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authorAnghelo Carvajal <angheloalf95@gmail.com>2024-06-25 15:13:31 -0400
committerGitHub <noreply@github.com>2024-06-25 15:13:31 -0400
commitd8f2e9abc67163a366fa2e62ac5d2d7467dfdb65 (patch)
tree12af46e3178cf5f7fa7836e6e213f57f12b7aeaf /include/z64vis.h
parent2ce4742bf69faebb16ea1710c4d4e7902b1be0f1 (diff)
Move `PlayState` to a new `z64play.h` (#1966)
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
Diffstat (limited to 'include/z64vis.h')
-rw-r--r--include/z64vis.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64vis.h b/include/z64vis.h
index c88d6de48..371b2346b 100644
--- a/include/z64vis.h
+++ b/include/z64vis.h
@@ -55,7 +55,7 @@ void VisCvg_Draw(VisCvg* this, Gfx** gfxP);
// Only one type
-typedef struct {
+typedef struct VisMono {
/* 0x00 */ Vis vis;
/* 0x10 */ u16* tlut;
/* 0x14 */ Gfx* dList;