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authorDragorn421 <Dragorn421@users.noreply.github.com>2025-05-31 09:48:19 +0200
committerGitHub <noreply@github.com>2025-05-31 09:48:19 +0200
commitae0396f83bcae3a43cff03ecd8510161d4991f54 (patch)
tree07bbb407544149c468eff8429ab9e4101403a3f2 /include
parent8a95f90b2071d74b3627ec3222d263ef9a367277 (diff)
Fix Link eyes left/right (#2558)
* Fix gLinkAdultEyes Left/Right Tex names * swap PLAYER_EYES_ LEFT/RIGHT and related * comment on gLinkChildEyesLeftTex/Right appearing swapped
Diffstat (limited to 'include')
-rw-r--r--include/z64player.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/include/z64player.h b/include/z64player.h
index 5093d97f8..fdc8fa135 100644
--- a/include/z64player.h
+++ b/include/z64player.h
@@ -278,8 +278,8 @@ typedef enum PlayerEyes {
/* 0 */ PLAYER_EYES_OPEN,
/* 1 */ PLAYER_EYES_HALF,
/* 2 */ PLAYER_EYES_CLOSED,
- /* 3 */ PLAYER_EYES_LEFT,
- /* 4 */ PLAYER_EYES_RIGHT,
+ /* 3 */ PLAYER_EYES_RIGHT,
+ /* 4 */ PLAYER_EYES_LEFT,
/* 5 */ PLAYER_EYES_WIDE,
/* 6 */ PLAYER_EYES_DOWN,
/* 7 */ PLAYER_EYES_WINCING,
@@ -301,12 +301,12 @@ typedef enum PlayerFace {
/* 3 */ PLAYER_FACE_NEUTRAL_2, // same as `PLAYER_FACE_NEUTRAL`
/* 4 */ PLAYER_FACE_NEUTRAL_BLINKING_HALF_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_HALF`
/* 5 */ PLAYER_FACE_NEUTRAL_BLINKING_CLOSED_2, // same as `PLAYER_FACE_NEUTRAL_BLINKING_CLOSED`
- /* 6 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed
+ /* 6 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed
/* 7 */ PLAYER_FACE_SURPRISED, // wide eyes and grimacing mouth
/* 8 */ PLAYER_FACE_HURT, // eyes wincing in pain and mouth open
/* 9 */ PLAYER_FACE_GASP, // eyes and mouth open
- /* 10 */ PLAYER_FACE_LOOK_LEFT, // eyes looking left and mouth closed
- /* 11 */ PLAYER_FACE_LOOK_RIGHT_2, // duplicate of `PLAYER_FACE_LOOK_RIGHT`
+ /* 10 */ PLAYER_FACE_LOOK_RIGHT, // eyes looking right and mouth closed
+ /* 11 */ PLAYER_FACE_LOOK_LEFT_2, // duplicate of `PLAYER_FACE_LOOK_LEFT`
/* 12 */ PLAYER_FACE_EYES_CLOSED_MOUTH_OPEN, // eyes closed and mouth open
/* 13 */ PLAYER_FACE_OPENING, // eyes and mouth both halfway open
/* 14 */ PLAYER_FACE_EYES_AND_MOUTH_OPEN, // eyes and mouth open