diff options
| author | fig02 <fig02srl@gmail.com> | 2022-12-24 12:18:57 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-24 12:18:57 -0500 |
| commit | 92e03cf747933ea8dbdea0dd996c5d6ef7635ffe (patch) | |
| tree | 5c8828d115b05a896b3e018398939f5af859a279 /include | |
| parent | 4a9873775cfda32008cc1f66bd26310b3c2afdf3 (diff) | |
speedXZ -> speed (#1477)
* speedXZ -> speed
* +=
* revert arg in player function
* anon review
* engineer review
* forgot one
* last review
* revert decimal
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64actor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64actor.h b/include/z64actor.h index ad627d6f3..8e20143a0 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -207,7 +207,7 @@ typedef struct Actor { /* 0x04C */ f32 targetArrowOffset; // Height offset of the target arrow relative to `focus` position /* 0x050 */ Vec3f scale; // Scale of the actor in each axis /* 0x05C */ Vec3f velocity; // Velocity of the actor in each axis - /* 0x068 */ f32 speedXZ; // How fast the actor is traveling along the XZ plane + /* 0x068 */ f32 speed; // Context dependent speed value. Can be used for XZ or XYZ depending on which move function is used /* 0x06C */ f32 gravity; // Acceleration due to gravity. Value is added to Y velocity every frame /* 0x070 */ f32 minVelocityY; // Sets the lower bounds cap on velocity along the Y axis /* 0x074 */ CollisionPoly* wallPoly; // Wall polygon the actor is touching |
