diff options
| author | mzxrules <mzxrules@gmail.com> | 2025-02-05 15:07:19 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-05 21:07:19 +0100 |
| commit | 54939bac3ac972a24918d3fdc97d58199ff54bc9 (patch) | |
| tree | 2cf92ea6a9fc16316cc98368f9e004426fff98e5 /include | |
| parent | 8b82eb1ff7d0672fb24066bdf2fa8965f0e63337 (diff) | |
Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references
* .format.py
* bss
* ique
Diffstat (limited to 'include')
| -rw-r--r-- | include/functions.h | 2 | ||||
| -rw-r--r-- | include/z64.h | 3 | ||||
| -rw-r--r-- | include/z64play.h | 2 |
3 files changed, 2 insertions, 5 deletions
diff --git a/include/functions.h b/include/functions.h index d861112d4..4a949a2af 100644 --- a/include/functions.h +++ b/include/functions.h @@ -183,8 +183,6 @@ void DebugCamera_Reset(Camera* cam, DebugCam* debugCam); void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3); s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame); -s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw); -s32 func_800C0DB4(PlayState* this, Vec3f* pos); void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg); void PreRender_Init(PreRender* this); void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf); diff --git a/include/z64.h b/include/z64.h index f0ac7d547..3da9ad2de 100644 --- a/include/z64.h +++ b/include/z64.h @@ -87,9 +87,6 @@ #include "libc64/sleep.h" #include "libc64/sprintf.h" #include "libu64/debug.h" -#include "z64debug_display.h" -#include "z64draw.h" -#include "z_en_item00.h" #define SCREEN_WIDTH 320 #define SCREEN_HEIGHT 240 diff --git a/include/z64play.h b/include/z64play.h index cb2e78edc..4fab4283f 100644 --- a/include/z64play.h +++ b/include/z64play.h @@ -148,6 +148,8 @@ void Play_SetupRespawnPoint(PlayState* this, s32 respawnMode, s32 playerParams); void Play_TriggerVoidOut(PlayState* this); void Play_TriggerRespawn(PlayState* this); int Play_CamIsNotFixed(PlayState* this); +s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw); +s32 func_800C0DB4(PlayState* this, Vec3f* pos); #if DEBUG_FEATURES extern void* gDebugCutsceneScript; |
