diff options
| author | mzxrules <mzxrules@gmail.com> | 2025-02-19 05:54:39 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-19 05:54:39 -0500 |
| commit | 981af4b6af34cdd9e4f55f8f9f4fce803600fa62 (patch) | |
| tree | b8be209d7db0077a326ecdbdad140b6b9aab2bf8 /include | |
| parent | 3d61fb85efa13203db2e4888c9e892833a164277 (diff) | |
Reduce overlay dependencies on global.h (8) (#2478)
* move variables into z64environment.h
* z_room.h
* z64sram.h, z64ss_sram.h, z64font.h, kanread.h
* z64lifemeter.h, z64debug.h, debug_arena.h
* buffers.h
* remove z_bgcheck global
* gamealloc.h
* suggestions
* .bdd
Diffstat (limited to 'include')
| -rw-r--r-- | include/buffers.h | 15 | ||||
| -rw-r--r-- | include/debug_arena.h | 38 | ||||
| -rw-r--r-- | include/functions.h | 74 | ||||
| -rw-r--r-- | include/gamealloc.h | 31 | ||||
| -rw-r--r-- | include/kanread.h | 8 | ||||
| -rw-r--r-- | include/libc64/malloc.h | 8 | ||||
| -rw-r--r-- | include/libu64/debug.h | 26 | ||||
| -rw-r--r-- | include/macros.h | 40 | ||||
| -rw-r--r-- | include/variables.h | 19 | ||||
| -rw-r--r-- | include/z64.h | 5 | ||||
| -rw-r--r-- | include/z64camera.h | 2 | ||||
| -rw-r--r-- | include/z64debug.h | 17 | ||||
| -rw-r--r-- | include/z64environment.h | 13 | ||||
| -rw-r--r-- | include/z64font.h | 41 | ||||
| -rw-r--r-- | include/z64game.h | 13 | ||||
| -rw-r--r-- | include/z64lifemeter.h | 14 | ||||
| -rw-r--r-- | include/z64message.h | 28 | ||||
| -rw-r--r-- | include/z64play.h | 1 | ||||
| -rw-r--r-- | include/z64room.h | 174 | ||||
| -rw-r--r-- | include/z64scene.h | 152 | ||||
| -rw-r--r-- | include/z64sram.h | 17 | ||||
| -rw-r--r-- | include/z64ss_sram.h | 12 |
22 files changed, 421 insertions, 327 deletions
diff --git a/include/buffers.h b/include/buffers.h new file mode 100644 index 000000000..e74719c44 --- /dev/null +++ b/include/buffers.h @@ -0,0 +1,15 @@ +#ifndef BUFFERS_H +#define BUFFERS_H + +#include "gfx.h" +#include "macros.h" +#include "ultra64.h" + +extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes +extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes +extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes +extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes +extern GfxPool gGfxPools[2]; // 0x24820 bytes +extern u8 gAudioHeap[0x38000]; // 0x38000 bytes + +#endif diff --git a/include/debug_arena.h b/include/debug_arena.h new file mode 100644 index 000000000..352a7f6dc --- /dev/null +++ b/include/debug_arena.h @@ -0,0 +1,38 @@ +#ifndef DEBUG_ARENA_H +#define DEBUG_ARENA_H + +#include "ultra64/ultratypes.h" + +void* DebugArena_Malloc(u32 size); +void* DebugArena_MallocR(u32 size); +void* DebugArena_Realloc(void* ptr, u32 newSize); +void DebugArena_Free(void* ptr); +void* DebugArena_Calloc(u32 num, u32 size); +void DebugArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc); +void DebugArena_Check(void); +void DebugArena_Init(void* start, u32 size); +void DebugArena_Cleanup(void); +s32 DebugArena_IsInitialized(void); + +#if DEBUG_FEATURES + +#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_MallocDebug(size, file, line) +#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocRDebug(size, file, line) +#define DEBUG_ARENA_FREE(size, file, line) DebugArena_FreeDebug(size, file, line) + +void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action); +void* DebugArena_MallocDebug(u32 size, const char* file, int line); +void* DebugArena_MallocRDebug(u32 size, const char* file, int line); +void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line); +void DebugArena_FreeDebug(void* ptr, const char* file, int line); +void DebugArena_Display(void); + +#else + +#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_Malloc(size) +#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocR(size) +#define DEBUG_ARENA_FREE(size, file, line) DebugArena_Free(size) + +#endif + +#endif diff --git a/include/functions.h b/include/functions.h index ba850129d..71d747c7d 100644 --- a/include/functions.h +++ b/include/functions.h @@ -36,32 +36,9 @@ void ActorOverlayTable_Init(void); void ActorOverlayTable_Cleanup(void); void SaveContext_Init(void); -s32 func_800635D0(s32); -void Regs_Init(void); -void DebugCamera_ScreenText(u8 x, u8 y, const char* text); -void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text); -#if DEBUG_FEATURES -void Regs_UpdateEditor(Input* input); -#endif -void Debug_DrawText(GraphicsContext* gfxCtx); void* MemCpy(void* dest, const void* src, s32 len); -s32 Kanji_OffsetFromShiftJIS(s32 character); -#if PLATFORM_IQUE -void Font_LoadCharCHN(Font* font, u16 character, u16 codePointIndex); -#endif -void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex); -void Font_LoadChar(Font* font, u8 character, u16 codePointIndex); -void Font_LoadMessageBoxIcon(Font* font, u16 icon); -void Font_LoadOrderedFont(Font* font); - -void