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authorfig02 <fig02srl@gmail.com>2024-09-13 10:07:16 -0400
committerGitHub <noreply@github.com>2024-09-13 10:07:16 -0400
commite6e067428e227204ddb2d459064439bfd89d7362 (patch)
treef0df58a8441ddd2924b19740969eb0ab742bcd5a /include
parentcb7fe4943aa1628bd0bc690c65edfd6cd2898c3b (diff)
change flag name (#2194)
Diffstat (limited to 'include')
-rw-r--r--include/z64actor.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h
index 42ac0c3be..1cc67ffec 100644
--- a/include/z64actor.h
+++ b/include/z64actor.h
@@ -116,10 +116,10 @@ typedef struct ActorShape {
// Note: This must be paired with `ACTOR_FLAG_ATTENTION_ENABLED` to have any effect.
#define ACTOR_FLAG_HOSTILE (1 << 2)
-// Actor is not hostile toward the player; Opposite flag of `ACTOR_FLAG_HOSTILE`.
+// Actor is considered "friendly"; Opposite flag of `ACTOR_FLAG_HOSTILE`.
// Note that this flag doesn't have any effect on either the actor, or Player's behvaior.
// What actually matters is the presence or lack of `ACTOR_FLAG_HOSTILE`.
-#define ACTOR_FLAG_NEUTRAL (1 << 3)
+#define ACTOR_FLAG_FRIENDLY (1 << 3)
//
#define ACTOR_FLAG_4 (1 << 4)