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| author | Dragorn421 <Dragorn421@users.noreply.github.com> | 2025-06-17 14:01:13 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-06-17 14:01:13 +0200 |
| commit | bc5839a32cce3fd3b6100d56e1d8965b2b365ee2 (patch) | |
| tree | 94b0ebe5090a1f8c814522c992a2219dd4ac2413 /include | |
| parent | e8c59385bc4652a2d51dc0f4cbea3f7078926eb3 (diff) | |
fixup rename hitBacklash (#2638)
Diffstat (limited to 'include')
| -rw-r--r-- | include/collision_check.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/include/collision_check.h b/include/collision_check.h index f44b113ee..c897da686 100644 --- a/include/collision_check.h +++ b/include/collision_check.h @@ -100,7 +100,7 @@ typedef struct ColliderElementDamageInfoAC { typedef struct ColliderElementDamageInfoACInit { /* 0x00 */ u32 dmgFlags; // Damage types that may affect this collider element as AC. - /* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.) + /* 0x04 */ u8 hitBacklash; // The hit backlash type applied to any attacker hurting this AC collider. /* 0x05 */ u8 defense; // Damage Resistance } ColliderElementDamageInfoACInit; // size = 0x08 |
