diff options
| author | Parker Burnett <jpburnett@gwu.edu> | 2022-12-08 10:57:17 -0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-08 13:57:17 -0500 |
| commit | 85a4d23fc66a040d26d1befced6e99b384246bb0 (patch) | |
| tree | 5121a734210d96c9122c15e49cea1d92144bd837 /assets/xml/objects | |
| parent | 629757b3ae6f00ea8eb0af1ddf2f79098c6d636f (diff) | |
Documentation For En_Ik (#1190)
* pushing up to save changes
* syncing up some more docs
* finishing what I can
* PR feedback
* fixing typo
* Addressing comments
* master merge
* naming object
* ummm committing this for now before catching up
* other review + my review
* more review
* review2
Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/object_ik.xml | 79 |
1 files changed, 38 insertions, 41 deletions
diff --git a/assets/xml/objects/object_ik.xml b/assets/xml/objects/object_ik.xml index 95606e6df..5d86e1075 100644 --- a/assets/xml/objects/object_ik.xml +++ b/assets/xml/objects/object_ik.xml @@ -1,7 +1,5 @@ <Root> <File Name="object_ik" Segment="6"> - <!--Blob Name="object_ik_zeroes_unk_00000000" Size="0xF630" Offset="0x0" /--> - <Skeleton Name="object_ik_Skel_000380" Type="Normal" LimbType="Standard" Offset="0x380"/> <Skeleton Name="object_ik_Skel_000660" Type="Normal" LimbType="Standard" Offset="0x660"/> <Skeleton Name="object_ik_Skel_000C90" Type="Normal" LimbType="Standard" Offset="0xC90"/> @@ -10,62 +8,62 @@ <Skeleton Name="object_ik_Skel_000F30" Type="Flex" LimbType="Standard" Offset="0xF30"/> <Skeleton Name="object_ik_Skel_01EB40" Type="Flex" LimbType="Standard" Offset="0x1EB40"/> <Skeleton Name="object_ik_Skel_01EE60" Type="Flex" LimbType="Standard" Offset="0x1EE60"/> - <Skeleton Name="object_ik_Skel_01E178" Type="Flex" LimbType="Standard" Offset="0x1E178"/> - <Skeleton Name="object_ik_Skel_0205C0" Type="Flex" LimbType="Standard" Offset="0x205C0"/> + <Skeleton Name="gIronKnuckleSkel" Type="Flex" LimbType="Standard" Offset="0x1E178"/> + <Skeleton Name="gIronKnuckleDefeatSkel" Type="Flex" LimbType="Standard" Offset="0x205C0"/> <Animation Name="object_ik_Anim_00035C" Offset="0x35C"/> <Animation Name="object_ik_Anim_000634" Offset="0x634"/> <Animation Name="object_ik_Anim_0008DC" Offset="0x8DC"/> <Animation Name="object_ik_Anim_000C6C" Offset="0xC6C"/> <Animation Name="object_ik_Anim_000F0C" Offset="0xF0C"/> - <Animation Name="object_ik_Anim_001C28" Offset="0x1C28"/> - <Animation Name="object_ik_Anim_002538" Offset="0x2538"/> - <Animation Name="object_ik_Anim_0029FC" Offset="0x29FC"/> - <Animation Name="object_ik_Anim_0033C4" Offset="0x33C4"/> - <Animation Name="object_ik_Anim_003DBC" Offset="0x3DBC"/> - <Animation Name="object_ik_Anim_0045BC" Offset="0x45BC"/> - <Animation Name="object_ik_Anim_00485C" Offset="0x485C"/> - <Animation Name="object_ik_Anim_005944" Offset="0x5944"/> - <Animation Name="object_ik_Anim_006194" Offset="0x6194"/> - <Animation Name="object_ik_Anim_006734" Offset="0x6734"/> - <Animation Name="object_ik_Anim_00C114" Offset="0xC114"/> - <Animation Name="object_ik_Anim_00CD70" Offset="0xCD70"/> + <Animation Name="gIronKnuckleVerticalAttackAnim" Offset="0x1C28"/> + <Animation Name="gIronKnuckleRecoverFromVerticalAttackAnim" Offset="0x2538"/> + <Animation Name="gIronKnuckleAxeStuckAnim" Offset="0x29FC"/> + <Animation Name="gIronKnuckleHorizontalAttackAnim" Offset="0x33C4"/> + <Animation Name="gIronKnuckleRecoverFromHorizontalAttackAnim" Offset="0x3DBC"/> + <Animation Name="gIronKnuckleBackHitAnim" Offset="0x45BC"/> + <Animation Name="gIronKnuckleBlockAnim" Offset="0x485C"/> + <Animation Name="gIronKnuckleDeathAnim" Offset="0x5944"/> + <Animation Name="gIronKnuckleFrontHitAnim" Offset="0x6194"/> + <Animation Name="gIronKnuckleRunAnim" Offset="0x6734"/> + <Animation Name="gIronKnuckleNabooruSummonAxeAnim" Offset="0xC114"/> + <Animation