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authorfig02 <fig02srl@gmail.com>2022-12-24 12:18:57 -0500
committerGitHub <noreply@github.com>2022-12-24 12:18:57 -0500
commit92e03cf747933ea8dbdea0dd996c5d6ef7635ffe (patch)
tree5c8828d115b05a896b3e018398939f5af859a279 /include
parent4a9873775cfda32008cc1f66bd26310b3c2afdf3 (diff)
speedXZ -> speed (#1477)
* speedXZ -> speed * += * revert arg in player function * anon review * engineer review * forgot one * last review * revert decimal
Diffstat (limited to 'include')
-rw-r--r--include/z64actor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/z64actor.h b/include/z64actor.h
index ad627d6f3..8e20143a0 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -207,7 +207,7 @@ typedef struct Actor {
/* 0x04C */ f32 targetArrowOffset; // Height offset of the target arrow relative to `focus` position
/* 0x050 */ Vec3f scale; // Scale of the actor in each axis
/* 0x05C */ Vec3f velocity; // Velocity of the actor in each axis
- /* 0x068 */ f32 speedXZ; // How fast the actor is traveling along the XZ plane
+ /* 0x068 */ f32 speed; // Context dependent speed value. Can be used for XZ or XYZ depending on which move function is used
/* 0x06C */ f32 gravity; // Acceleration due to gravity. Value is added to Y velocity every frame
/* 0x070 */ f32 minVelocityY; // Sets the lower bounds cap on velocity along the Y axis
/* 0x074 */ CollisionPoly* wallPoly; // Wall polygon the actor is touching