diff options
| author | fig02 <fig02srl@gmail.com> | 2024-09-14 16:42:28 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-14 16:42:28 -0400 |
| commit | 03a15027063f643ff238266745aabc707e650608 (patch) | |
| tree | d644f3533477babea7825adab277492d973de797 /include | |
| parent | 65cc42a71737e945fa8f7d3917aaae2efc474e0d (diff) | |
More Player Z Target documentation (#2196)
* document flag
* Player_FriendlyLockOnOrParallel
* quirk
* z target functions
* more comments
* more comment changes
* format
* comment change
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64player.h b/include/z64player.h index a9d360d27..ebd5220e8 100644 --- a/include/z64player.h +++ b/include/z64player.h @@ -664,7 +664,7 @@ typedef struct WeaponInfo { #define PLAYER_STATE1_13 (1 << 13) #define PLAYER_STATE1_14 (1 << 14) #define PLAYER_STATE1_Z_TARGETING (1 << 15) // Either lock-on or parallel is active. This flag is never checked for and is practically unused. -#define PLAYER_STATE1_16 (1 << 16) +#define PLAYER_STATE1_FRIENDLY_ACTOR_FOCUS (1 << 16) // Currently focusing on a friendly actor. Includes friendly lock-on, talking, and more. Usually does not include hostile actor lock-on, see `PLAYER_STATE1_HOSTILE_LOCK_ON`. #define PLAYER_STATE1_PARALLEL (1 << 17) // "Parallel" mode, Z-Target without an actor lock-on #define PLAYER_STATE1_18 (1 << 18) #define PLAYER_STATE1_19 (1 << 19) |