Name="gIronKnuckleStandUpAnim" Offset="0xCD70"/> <Animation Name="object_ik_Anim_00DD50" Offset="0xDD50"/> - <Animation Name="object_ik_Anim_00ED24" Offset="0xED24"/> + <Animation Name="gIronKnuckleWalkAnim" Offset="0xED24"/> <Animation Name="object_ik_Anim_01EB14" Offset="0x1EB14"/> <Animation Name="object_ik_Anim_01EE34" Offset="0x1EE34"/> - <Animation Name="object_ik_Anim_0203D8" Offset="0x203D8"/> + <Animation Name="gIronKnuckleNabooruDeathAnim" Offset="0x203D8"/> <Texture Name="object_ik_Tlut_00F630" OutName="tlut_00F630" Format="rgba16" Width="23" Height="8" Offset="0xf630"/> - <Texture Name="object_ik_Tex_00F7A0" OutName="tex_00F7A0" Format="i4" Width="32" Height="64" Offset="0xF7A0"/> - <Texture Name="object_ik_Tex_00FBA0" OutName="tex_00FBA0" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/> - <Texture Name="object_ik_Tex_00FFA0" OutName="tex_00FFA0" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/> - <Texture Name="object_ik_Tex_0101A0" OutName="tex_0101A0" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/> + <Texture Name="gIronKnuckleMetalTex" OutName="iron_knuckle_metal_tex" Format="i4" Width="32" Height="64" Offset="0xF7A0"/> + <Texture Name="gIronKnuckleBigRivetTex" OutName="iron_knuckle_big_rivet_tex" Format="ia8" Width="32" Height="32" Offset="0xFBA0"/> + <Texture Name="gIronKnuckleBlockPatternTex" OutName="iron_knuckle_block_pattern_tex" Format="rgba16" Width="16" Height="16" Offset="0xFFA0"/> + <Texture Name="gIronKnuckleChainMailTex" OutName="iron_knuckle_chain_mail_tex" Format="rgba16" Width="16" Height="16" Offset="0x101A0"/> <Texture Name="object_ik_Tex_0103A0" OutName="tex_0103A0" Format="ia16" Width="32" Height="32" Offset="0x103A0"/> - <Texture Name="object_ik_Tex_010BA0" OutName="tex_010BA0" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/> - <Texture Name="object_ik_Tex_0113A0" OutName="tex_0113A0" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/> - <Texture Name="object_ik_Tex_011420" OutName="tex_011420" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/> - <Texture Name="object_ik_Tex_011520" OutName="tex_011520" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/> + <Texture Name="gIronKnuckleGerudoEyeTex" OutName="iron_knuckle_gerudo_eye_tex" Format="rgba16" Width="32" Height="32" Offset="0x10BA0"/> + <Texture Name="gIronKnuckleNabooruLipTex" OutName="iron_kuckle_nabooru_lip_tex" Format="rgba16" Width="8" Height="8" Offset="0x113A0"/> + <Texture Name="gIronKnuckleJewelTex" OutName="iron_knuckle_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x11420" TlutOffset="0xf630"/> + <Texture Name="gIronKnuckleNabooruForeheadJewelTex" OutName="iron_knuckle_nabooru_forehead_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x11520" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011620" OutName="tex_011620" Format="ci8" Width="8" Height="8" Offset="0x11620" TlutOffset="0xf630"/> - <Texture Name="object_ik_Tex_011660" OutName="tex_011660" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/> + <Texture Name="gIronKnuckleNabooruHair1Tex" OutName="iron_knuckle_nabooru_hair_1_tex" Format="ci8" Width="16" Height="16" Offset="0x11660" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011760" OutName="tex_011760" Format="ci8" Width="8" Height="16" Offset="0x11760" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_0117E0" OutName="tex_0117E0" Format="ci8" Width="8" Height="16" Offset="0x117E0" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011860" OutName="tex_011860" Format="ci8" Width="16" Height="16" Offset="0x11860" TlutOffset="0xf630"/> <Texture Name="object_ik_Tex_011960" OutName="tex_011960" Format="ia8" Width="16" Height="16" Offset="0x11960"/> <DList Name="object_ik_DL_0151F0" Offset="0x151F0"/> <DList Name="object_ik_DL_015380" Offset="0x15380"/> - <DList