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authorlouist103 <35883445+louist103@users.noreply.github.com>2021-09-12 07:02:45 -0400
committerGitHub <noreply@github.com>2021-09-12 13:02:45 +0200
commite31e35658dd08e9f983eef8aef0e239ecd603333 (patch)
tree860251b0e12df6da711197463c3b3f145db73ab4 /include
parent90c841c435463dc4601b371e2d19d7a6f7da4bac (diff)
Fix return UB (#958)
* Ydan_SP * func_8002D7EC * Gameplay_ChangeCameraStatus * Graph_InitTHGA * CollisioCheck_LineOC * Fix more in camera and jpeg * revert comment in player
Diffstat (limited to 'include')
-rw-r--r--include/functions.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/functions.h b/include/functions.h
index 775f8eab0..bd467f3ba 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -381,7 +381,7 @@ void Actor_Kill(Actor* actor);
void Actor_SetFocus(Actor* actor, f32 offset);
void Actor_SetScale(Actor* actor, f32 scale);
void Actor_SetObjectDependency(GlobalContext* globalCtx, Actor* actor);
-s16 func_8002D7EC(Actor* actor);
+void func_8002D7EC(Actor* actor);
void func_8002D868(Actor* actor);
void Actor_MoveForward(Actor* actor);
void func_8002D908(Actor* actor);
@@ -1614,7 +1614,7 @@ void GameAlloc_Init(GameAlloc* this);
void Graph_FaultClient();
void Graph_DisassembleUCode(Gfx* workBuf);
void Graph_UCodeFaultClient(Gfx* workBuf);
-void* Graph_InitTHGA(GraphicsContext* gfxCtx);
+void Graph_InitTHGA(GraphicsContext* gfxCtx);
GameStateOverlay* Graph_GetNextGameState(GameState* gameState);
void Graph_Init(GraphicsContext* gfxCtx);
void Graph_Destroy(GraphicsContext* gfxCtx);