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authorDragorn421 <Dragorn421@users.noreply.github.com>2025-06-17 14:01:13 +0200
committerGitHub <noreply@github.com>2025-06-17 14:01:13 +0200
commitbc5839a32cce3fd3b6100d56e1d8965b2b365ee2 (patch)
tree94b0ebe5090a1f8c814522c992a2219dd4ac2413 /include
parente8c59385bc4652a2d51dc0f4cbea3f7078926eb3 (diff)
fixup rename hitBacklash (#2638)
Diffstat (limited to 'include')
-rw-r--r--include/collision_check.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/collision_check.h b/include/collision_check.h
index f44b113ee..c897da686 100644
--- a/include/collision_check.h
+++ b/include/collision_check.h
@@ -100,7 +100,7 @@ typedef struct ColliderElementDamageInfoAC {
typedef struct ColliderElementDamageInfoACInit {
/* 0x00 */ u32 dmgFlags; // Damage types that may affect this collider element as AC.
- /* 0x04 */ u8 effect; // Damage Effect (Knockback, Fire, etc.)
+ /* 0x04 */ u8 hitBacklash; // The hit backlash type applied to any attacker hurting this AC collider.
/* 0x05 */ u8 defense; // Damage Resistance
} ColliderElementDamageInfoACInit; // size = 0x08