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authormzxrules <mzxrules@gmail.com>2025-02-05 15:07:19 -0500
committerGitHub <noreply@github.com>2025-02-05 21:07:19 +0100
commit54939bac3ac972a24918d3fdc97d58199ff54bc9 (patch)
tree2cf92ea6a9fc16316cc98368f9e004426fff98e5 /include
parent8b82eb1ff7d0672fb24066bdf2fa8965f0e63337 (diff)
Reduce overlay dependencies on global.h (3) (#2449)
* kill more global.h references * .format.py * bss * ique
Diffstat (limited to 'include')
-rw-r--r--include/functions.h2
-rw-r--r--include/z64.h3
-rw-r--r--include/z64play.h2
3 files changed, 2 insertions, 5 deletions
diff --git a/include/functions.h b/include/functions.h
index d861112d4..4a949a2af 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -183,8 +183,6 @@ void DebugCamera_Reset(Camera* cam, DebugCam* debugCam);
void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
-s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
-s32 func_800C0DB4(PlayState* this, Vec3f* pos);
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRender* this);
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
diff --git a/include/z64.h b/include/z64.h
index f0ac7d547..3da9ad2de 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -87,9 +87,6 @@
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
-#include "z64debug_display.h"
-#include "z64draw.h"
-#include "z_en_item00.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
diff --git a/include/z64play.h b/include/z64play.h
index cb2e78edc..4fab4283f 100644
--- a/include/z64play.h
+++ b/include/z64play.h
@@ -148,6 +148,8 @@ void Play_SetupRespawnPoint(PlayState* this, s32 respawnMode, s32 playerParams);
void Play_TriggerVoidOut(PlayState* this);
void Play_TriggerRespawn(PlayState* this);
int Play_CamIsNotFixed(PlayState* this);
+s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
+s32 func_800C0DB4(PlayState* this, Vec3f* pos);
#if DEBUG_FEATURES
extern void* gDebugCutsceneScript;