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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-12-19 02:42:24 +0100
committerGitHub <noreply@github.com>2022-12-18 20:42:24 -0500
commitf181c2f10eb500bf366e4da3d0ed08ac4d97a713 (patch)
treeb8f6ee47b60a00565a4fc63286773e6126d568a5 /docs/tutorial
parent70bbcebbfed5b3b858e2fe449ca388e4651a0668 (diff)
DoorShutter logic docs (#1418)
* DoorShutter logic docs * Comment on two more funcs * Fix comment on DoorShutter_UnbarredCheckSwitchFlag I mmissed the `!(... == SHUTTER_FRONT_CLEAR)` * Remove types 8,9,10 from enum as they aren't referenced by any transition actor list in all scenes * Add `DOORSHUTTER_PARAMS` macro to pack params * `DoorShutter_WaitPlayerShock` -> `DoorShutter_WaitPlayerSurprised` * --comma * moveState -> isActive * Add mention about SlidingDoorActorBase.isActive being a timer in niche DoorShutter cases
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