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authorAly Cerruti <aprime2003@gmail.com>2021-07-28 09:51:12 -0700
committerGitHub <noreply@github.com>2021-07-28 12:51:12 -0400
commit6f7312a3480f722425f31fcacbd031c1155bc4d6 (patch)
tree5d457a50935afbeec2a9b6dc99360ea7b60db1f2 /assets/xml/objects
parent5c147e5e03e9d693213537101f56d3a6eb53f16a (diff)
Dancing Couple (ovl_En_Tg) (#866)
* Match EnTg_Destroy * Match EnTg_Init * Matching EnTg_Update * Match func_80B18360 Moving both 'return phi;'s into a single return at the end of the function causes the assembly to not match. * Probably equivalent, non-matching func_80B183F8 * Matching EnTg_Draw * Matching update function * Matching func_80B18778 * All functions decompiled * Move data to C code * All functions matched excepted weird switch/case * Last matching function * Remove unused ASM * Name obvious symbols * Clang format * Name text-related functions and variables * Describe actor as Dancing Couple See https://github.com/zeldaret/oot/pull/866#discussion_r664726581 * Use named constants * Name drawing constants * Use THIS macro for void* * Name the function that sets environment color * Add comments to parts of code that aren't clear * Rename timesSpokenTo to nextDialogue, treat isTalking as boolean
Diffstat (limited to 'assets/xml/objects')
-rw-r--r--assets/xml/objects/object_mu.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/assets/xml/objects/object_mu.xml b/assets/xml/objects/object_mu.xml
index b18046d6a..49c0cae1f 100644
--- a/assets/xml/objects/object_mu.xml
+++ b/assets/xml/objects/object_mu.xml
@@ -41,7 +41,7 @@
<Limb Name="object_mu_Limb_004F1C" LimbType="Standard" Offset="0x4F1C"/>
<Limb Name="object_mu_Limb_004F28" LimbType="Standard" Offset="0x4F28"/>
<Skeleton Name="object_mu_Skel_004F70" Type="Flex" LimbType="Standard" Offset="0x4F70"/>
- <Animation Name="object_mu_Anim_005040" Offset="0x5040"/>
+ <Animation Name="gDancingCoupleAnim" Offset="0x5040"/>
<Texture Name="object_mu_TLUT_005050" OutName="tlut_00005050" Format="rgba16" Width="16" Height="16" Offset="0x5050"/>
<Texture Name="object_mu_Tex_005250" OutName="tex_00005250" Format="i8" Width="16" Height="16" Offset="0x5250"/>
<Texture Name="object_mu_Tex_005350" OutName="tex_00005350" Format="ci8" Width="16" Height="16" Offset="0x5350"/>
@@ -91,6 +91,6 @@
<Limb Name="object_mu_Limb_00ADCC" LimbType="Standard" Offset="0xADCC"/>
<Limb Name="object_mu_Limb_00ADD8" LimbType="Standard" Offset="0xADD8"/>
<Limb Name="object_mu_Limb_00ADE4" LimbType="Standard" Offset="0xADE4"/>
- <Skeleton Name="object_mu_Skel_00AE40" Type="Flex" LimbType="Standard" Offset="0xAE40"/>
+ <Skeleton Name="gDancingCoupleSkel" Type="Flex" LimbType="Standard" Offset="0xAE40"/>
</File>
</Root>