diff options
| author | fig02 <fig02srl@gmail.com> | 2024-09-13 10:07:16 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-09-13 10:07:16 -0400 |
| commit | e6e067428e227204ddb2d459064439bfd89d7362 (patch) | |
| tree | f0df58a8441ddd2924b19740969eb0ab742bcd5a /include | |
| parent | cb7fe4943aa1628bd0bc690c65edfd6cd2898c3b (diff) | |
change flag name (#2194)
Diffstat (limited to 'include')
| -rw-r--r-- | include/z64actor.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/z64actor.h b/include/z64actor.h index 42ac0c3be..1cc67ffec 100644 --- a/include/z64actor.h +++ b/include/z64actor.h @@ -116,10 +116,10 @@ typedef struct ActorShape { // Note: This must be paired with `ACTOR_FLAG_ATTENTION_ENABLED` to have any effect. #define ACTOR_FLAG_HOSTILE (1 << 2) -// Actor is not hostile toward the player; Opposite flag of `ACTOR_FLAG_HOSTILE`. +// Actor is considered "friendly"; Opposite flag of `ACTOR_FLAG_HOSTILE`. // Note that this flag doesn't have any effect on either the actor, or Player's behvaior. // What actually matters is the presence or lack of `ACTOR_FLAG_HOSTILE`. -#define ACTOR_FLAG_NEUTRAL (1 << 3) +#define ACTOR_FLAG_FRIENDLY (1 << 3) // #define ACTOR_FLAG_4 (1 << 4) |
