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authorfig02 <fig02srl@gmail.com>2024-10-10 22:04:30 -0400
committerGitHub <noreply@github.com>2024-10-10 22:04:30 -0400
commit53c57599a4b2116a2900465f2567b2da21147c3e (patch)
tree0c4105cccf9e49b58179271007cace8096e4b157 /include
parentfdf502dcdd55657a63d641a7a52628542eed277f (diff)
Name talking action related things (#2260)
* name talking related things * Player_Action_TalkExchangeItem -> Player_Action_ExchangeItem * splitting action stuff to new PR * format
Diffstat (limited to 'include')
-rw-r--r--include/z64player.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/z64player.h b/include/z64player.h
index 3f79d7ca5..8b9ea8ce5 100644
--- a/include/z64player.h
+++ b/include/z64player.h
@@ -675,7 +675,7 @@ typedef struct WeaponInfo {
#define PLAYER_STATE1_3 (1 << 3)
#define PLAYER_STATE1_HOSTILE_LOCK_ON (1 << 4) // Currently locked onto a hostile actor. Triggers a "battle" variant of many actions.
#define PLAYER_STATE1_5 (1 << 5)
-#define PLAYER_STATE1_6 (1 << 6)
+#define PLAYER_STATE1_TALKING (1 << 6) // Currently talking to an actor. This includes item exchanges.
#define PLAYER_STATE1_DEAD (1 << 7) // Player has died. Note that this gets set when the death cutscene has started, after landing from the air.
#define PLAYER_STATE1_START_CHANGING_HELD_ITEM (1 << 8) // Item change process has begun
#define PLAYER_STATE1_9 (1 << 9)
@@ -903,7 +903,7 @@ typedef struct Player {
/* 0x0888 */ f32 distToInteractWall; // xyz distance to the interact wall
/* 0x088C */ u8 ledgeClimbType;
/* 0x088D */ u8 ledgeClimbDelayTimer;
- /* 0x088E */ u8 unk_88E;
+ /* 0x088E */ u8 textboxBtnCooldownTimer; // Prevents usage of A/B/C-up when counting down
/* 0x088F */ u8 damageFlickerAnimCounter; // Used to flicker Link after taking damage
/* 0x0890 */ u8 unk_890;
/* 0x0891 */ u8 bodyShockTimer;