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authorDragorn421 <Dragorn421@users.noreply.github.com>2026-09-24 05:56:15 +0200
committerGitHub <noreply@github.com>2026-09-24 05:56:15 +0200
commit39070bb9dd5bba8b60363b81ef0b36f4590e68f4 (patch)
treedec35cfe12833c27ca6ac6302b0a60b9e6e12949 /include
parent5d80451f3109232d05432f67d8425ff5e7bef68a (diff)
Fix misc 24 (#2760)
* rm PROJECT_DIR var from makefile * fix tlutoffset missing 0x prefix * fix FTOFIX32 redef warning * `@bug:` -> `@bug` * playerFloorPoly -> sPlayerFloorPoly * fix settingChangeSuccessful use as bool * fix broken english * osEPiStartDma: use OS_MESG_PRI_HIGH * EffectSsHahen_SpawnBurst: pass OBJECT_ for objId * remove extra parens * fix trailing comma warnings in enums * EnRu1: decimal alpha * fix parens * fix ATELEM_SFX_NORMAL comment (collider "type" was renamed to material) * fix comment in Math3D_TriChkPointParaYImpl * use ANIMMODE_ more * Remove leading 0s from enum comments (as they indicate octal in C)
Diffstat (limited to 'include')
-rw-r--r--include/collision_check.h2
-rw-r--r--include/game_over.h10
-rw-r--r--include/ultra64/gu.h2
3 files changed, 8 insertions, 6 deletions
diff --git a/include/collision_check.h b/include/collision_check.h
index d3d756abc..2e486d83d 100644
--- a/include/collision_check.h
+++ b/include/collision_check.h
@@ -381,7 +381,7 @@ typedef struct CollisionCheckContext {
#define ATELEM_HIT (1 << 1) // Had an AT collision
#define ATELEM_NEAREST (1 << 2) // For COLSHAPE_QUAD colliders, only collide with the closest AC element
#define ATELEM_SFX_MASK (3 << 3)
-#define ATELEM_SFX_NORMAL (0 << 3) // Hit sound effect based on AC collider's type
+#define ATELEM_SFX_NORMAL (0 << 3) // Hit sound effect based on AC collider's material
#define ATELEM_SFX_HARD (1 << 3) // Always uses hard deflection sound
#define ATELEM_SFX_WOOD (2 << 3) // Always uses wood deflection sound
#define ATELEM_SFX_NONE (3 << 3) // No hit sound effect
diff --git a/include/game_over.h b/include/game_over.h
index e91ad0413..2d3d4ebcc 100644
--- a/include/game_over.h
+++ b/include/game_over.h
@@ -6,11 +6,11 @@
struct PlayState;
typedef enum GameOverState {
- /* 00 */ GAMEOVER_INACTIVE,
- /* 01 */ GAMEOVER_DEATH_START,
- /* 02 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
- /* 03 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
- /* 04 */ GAMEOVER_DEATH_MENU, // do nothing while kaleidoscope handles the game over menu
+ /* 0 */ GAMEOVER_INACTIVE,
+ /* 1 */ GAMEOVER_DEATH_START,
+ /* 2 */ GAMEOVER_DEATH_WAIT_GROUND, // wait for link to fall and hit the ground
+ /* 3 */ GAMEOVER_DEATH_DELAY_MENU, // wait for 1 second before showing the game over menu
+ /* 4 */ GAMEOVER_DEATH_MENU, // do nothing while kaleidoscope handles the game over menu
/* 20 */ GAMEOVER_REVIVE_START = 20,
/* 21 */ GAMEOVER_REVIVE_RUMBLE,
/* 22 */ GAMEOVER_REVIVE_WAIT_GROUND, // wait for link to fall and hit the ground
diff --git a/include/ultra64/gu.h b/include/ultra64/gu.h
index d0548b3a8..19be1a1a9 100644
--- a/include/ultra64/gu.h
+++ b/include/ultra64/gu.h
@@ -5,7 +5,9 @@
#define GU_PI 3.1415926
+#ifndef FTOFIX32
#define FTOFIX32(x) (s32)((x) * (f32)0x00010000)
+#endif
#define FIX32TOF(x) ((f32)(x) * (1.0f / (f32)0x00010000))
#define ROUND(x) (s32)(((x) >= 0.0) ? ((x) + 0.5) : ((x) - 0.5))