diff options
| author | Anghelo Carvajal <angheloalf95@gmail.com> | 2024-06-25 15:13:31 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-06-25 15:13:31 -0400 |
| commit | d8f2e9abc67163a366fa2e62ac5d2d7467dfdb65 (patch) | |
| tree | 12af46e3178cf5f7fa7836e6e213f57f12b7aeaf /include/z64vis.h | |
| parent | 2ce4742bf69faebb16ea1710c4d4e7902b1be0f1 (diff) | |
Move `PlayState` to a new `z64play.h` (#1966)
* ActorContext
* frameadvance
* SfxSource
* GameOverContext
* RoomContext
* TransitionActorContext
* fix bss
* Move PlayState
* Move play functions to new header
* SAC_ENABLE
* no longer needed
* SAC_ENABLE again
* z_demo being silly
* comment
* format headers
* fix retail bss
* actually fix bss
* Cutscene_ProcessScript comment
* bss again
* Update src/code/z_demo.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* rename to frame_advance and remove it from z64.h
* move macros too
* review
* Rename SequenceContext to SceneSequences
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
Diffstat (limited to 'include/z64vis.h')
| -rw-r--r-- | include/z64vis.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64vis.h b/include/z64vis.h index c88d6de48..371b2346b 100644 --- a/include/z64vis.h +++ b/include/z64vis.h @@ -55,7 +55,7 @@ void VisCvg_Draw(VisCvg* this, Gfx** gfxP); // Only one type -typedef struct { +typedef struct VisMono { /* 0x00 */ Vis vis; /* 0x10 */ u16* tlut; /* 0x14 */ Gfx* dList; |
