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authorengineer124 <47598039+engineer124@users.noreply.github.com>2024-01-31 13:07:34 +1100
committerGitHub <noreply@github.com>2024-01-30 21:07:34 -0500
commit8ae003b0d7de4c2f3ffba549aa41a731751948b3 (patch)
tree8980cd01c57fa5ccbc853f6b670b59a0d0108137 /include
parent4bd005520dabab92394db70050561d3a155d028f (diff)
z_actor retail OK (#1670)
* actor ok * cleanup * cleanup * cleanup * player * ACTOR_PRINTF * PR Suggestion * gcc * c file * ACTOR_DEBUG_PRINTF * bool * more review * newline
Diffstat (limited to 'include')
-rw-r--r--include/regs.h1
-rw-r--r--include/z64actor.h4
2 files changed, 5 insertions, 0 deletions
diff --git a/include/regs.h b/include/regs.h
index f9f1df63c..e1eb9d8b9 100644
--- a/include/regs.h
+++ b/include/regs.h
@@ -199,6 +199,7 @@
#define R_GAME_OVER_RUMBLE_STRENGTH VREG(90)
#define R_GAME_OVER_RUMBLE_DURATION VREG(91)
#define R_GAME_OVER_RUMBLE_DECREASE_RATE VREG(92)
+#define R_ENABLE_ACTOR_DEBUG_PRINTF HREG(20)
#define R_DISABLE_INPUT_DISPLAY HREG(47)
#define R_ENABLE_PLAY_LOGS HREG(63)
#define R_EN_GOROIWA_SPEED mREG(12)
diff --git a/include/z64actor.h b/include/z64actor.h
index 66a2ec303..f14fa1a49 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -42,7 +42,11 @@ typedef struct {
/**
* @see ACTOROVL_ALLOC_ABSOLUTE
*/
+#if OOT_DEBUG
#define ACTOROVL_ABSOLUTE_SPACE_SIZE 0x27A0
+#else
+#define ACTOROVL_ABSOLUTE_SPACE_SIZE 0x24E0
+#endif
/**
* The actor overlay should be allocated memory for when loading,