diff options
| author | fig02 <fig02srl@gmail.com> | 2024-09-24 05:00:38 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-24 05:00:38 -0400 |
| commit | 3cea46a6c120a7a96123ca6445c4c149acd1d2e6 (patch) | |
| tree | acfc54468e57065640847895bc8b52308827ef26 /include | |
| parent | 52a1c2f9694a45f42397121ab52d62662b82a045 (diff) | |
Z-Targeting Loose Ends (#2217)
* Z-Targeting loose ends
* format
* add stateflag comment
* typo
* unname PLAYER_STATE1_19 for now
* tweak parallel comment
* one more tweak
Diffstat (limited to 'include')
| -rw-r--r-- | include/functions.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/functions.h b/include/functions.h index 2c466a7e3..82598e415 100644 --- a/include/functions.h +++ b/include/functions.h @@ -611,8 +611,8 @@ void Player_SetModelGroup(Player* this, s32 modelGroup); void func_8008EC70(Player* this); void Player_SetEquipmentData(PlayState* play, Player* this); void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction); -void func_8008EDF0(Player* this); -void func_8008EE08(Player* this); +void Player_ReleaseLockOn(Player* this); +void Player_ClearZTargeting(Player* this); void Player_SetAutoLockOnActor(PlayState* play, Actor* actor); s32 func_8008EF44(PlayState* play, s32 ammo); int Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange); |
