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authorPepe20129 <72659707+Pepe20129@users.noreply.github.com>2024-10-25 04:14:34 +0200
committerGitHub <noreply@github.com>2024-10-24 22:14:34 -0400
commit2c1d2d74bc19c7c5671d866eb7b0e754fa099c28 (patch)
tree83e39116f11205aafa853a63c101d6f514028303 /include
parent6ea3982695e00eb5c05369601dc5ca9533b9b956 (diff)
Document `PLAYER_STATE1_SHIELDING` (#2279)
* Document `PLAYER_STATE1_SHIELDING` * Fix format
Diffstat (limited to 'include')
-rw-r--r--include/z64player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64player.h b/include/z64player.h
index c82f54bc9..d135c5741 100644
--- a/include/z64player.h
+++ b/include/z64player.h
@@ -691,7 +691,7 @@ typedef struct WeaponInfo {
#define PLAYER_STATE1_19 (1 << 19)
#define PLAYER_STATE1_20 (1 << 20)
#define PLAYER_STATE1_21 (1 << 21)
-#define PLAYER_STATE1_22 (1 << 22)
+#define PLAYER_STATE1_SHIELDING (1 << 22) // Shielding in any form (regular, hylian shield as child, "shielding" with a two handed sword, etc.)
#define PLAYER_STATE1_23 (1 << 23)
#define PLAYER_STATE1_USING_BOOMERANG (1 << 24) // Currently using the boomerang. This includes all phases (aiming, throwing, and catching).
#define PLAYER_STATE1_BOOMERANG_THROWN (1 << 25) // Boomerang has been thrown and is flying in the air