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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-05-13 04:35:31 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-12 20:35:31 +0200 |
| commit | bf56c94f0fdd31774441c9a4473c392af069ce3e (patch) | |
| tree | 1ecd06b6ae04f5d6c97093e1a31546d71c4a5d88 /docs/tutorial/object_decomp_example.md | |
| parent | 92aef346f2bd7167b892beddafd0959801df0e3c (diff) | |
Document Sub-Cameras (#989)
* Copying SubCam Changes from PR 908, made it to the end of bosses
* Finish copying over PR
* format
* More cleanup
* clean-up
* PR Suggestions, Clean-Up, Improvement in CS
* Remove substructs from fd/fd2
* format
* Improve fishing
* minor fix
* Make CutsceneCameraDir more general
* `sActiveCamMove` -> `sCamMove`
* Fix conflict with object kankyo
* Add CAM_ID_MAIN to object_kankyo
* Improve cam cutscenes further
* Revert cutscene cmd names (better for a separate PR)
* At -> LookAt in the context of Cutscenes
* Missed naming in diving game
* Format
* Fill in Ganon2 Names (now that it's matching)
* format
* `sActiveCamId` -> `sReturnToCamId`
* activeCamId -> returnToCamId
* Discord Discussions
* FIRST
* Move macro to bottom, comments
* More suggestions
* PR suggestion, cleanup comment
* Oops
* add comments
* Adjust comment
* Change edge-case
* whoops
Co-authored-by: fig02 <fig02srl@gmail.com>
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