <Limb Name="object_tw_Limb_031ECC" LimbType="Standard" Offset="0x31ECC"/> + <Limb Name="object_tw_Limb_031ED8" LimbType="Standard" Offset="0x31ED8"/> + <Limb Name="object_tw_Limb_031EE4" LimbType="Standard" Offset="0x31EE4"/> + <Limb Name="object_tw_Limb_031EF0" LimbType="Standard" Offset="0x31EF0"/> + <Limb Name="object_tw_Limb_031EFC" LimbType="Standard" Offset="0x31EFC"/> + <Limb Name="object_tw_Limb_031F08" LimbType="Standard" Offset="0x31F08"/> + <Limb Name="object_tw_Limb_031F14" LimbType="Standard" Offset="0x31F14"/> + <Limb Name="object_tw_Limb_031F20" LimbType="Standard" Offset="0x31F20"/> + <Limb Name="object_tw_Limb_031F2C" LimbType="Standard" Offset="0x31F2C"/> + <Limb Name="object_tw_Limb_031F38" LimbType="Standard" Offset="0x31F38"/> + <Limb Name="object_tw_Limb_031F44" LimbType="Standard" Offset="0x31F44"/> + <Limb Name="object_tw_Limb_031F50" LimbType="Standard" Offset="0x31F50"/> + <Limb Name="object_tw_Limb_031F5C" LimbType="Standard" Offset="0x31F5C"/> + <Limb Name="object_tw_Limb_031F68" LimbType="Standard" Offset="0x31F68"/> + <Skeleton Name="object_tw_Skel_032020" Type="Flex" LimbType="Standard" Offset="0x32020"/> + <Animation Name="object_tw_Anim_032BF8" Offset="0x32BF8"/> + <Animation Name="object_tw_Anim_0338F0" Offset="0x338F0"/> + <Animation Name="object_tw_Anim_0343B4" Offset="0x343B4"/> + <Animation Name="object_tw_Anim_035030" Offset="0x35030"/> + <Animation Name="object_tw_Anim_035988" Offset="0x35988"/> + <Animation Name="object_tw_Anim_036FBC" Offset="0x36FBC"/> + <Animation Name="object_tw_Anim_038E2C" Offset="0x38E2C"/> + <Animation Name="object_tw_Anim_03A2D0" Offset="0x3A2D0"/> + <DList Name="object_tw_DL_03A680" Offset="0x3A680"/> + <Texture Name="object_tw_Tex_03A7B0" OutName="tex_03A7B0" Format="rgba16" Width="32" Height="32" Offset="0x3A7B0"/> </File> </Root> diff --git a/assets/xml/objects/object_vali.xml b/assets/xml/objects/object_vali.xml index 359a962ec..2bab5efaa 100644 --- a/assets/xml/objects/object_vali.xml +++ b/assets/xml/objects/object_vali.xml @@ -30,34 +30,34 @@ <Texture Name="gBariInnerHoodTex" OutName="bari_inner_hood" Format="ia16" Width="32" Height="32" Offset="0x3E88"/> <!-- Bari Limbs and Skeleton --> - <Limb Name="gBariNucleusBaseLimb" Type="Standard" Offset="0x4688"/> - <Limb Name="gBariNucleusLimb" Type="Standard" Offset="0x4694"/> - <Limb Name="gBariRightMandibleBaseBaseLimb" Type="Standard" Offset="0x46A0"/> - <Limb Name="gBariRightMandibleBaseLimb" Type="Standard" Offset="0x46AC"/> - <Limb Name="gBariRightMandibleLimb" Type="Standard" Offset="0x46B8"/> - <Limb Name="gBariLeftMandibleBaseBaseLimb" Type="Standard" Offset="0x46C4"/> - <Limb Name="gBariLeftMandibleBaseLimb" Type="Standard" Offset="0x46D0"/> - <Limb Name="gBariLeftMandibleLimb" Type="Standard" Offset="0x46DC"/> - <Limb Name="gBariLeftArmBaseLimb" Type="Standard" Offset="0x46E8"/> - <Limb Name="gBariLeftUpperArmBaseLimb" Type="Standard" Offset="0x46F4"/> - <Limb Name="gBariLeftForearmBaseLimb" Type="Standard" Offset="0x4700"/> - <Limb