Health_InitMeter(PlayState* play); -void Health_UpdateMeter(PlayState* play); -void Health_DrawMeter(PlayState* play); -void Health_UpdateBeatingHeart(PlayState* play); -u32 Health_IsCritical(void); - void MapMark_Init(PlayState* play); void MapMark_ClearPointers(PlayState* play); void MapMark_Draw(PlayState* play); @@ -72,35 +49,9 @@ void Sched_FlushTaskQueue(void); void PreNMI_Init(GameState* thisx); -void func_80095AA0(PlayState* play, Room* room, Input* input, s32 arg3); -void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode, - u16 tlutCount, f32 offsetX, f32 offsetY); -void Room_Init(PlayState* play, Room* room); -u32 Room_SetupFirstRoom(PlayState* play, RoomContext* roomCtx); -s32 Room_RequestNewRoom(PlayState* play, RoomContext* roomCtx, s32 roomNum); -s32 Room_ProcessRoomRequest(PlayState* play, RoomContext* roomCtx); -void Room_Draw(PlayState* play, Room* room, u32 flags); -void Room_FinishRoomChange(PlayState* play, RoomContext* roomCtx); void Sample_Destroy(GameState* thisx); void Sample_Init(GameState* thisx); -void Sram_InitNewSave(void); -void Sram_InitDebugSave(void); -void Sram_OpenSave(SramContext* sramCtx); -void Sram_WriteSave(SramContext* sramCtx); -void Sram_VerifyAndLoadAllSaves(FileSelectState* fileSelect, SramContext* sramCtx); -void Sram_InitSave(FileSelectState* fileSelect, SramContext* sramCtx); -void Sram_EraseSave(FileSelectState* fileSelect, SramContext* sramCtx); -void Sram_CopySave(FileSelectState* fileSelect, SramContext* sramCtx); -void Sram_WriteSramHeader(SramContext* sramCtx); -void Sram_InitSram(GameState* gameState, SramContext* sramCtx); -void Sram_Alloc(GameState* gameState, SramContext* sramCtx); -void Sram_Init(PlayState* play, SramContext* sramCtx); -void SsSram_Init(s32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8 handlePageSize, u8 handleRelDuration, - u8 handlePulse, u32 handleSpeed); -void SsSram_Dma(void* dramAddr, size_t size, s32 direction); -void SsSram_ReadWrite(s32 addr, void* dramAddr, size_t size, s32 direction); - void ViMode_LogPrint(OSViMode* osViMode); void ViMode_Configure(ViMode* viMode, s32 type, s32 tvType, s32 loRes, s32 antialiasOff, s32 modeN, s32 fb16Bit, s32 width, s32 height, s32 leftAdjust, s32 rightAdjust, s32 upperAdjust, s32 lowerAdjust); @@ -168,13 +119,6 @@ void func_800C213C(PreRender* this, Gfx** gfxP); void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxP); void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxP); void PreRender_ApplyFilters(PreRender* this); -#if DEBUG_FEATURES -void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, int line); -#endif -void* GameAlloc_Malloc(GameAlloc* this, u32 size); -void GameAlloc_Free(GameAlloc* this, void* data); -void GameAlloc_Cleanup(GameAlloc* this); -void GameAlloc_Init(GameAlloc* this); void Graph_InitTHGA(GraphicsContext* gfxCtx); GameStateOverlay* Graph_GetNextGameState(GameState* gameState); void Graph_Init(GraphicsContext* gfxCtx); @@ -195,24 +139,6 @@ void* SysCfb_GetFbEnd(void); NORETURN void func_800D31A0(void); void func_800D31F0(void); void func_800D3210(void); -void* DebugArena_Malloc(u32 size); -void* DebugArena_MallocR(u32 size); -void* DebugArena_Realloc(void* ptr, u32 newSize); -void DebugArena_Free(void* ptr); -void* DebugArena_Calloc(u32 num, u32 size); -void DebugArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc); -void DebugArena_Check(void); -void DebugArena_Init(void* start, u32 size); -void DebugArena_Cleanup(void); -s32 DebugArena_IsInitialized(void); -#if DEBUG_FEATURES -void DebugArena_CheckPointer(void* ptr, u32 size, const char* name, const char* action); -void* DebugArena_MallocDebug(u32 size, const char* file, int line); -void* DebugArena_MallocRDebug(u32 size, const char* file, int line); -void* DebugArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line); -void DebugArena_FreeDebug(void* ptr, const char* file, int line); -void DebugArena_Display(void); -#endif void RcpUtils_PrintRegisterStatus(void); void RcpUtils_Reset(void); diff --git a/include/gamealloc.h b/include/gamealloc.h new file mode 100644 index 000000000..c69ea3574 --- /dev/null +++ b/include/gamealloc.h @@ -0,0 +1,31 @@ +#ifndef GAMEALLOC_H +#define GAMEALLOC_H + +#include "ultra64/ultratypes.h" + +typedef struct GameAllocEntry { + /* 0x00 */ struct GameAllocEntry* next; + /* 0x04 */ struct GameAllocEntry* prev; + /* 0x08 */ u32 size; + /* 0x0C */ u32 unk_0C; +} GameAllocEntry; // size = 0x10 + +typedef struct GameAlloc { + /* 0x00 */ GameAllocEntry base; + /* 0x10 */ GameAllocEntry* head; +} GameAlloc; // size = 0x14 + +#if DEBUG_FEATURES + +#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line) +void* GameAlloc_MallocDebug(GameAlloc* this, u32 size, const char* file, int line); +#else +#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size) +#endif + +void* GameAlloc_Malloc(GameAlloc* this, u32 