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authorfig02 <fig02srl@gmail.com>2024-09-24 05:00:38 -0400
committerGitHub <noreply@github.com>2024-09-24 05:00:38 -0400
commit3cea46a6c120a7a96123ca6445c4c149acd1d2e6 (patch)
treeacfc54468e57065640847895bc8b52308827ef26 /include
parent52a1c2f9694a45f42397121ab52d62662b82a045 (diff)
Z-Targeting Loose Ends (#2217)
* Z-Targeting loose ends * format * add stateflag comment * typo * unname PLAYER_STATE1_19 for now * tweak parallel comment * one more tweak
Diffstat (limited to 'include')
-rw-r--r--include/functions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/functions.h b/include/functions.h
index 2c466a7e3..82598e415 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -611,8 +611,8 @@ void Player_SetModelGroup(Player* this, s32 modelGroup);
void func_8008EC70(Player* this);
void Player_SetEquipmentData(PlayState* play, Player* this);
void Player_UpdateBottleHeld(PlayState* play, Player* this, s32 item, s32 itemAction);
-void func_8008EDF0(Player* this);
-void func_8008EE08(Player* this);
+void Player_ReleaseLockOn(Player* this);
+void Player_ClearZTargeting(Player* this);
void Player_SetAutoLockOnActor(PlayState* play, Actor* actor);
s32 func_8008EF44(PlayState* play, s32 ammo);
int Player_IsBurningStickInRange(PlayState* play, Vec3f* pos, f32 xzRange, f32 yRange);