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authorfig02 <fig02srl@gmail.com>2025-04-25 21:12:35 -0400
committerGitHub <noreply@github.com>2025-04-25 21:12:35 -0400
commit25b2fa4bca1f1d2d155db2610191af1075e813b3 (patch)
tree9c7c4565b76ffbbb7c4ef2dff806e7691b18c508 /include
parentd4528a0541603ca126bc9c734b9c56bb094211cf (diff)
macros.h 3/5: Split various macros (#2512)
* split out various macros * fix * fix2 * fix dw * libc path * fix macro * does this fix bss * fix bss
Diffstat (limited to 'include')
-rw-r--r--include/avoid_ub.h13
-rw-r--r--include/color.h2
-rw-r--r--include/fault.h11
-rw-r--r--include/gfx.h38
-rw-r--r--include/language_array.h12
-rw-r--r--include/macros.h77
-rw-r--r--include/sys_matrix.h3
-rw-r--r--include/z64.h1
-rw-r--r--include/z64animation.h1
-rw-r--r--include/z64math.h28
-rw-r--r--include/z64scene.h1
-rw-r--r--include/z64view.h1
12 files changed, 105 insertions, 83 deletions
diff --git a/include/avoid_ub.h b/include/avoid_ub.h
new file mode 100644
index 000000000..4706f50ec
--- /dev/null
+++ b/include/avoid_ub.h
@@ -0,0 +1,13 @@
+#ifndef AVOID_UB_H
+#define AVOID_UB_H
+
+/**
+ * This macro is used when the return type of a function is incorrect
+ */
+#ifndef AVOID_UB
+#define BAD_RETURN(type) type
+#else
+#define BAD_RETURN(type) void
+#endif
+
+#endif
diff --git a/include/color.h b/include/color.h
index 816d38349..73fa5d63a 100644
--- a/include/color.h
+++ b/include/color.h
@@ -33,4 +33,6 @@ typedef union Color_RGBA16 {
u16 rgba;
} Color_RGBA16;
+#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
+
#endif
diff --git a/include/fault.h b/include/fault.h
index 7418246f4..af895927d 100644
--- a/include/fault.h
+++ b/include/fault.h
@@ -1,9 +1,10 @@
#ifndef FAULT_H
#define FAULT_H
-#include "ultra64.h"
-#include "attributes.h"
+#include "libu64/debug.h"
#include "libu64/pad.h"
+#include "attributes.h"
+#include "ultra64.h"
#if !PLATFORM_N64
// These are the same as the 3-bit ansi color codes
@@ -50,6 +51,12 @@ void Fault_Init(void);
NORETURN void Fault_AddHungupAndCrashImpl(const char* exp1, const char* exp2);
NORETURN void Fault_AddHungupAndCrash(const char* file, int line);
+#if PLATFORM_N64 || DEBUG_FEATURES
+#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line)
+#else
+#define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line)
+#endif
+
// Client Registration
void Fault_AddClient(FaultClient* client, void* callback, void* arg0, void* arg1);
diff --git a/include/gfx.h b/include/gfx.h
index 290b63054..e53465596 100644
--- a/include/gfx.h
+++ b/include/gfx.h
@@ -7,6 +7,9 @@
#include "thga.h"
#include "versions.h"
+#define SCREEN_WIDTH 320
+#define SCREEN_HEIGHT 240
+
// Texture memory size, 4 KiB
#define TMEM_SIZE 0x1000
@@ -124,4 +127,39 @@ void Graph_ThreadEntry(void*);
extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
extern u64 gMojiFontTex[]; // original name: "font_ff"
+/**
+ * `x` vertex x
+ * `y` vertex y
+ * `z` vertex z
+ * `s` texture s coordinate
+ * `t` texture t coordinate
+ * `crnx` red component of color vertex, or x component of normal vertex
+ * `cgny` green component of color vertex, or y component of normal vertex
+ * `cbnz` blue component of color vertex, or z component of normal vertex
+ * `a` alpha
+ */
+#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
+
+#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
+
+#define gDPSetTileCustom(pkt, fmt, siz, uls, ult, lrs, lrt, pal, \
+ cms, cmt, masks, maskt, shifts, shiftt) \
+_DW({ \
+ gDPPipeSync(pkt); \
+ gDPTileSync(pkt); \
+ gDPSetTile(pkt, fmt, siz, \
+ (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \
+ G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \
+ shifts); \
+ gDPTileSync(pkt); \
+ gDPSetTile(pkt, fmt, siz, \
+ (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \
+ G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
+ gDPSetTileSize(pkt, G_TX_RENDERTILE, \
+ (uls) << G_TEXTURE_IMAGE_FRAC, \
+ (ult) << G_TEXTURE_IMAGE_FRAC, \
+ (lrs) << G_TEXTURE_IMAGE_FRAC, \