size); +void GameAlloc_Free(GameAlloc* this, void* data); +void GameAlloc_Cleanup(GameAlloc* this); +void GameAlloc_Init(GameAlloc* this); + +#endif diff --git a/include/kanread.h b/include/kanread.h new file mode 100644 index 000000000..bea4831c8 --- /dev/null +++ b/include/kanread.h @@ -0,0 +1,8 @@ +#ifndef KANREAD_H +#define KANREAD_H + +#include "ultra64/ultratypes.h" + +s32 Kanji_OffsetFromShiftJIS(s32 sjis); + +#endif diff --git a/include/libc64/malloc.h b/include/libc64/malloc.h index 86b58d17c..25233c51c 100644 --- a/include/libc64/malloc.h +++ b/include/libc64/malloc.h @@ -16,11 +16,19 @@ void SystemArena_Cleanup(void); s32 SystemArena_IsInitialized(void); #if DEBUG_FEATURES +#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, file, line) +#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocRDebug(size, file, line) +#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_FreeDebug(size, file, line) + void* SystemArena_MallocDebug(u32 size, const char* file, int line); void* SystemArena_MallocRDebug(u32 size, const char* file, int line); void* SystemArena_ReallocDebug(void* ptr, u32 newSize, const char* file, int line); void SystemArena_FreeDebug(void* ptr, const char* file, int line); void SystemArena_Display(void); +#else +#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_Malloc(size) +#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocR(size) +#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_Free(size) #endif extern Arena gSystemArena; diff --git a/include/libu64/debug.h b/include/libu64/debug.h index 598c90195..87015afde 100644 --- a/include/libu64/debug.h +++ b/include/libu64/debug.h @@ -3,12 +3,33 @@ #include "ultra64.h" +#if DEBUG_FEATURES +#define LOG(exp, value, format, file, line) \ + do { \ + LogUtils_LogThreadId(file, line); \ + osSyncPrintf(exp " = " format "\n", value); \ + } while (0) +#else +#define LOG(exp, value, format, file, line) (void)(value) +#endif + +#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line) +#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line) +#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line) +#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line) +#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line) +#define LOG_HEX32(exp, value, file, line) LOG(exp, value, "%08x", file, line) +#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line) + #if PLATFORM_N64 || DEBUG_FEATURES f32 LogUtils_CheckFloatRange(const char* exp, int line, const char* valueName, f32 value, const char* minName, f32 min, const char* maxName, f32 max); #endif #if DEBUG_FEATURES +#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) LogUtils_CheckNullPointer(exp, ptr, file, line) +#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) LogUtils_CheckValidPointer(exp, ptr, file, line) + s32 LogUtils_CheckIntRange(const char* exp, int line, const char* valueName, s32 value, const char* minName, s32 min, const char* maxName, s32 max); void LogUtils_LogHexDump(void* ptr, s32 size0); @@ -17,6 +38,11 @@ void LogUtils_CheckBoundary(const char* name, s32 value, s32 unk, const char* fi void LogUtils_CheckNullPointer(const char* exp, void* ptr, const char* file, int line); void LogUtils_CheckValidPointer(const char* exp, void* ptr, const char* file, int line); void LogUtils_LogThreadId(const char* name, int line); +#else + +#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) (void)0 +#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) (void)0 + #endif void LogUtils_HungupThread(const char* name, int line); diff --git a/include/macros.h b/include/macros.h index 45cdf6935..22f66810e 100644 --- a/include/macros.h +++ b/include/macros.h @@ -89,24 +89,6 @@ #define PRINTF_RST() (void)0 #endif -#if DEBUG_FEATURES -#define LOG(exp, value, format, file, line) \ - do { \ - LogUtils_LogThreadId(file, line); \ - osSyncPrintf(exp " = " format "\n", value); \ - } while (0) -#else -#define LOG(exp, value, format, file, line) (void)(value) -#endif - -#define LOG_STRING(string, file, line) LOG(#string, string, "%s", file, line) -#define LOG_ADDRESS(exp, value, file, line) LOG(exp, value, "%08x", file, line) -#define LOG_TIME(exp, value, file, line) LOG(exp, value, "%lld", file, line) -#define LOG_NUM(exp, value, file, line) LOG(exp, value, "%d", file, line) -#define LOG_HEX(exp, value, file, line) LOG(exp, value, "%x", file, line) -#define LOG_HEX32(exp, value, file, line) LOG(exp, value, "%08x", file, line) -#define LOG_FLOAT(exp, value, file, line) LOG(exp, value, "%f", file, line) - #define SET_NEXT_GAMESTATE(curState, newInit, newStruct) \ if (1) { \ GameState* state = curState; \ @@ -116,33 +98,11 @@ } (void)0 #if DEBUG_FEATURES - #define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSyncDebug(ram, vrom, size, file, line) #define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsyncDebug(req, ram, vrom, size, unk5, queue, msg, file, line) -#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_MallocDebug(size, file, line) -#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocRDebug(size, file, line) -#define DEBUG_ARENA_FREE(size, file, line) DebugArena_FreeDebug(size, file, line) -#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_MallocDebug(size, file, line) -#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocRDebug(size, file, line) -#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_FreeDebug(size, file, line) -#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) LogUtils_CheckNullPointer(exp, ptr, file, line) -#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) LogUtils_CheckValidPointer(exp, ptr, file, line) -#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_MallocDebug(alloc, size, file, line) - #else - #define DMA_REQUEST_SYNC(ram, vrom, size, file, line) DmaMgr_RequestSync(ram, vrom, size) #define DMA_REQUEST_ASYNC(req, ram, vrom, size, unk5, queue, msg, file, line) DmaMgr_RequestAsync(req, ram, vrom, size, unk5, queue, msg) -#define DEBUG_ARENA_MALLOC(size, file, line) DebugArena_Malloc(size) -#define DEBUG_ARENA_MALLOC_R(size, file, line) DebugArena_MallocR(size) -#define DEBUG_ARENA_FREE(size, file, line) DebugArena_Free(size) -#define SYSTEM_ARENA_MALLOC(size, file, line) SystemArena_Malloc(size) -#define SYSTEM_ARENA_MALLOC_R(size, file, line) SystemArena_MallocR(size) -#define SYSTEM_ARENA_FREE(size, file, line) SystemArena_Free(size) -#define LOG_UTILS_CHECK_NULL_POINTER(exp, ptr, file, line) (void)0 -#define LOG_UTILS_CHECK_VALID_POINTER(exp, ptr, file, line) (void)0 -#define GAME_ALLOC_MALLOC(alloc, size, file, line) GameAlloc_Malloc(alloc, size) - #endif #if PLATFORM_N64 || DEBUG_FEATURES diff --git a/include/variables.h b/include/variables.h index 4512c2f2c..c6e70eb26 100644 --- a/include/variables.h +++ b/include/variables.h @@ -68,7 +68,6 @@ extern u32 __osTimerCounter; extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX]; extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0 extern s32 gMaxActorId; // original name: "MaxProfile" -extern s32 gDebugCamEnabled; extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX]; extern s32 gZeldaArenaLogSeverity; extern MapData gMapDataTable; @@ -149,18 +148,6 @@ extern u8 gSequenceFontTable[]; extern u8 gSequenceTable[]; extern AudioTable gSampleBankTable; -extern LightningStrike gLightningStrike; -// TODO: These variables are here for BSS ordering but ideally they should not -// be extern. This could be fixed by putting more stuff (e.g. struct definitions) -// between gLightningStrike and gCustomLensFlareOn. -extern s16 sLightningFlashAlpha; -extern s16 sSunDepthTestX; -extern s16 sSunDepthTestY; -extern u8 gCustomLensFlareOn; -extern Vec3f gCustomLensFlarePos; -extern s16 gLensFlareScale; -extern f32 gLensFlareColorIntensity; -extern s16 gLensFlareGlareStrength; extern MapData* gMapData; extern f32 gBossMarkScale; extern u32 D_8016139C; @@ -205,11 +192,5 @@ extern u8 __osContLastCmd; extern u8 __osMaxControllers; extern __OSInode __osPfsInodeCache; extern OSPifRam __osPfsPifRam; -extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes -extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes -extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes -extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes -extern GfxPool gGfxPools[2]; // 0x24820 bytes -extern u8 gAudioHeap[0x38000]; // 0x38000 bytes #endif diff --git a/include/z64.h b/include/z64.h index 3e0f1e7e0..d572fcfdb 100644 --- a/include/z64.h +++ b/include/z64.h @@ -58,11 +58,6 @@ #include "libc64/sprintf.h" #include "libu64/debug.h" -typedef enum LensMode { - /* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies) - /* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls) -} LensMode; - typedef struct SetupState { /* 0x00 */ GameState state; } SetupState; // size = 0xA4 diff --git a/include/z64camera.h b/include/z64camera.h index a8b9ebc4a..f36cb8e07 100644 --- a/include/z64camera.h +++ b/include/z64camera.h @@ -1698,6 +1698,8 @@ typedef enum DebugCamTextColor { /* 7 */ DEBUG_CAM_TEXT_GREEN } DebugCamTextColor; +extern s32 gDebugCamEnabled; + void Camera_Init(Camera* camera, struct View* view, struct CollisionContext* colCtx, struct PlayState* play); void Camera_InitDataUsingPlayer(Camera* camera, struct Player* player); s16 Camera_ChangeStatus(Camera* camera, s16 status); diff --git a/include/z64debug.h b/include/z64debug.h new file mode 100644 index 000000000..0e2c7334e --- /dev/null +++ b/include/z64debug.h @@ -0,0 +1,17 @@ +#ifndef Z64DEBUG_H +#define Z64DEBUG_H + +#include "ultra64.h" + +struct GraphicsContext; +struct Input; + +void Regs_Init(void); +void DebugCamera_ScreenText(u8 x, u8 y, const char* text); +void DebugCamera_ScreenTextColored(u8 x, u8 y, u8 