Name="gBariLeftClawBodyBaseLimb" Type="Standard" Offset="0x470C"/> - <Limb Name="gBariLeftClawTipBaseLimb" Type="Standard" Offset="0x4718"/> - <Limb Name="gBariLeftClawTipLimb" Type="Standard" Offset="0x4724"/> - <Limb Name="gBariLeftClawBodyLimb" Type="Standard" Offset="0x4730"/> - <Limb Name="gBariLeftForearmLimb" Type="Standard" Offset="0x473C"/> - <Limb Name="gBariLeftUpperArmLimb" Type="Standard" Offset="0x4748"/> - <Limb Name="gBariRightArmBaseLimb" Type="Standard" Offset="0x4754"/> - <Limb Name="gBariRightUpperArmBaseLimb" Type="Standard" Offset="0x4760"/> - <Limb Name="gBariRightForearmBaseLimb" Type="Standard" Offset="0x476C"/> - <Limb Name="gBariRightClawBodyBaseLimb" Type="Standard" Offset="0x4778"/> - <Limb Name="gBariRightClawTipBaseLimb" Type="Standard" Offset="0x4784"/> - <Limb Name="gBariRightClawTipLimb" Type="Standard" Offset="0x4790"/> - <Limb Name="gBariRightClawBodyLimb" Type="Standard" Offset="0x479C"/> - <Limb Name="gBariRightForearmLimb" Type="Standard" Offset="0x47A8"/> - <Limb Name="gBariRightUpperArmLimb" Type="Standard" Offset="0x47B4"/> - <Limb Name="gBariInnerHoodLimb" Type="Standard" Offset="0x47C0"/> - <Limb Name="gBariOuterHoodLimb" Type="Standard" Offset="0x47CC"/> + <Limb Name="gBariNucleusBaseLimb" LimbType="Standard" Offset="0x4688"/> + <Limb Name="gBariNucleusLimb" LimbType="Standard" Offset="0x4694"/> + <Limb Name="gBariRightMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46A0"/> + <Limb Name="gBariRightMandibleBaseLimb" LimbType="Standard" Offset="0x46AC"/> + <Limb Name="gBariRightMandibleLimb" LimbType="Standard" Offset="0x46B8"/> + <Limb Name="gBariLeftMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46C4"/> + <Limb Name="gBariLeftMandibleBaseLimb" LimbType="Standard" Offset="0x46D0"/> + <Limb Name="gBariLeftMandibleLimb" LimbType="Standard" Offset="0x46DC"/> + <Limb Name="gBariLeftArmBaseLimb" LimbType="Standard" Offset="0x46E8"/> + <Limb Name="gBariLeftUpperArmBaseLimb" LimbType="Standard" Offset="0x46F4"/> + <Limb Name="gBariLeftForearmBaseLimb" LimbType="Standard" Offset="0x4700"/> + <Limb Name="gBariLeftClawBodyBaseLimb" LimbType="Standard" Offset="0x470C"/> + <Limb Name="gBariLeftClawTipBaseLimb" LimbType="Standard" Offset="0x4718"/> + <Limb Name="gBariLeftClawTipLimb" LimbType="Standard" Offset="0x4724"/> + <Limb Name="gBariLeftClawBodyLimb" LimbType="Standard" Offset="0x4730"/> + <Limb Name="gBariLeftForearmLimb" LimbType="Standard" Offset="0x473C"/> + <Limb Name="gBariLeftUpperArmLimb" LimbType="Standard" Offset="0x4748"/> + <Limb Name="gBariRightArmBaseLimb" LimbType="Standard" Offset="0x4754"/> + <Limb Name="gBariRightUpperArmBaseLimb" LimbType="Standard" Offset="0x4760"/> + <Limb Name="gBariRightForearmBaseLimb" LimbType="Standard" Offset="0x476C"/> + <Limb Name="gBariRightClawBodyBaseLimb" LimbType="Standard" Offset="0x4778"/> + <Limb Name="gBariRightClawTipBaseLimb" LimbType="Standard" Offset="0x4784"/> + <Limb