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authorfig02 <fig02srl@gmail.com>2024-09-16 17:14:29 -0400
committerGitHub <noreply@github.com>2024-09-16 17:14:29 -0400
commit8f0e2fc29c6050b1eb48623a2ce90eeaa1f2fecc (patch)
tree1bc1bb3ce390e96f46a970ca8bac7fad4b63264c /include
parentdc9782b5b35a9f7dda31131e12ef281b0e645aa9 (diff)
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
* name charge state flag * format
Diffstat (limited to 'include')
-rw-r--r--include/z64player.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64player.h b/include/z64player.h
index 0ae8e0e43..dfea5da66 100644
--- a/include/z64player.h
+++ b/include/z64player.h
@@ -660,7 +660,7 @@ typedef struct WeaponInfo {
#define PLAYER_STATE1_9 (1 << 9)
#define PLAYER_STATE1_10 (1 << 10)
#define PLAYER_STATE1_ACTOR_CARRY (1 << 11) // Currently carrying an actor
-#define PLAYER_STATE1_12 (1 << 12)
+#define PLAYER_STATE1_CHARGING_SPIN_ATTACK (1 << 12) // Currently charing a spin attack (by holding down the B button)
#define PLAYER_STATE1_13 (1 << 13)
#define PLAYER_STATE1_14 (1 << 14)
#define PLAYER_STATE1_Z_TARGETING (1 << 15) // Either lock-on or parallel is active. This flag is never checked for and is practically unused.