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authorcadmic <cadmic24@gmail.com>2023-10-07 16:42:28 -0700
committerGitHub <noreply@github.com>2023-10-07 19:42:28 -0400
commitb3486b57ef41a284a366eb40ca07bf82bf4750d6 (patch)
tree80dd18b85d967d0ee6b043f4effa9ee1a881bd49 /include
parent181b4383937a18c95c4772c45a8f33b1b783fa1d (diff)
Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist (#1557)
* Rename Math3D_CylOutsideCyl and Math3D_CylOutsideCylDist * radix -> radii Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Make Math3D sphere/cylinder collision check function names more consistent --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Diffstat (limited to 'include')
-rw-r--r--include/functions.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/include/functions.h b/include/functions.h
index 479281d03..35f4ad057 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -1419,11 +1419,11 @@ s32 Math3D_CylVsTri(Cylinder16* cyl, TriNorm* tri);
s32 Math3D_CylTriVsIntersect(Cylinder16* cyl, TriNorm* tri, Vec3f* intersect);
s32 Math3D_SphVsSph(Sphere16* sphereA, Sphere16* sphereB);
s32 Math3D_SphVsSphOverlap(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize);
-s32 Math3D_SphVsSphOverlapCenter(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize, f32* centerDist);
-s32 Math3D_SphVsCylOverlapDist(Sphere16* sph, Cylinder16* cyl, f32* overlapSize);
+s32 Math3D_SphVsSphOverlapCenterDist(Sphere16* sphereA, Sphere16* sphereB, f32* overlapSize, f32* centerDist);
+s32 Math3D_SphVsCylOverlap(Sphere16* sph, Cylinder16* cyl, f32* overlapSize);
s32 Math3D_SphVsCylOverlapCenterDist(Sphere16* sph, Cylinder16* cyl, f32* overlapSize, f32* centerDist);
-s32 Math3D_CylOutsideCyl(Cylinder16* ca, Cylinder16* cb, f32* deadSpace);
-s32 Math3D_CylOutsideCylDist(Cylinder16* ca, Cylinder16* cb, f32* deadSpace, f32* xzDist);
+s32 Math3D_CylVsCylOverlap(Cylinder16* ca, Cylinder16* cb, f32* overlapSize);
+s32 Math3D_CylVsCylOverlapCenterDist(Cylinder16* ca, Cylinder16* cb, f32* overlapSize, f32* centerDist);
s32 Math3D_TriVsTriIntersect(TriNorm* ta, TriNorm* tb, Vec3f* intersect);
s32 Math3D_XZInSphere(Sphere16* sphere, f32 x, f32 z);
s32 Math3D_XYInSphere(Sphere16* sphere, f32 x, f32 y);