diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2021-03-18 04:23:59 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-03-18 03:23:59 -0400 |
| commit | e48e565ffeb7f03f7e17412335366b4e086983cd (patch) | |
| tree | 81c52dd517db3e6ba815915ccb61c193678a3ee1 /assets/xml/objects | |
| parent | 6b9a44e5a0c14a84e35c87d2e3c596c640ce2c0a (diff) | |
object_hidan_objects OK (#695)
* xml
Signed-off-by: angie <angheloalf95@gmail.com>
* add to spec and remove repetaed entries
Signed-off-by: Angie <angheloalf95@gmail.com>
* add some dlists
Signed-off-by: Angie <angheloalf95@gmail.com>
* add a few offsets
Signed-off-by: Angie <angheloalf95@gmail.com>
* fireballs textures
Signed-off-by: Angie <angheloalf95@gmail.com>
* add some unused dlists
Signed-off-by: Angie <angheloalf95@gmail.com>
* change the references in decompiled objects
Signed-off-by: angie <angheloalf95@gmail.com>
* change the references from non matching actors
Signed-off-by: angie <angheloalf95@gmail.com>
* add blob
Signed-off-by: angie <angheloalf95@gmail.com>
* changes requested by @Zelllll
Signed-off-by: angie <angheloalf95@gmail.com>
* why is this object so big?
Signed-off-by: angie <angheloalf95@gmail.com>
* rename a lot of stuff
Signed-off-by: Angie <angheloalf95@gmail.com>
* this object never ends
Signed-off-by: angie <angheloalf95@gmail.com>
* Some floats
Signed-off-by: angie <angheloalf95@gmail.com>
* stones blocks
Signed-off-by: angie <angheloalf95@gmail.com>
* rename fireball and stuff
Signed-off-by: Angie <angheloalf95@gmail.com>
* Stationary flame thrower
Signed-off-by: Angie <angheloalf95@gmail.com>
* SpinningFlamethrower
Signed-off-by: Angie <angheloalf95@gmail.com>
* Rename the lasts textures
Signed-off-by: Angie <angheloalf95@gmail.com>
* some random renamings
Signed-off-by: Angie <angheloalf95@gmail.com>
* run format
Signed-off-by: Angie <angheloalf95@gmail.com>
* Remove .gitkeep
Signed-off-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'assets/xml/objects')
| -rw-r--r-- | assets/xml/objects/object_hidan_objects.xml | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/assets/xml/objects/object_hidan_objects.xml b/assets/xml/objects/object_hidan_objects.xml new file mode 100644 index 000000000..f6cfba283 --- /dev/null +++ b/assets/xml/objects/object_hidan_objects.xml @@ -0,0 +1,89 @@ +<Root> + <File Name="object_hidan_objects" Segment="6"> + <DList Name="gFireTempleHammerableTotemBodyDL" Offset="0xBBF0"/> + <DList Name="gFireTempleHammerableTotemHeadDL" Offset="0xBDF0"/> + <Collision Name="gFireTempleHammerableTotemCol" Offset="0xDA10"/> + + <DList Name="gFireTempleHookshotElevatorDL" Offset="0xB630"/> + <Collision Name="gFireTempleHookshotElevatorCol" Offset="0xE1E8"/> + + <DList Name="gFireTempleBigFireWallDL" Offset="0xDB20"/> + + <DList Name="gFireTempleStoneStep1DL" Offset="0xA668"/> + <Collision Name="gFireTempleStoneStep1Col" Offset="0xDE44"/> + <DList Name="gFireTempleStoneStep2DL" Offset="0xA548"/> + <Collision Name="gFireTempleStoneStep2Col" Offset="0xDD1C"/> + + <DList Name="gFireTempleMetalFenceWithSlantDL" Offset="0xC798"/> + <Collision Name="gFireTempleMetalFenceWithSlantCol" Offset="0xE2CC"/> + <DList Name="gFireTempleMetalFenceDL" Offset="0xBFA8"/> + <Collision Name="gFireTempleMetalFenceCol" Offset="0xE380"/> + <DList Name="gFireTempleMetalFence2DL" Offset="0xBB58"/> + <Collision Name="gFireTempleMetalFence2Col" Offset="0xE430"/> + + <DList Name="gFireTempleCrackedStoneFloorDL" Offset="0xB9C0"/> + <Collision Name="gFireTempleCrackedStoneFloorCol" Offset="0xD800"/> + <DList Name="gFireTempleBombableWallDL" Offset="0xC038"/> + <Collision Name="gFireTempleBombableWallCol" Offset="0xD878"/> + <DList Name="gFireTempleLargeBombableWallDL" Offset="0xB900"/> + <Collision Name="gFireTempleLargeBombableWallCol" Offset="0xD8F8"/> + + <DList Name="gFireTempleStoneBlock1DL" Offset="0xC100"/> + <Collision Name="gFireTempleStoneBlock1Col" Offset="0xCB80"/> + <DList