diff options
| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2025-05-31 09:48:19 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-05-31 09:48:19 +0200 |
| commit | ae0396f83bcae3a43cff03ecd8510161d4991f54 (patch) | |
| tree | 07bbb407544149c468eff8429ab9e4101403a3f2 /include | |
| parent | 8a95f90b2071d74b3627ec3222d263ef9a367277 (diff) | |
Fix Link eyes left/right (#2558)
* Fix gLinkAdultEyes Left/Right Tex names
* swap PLAYER_EYES_ LEFT/RIGHT and related
* comment on gLinkChildEyesLeftTex/Right appearing swapped
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64player.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/include/z64player.h b/include/z64player.h index 5093d97f8..fdc8fa135 100644 --- a/include/z64player.h +++ b/include/z64player.h @@ -278,8 +278,8 @@ typedef enum PlayerEyes { /* 0 */ PLAYER_EYES_OPEN, /* 1 */ PLAYER_EYES_HALF, /* 2 */ PLAYER_EYES_CLOSED, - /* 3 */ PLAYER_EYES_LEFT, - /* 4 */ PLAYER_EYES_RIGHT, + /* 3 */ PLAYER_EYES_RIGHT, + /* 4 */ PLAYER_EYES_LEFT, /* 5 */ PLAYER_EYES_WIDE, /* 6 */ PLAYER_EYES_DOWN, /* 7 */ PLAYER_EYES_WINCING, @@ -301,12 +301,12 @@ typedef enum PlayerFace { /* 3 */ PLAYER_FACE_NEUTRAL_2, // same as `PLAYER_FACE_NEUTRAL` /* 4 */ PLAYER_FACE_NEUTRAL_BLINKING_HALF_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_HALF` /* 5 */ PLAYER_FACE_NEUTRAL_BLINKING_CLOSED_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_CLOSED` - /* 6 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed + /* 6 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed /* 7 */ PLAYER_FACE_SURPRISED, // wide eyes and grimacing mouth /* 8 */ PLAYER_FACE_HURT, // eyes wincing in pain and mouth open /* 9 */ PLAYER_FACE_GASP, // eyes and mouth open - /* 10 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed - /* 11 */ PLAYER_FACE_LOOK_RIGHT_2, // duplicate of `PLAYER_FACE_LOOK_RIGHT` + /* 10 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed + /* 11 */ PLAYER_FACE_LOOK_LEFT_2, // duplicate of `PLAYER_FACE_LOOK_LEFT` /* 12 */ PLAYER_FACE_EYES_CLOSED_MOUTH_OPEN, // eyes closed and mouth open /* 13 */ PLAYER_FACE_OPENING, // eyes and mouth both halfway open /* 14 */ PLAYER_FACE_EYES_AND_MOUTH_OPEN, // eyes and mouth open |