+ (lrt) << G_TEXTURE_IMAGE_FRAC); \
+})
+
#endif
diff --git a/include/language_array.h b/include/language_array.h
new file mode 100644
index 000000000..b93dbd4e0
--- /dev/null
+++ b/include/language_array.h
@@ -0,0 +1,12 @@
+#ifndef LANGUAGE_ARRAY_H
+#define LANGUAGE_ARRAY_H
+
+#include "versions.h"
+
+#if OOT_NTSC
+#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng }
+#else
+#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { eng, ger, fra }
+#endif
+
+#endif
diff --git a/include/macros.h b/include/macros.h
index d4fc7d9a9..7c964150e 100644
--- a/include/macros.h
+++ b/include/macros.h
@@ -1,87 +1,10 @@
#ifndef MACROS_H
#define MACROS_H
-#include "versions.h"
-
-#define SCREEN_WIDTH 320
-#define SCREEN_HEIGHT 240
-
-#ifndef AVOID_UB
-#define BAD_RETURN(type) type
-#else
-#define BAD_RETURN(type) void
-#endif
-
#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNTU(arr) (u32)(sizeof(arr) / sizeof(arr[0]))
#define ARRAY_COUNT_2D(arr) (s32)(sizeof(arr) / sizeof(arr[0][0]))
-#define ABS(x) ((x) >= 0 ? (x) : -(x))
-#define DECR(x) ((x) == 0 ? 0 : --(x))
-#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
-#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
-#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
-
-#define SWAP(type, a, b) \
- { \
- type _temp = (a); \
- (a) = (b); \
- (b) = _temp; \
- } \
- (void)0
-
-#define RGBA8(r, g, b, a) ((((r) & 0xFF) << 24) | (((g) & 0xFF) << 16) | (((b) & 0xFF) << 8) | (((a) & 0xFF) << 0))
-
#define CHECK_FLAG_ALL(flags, mask) (((flags) & (mask)) == (mask))
-#if PLATFORM_N64 || DEBUG_FEATURES
-#define HUNGUP_AND_CRASH(file, line) Fault_AddHungupAndCrash(file, line)
-#else
-#define HUNGUP_AND_CRASH(file, line) LogUtils_HungupThread(file, line)
-#endif
-
-#define MATRIX_FINALIZE_AND_LOAD(pkt, gfxCtx, file, line) \
- gSPMatrix(pkt, MATRIX_FINALIZE(gfxCtx, file, line), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW)
-
-#if OOT_NTSC
-#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { jpn, eng }
-#else
-#define LANGUAGE_ARRAY(jpn, eng, ger, fra) { eng, ger, fra }
-#endif
-
-/**
- * `x` vertex x
- * `y` vertex y
- * `z` vertex z
- * `s` texture s coordinate
- * `t` texture t coordinate
- * `crnx` red component of color vertex, or x component of normal vertex
- * `cgny` green component of color vertex, or y component of normal vertex
- * `cbnz` blue component of color vertex, or z component of normal vertex
- * `a` alpha
- */
-#define VTX(x,y,z,s,t,crnx,cgny,cbnz,a) { { { x, y, z }, 0, { s, t }, { crnx, cgny, cbnz, a } } }
-
-#define VTX_T(x,y,z,s,t,cr,cg,cb,a) { { x, y, z }, 0, { s, t }, { cr, cg, cb, a } }
-
-#define gDPSetTileCustom(pkt, fmt, siz, uls, ult, lrs, lrt, pal, \
- cms, cmt, masks, maskt, shifts, shiftt) \
-_DW({ \
- gDPPipeSync(pkt); \
- gDPTileSync(pkt); \
- gDPSetTile(pkt, fmt, siz, \
- (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \
- G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \
- shifts); \
- gDPTileSync(pkt); \
- gDPSetTile(pkt, fmt, siz, \
- (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \
- G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \
- gDPSetTileSize(pkt, G_TX_RENDERTILE, \
- (uls) << G_TEXTURE_IMAGE_FRAC, \
- (ult) << G_TEXTURE_IMAGE_FRAC, \
- (lrs) << G_TEXTURE_IMAGE_FRAC, \
- (lrt) << G_TEXTURE_IMAGE_FRAC); \
-})
-
#endif
diff --git a/include/sys_matrix.h b/include/sys_matrix.h
index 11d494c8c..2708af81e 100644
--- a/include/sys_matrix.h
+++ b/include/sys_matrix.h
@@ -64,6 +64,9 @@ Mtx* Matrix_Finalize(struct GraphicsContext* gfxCtx);
#endif
+#define MATRIX_FINALIZE_AND_LOAD(pkt, gfxCtx, file, line) \
+ gSPMatrix(pkt, MATRIX_FINALIZE(gfxCtx, file, line), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW)
+
/* Vector operations */
void Matrix_MultVec3f(Vec3f* src, Vec3f* dest);
diff --git a/include/z64.h b/include/z64.h
index 2560c745d..8a259e70f 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -4,6 +4,7 @@
// TODO: This file still exists ONLY to provide neccesary headers to extracted assets.