Name="gFireTempleStoneBlock2DL" Offset="0xC1F0"/> + <Collision Name="gFireTempleStoneBlock2Col" Offset="0xDF78"/> + + <DList Name="gFireTempleBigVerticalFlameDL" Offset="0xCA10"/> + + <Texture Name="gFireTempleBigVerticalFlame0Tex" OutName="big_vertical_flame_0" Format="ia8" Width="8" Height="240" Offset="0x12120"/> + <Texture Name="gFireTempleBigVerticalFlame1Tex" OutName="big_vertical_flame_1" Format="ia8" Width="8" Height="240" Offset="0x128A0"/> + <Texture Name="gFireTempleBigVerticalFlame2Tex" OutName="big_vertical_flame_2" Format="ia8" Width="8" Height="240" Offset="0x13020"/> + <Texture Name="gFireTempleBigVerticalFlame3Tex" OutName="big_vertical_flame_3" Format="ia8" Width="8" Height="240" Offset="0x137A0"/> + <Texture Name="gFireTempleBigVerticalFlame4Tex" OutName="big_vertical_flame_4" Format="ia8" Width="8" Height="240" Offset="0x13F20"/> + <Texture Name="gFireTempleBigVerticalFlame5Tex" OutName="big_vertical_flame_5" Format="ia8" Width="8" Height="240" Offset="0x146A0"/> + <Texture Name="gFireTempleBigVerticalFlame6Tex" OutName="big_vertical_flame_6" Format="ia8" Width="8" Height="240" Offset="0x14E20"/> + <Texture Name="gFireTempleBigVerticalFlame7Tex" OutName="big_vertical_flame_7" Format="ia8" Width="8" Height="240" Offset="0x155A0"/> + + <DList Name="gFireTempleFireballDL" Offset="0xDC30"/> + <DList Name="gFireTempleFireballUpperHalfDL" Offset="0xDA80"/> + + <Texture Name="gFireTempleFireball0Tex" OutName="fireball_0" Format="ia8" Width="32" Height="32" Offset="0x15D20"/> + <Texture Name="gFireTempleFireball1Tex" OutName="fireball_1" Format="ia8" Width="32" Height="32" Offset="0x16120"/> + <Texture Name="gFireTempleFireball2Tex" OutName="fireball_2" Format="ia8" Width="32" Height="32" Offset="0x16520"/> + <Texture Name="gFireTempleFireball3Tex" OutName="fireball_3" Format="ia8" Width="32" Height="32" Offset="0x16920"/> + <Texture Name="gFireTempleFireball4Tex" OutName="fireball_4" Format="ia8" Width="32" Height="32" Offset="0x16D20"/> + <Texture Name="gFireTempleFireball5Tex" OutName="fireball_5" Format="ia8" Width="32" Height="32" Offset="0x17120"/> + <Texture Name="gFireTempleFireball6Tex" OutName="fireball_6" Format="ia8" Width="32" Height="32" Offset="0x17520"/> + <Texture Name="gFireTempleFireball7Tex" OutName="fireball_7" Format="ia8" Width="32" Height="32" Offset="0x17920"/> + + <DList Name="gFireTempleSpinningFlamethrowerDL" Offset="0xAD00"/> + <Collision Name="gFireTempleSpinningFlamethrowerCol" Offset="0xD5C0"/> + + <DList Name="gFireTempleStationaryFlamethrowerTallDL" Offset="0xABC8"/> + <DList Name="gFireTempleStationaryFlamethrowerShortDL" Offset="0xB0F8"/> + <!-- I don't know if this collision corresponds to the tall or the short one --> + <Collision Name="gFireTempleStationaryFlamethrowerCol" Offset="0xCC90"/> + + <DList Name="gFireTempleStonePlatform1DL" Offset="0xC338"/> + <Collision Name="gFireTempleStonePlatform1Col" Offset="0x120E8"/> + <DList Name="gFireTempleStonePlatform2DL" Offset="0xC470"/> + <Collision Name="gFireTempleStonePlatform2Col" Offset="0xFAE8"/> + + <DList Name="gFireTempleFlareDancerPlatformDL" Offset="0xA7E0"/> + <Collision Name="gFireTempleFlareDancerPlatformCol" Offset="0xE568"/> + + <DList Name="gFireTempleTallestPillarAboveRoomBeforeBossDL" Offset="0xA240"/> + <Collision Name="gFireTempleTallestPillarAboveRoomBeforeBossCol" Offset="0xD054"/> + <DList Name="gFireTemplePillarInsertedInGroundDL" Offset="0xC838"/> + <Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/> + + <DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/> + <DList Name="gFireTempleBombableDoorDL1" Offset="0xF938"/> + <DList Name="gFireTempleBombableDoorDL2" Offset="0xF998"/> + <DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/> + <DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/> + + <!-- I don't know what could this be --> + <Blob Name="gFireTempleBlob_00CCC0" Size="0x10E" Offset="0xCCC0"/> + </File> +</Root> |
