diff options
| author | fig02 <fig02srl@gmail.com> | 2024-10-15 14:10:21 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-10-15 14:10:21 -0400 |
| commit | df1815cf8f0d83bf02cd7462830747ed826ecc94 (patch) | |
| tree | bf22997400af293c8aa1f27c25bde1461bb48d7d /include | |
| parent | a53fb026996e322f51eb4a6364ed05f95805e4d5 (diff) | |
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
* document ACTOR_FLAG_THROW_ONLY
* flip function name
* add comments
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64actor.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h index aab5f1039..662a40efa 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -184,8 +184,9 @@ typedef struct ActorShape { // ignores point lights but not directional lights (such as environment lights) #define ACTOR_FLAG_IGNORE_POINT_LIGHTS (1 << 22) -// -#define ACTOR_FLAG_23 (1 << 23) +// When Player is carrying this actor, it can only be thrown, not dropped/placed. +// Typically an actor can only be thrown when moving, but this allows an actor to be thrown when standing still. +#define ACTOR_FLAG_THROW_ONLY (1 << 23) // #define ACTOR_FLAG_24 (1 << 24) |
