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authorlouist103 <35883445+louist103@users.noreply.github.com>2021-06-29 13:22:36 -0400
committerGitHub <noreply@github.com>2021-06-29 19:22:36 +0200
commit7446e5eb800110c20eb701f223748847c21920c1 (patch)
tree28cc13943bd7cc4c7a7875dfa193766fc11c8db1 /docs/tutorial/object_decomp_example.md
parenta6bd2271376af38415b40e3f3b59ac5b1c965cce (diff)
Decompile some more objects (#848)
* Object_FU limbs and skel OK * limbs OK * Object_FU textures OK * Object_FU face textures OK * Symbols in en_fu.c * en_fu.c limb enum * Remove Object_fu from undefined_syms, move textures to draw, and small cleanup * Object_bird OK * Object_Bird OK, added cutscene for shot sun, and song of storms * Rainbow Bridge CS * Great fairy CS * Cutscene -> Cs * remove '&' from Cutscenes * Cleanup object_bird * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.c * Update z_en_fu.h * Update z_en_fu.h * DC intro CS * Zeldas lullaby CS * Nabooru Knuckle CS * Owl Lake Hylia CS * Sun song CS * Undefined sym in Boss Dodongo * Missed a few more * DC tex name * Windmill man limbs
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