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authorZelllll <56516451+Zelllll@users.noreply.github.com>2021-06-15 12:29:10 -0500
committerGitHub <noreply@github.com>2021-06-15 13:29:10 -0400
commitc644aaa2ee41a4cb9100e67dec002812e29e461b (patch)
tree03936679f905d3876b855b2093cb132c25b4cb8b /include
parent566d107e55bd60553cf7a36bdbd6e2b7fb2460d1 (diff)
Interface improvements (#822)
* Add symbols, does NOT build OK * parameter OK with syms * Use `static` more and inline arrays * wip docs * Start on Interface_Draw, NOT OK yet * rename variables since interface dev is weird * nonmatching for now * kaleido * Update src/code/z_parameter.c Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> * Make most texture rectangles use shifts * fix symbols for all interface things * done with interface_draw for now * Update z_parameter.c * format files * fix wrong function calls * fix bss * improvements in matching * remove button enum for now * (void)0 to fix warning * make conditional look nicer * fix * fix wrong combiner * Update src/overlays/actors/ovl_kaleido_scope/z_lmap_mark.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * format * remove "HUD" naming * review suggestions Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'include')
-rw-r--r--include/regs.h2
-rw-r--r--include/variables.h21
-rw-r--r--include/z64.h1
-rw-r--r--include/z64interface.h71
4 files changed, 73 insertions, 22 deletions
diff --git a/include/regs.h b/include/regs.h
index 3b7b24dec..0f3fdd6f1 100644
--- a/include/regs.h
+++ b/include/regs.h
@@ -90,7 +90,7 @@
#define R_B_LABEL_DD WREG(0)
#define R_OW_MINIMAP_X WREG(29)
#define R_OW_MINIMAP_Y WREG(30)
-#define R_MINIMAP_TOGGLED WREG(31)
+#define R_MINIMAP_DISABLED WREG(31)
#define R_B_LABEL_X(i) WREG(40 + i)
#define R_B_LABEL_Y(i) WREG(43 + i)
#define R_DGN_MINIMAP_X WREG(68)
diff --git a/include/variables.h b/include/variables.h
index 672fe2d19..8491d995f 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -4,26 +4,6 @@
#include "z64.h"
#include "segment_symbols.h"
-extern u8 D_02000000[];
-extern u8 D_02000400[];
-extern u8 D_02000500[];
-extern u8 D_02000900[];
-extern u8 D_02000A00[][0x400];
-extern u8 D_02001E00[];
-extern u8 D_02001F00[];
-extern u8 D_02002FC0[];
-extern u8 D_02002000[];
-extern u8 D_02002100[];
-extern u8 D_02002500[];
-extern u8 D_02002580[];
-extern u8 D_02002600[];
-extern u8 D_02002900[];
-//extern ? D_02002E40;
-extern u8 D_02003040[][0x80];
-extern u8 D_020035C0[][0x40];
-extern u8 D_020038C0[];
-extern u8 D_02003940[];
-extern u8 D_02003AC0[];
extern u32 D_0300AA48;
extern u32 D_03012B20;
extern Gfx D_06025218[];
@@ -36,7 +16,6 @@ extern Gfx D_0602A738[];
extern Gfx D_0602CB48[];
//extern ? D_070380D4;
//extern ? D_0703811C;
-extern u8 D_080895C0[];
//extern ? D_80000004;
//extern ? D_80000008;
diff --git a/include/z64.h b/include/z64.h
index 882e567c4..7f28c1d3c 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -21,6 +21,7 @@
#include "z64math.h"
#include "z64map_mark.h"
#include "z64transition.h"
+#include "z64interface.h"
#include "bgm.h"
#include "sfx.h"
#include "color.h"
diff --git a/include/z64interface.h b/include/z64interface.h
new file mode 100644
index 000000000..3dc583407
--- /dev/null
+++ b/include/z64interface.h
@@ -0,0 +1,71 @@
+#ifndef _Z64INTERFACE_H_
+#define _Z64INTERFACE_H_
+
+/**
+ * Button HUD Positions (Upper Left)
+ */
+#define A_BUTTON_X 186
+#define A_BUTTON_Y 9
+
+#define B_BUTTON_X 160
+#define B_BUTTON_Y 17
+
+#define C_LEFT_BUTTON_X 227
+#define C_LEFT_BUTTON_Y 18
+
+#define C_DOWN_BUTTON_X 249
+#define C_DOWN_BUTTON_Y 34
+
+#define C_RIGHT_BUTTON_X 271
+#define C_RIGHT_BUTTON_Y 18
+
+#define C_UP_BUTTON_X 254
+#define C_UP_BUTTON_Y 16
+
+/**
+ * These are the colors for the hearts in the interface. The prim color is the red color of the heart
+ * for the base hearts, while the prim color for the double defense hearts is the white outline. The
+ * env color for the base hearts is the purple-ish outline, while the env color for the double defense
+ * hearts is the red color of the hearts.
+ */
+
+#define HEARTS_PRIM_R 255
+#define HEARTS_PRIM_G 70
+#define HEARTS_PRIM_B 50
+
+#define HEARTS_ENV_R 50
+#define HEARTS_ENV_G 40
+#define HEARTS_ENV_B 60
+
+#define HEARTS_DD_PRIM_R 255
+#define HEARTS_DD_PRIM_G 255
+#define HEARTS_DD_PRIM_B 255
+
+#define HEARTS_DD_ENV_R 200
+#define HEARTS_DD_ENV_G 0
+#define HEARTS_DD_ENV_B 0
+
+/**
+ * The burn and drown colors listed here are unused. Prerelease footage of the game confirms that at one
+ * point in development the orange color was to be used while taking damage from hot environments.
+ * Based on this, we can assume that the blue heart color was to be used while drowning.
+ * In the final game these environments only have a timer and do not damage you continuously.
+ */
+
+#define HEARTS_BURN_PRIM_R 255
+#define HEARTS_BURN_PRIM_G 190
+#define HEARTS_BURN_PRIM_B 0
+
+#define HEARTS_BURN_ENV_R 255
+#define HEARTS_BURN_ENV_G 0
+#define HEARTS_BURN_ENV_B 0
+
+#define HEARTS_DROWN_PRIM_R 100
+#define HEARTS_DROWN_PRIM_G 100
+#define HEARTS_DROWN_PRIM_B 255
+
+#define HEARTS_DROWN_ENV_R 0
+#define HEARTS_DROWN_ENV_G 0
+#define HEARTS_DROWN_ENV_B 255
+
+#endif