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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2022-12-19 02:42:24 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-18 20:42:24 -0500 |
| commit | f181c2f10eb500bf366e4da3d0ed08ac4d97a713 (patch) | |
| tree | b8f6ee47b60a00565a4fc63286773e6126d568a5 /docs/tutorial | |
| parent | 70bbcebbfed5b3b858e2fe449ca388e4651a0668 (diff) | |
DoorShutter logic docs (#1418)
* DoorShutter logic docs
* Comment on two more funcs
* Fix comment on DoorShutter_UnbarredCheckSwitchFlag I mmissed the `!(... == SHUTTER_FRONT_CLEAR)`
* Remove types 8,9,10 from enum as they aren't referenced by any transition actor list in all scenes
* Add `DOORSHUTTER_PARAMS` macro to pack params
* `DoorShutter_WaitPlayerShock` -> `DoorShutter_WaitPlayerSurprised`
* --comma
* moveState -> isActive
* Add mention about SlidingDoorActorBase.isActive being a timer in niche DoorShutter cases
Diffstat (limited to 'docs/tutorial')
0 files changed, 0 insertions, 0 deletions