Name="object_ik_DL_0154E0" Offset="0x154E0"/> - <DList Name="object_ik_DL_015840" Offset="0x15840"/> - <DList Name="object_ik_DL_015B00" Offset="0x15B00"/> + <DList Name="gIronKnuckleNabooruHelmetDL" Offset="0x154E0"/> + <DList Name="gIronKnuckleAxeDL" Offset="0x15840"/> + <DList Name="gIronKnuckleShockedNabooruHeadDL" Offset="0x15B00"/> <DList Name="object_ik_DL_016118" Offset="0x16118"/> <DList Name="object_ik_DL_016278" Offset="0x16278"/> <DList Name="object_ik_DL_016340" Offset="0x16340"/> <DList Name="object_ik_DL_0164A0" Offset="0x164A0"/> <DList Name="object_ik_DL_016568" Offset="0x16568"/> <DList Name="object_ik_DL_016658" Offset="0x16658"/> - <DList Name="object_ik_DL_016748" Offset="0x16748"/> - <DList Name="object_ik_DL_0169E8" Offset="0x169E8"/> - <DList Name="object_ik_DL_016BE0" Offset="0x16BE0"/> + <DList Name="gIronKnuckleSplitHelmetLeftDL" Offset="0x16748"/> + <DList Name="gIronKnuckleSplitHelmetRightDL" Offset="0x169E8"/> + <DList Name="gIronKnuckleArmorRivetAndSymbolDL" Offset="0x16BE0"/> <DList Name="object_ik_DL_016CD8" Offset="0x16CD8"/> <DList Name="object_ik_DL_016D88" Offset="0x16D88"/> <DList Name="object_ik_DL_016EE8" Offset="0x16EE8"/> @@ -75,14 +73,14 @@ <Texture Name="object_ik_Tlut_017288" OutName="tlut_017288" Format="rgba16" Width="15" Height="8" Offset="0x17288"/> <Texture Name="object_ik_Tex_017378" OutName="tex_017378" Format="ci8" Width="16" Height="16" Offset="0x17378" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017478" OutName="tex_017478" Format="ci8" Width="8" Height="8" Offset="0x17478" TlutOffset="0x17288"/> - <Texture Name="object_ik_Tex_0174B8" OutName="tex_0174B8" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/> + <Texture Name="gIronKnuckleHair2Tex" OutName="iron_knuckle_hair_2_tex" Format="ci8" Width="16" Height="16" Offset="0x174B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0175B8" OutName="tex_0175B8" Format="ci8" Width="8" Height="16" Offset="0x175B8" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_017638" OutName="tex_017638" Format="ci8" Width="8" Height="16" Offset="0x17638" TlutOffset="0x17288"/> <Texture Name="object_ik_Tex_0176B8" OutName="tex_0176B8" Format="ci8" Width="16" Height="16" Offset="0x176B8" TlutOffset="0x17288"/> - <DList Name="object_ik_DL_018E78" Offset="0x18E78"/> - <DList Name="object_ik_DL_019100" Offset="0x19100"/> - <DList Name="object_ik_DL_019E08" Offset="0x19E08"/> - <DList Name="object_ik_DL_01BA78" Offset="0x1BA78"/> + <DList Name="gIronKnuckleHelmetDL" Offset="0x18E78"/> + <DList Name="gIronKnuckleGerudoHeadDL" Offset="0x19100"/> + <DList Name="gIronKnuckleHelmetMarkingDL" Offset="0x19E08"/> + <DList Name="gIronKnuckleTorsoDL" Offset="0x1BA78"/> <DList Name="object_ik_DL_01BE98" Offset="0x1BE98"/> <DList Name="object_ik_DL_01C130" Offset="0x1C130"/> <DList Name="object_ik_DL_01C2B8" Offset="0x1C2B8"/> @@ -97,8 +95,7 @@ <DList Name="object_ik_DL_01D638" Offset="0x1D638"/> <Texture Name="object_ik_Tlut_01D9A8" OutName="tlut_01D9A8" Format="rgba16" Width="16" Height="16" Offset="0x1D9A8"/> <Texture Name="object_ik_Tex_01DBA8" OutName="tex_01DBA8" Format="ia16" Width="16" Height="16" Offset="0x1DBA8"/> - <Texture Name="object_ik_Tex_01DDA8" OutName="tex_01DDA8" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/> - <Texture Name="object_ik_Tex_01DEA8" OutName="tex_01DEA8" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/> - <!--Blob Name="object_ik_zeroes_unk_0001DFA8" Size="0x2628" Offset="0x1DFA8" /--> + <Texture Name="gIronKnuckleHair3Tex" OutName="iron_knuckle_hair_3_tex" Format="ci8" Width="16" Height="16" Offset="0x1DDA8" TlutOffset="0x1D9A8"/> + <Texture Name="gIronKnuckleNabooruChestJewelTex" OutName="iron_knuckle_nabooru_chest_jewel_tex" Format="ci8" Width="16" Height="16" Offset="0x1DEA8" TlutOffset="0x1D9A8"/> </File> </Root> |