Name="gBariRightClawTipLimb" LimbType="Standard" Offset="0x4790"/> + <Limb Name="gBariRightClawBodyLimb" LimbType="Standard" Offset="0x479C"/> + <Limb Name="gBariRightForearmLimb" LimbType="Standard" Offset="0x47A8"/> + <Limb Name="gBariRightUpperArmLimb" LimbType="Standard" Offset="0x47B4"/> + <Limb Name="gBariInnerHoodLimb" LimbType="Standard" Offset="0x47C0"/> + <Limb Name="gBariOuterHoodLimb" LimbType="Standard" Offset="0x47CC"/> <Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/> </File> </Root> diff --git a/assets/xml/objects/object_vm.xml b/assets/xml/objects/object_vm.xml index 94a5fc348..c5b949b36 100644 --- a/assets/xml/objects/object_vm.xml +++ b/assets/xml/objects/object_vm.xml @@ -4,16 +4,16 @@ <Skeleton Name="gBeamosSkel" Type="Normal" LimbType="Standard" Offset="0x3F60"/> <!-- Beamos Skeleton Limbs --> - <Limb Name="gBeamosRootLimb" Type="Standard" Offset="0x3EC0"/> - <Limb Name="gBeamosLimb_3ECC" Type="Standard" Offset="0x3ECC"/> - <Limb Name="gBeamosLimb_3ED8" Type="Standard" Offset="0x3ED8"/> - <Limb Name="gBeamosLimb_3EE4" Type="Standard" Offset="0x3EE4"/> - <Limb Name="gBeamosTopEyelidLimb" Type="Standard" Offset="0x3EF0"/> - <Limb Name="gBeamosLimb_3EFC" Type="Standard" Offset="0x3EFC"/> - <Limb Name="gBeamosLimb_3F08" Type="Standard" Offset="0x3F08"/> - <Limb Name="gBeamosBottomEyelidLimb" Type="Standard" Offset="0x3F14"/> - <Limb Name="gBeamosEyeLimb" Type="Standard" Offset="0x3F20"/> - <Limb Name="gBeamosBodyLimb" Type="Standard" Offset="0x3F2C"/> + <Limb Name="gBeamosRootLimb" LimbType="Standard" Offset="0x3EC0"/> + <Limb Name="gBeamosLimb_3ECC" LimbType="Standard" Offset="0x3ECC"/> + <Limb Name="gBeamosLimb_3ED8" LimbType="Standard" Offset="0x3ED8"/> + <Limb Name="gBeamosLimb_3EE4" LimbType="Standard" Offset="0x3EE4"/> + <Limb Name="gBeamosTopEyelidLimb" LimbType="Standard" Offset="0x3EF0"/> + <Limb Name="gBeamosLimb_3EFC" LimbType="Standard" Offset="0x3EFC"/> + <Limb Name="gBeamosLimb_3F08" LimbType="Standard" Offset="0x3F08"/> + <Limb Name="gBeamosBottomEyelidLimb" LimbType="Standard" Offset="0x3F14"/> + <Limb Name="gBeamosEyeLimb" LimbType="Standard" Offset="0x3F20"/> + <Limb Name="gBeamosBodyLimb" LimbType="Standard" Offset="0x3F2C"/> <!-- Beamos Limb DisplayLists --> <DList Name="gBeamosTopEyelidDL" Offset="0x22B0"/> diff --git a/assets/xml/objects/object_warp1.xml b/assets/xml/objects/object_warp1.xml index 9320a1bc2..1497d7a10 100644 --- a/assets/xml/objects/object_warp1.xml +++ b/assets/xml/objects/object_warp1.xml @@ -13,27 +13,27 @@ <DList Name="gWarp1DL_001A48" Offset="0x1A48"/> <DList Name="gWarp1DL_001AD0" Offset="0x1AD0"/> <Texture Name="gWarpCrystalTex" OutName="warp_crystal_tex" Format="i8" Width="64" Height="64" Offset="0x1B58"/> - <Limb Name="gWarpCrystalLimb_002B58" Type="Standard" Offset="0x2B58"/> - <Limb Name="gWarpCrystalLimb_002B64" Type="Standard" Offset="0x2B64"/> - <Limb Name="gWarpCrystalLimb_002B70" Type="Standard" Offset="0x2B70"/> - <Limb Name="gWarpCrystalLimb_002B7C" Type="Standard" Offset="0x2B7C"/> - <Limb