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authorAnghelo Carvajal <angheloalf95@gmail.com>2021-03-18 04:23:59 -0300
committerGitHub <noreply@github.com>2021-03-18 03:23:59 -0400
commite48e565ffeb7f03f7e17412335366b4e086983cd (patch)
tree81c52dd517db3e6ba815915ccb61c193678a3ee1 /assets/xml/objects
parent6b9a44e5a0c14a84e35c87d2e3c596c640ce2c0a (diff)
object_hidan_objects OK (#695)
* xml Signed-off-by: angie <angheloalf95@gmail.com> * add to spec and remove repetaed entries Signed-off-by: Angie <angheloalf95@gmail.com> * add some dlists Signed-off-by: Angie <angheloalf95@gmail.com> * add a few offsets Signed-off-by: Angie <angheloalf95@gmail.com> * fireballs textures Signed-off-by: Angie <angheloalf95@gmail.com> * add some unused dlists Signed-off-by: Angie <angheloalf95@gmail.com> * change the references in decompiled objects Signed-off-by: angie <angheloalf95@gmail.com> * change the references from non matching actors Signed-off-by: angie <angheloalf95@gmail.com> * add blob Signed-off-by: angie <angheloalf95@gmail.com> * changes requested by @Zelllll Signed-off-by: angie <angheloalf95@gmail.com> * why is this object so big? Signed-off-by: angie <angheloalf95@gmail.com> * rename a lot of stuff Signed-off-by: Angie <angheloalf95@gmail.com> * this object never ends Signed-off-by: angie <angheloalf95@gmail.com> * Some floats Signed-off-by: angie <angheloalf95@gmail.com> * stones blocks Signed-off-by: angie <angheloalf95@gmail.com> * rename fireball and stuff Signed-off-by: Angie <angheloalf95@gmail.com> * Stationary flame thrower Signed-off-by: Angie <angheloalf95@gmail.com> * SpinningFlamethrower Signed-off-by: Angie <angheloalf95@gmail.com> * Rename the lasts textures Signed-off-by: Angie <angheloalf95@gmail.com> * some random renamings Signed-off-by: Angie <angheloalf95@gmail.com> * run format Signed-off-by: Angie <angheloalf95@gmail.com> * Remove .gitkeep Signed-off-by: angie <angheloalf95@gmail.com>
Diffstat (limited to 'assets/xml/objects')
-rw-r--r--assets/xml/objects/object_hidan_objects.xml89
1 files changed, 89 insertions, 0 deletions
diff --git a/assets/xml/objects/object_hidan_objects.xml b/assets/xml/objects/object_hidan_objects.xml
new file mode 100644
index 000000000..f6cfba283
--- /dev/null
+++ b/assets/xml/objects/object_hidan_objects.xml
@@ -0,0 +1,89 @@
+<Root>
+ <File Name="object_hidan_objects" Segment="6">
+ <DList Name="gFireTempleHammerableTotemBodyDL" Offset="0xBBF0"/>
+ <DList Name="gFireTempleHammerableTotemHeadDL" Offset="0xBDF0"/>
+ <Collision Name="gFireTempleHammerableTotemCol" Offset="0xDA10"/>
+
+ <DList Name="gFireTempleHookshotElevatorDL" Offset="0xB630"/>
+ <Collision Name="gFireTempleHookshotElevatorCol" Offset="0xE1E8"/>
+
+ <DList Name="gFireTempleBigFireWallDL" Offset="0xDB20"/>
+
+ <DList Name="gFireTempleStoneStep1DL" Offset="0xA668"/>
+ <Collision Name="gFireTempleStoneStep1Col" Offset="0xDE44"/>
+ <DList Name="gFireTempleStoneStep2DL" Offset="0xA548"/>
+ <Collision Name="gFireTempleStoneStep2Col" Offset="0xDD1C"/>
+
+ <DList Name="gFireTempleMetalFenceWithSlantDL" Offset="0xC798"/>
+ <Collision Name="gFireTempleMetalFenceWithSlantCol" Offset="0xE2CC"/>
+ <DList Name="gFireTempleMetalFenceDL" Offset="0xBFA8"/>
+ <Collision Name="gFireTempleMetalFenceCol" Offset="0xE380"/>
+ <DList Name="gFireTempleMetalFence2DL" Offset="0xBB58"/>
+ <Collision Name="gFireTempleMetalFence2Col" Offset="0xE430"/>
+
+ <DList Name="gFireTempleCrackedStoneFloorDL" Offset="0xB9C0"/>
+ <Collision Name="gFireTempleCrackedStoneFloorCol" Offset="0xD800"/>
+ <DList Name="gFireTempleBombableWallDL" Offset="0xC038"/>
+ <Collision Name="gFireTempleBombableWallCol" Offset="0xD878"/>
+ <DList Name="gFireTempleLargeBombableWallDL" Offset="0xB900"/>
+ <Collision Name="gFireTempleLargeBombableWallCol" Offset="0xD8F8"/>
+
+ <DList Name="gFireTempleStoneBlock1DL" Offset="0xC100"/>
+ <Collision Name="gFireTempleStoneBlock1Col" Offset="0xCB80"/>
