diff options
| author | fig02 <fig02srl@gmail.com> | 2024-11-04 18:22:44 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-04 18:22:44 -0500 |
| commit | e50581b9fb90e8e96df498d1dfe42a0ccd4c5256 (patch) | |
| tree | 7e6897398878cbad6190c99e62540d5a7909fc2e /include | |
| parent | 5b27899b9fea7cc704cee9c0e740c00fbf24ddab (diff) | |
`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)
* rename enkusa cut to bush destroyed
* bush -> grass
* clump
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64actor.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h index a1df8ef7e..ce6f6a52c 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -146,8 +146,9 @@ typedef struct ActorShape { // #define ACTOR_FLAG_10 (1 << 10) -// -#define ACTOR_FLAG_ENKUSA_CUT (1 << 11) +// A clump of grass (EN_KUSA) has been destroyed. +// This flag is used to communicate with the spawner actor (OBJ_MURE). +#define ACTOR_FLAG_GRASS_DESTROYED (1 << 11) // Actor will not shake when a quake occurs #define ACTOR_FLAG_IGNORE_QUAKE (1 << 12) |
