diff options
| author | Pepe20129 <72659707+Pepe20129@users.noreply.github.com> | 2024-10-25 04:14:34 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-24 22:14:34 -0400 |
| commit | 2c1d2d74bc19c7c5671d866eb7b0e754fa099c28 (patch) | |
| tree | 83e39116f11205aafa853a63c101d6f514028303 /include | |
| parent | 6ea3982695e00eb5c05369601dc5ca9533b9b956 (diff) | |
Document `PLAYER_STATE1_SHIELDING` (#2279)
* Document `PLAYER_STATE1_SHIELDING`
* Fix format
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64player.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64player.h b/include/z64player.h index c82f54bc9..d135c5741 100644 --- a/include/z64player.h +++ b/include/z64player.h @@ -691,7 +691,7 @@ typedef struct WeaponInfo { #define PLAYER_STATE1_19 (1 << 19) #define PLAYER_STATE1_20 (1 << 20) #define PLAYER_STATE1_21 (1 << 21) -#define PLAYER_STATE1_22 (1 << 22) +#define PLAYER_STATE1_SHIELDING (1 << 22) // Shielding in any form (regular, hylian shield as child, "shielding" with a two handed sword, etc.) #define PLAYER_STATE1_23 (1 << 23) #define PLAYER_STATE1_USING_BOOMERANG (1 << 24) // Currently using the boomerang. This includes all phases (aiming, throwing, and catching). #define PLAYER_STATE1_BOOMERANG_THROWN (1 << 25) // Boomerang has been thrown and is flying in the air |