// After assets are modified to include the headers they need directly, delete this file.
+#include "gfx.h"
#include "sequence.h"
#include "sys_matrix.h"
#include "ultra64.h"
diff --git a/include/z64animation.h b/include/z64animation.h
index 17b42e1a0..9db7b260d 100644
--- a/include/z64animation.h
+++ b/include/z64animation.h
@@ -1,6 +1,7 @@
#ifndef Z64_ANIMATION_H
#define Z64_ANIMATION_H
+#include "avoid_ub.h"
#include "ultra64.h"
#include "z64dma.h"
#include "z64math.h"
diff --git a/include/z64math.h b/include/z64math.h
index 95a494a69..187d95b25 100644
--- a/include/z64math.h
+++ b/include/z64math.h
@@ -1,11 +1,8 @@
#ifndef Z64MATH_H
#define Z64MATH_H
-#include "ultra64.h"
#include "math.h"
-
-#define SQ(x) ((x)*(x))
-#define VEC_SET(V,X,Y,Z) (V).x=(X);(V).y=(Y);(V).z=(Z)
+#include "ultra64.h"
typedef union FloatInt {
f32 f;
@@ -95,6 +92,27 @@ typedef VecSphGeo VecSph;
// Pitch is 0 along the xz-plane (horizon)
typedef VecSphGeo VecGeo;
+/**
+ * Macros
+ */
+
+// General number macros
+#define SQ(x) ((x)*(x))
+#define ABS(x) ((x) >= 0 ? (x) : -(x))
+#define DECR(x) ((x) == 0 ? 0 : --(x))
+#define CLAMP(x, min, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x))
+#define CLAMP_MAX(x, max) ((x) > (max) ? (max) : (x))
+#define CLAMP_MIN(x, min) ((x) < (min) ? (min) : (x))
+
+#define SWAP(type, a, b) \
+ { \
+ type _temp = (a); \
+ (a) = (b); \
+ (b) = _temp; \
+ } \
+ (void)0
+
+// LERP macros
#define LERP(x, y, scale) (((y) - (x)) * (scale) + (x))
#define LERP32(x, y, scale) ((s32)(((y) - (x)) * (scale)) + (x))
#define LERP16(x, y, scale) ((s16)(((y) - (x)) * (scale)) + (x))
@@ -110,6 +128,7 @@ typedef VecSphGeo VecGeo;
(dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
}
+// Floating point macros
#define IS_ZERO(f) (fabsf(f) < 0.008f)
// Casting a float to an integer, when the float value is larger than what the integer type can hold,
@@ -145,6 +164,7 @@ typedef VecSphGeo VecGeo;
#define CAM_BINANG_TO_DEG(binang) ((f32)(binang) * (360.0001525f / 65535.0f))
// Vector macros
+#define VEC_SET(V,X,Y,Z) (V).x=(X);(V).y=(Y);(V).z=(Z)
#define SQXZ(vec) ((vec).x * (vec).x + (vec).z * (vec).z)
#define DOTXZ(vec1, vec2) ((vec1).x * (vec2).x + (vec1).z * (vec2).z)
#define SQXYZ(vec) ((vec).x * (vec).x + (vec).y * (vec).y + (vec).z * (vec).z)
diff --git a/include/z64scene.h b/include/z64scene.h
index eacd62ed8..7453f48ba 100644
--- a/include/z64scene.h
+++ b/include/z64scene.h
@@ -1,6 +1,7 @@
#ifndef Z64SCENE_H
#define Z64SCENE_H
+#include "avoid_ub.h"
#include "macros.h"
#include "ultra64.h"
#include "z64bgcheck.h"
diff --git a/include/z64view.h b/include/z64view.h
index 3832eb5f6..b007129f9 100644
--- a/include/z64view.h
+++ b/include/z64view.h
@@ -1,6 +1,7 @@
#ifndef Z64VIEW_H
#define Z64VIEW_H
+#include "avoid_ub.h"
#include "macros.h"
#include "ultra64.h"
#include "z64math.h"