colorIndex, const char* text); +#if DEBUG_FEATURES +void Regs_UpdateEditor(struct Input* input); +#endif +void Debug_DrawText(struct GraphicsContext* gfxCtx); + +#endif diff --git a/include/z64environment.h b/include/z64environment.h index 598c4655a..4c4bc770c 100644 --- a/include/z64environment.h +++ b/include/z64environment.h @@ -242,6 +242,19 @@ extern u8 gLightConfigAfterUnderwater; extern u8 gInterruptSongOfStorms; extern u16 gTimeSpeed; +extern LightningStrike gLightningStrike; +// TODO: These variables are here for BSS ordering but ideally they should not +// be extern. This could be fixed by putting more stuff (e.g. struct definitions) +// between gLightningStrike and gCustomLensFlareOn. +extern s16 sLightningFlashAlpha; +extern s16 sSunDepthTestX; +extern s16 sSunDepthTestY; +extern u8 gCustomLensFlareOn; +extern Vec3f gCustomLensFlarePos; +extern s16 gLensFlareScale; +extern f32 gLensFlareColorIntensity; +extern s16 gLensFlareGlareStrength; + void Environment_UpdateSkybox(u8 skyboxId, EnvironmentContext* envCtx, struct SkyboxContext* skyboxCtx); void Environment_DrawSkyboxFilters(struct PlayState* play); diff --git a/include/z64font.h b/include/z64font.h new file mode 100644 index 000000000..72f97fddd --- /dev/null +++ b/include/z64font.h @@ -0,0 +1,41 @@ +#ifndef Z64FONT_H +#define Z64FONT_H + +#include "ultra64.h" + +// TODO get these properties from the textures themselves +#define FONT_CHAR_TEX_WIDTH 16 +#define FONT_CHAR_TEX_HEIGHT 16 +#define FONT_CHAR_TEX_SIZE ((FONT_CHAR_TEX_WIDTH * FONT_CHAR_TEX_HEIGHT) / 2) // 16x16 I4 texture + +typedef struct Font { + /* 0x0000 */ u32 msgOffset; + /* 0x0004 */ u32 msgLength; + union { + /* 0x0008 */ u8 charTexBuf[FONT_CHAR_TEX_SIZE * 120]; + /* 0x0008 */ u64 force_structure_alignment_charTex; + }; + union { + /* 0x3C08 */ u8 iconBuf[FONT_CHAR_TEX_SIZE]; + /* 0x3C08 */ u64 force_structure_alignment_icon; + }; + union { + /* 0x3C88 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320]; + /* 0x3C88 */ u64 force_structure_alignment_font; + }; + union { + /* 0xDC88 */ u8 msgBuf[1280]; + /* 0xDC88 */ u16 msgBufWide[640]; + /* 0xDC88 */ u64 force_structure_alignment_msg; + }; +} Font; // size = 0xE188 + +#if PLATFORM_IQUE +void Font_LoadCharCHN(Font* font, u16 character, u16 codePointIndex); +#endif +void Font_LoadCharWide(Font* font, u16 character, u16 codePointIndex); +void Font_LoadChar(Font* font, u8 character, u16 codePointIndex); +void Font_LoadMessageBoxIcon(Font* font, u16 icon); +void Font_LoadOrderedFont(Font* font); + +#endif diff --git a/include/z64game.h b/include/z64game.h index 918f73fb3..32961fb45 100644 --- a/include/z64game.h +++ b/include/z64game.h @@ -4,22 +4,11 @@ #include "ultra64/ultratypes.h" #include "libu64/pad.h" +#include "gamealloc.h" #include "tha.h" struct GraphicsContext; -typedef struct GameAllocEntry { - /* 0x00 */ struct GameAllocEntry* next; - /* 0x04 */ struct GameAllocEntry* prev; - /* 0x08 */ u32 size; - /* 0x0C */ u32 unk_0C; -} GameAllocEntry; // size = 0x10 - -typedef struct GameAlloc { - /* 0x00 */ GameAllocEntry base; - /* 0x10 */ GameAllocEntry* head; -} GameAlloc; // size = 0x14 - // Used in Graph_GetNextGameState in graph.c #define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) enumName, #define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName) diff --git a/include/z64lifemeter.h b/include/z64lifemeter.h new file mode 100644 index 000000000..29b2656b8 --- /dev/null +++ b/include/z64lifemeter.h @@ -0,0 +1,14 @@ +#ifndef Z64LIFEMETER_H +#define Z64LIFEMETER_H + +#include "ultra64/ultratypes.h" + +struct PlayState; + +void Health_InitMeter(struct PlayState* play); +void Health_UpdateMeter(struct PlayState* play); +void Health_DrawMeter(struct PlayState* play); +void Health_UpdateBeatingHeart(struct PlayState* play); +u32 Health_IsCritical(void); + +#endif diff --git a/include/z64message.h b/include/z64message.h index d332ac454..3758b690f 100644 --- a/include/z64message.h +++ b/include/z64message.h @@ -3,6 +3,7 @@ #include "z64view.h" #include "versions.h" +#include "z64font.h" struct OcarinaStaff; struct Actor; @@ -15,11 +16,6 @@ typedef enum TextBoxIcon { } TextBoxIcon; // TODO get these properties from the textures themselves -#define FONT_CHAR_TEX_WIDTH 16 -#define FONT_CHAR_TEX_HEIGHT 16 -#define FONT_CHAR_TEX_SIZE ((FONT_CHAR_TEX_WIDTH * FONT_CHAR_TEX_HEIGHT) / 2) // 16x16 I4 texture - -// TODO get these properties from the textures themselves #define MESSAGE_STATIC_TEX_SIZE 0x1000 // TODO get these properties from the textures themselves @@ -129,28 +125,6 @@ typedef enum TextState { /* 10 */ TEXT_STATE_AWAITING_NEXT } TextState; -typedef struct Font { - /* 0x0000 */ u32 msgOffset; - /* 0x0004 */ u32 msgLength; - union { - /* 0x0008 */ u8 charTexBuf[FONT_CHAR_TEX_SIZE * 120]; - /* 0x0008 */ u64 force_structure_alignment_charTex; - }; - union { - /* 0x3C08 */ u8 iconBuf[FONT_CHAR_TEX_SIZE]; - /* 0x3C08 */ u64 force_structure_alignment_icon; - }; - union { - /* 0x3C88 */ u8 fontBuf[FONT_CHAR_TEX_SIZE * 320]; - /* 0x3C88 */ u64 force_structure_alignment_font; - }; - union { - /* 0xDC88 */ u8 msgBuf[1280]; - /* 0xDC88 */ u16 msgBufWide[640]; - /* 0xDC88 */ u64 force_structure_alignment_msg; - }; -} Font; // size = 0xE188 - #define TEXTBOX_ENDTYPE_DEFAULT 0x00 #define TEXTBOX_ENDTYPE_2_CHOICE 0x10 #define TEXTBOX_ENDTYPE_3_CHOICE 0x20 diff --git a/include/z64play.h b/include/z64play.h index 75360543d..a0f5346e4 100644 --- a/include/z64play.h +++ b/include/z64play.h @@ -17,6 +17,7 @@ #include "z64message.h" #include "z64object.h" #include "z64pause.h" +#include "z64room.h" #include "z64scene.h" #include "z64sfx_source.h" #include "z64skybox.h" diff --git a/include/z64room.h b/include/z64room.h new file mode 100644 index 000000000..72c6f0982 --- /dev/null +++ b/include/z64room.h @@ -0,0 +1,174 @@ +#ifndef Z64ROOM_H +#define Z64ROOM_H + +#include "ultra64.h" +#include "z64dma.h" +#include "z64math.h" + +struct Input; +struct PlayState; + +// Room shapes + +typedef enum RoomShapeType { + /* 0 */ ROOM_SHAPE_TYPE_NORMAL, + /* 1 */ ROOM_SHAPE_TYPE_IMAGE, + /* 2 */ ROOM_SHAPE_TYPE_CULLABLE, + /* 3 */ ROOM_SHAPE_TYPE_MAX +} RoomShapeType; + +typedef struct RoomShapeBase { + /* 0x00 */ u8 type; +} RoomShapeBase; // size = 0x01 + +typedef struct RoomShapeDListsEntry { + /* 0x00 */ Gfx* opa; + /* 0x04 */ Gfx* xlu; +} RoomShapeDListsEntry; // size = 0x08 + +typedef struct RoomShapeNormal { + /* 0x00 */ RoomShapeBase base; + /* 0x01 */ u8 numEntries; + /* 0x04 */ RoomShapeDListsEntry* entries; + /* 0x08 */ RoomShapeDListsEntry* entriesEnd; +} RoomShapeNormal; // size = 0x0C + +typedef enum RoomShapeImageAmountType { + /* 1 */ ROOM_SHAPE_IMAGE_AMOUNT_SINGLE = 1, + /* 2 */ ROOM_SHAPE_IMAGE_AMOUNT_MULTI +} RoomShapeImageAmountType; + +typedef struct RoomShapeImageBase { + /* 0x00 */ RoomShapeBase base; + /* 0x01 */ u8 amountType; // RoomShapeImageAmountType + /* 0x04 */ RoomShapeDListsEntry* entry; +} RoomShapeImageBase; // size = 0x08 + +typedef struct RoomShapeImageSingle { + /* 0x00 */ RoomShapeImageBase base; + /* 0x08 */ void* source; + /* 0x0C */ u32 unk_0C; + /* 0x10 */ void* tlut; + /* 0x14 */ u16 width; + /* 0x16 */ u16 height; + /* 0x18 */ u8 fmt; + /* 0x19 */ u8 siz; + /* 0x1A */ u16 tlutMode; + /* 0x1C */ u16 tlutCount; +} RoomShapeImageSingle; // size = 0x20 + +typedef struct RoomShapeImageMultiBgEntry { + /* 0x00 */ u16 unk_00; + /* 0x02 */ u8 bgCamIndex; // for which bg cam index is this entry for + /* 0x04 */ void* source; + /* 0x08 */ u32 unk_0C; + /* 0x0C */ void* tlut; + /* 0x10 */ u16 width; + /* 0x12 */ u16 height; + /* 0x14 */ u8 fmt; + /* 0x15 */ u8 siz; + /* 0x16 */ u16 tlutMode; + /* 0x18 */ u16 tlutCount; +} RoomShapeImageMultiBgEntry; // size = 0x1C + +typedef struct RoomShapeImageMulti { + /* 0x00 */ RoomShapeImageBase base; + /* 0x08 */ u8 numBackgrounds; + /* 0x0C */ RoomShapeImageMultiBgEntry* backgrounds; +} RoomShapeImageMulti; // size = 0x10 + +typedef struct RoomShapeCullableEntry { + /* 0x00 */ Vec3s boundsSphereCenter; + /* 0x06 */ s16 boundsSphereRadius; + /* 0x08 */ Gfx* opa; + /* 0x0C */ Gfx* xlu; +} RoomShapeCullableEntry; // size = 0x10 + +#define ROOM_SHAPE_CULLABLE_MAX_ENTRIES 64 + +typedef struct RoomShapeCullable { + /* 0x00 */ RoomShapeBase base; + /* 0x01 */ u8 numEntries; + /* 0x04 */ RoomShapeCullableEntry* entries; + /* 0x08 */ RoomShapeCullableEntry* entriesEnd; +} RoomShapeCullable; // size = 0x0C + +typedef union RoomShape { + RoomShapeBase base; + RoomShapeNormal normal; + union { + RoomShapeImageBase base; + RoomShapeImageSingle single; + RoomShapeImageMulti multi; + } image; + RoomShapeCullable cullable; +} RoomShape; // "Ground Shape" + +typedef enum RoomType { + /* 0 */ ROOM_TYPE_NORMAL, + /* 1 */ ROOM_TYPE_DUNGEON, // Blocks Sun's Song's time advance effect. Not exclusively used by typical dungeon rooms. + /* 2 */ ROOM_TYPE_INDOORS, // Reduces player run speed and blocks player from attacking or jumping. + /* 3 */ ROOM_TYPE_3, // Unused. Color dithering is turned off when drawing the room and other things. + /* 4 */ ROOM_TYPE_4, // Unused. Prevents switching to CAM_SET_HORSE when mounting a horse. + /* 5 */ ROOM_TYPE_BOSS // Disables Environment_AdjustLights +} RoomType; + +typedef enum RoomEnvironmentType { + /* 0 */ ROOM_ENV_DEFAULT, + /* 1 */ ROOM_ENV_COLD, + /* 2 */ ROOM_ENV_WARM, + /* 3 */ ROOM_ENV_HOT, // Enables hot room timer for the current room + /* 4 */ ROOM_ENV_UNK_STRETCH_1, + /* 5 */ ROOM_ENV_UNK_STRETCH_2, + /* 6 */ ROOM_ENV_UNK_STRETCH_3 +} RoomEnvironmentType; + +typedef enum LensMode { + /* 0 */ LENS_MODE_SHOW_ACTORS, // lens actors are invisible by default, and shown by using lens (for example, invisible enemies) + /* 1 */ LENS_MODE_HIDE_ACTORS // lens actors are visible by default, and hidden by using lens (for example, fake walls) +} LensMode; + +typedef struct Room { + /* 0x00 */ s8 num; // -1 is invalid room + /* 0x01 */ u8 unk_01; + /* 0x02 */ u8 environmentType; + /* 0x03 */ u8 type; + /* 0x04 */ s8 echo; + /* 0x05 */ u8 lensMode; + /* 0x08 */ RoomShape* roomShape; // original name: "ground_shape" + /* 0x0C */ void* segment; + /* 0x10 */ char unk_10[0x4]; +} Room; // size = 0x14 + +typedef struct RoomContext { + /* 0x00 */ Room curRoom; + /* 0x14 */ Room prevRoom; + /* 0x28 */ void* bufPtrs[2]; // Start and end pointers for the room buffer. Can be split into two pages, where page 0 is allocated from the start pointer and page 1 is allocated from the end pointer. + /* 0x30 */ u8 activeBufPage; // 0 - First page in memory, 1 - Last page in memory + /* 0x31 */ s8 status; // 0 - Free for new room request, 1 - DmaRequest for a new room is in progress + /* 0x34 */ void* roomRequestAddr; // Pointer to where the requested room segment will be stored + /* 0x38 */ DmaRequest dmaRequest; + /* 0x58 */ OSMesgQueue loadQueue; + /* 0x70 */ OSMesg loadMsg; + /* 0x74 */ s16 drawParams[2]; // context-specific data used by the current scene draw config +} RoomContext; // size = 0x78 + +typedef struct RoomList { + /* 0x00 */ u8 count; + /* 0x04 */ RomFile* romFiles; // Array of rom addresses for each room in a scene +} RoomList; + +#define ROOM_DRAW_OPA (1 << 0) +#define ROOM_DRAW_XLU (1 << 1) + +void func_80095AA0(struct PlayState* play, Room* room, struct Input* input, s32 arg3); +void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 height, u8 fmt, u8 siz, u16 tlutMode, + u16 tlutCount, f32 offsetX, f32 offsetY); +void Room_Init(struct PlayState* play, Room* room); +u32 Room_SetupFirstRoom(struct PlayState* play, RoomContext* roomCtx); +s32 Room_RequestNewRoom(struct PlayState* play, RoomContext* roomCtx, s32 roomNum); +s32 Room_ProcessRoomRequest(struct PlayState* play, RoomContext* roomCtx); +void Room_Draw(struct PlayState* play, Room* room, u32 flags); +void Room_FinishRoomChange(struct PlayState* play, RoomContext* roomCtx); + +#endif diff --git a/include/z64scene.h b/include/z64scene.h index c22dd95e8..eacd62ed8 100644 --- a/include/z64scene.h +++ b/include/z64scene.h @@ -4,7 +4,6 @@ #include "macros.h" #include "ultra64.h" #include "z64bgcheck.h" -#include "z64dma.h" #include "z64environment.h" #include "z64light.h" #include "z64math.h" @@ -14,6 +13,7 @@ struct GameState; struct PlayState; +struct RoomShapeBase; typedef struct SceneTableEntry { /* 0x00 */ RomFile sceneFile; @@ -52,154 +52,6 @@ typedef struct Spawn { /* 0x01 */ u8 room; } Spawn; -// Room shapes - -typedef enum RoomShapeType { - /* 0 */ ROOM_SHAPE_TYPE_NORMAL, - /* 1 */ ROOM_SHAPE_TYPE_IMAGE, - /* 2 */ ROOM_SHAPE_TYPE_CULLABLE, - /* 3 */ ROOM_SHAPE_TYPE_MAX -} RoomShapeType; - -typedef struct RoomShapeBase { - /* 0x00 */ u8 type; -} RoomShapeBase; // size = 0x01 - -typedef struct RoomShapeDListsEntry { - /* 0x00 */ Gfx* opa; - /* 0x04 */ Gfx* xlu; -} RoomShapeDListsEntry; // size = 0x08 - -typedef struct RoomShapeNormal { - /* 0x00 */ RoomShapeBase base; - /* 0x01 */ u8 numEntries; - /* 0x04 */ RoomShapeDListsEntry* entries; - /* 0x08 */ RoomShapeDListsEntry* entriesEnd; -} RoomShapeNormal; // size = 0x0C - -typedef enum RoomShapeImageAmountType { - /* 1 */ ROOM_SHAPE_IMAGE_AMOUNT_SINGLE = 1, - /* 2 */ ROOM_SHAPE_IMAGE_AMOUNT_MULTI -} RoomShapeImageAmountType; - -typedef struct RoomShapeImageBase { - /* 0x00 */ RoomShapeBase base; - /* 0x01 */ u8 amountType; // RoomShapeImageAmountType - /* 0x04 */ RoomShapeDListsEntry* entry; -} RoomShapeImageBase; // size = 0x08 - -typedef struct RoomShapeImageSingle { - /* 0x00 */ RoomShapeImageBase base; - /* 0x08 */ void* source; - /* 0x0C */ u32 unk_0C; - /* 0x10 */ void* tlut; - /* 0x14 */ u16 width; - /* 0x16 */ u16 height; - /* 0x18 */ u8 fmt; - /* 0x19 */ u8 siz; - /* 0x1A */ u16 tlutMode; - /* 0x1C */ u16 tlutCount; -} RoomShapeImageSingle; // size = 0x20 - -typedef struct RoomShapeImageMultiBgEntry { - /* 0x00 */ u16 unk_00; - /* 0x02 */ u8 bgCamIndex; // for which bg cam index is this entry for - /* 0x04 */ void* source; - /* 0x08 */ u32 unk_0C; - /* 0x0C */ void* tlut; - /* 0x10 */ u16 width; - /* 0x12 */ u16 height; - /* 0x14 */ u8 fmt; - /* 0x15 */ u8 siz; - /* 0x16 */ u16 tlutMode; - /* 0x18 */ u16 tlutCount; -} RoomShapeImageMultiBgEntry; // size = 0x1C - -typedef struct RoomShapeImageMulti { - /* 0x00 */ RoomShapeImageBase base; - /* 0x08 */ u8 numBackgrounds; - /* 0x0C */ RoomShapeImageMultiBgEntry* backgrounds; -} RoomShapeImageMulti; // size = 0x10 - -typedef struct RoomShapeCullableEntry { - /* 0x00 */ Vec3s boundsSphereCenter; - /* 0x06 */ s16 boundsSphereRadius; - /* 0x08 */ Gfx* opa; - /* 0x0C */ Gfx* xlu; -} RoomShapeCullableEntry; // size = 0x10 - -#define