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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-05-13 04:35:31 +1000
committerGitHub <noreply@github.com>2022-05-12 20:35:31 +0200
commitbf56c94f0fdd31774441c9a4473c392af069ce3e (patch)
tree1ecd06b6ae04f5d6c97093e1a31546d71c4a5d88 /docs/tutorial/object_decomp_example.md
parent92aef346f2bd7167b892beddafd0959801df0e3c (diff)
Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses * Finish copying over PR * format * More cleanup * clean-up * PR Suggestions, Clean-Up, Improvement in CS * Remove substructs from fd/fd2 * format * Improve fishing * minor fix * Make CutsceneCameraDir more general * `sActiveCamMove` -> `sCamMove` * Fix conflict with object kankyo * Add CAM_ID_MAIN to object_kankyo * Improve cam cutscenes further * Revert cutscene cmd names (better for a separate PR) * At -> LookAt in the context of Cutscenes * Missed naming in diving game * Format * Fill in Ganon2 Names (now that it's matching) * format * `sActiveCamId` -> `sReturnToCamId` * activeCamId -> returnToCamId * Discord Discussions * FIRST * Move macro to bottom, comments * More suggestions * PR suggestion, cleanup comment * Oops * add comments * Adjust comment * Change edge-case * whoops Co-authored-by: fig02 <fig02srl@gmail.com>
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