Name="gWarpCrystalLimb_002B88" Type="Standard" Offset="0x2B88"/> - <Limb Name="gWarpCrystalLimb_002B94" Type="Standard" Offset="0x2B94"/> - <Limb Name="gWarpCrystalLimb_002BA0" Type="Standard" Offset="0x2BA0"/> - <Limb Name="gWarpCrystalLimb_002BAC" Type="Standard" Offset="0x2BAC"/> - <Limb Name="gWarpCrystalLimb_002BB8" Type="Standard" Offset="0x2BB8"/> - <Limb Name="gWarpCrystalLimb_002BC4" Type="Standard" Offset="0x2BC4"/> - <Limb Name="gWarpCrystalLimb_002BD0" Type="Standard" Offset="0x2BD0"/> - <Limb Name="gWarpCrystalLimb_002BDC" Type="Standard" Offset="0x2BDC"/> - <Limb Name="gWarpCrystalLimb_002BE8" Type="Standard" Offset="0x2BE8"/> - <Limb Name="gWarpCrystalLimb_002BF4" Type="Standard" Offset="0x2BF4"/> - <Limb Name="gWarpCrystalLimb_002C00" Type="Standard" Offset="0x2C00"/> - <Limb Name="gWarpCrystalLimb_002C0C" Type="Standard" Offset="0x2C0C"/> - <Limb Name="gWarpCrystalLimb_002C18" Type="Standard" Offset="0x2C18"/> - <Limb Name="gWarpCrystalLimb_002C24" Type="Standard" Offset="0x2C24"/> - <Limb Name="gWarpCrystalLimb_002C30" Type="Standard" Offset="0x2C30"/> - <Limb Name="gWarpCrystalLimb_002C3C" Type="Standard" Offset="0x2C3C"/> - <Limb Name="gWarpCrystalLimb_002C48" Type="Standard" Offset="0x2C48"/> + <Limb Name="gWarpCrystalLimb_002B58" LimbType="Standard" Offset="0x2B58"/> + <Limb Name="gWarpCrystalLimb_002B64" LimbType="Standard" Offset="0x2B64"/> + <Limb Name="gWarpCrystalLimb_002B70" LimbType="Standard" Offset="0x2B70"/> + <Limb Name="gWarpCrystalLimb_002B7C" LimbType="Standard" Offset="0x2B7C"/> + <Limb Name="gWarpCrystalLimb_002B88" LimbType="Standard" Offset="0x2B88"/> + <Limb Name="gWarpCrystalLimb_002B94" LimbType="Standard" Offset="0x2B94"/> + <Limb Name="gWarpCrystalLimb_002BA0" LimbType="Standard" Offset="0x2BA0"/> + <Limb Name="gWarpCrystalLimb_002BAC" LimbType="Standard" Offset="0x2BAC"/> + <Limb Name="gWarpCrystalLimb_002BB8" LimbType="Standard" Offset="0x2BB8"/> + <Limb Name="gWarpCrystalLimb_002BC4" LimbType="Standard" Offset="0x2BC4"/> + <Limb Name="gWarpCrystalLimb_002BD0" LimbType="Standard" Offset="0x2BD0"/> + <Limb Name="gWarpCrystalLimb_002BDC" LimbType="Standard" Offset="0x2BDC"/> + <Limb Name="gWarpCrystalLimb_002BE8" LimbType="Standard" Offset="0x2BE8"/> + <Limb Name="gWarpCrystalLimb_002BF4" LimbType="Standard" Offset="0x2BF4"/> + <Limb Name="gWarpCrystalLimb_002C00" LimbType="Standard" Offset="0x2C00"/> + <Limb Name="gWarpCrystalLimb_002C0C" LimbType="Standard" Offset="0x2C0C"/> + <Limb Name="gWarpCrystalLimb_002C18" LimbType="Standard" Offset="0x2C18"/> + <Limb Name="gWarpCrystalLimb_002C24" LimbType="Standard" Offset="0x2C24"/> + <Limb Name="gWarpCrystalLimb_002C30" LimbType="Standard" Offset="0x2C30"/> + <Limb Name="gWarpCrystalLimb_002C3C" LimbType="Standard" Offset="0x2C3C"/> + <Limb Name="gWarpCrystalLimb_002C48" LimbType="Standard" Offset="0x2C48"/> <Skeleton Name="gWarpCrystalSkel" Type="Normal" LimbType="Standard" Offset="0x2CA8"/> </File> </Root> diff --git a/assets/xml/objects/object_zl1.xml b/assets/xml/objects/object_zl1.xml index f808e1c54..c7082a3db 100644 --- a/assets/xml/objects/object_zl1.xml +++ b/assets/xml/objects/object_zl1.xml @@ -4,23 +4,23 @@ <Skeleton Name="gChildZelda1Skel" Type="Flex" LimbType="Standard" Offset="0xF5D8"/> <!