ROOM_SHAPE_CULLABLE_MAX_ENTRIES 64 - -typedef struct RoomShapeCullable { - /* 0x00 */ RoomShapeBase base; - /* 0x01 */ u8 numEntries; - /* 0x04 */ RoomShapeCullableEntry* entries; - /* 0x08 */ RoomShapeCullableEntry* entriesEnd; -} RoomShapeCullable; // size = 0x0C - -typedef union RoomShape { - RoomShapeBase base; - RoomShapeNormal normal; - union { - RoomShapeImageBase base; - RoomShapeImageSingle single; - RoomShapeImageMulti multi; - } image; - RoomShapeCullable cullable; -} RoomShape; // "Ground Shape" - -typedef enum RoomType { - /* 0 */ ROOM_TYPE_NORMAL, - /* 1 */ ROOM_TYPE_DUNGEON, // Blocks Sun's Song's time advance effect. Not exclusively used by typical dungeon rooms. - /* 2 */ ROOM_TYPE_INDOORS, // Reduces player run speed and blocks player from attacking or jumping. - /* 3 */ ROOM_TYPE_3, // Unused. Color dithering is turned off when drawing the room and other things. - /* 4 */ ROOM_TYPE_4, // Unused. Prevents switching to CAM_SET_HORSE when mounting a horse. - /* 5 */ ROOM_TYPE_BOSS // Disables Environment_AdjustLights -} RoomType; - -typedef enum RoomEnvironmentType { - /* 0 */ ROOM_ENV_DEFAULT, - /* 1 */ ROOM_ENV_COLD, - /* 2 */ ROOM_ENV_WARM, - /* 3 */ ROOM_ENV_HOT, // Enables hot room timer for the current room - /* 4 */ ROOM_ENV_UNK_STRETCH_1, - /* 5 */ ROOM_ENV_UNK_STRETCH_2, - /* 6 */ ROOM_ENV_UNK_STRETCH_3 -} RoomEnvironmentType; - -typedef struct Room { - /* 0x00 */ s8 num; // -1 is invalid room - /* 0x01 */ u8 unk_01; - /* 0x02 */ u8 environmentType; - /* 0x03 */ u8 type; - /* 0x04 */ s8 echo; - /* 0x05 */ u8 lensMode; - /* 0x08 */ RoomShape* roomShape; // original name: "ground_shape" - /* 0x0C */ void* segment; - /* 0x10 */ char unk_10[0x4]; -} Room; // size = 0x14 - -typedef struct RoomContext { - /* 0x00 */ Room curRoom; - /* 0x14 */ Room prevRoom; - /* 0x28 */ void* bufPtrs[2]; // Start and end pointers for the room buffer. Can be split into two pages, where page 0 is allocated from the start pointer and page 1 is allocated from the end pointer. - /* 0x30 */ u8 activeBufPage; // 0 - First page in memory, 1 - Last page in memory - /* 0x31 */ s8 status; // 0 - Free for new room request, 1 - DmaRequest for a new room is in progress - /* 0x34 */ void* roomRequestAddr; // Pointer to where the requested room segment will be stored - /* 0x38 */ DmaRequest dmaRequest; - /* 0x58 */ OSMesgQueue loadQueue; - /* 0x70 */ OSMesg loadMsg; - /* 0x74 */ s16 drawParams[2]; // context-specific data used by the current scene draw config -} RoomContext; // size = 0x78 - -typedef struct RoomList { - /* 0x00 */ u8 count; - /* 0x04 */ RomFile* romFiles; // Array of rom addresses for each room in a scene -} RoomList; - -#define ROOM_DRAW_OPA (1 << 0) -#define ROOM_DRAW_XLU (1 << 1) - // Scene commands typedef struct SCmdBase { @@ -269,7 +121,7 @@ typedef struct SCmdRoomBehavior { typedef struct SCmdMesh { /* 0x00 */ u8 code; /* 0x01 */ u8 data1; - /* 0x04 */ RoomShapeBase* data; + /* 0x04 */ struct RoomShapeBase* data; } SCmdMesh; typedef struct SCmdObjectList { diff --git a/include/z64sram.h b/include/z64sram.h index 475b9fc5b..9fcaf83b0 100644 --- a/include/z64sram.h +++ b/include/z64sram.h @@ -3,6 +3,10 @@ #include "ultra64/ultratypes.h" +struct FileSelectState; +struct GameState; +struct PlayState; + typedef struct SramContext { /* 0x00 */ u8* readBuff; } SramContext; // size = 0x4 @@ -17,4 +21,17 @@ typedef enum SramHeaderField { /* 0x03 */ SRAM_HEADER_MAGIC // must be the value in `sSramDefaultHeader` for save to be considered valid } SramHeaderField; +void Sram_InitNewSave(void); +void Sram_InitDebugSave(void); +void Sram_OpenSave(SramContext* sramCtx); +void Sram_WriteSave(SramContext* sramCtx); +void Sram_VerifyAndLoadAllSaves(struct FileSelectState* fileSelect, SramContext* sramCtx); +void Sram_InitSave(struct FileSelectState* fileSelect, SramContext* sramCtx); +void Sram_EraseSave(struct FileSelectState* fileSelect, SramContext* sramCtx); +void Sram_CopySave(struct FileSelectState* fileSelect, SramContext* sramCtx); +void Sram_WriteSramHeader(SramContext* sramCtx); +void Sram_InitSram(struct GameState* gameState, SramContext* sramCtx); +void Sram_Alloc(struct GameState* gameState, SramContext* sramCtx); +void Sram_Init(struct PlayState* play, SramContext* sramCtx); + #endif diff --git a/include/z64ss_sram.h b/include/z64ss_sram.h new file mode 100644 index 000000000..ffd628239 --- /dev/null +++ b/include/z64ss_sram.h @@ -0,0 +1,12 @@ +#ifndef Z64SS_SRAM_H +#define Z64SS_SRAM_H + +#include "libc/stddef.h" +#include "ultra64/ultratypes.h" + +void SsSram_Init(s32 addr, u8 handleType, u8 handleDomain, u8 handleLatency, u8 handlePageSize, u8 handleRelDuration, + u8 handlePulse, u32 handleSpeed); +void SsSram_Dma(void* dramAddr, size_t size, s32 direction); +void SsSram_ReadWrite(s32 addr, void* dramAddr, size_t size, s32 direction); + +#endif |