+ <DList Name="gFireTempleStoneBlock2DL" Offset="0xC1F0"/>
+ <Collision Name="gFireTempleStoneBlock2Col" Offset="0xDF78"/>
+
+ <DList Name="gFireTempleBigVerticalFlameDL" Offset="0xCA10"/>
+
+ <Texture Name="gFireTempleBigVerticalFlame0Tex" OutName="big_vertical_flame_0" Format="ia8" Width="8" Height="240" Offset="0x12120"/>
+ <Texture Name="gFireTempleBigVerticalFlame1Tex" OutName="big_vertical_flame_1" Format="ia8" Width="8" Height="240" Offset="0x128A0"/>
+ <Texture Name="gFireTempleBigVerticalFlame2Tex" OutName="big_vertical_flame_2" Format="ia8" Width="8" Height="240" Offset="0x13020"/>
+ <Texture Name="gFireTempleBigVerticalFlame3Tex" OutName="big_vertical_flame_3" Format="ia8" Width="8" Height="240" Offset="0x137A0"/>
+ <Texture Name="gFireTempleBigVerticalFlame4Tex" OutName="big_vertical_flame_4" Format="ia8" Width="8" Height="240" Offset="0x13F20"/>
+ <Texture Name="gFireTempleBigVerticalFlame5Tex" OutName="big_vertical_flame_5" Format="ia8" Width="8" Height="240" Offset="0x146A0"/>
+ <Texture Name="gFireTempleBigVerticalFlame6Tex" OutName="big_vertical_flame_6" Format="ia8" Width="8" Height="240" Offset="0x14E20"/>
+ <Texture Name="gFireTempleBigVerticalFlame7Tex" OutName="big_vertical_flame_7" Format="ia8" Width="8" Height="240" Offset="0x155A0"/>
+
+ <DList Name="gFireTempleFireballDL" Offset="0xDC30"/>
+ <DList Name="gFireTempleFireballUpperHalfDL" Offset="0xDA80"/>
+
+ <Texture Name="gFireTempleFireball0Tex" OutName="fireball_0" Format="ia8" Width="32" Height="32" Offset="0x15D20"/>
+ <Texture Name="gFireTempleFireball1Tex" OutName="fireball_1" Format="ia8" Width="32" Height="32" Offset="0x16120"/>
+ <Texture Name="gFireTempleFireball2Tex" OutName="fireball_2" Format="ia8" Width="32" Height="32" Offset="0x16520"/>
+ <Texture Name="gFireTempleFireball3Tex" OutName="fireball_3" Format="ia8" Width="32" Height="32" Offset="0x16920"/>
+ <Texture Name="gFireTempleFireball4Tex" OutName="fireball_4" Format="ia8" Width="32" Height="32" Offset="0x16D20"/>
+ <Texture Name="gFireTempleFireball5Tex" OutName="fireball_5" Format="ia8" Width="32" Height="32" Offset="0x17120"/>
+ <Texture Name="gFireTempleFireball6Tex" OutName="fireball_6" Format="ia8" Width="32" Height="32" Offset="0x17520"/>
+ <Texture Name="gFireTempleFireball7Tex" OutName="fireball_7" Format="ia8" Width="32" Height="32" Offset="0x17920"/>
+
+ <DList Name="gFireTempleSpinningFlamethrowerDL" Offset="0xAD00"/>
+ <Collision Name="gFireTempleSpinningFlamethrowerCol" Offset="0xD5C0"/>
+
+ <DList Name="gFireTempleStationaryFlamethrowerTallDL" Offset="0xABC8"/>
+ <DList Name="gFireTempleStationaryFlamethrowerShortDL" Offset="0xB0F8"/>
+ <!-- I don't know if this collision corresponds to the tall or the short one -->
+ <Collision Name="gFireTempleStationaryFlamethrowerCol" Offset="0xCC90"/>
+
+ <DList Name="gFireTempleStonePlatform1DL" Offset="0xC338"/>
+ <Collision Name="gFireTempleStonePlatform1Col" Offset="0x120E8"/>
+ <DList Name="gFireTempleStonePlatform2DL" Offset="0xC470"/>
+ <Collision Name="gFireTempleStonePlatform2Col" Offset="0xFAE8"/>
+
+ <DList Name="gFireTempleFlareDancerPlatformDL" Offset="0xA7E0"/>
+ <Collision Name="gFireTempleFlareDancerPlatformCol" Offset="0xE568"/>
+
+ <DList Name="gFireTempleTallestPillarAboveRoomBeforeBossDL" Offset="0xA240"/>
+ <Collision Name="gFireTempleTallestPillarAboveRoomBeforeBossCol" Offset="0xD054"/>
+ <DList Name="gFireTemplePillarInsertedInGroundDL" Offset="0xC838"/>
+ <Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/>
+
+ <DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/>
+ <DList Name="gFireTempleBombableDoorDL1" Offset="0xF938"/>
+ <DList Name="gFireTempleBombableDoorDL2" Offset="0xF998"/>
+ <DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
+ <DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>
+
+ <!-- I don't know what could this be -->
+ <Blob Name="gFireTempleBlob_00CCC0" Size="0x10E" Offset="0xCCC0"/>
+ </File>
+</Root>