-- Child Zelda 1 Limbs --> - <Limb Name="gChildZelda1RootLimb" Type="Standard" Offset="0xF4C8"/> - <Limb Name="gChildZelda1WaistLimb" Type="Standard" Offset="0xF4D4"/> - <Limb Name="gChildZelda1LeftLegLimb" Type="Standard" Offset="0xF4E0"/> - <Limb Name="gChildZelda1LeftFootLimb" Type="Standard" Offset="0xF4EC"/> - <Limb Name="gChildZelda1RightLegLimb" Type="Standard" Offset="0xF4F8"/> - <Limb Name="gChildZelda1RightFootLimb" Type="Standard" Offset="0xF504"/> - <Limb Name="gChildZelda1Dress1Limb" Type="Standard" Offset="0xF510"/> - <Limb Name="gChildZelda1Dress2Limb" Type="Standard" Offset="0xF51C"/> - <Limb Name="gChildZelda1Dress3Limb" Type="Standard" Offset="0xF528"/> - <Limb Name="gChildZelda1TorsoLimb" Type="Standard" Offset="0xF534"/> - <Limb Name="gChildZelda1LeftUpperArmLimb" Type="Standard" Offset="0xF540"/> - <Limb Name="gChildZelda1LeftForearmLimb" Type="Standard" Offset="0xF54C"/> - <Limb Name="gChildZelda1LeftHandLimb" Type="Standard" Offset="0xF558"/> - <Limb Name="gChildZelda1RightUpperArmLimb" Type="Standard" Offset="0xF564"/> - <Limb Name="gChildZelda1RightForearmLimb" Type="Standard" Offset="0xF570"/> - <Limb Name="gChildZelda1RightHandLimb" Type="Standard" Offset="0xF57C"/> - <Limb Name="gChildZelda1HeadLimb" Type="Standard" Offset="0xF588"/> + <Limb Name="gChildZelda1RootLimb" LimbType="Standard" Offset="0xF4C8"/> + <Limb Name="gChildZelda1WaistLimb" LimbType="Standard" Offset="0xF4D4"/> + <Limb Name="gChildZelda1LeftLegLimb" LimbType="Standard" Offset="0xF4E0"/> + <Limb Name="gChildZelda1LeftFootLimb" LimbType="Standard" Offset="0xF4EC"/> + <Limb Name="gChildZelda1RightLegLimb" LimbType="Standard" Offset="0xF4F8"/> + <Limb Name="gChildZelda1RightFootLimb" LimbType="Standard" Offset="0xF504"/> + <Limb Name="gChildZelda1Dress1Limb" LimbType="Standard" Offset="0xF510"/> + <Limb Name="gChildZelda1Dress2Limb" LimbType="Standard" Offset="0xF51C"/> + <Limb Name="gChildZelda1Dress3Limb" LimbType="Standard" Offset="0xF528"/> + <Limb Name="gChildZelda1TorsoLimb" LimbType="Standard" Offset="0xF534"/> + <Limb Name="gChildZelda1LeftUpperArmLimb" LimbType="Standard" Offset="0xF540"/> + <Limb Name="gChildZelda1LeftForearmLimb" LimbType="Standard" Offset="0xF54C"/> + <Limb Name="gChildZelda1LeftHandLimb" LimbType="Standard" Offset="0xF558"/> + <Limb Name="gChildZelda1RightUpperArmLimb" LimbType="Standard" Offset="0xF564"/> + <Limb Name="gChildZelda1RightForearmLimb" LimbType="Standard" Offset="0xF570"/> + <Limb Name="gChildZelda1RightHandLimb" LimbType="Standard" Offset="0xF57C"/> + <Limb Name="gChildZelda1HeadLimb" LimbType="Standard" Offset="0xF588"/> <!-- Child Zelda 1 Limb DisplayLists --> <DList Name="gChildZelda1WaistDL" Offset="0x6008"/> |
