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authorfig02 <fig02srl@gmail.com>2024-11-04 18:22:44 -0500
committerGitHub <noreply@github.com>2024-11-04 18:22:44 -0500
commite50581b9fb90e8e96df498d1dfe42a0ccd4c5256 (patch)
tree7e6897398878cbad6190c99e62540d5a7909fc2e /include
parent5b27899b9fea7cc704cee9c0e740c00fbf24ddab (diff)
`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)
* rename enkusa cut to bush destroyed * bush -> grass * clump
Diffstat (limited to 'include')
-rw-r--r--include/z64actor.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h
index a1df8ef7e..ce6f6a52c 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -146,8 +146,9 @@ typedef struct ActorShape {
//
#define ACTOR_FLAG_10 (1 << 10)
-//
-#define ACTOR_FLAG_ENKUSA_CUT (1 << 11)
+// A clump of grass (EN_KUSA) has been destroyed.
+// This flag is used to communicate with the spawner actor (OBJ_MURE).
+#define ACTOR_FLAG_GRASS_DESTROYED (1 << 11)
// Actor will not shake when a quake occurs
#define ACTOR_FLAG_IGNORE_QUAKE (1 << 12)