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authorfig02 <fig02srl@gmail.com>2020-03-28 02:41:49 -0400
committerfig02 <fig02srl@gmail.com>2020-03-28 02:41:49 -0400
commitfde5369eae2cda52a07d2c46a4e7157cefef0ca4 (patch)
tree97e19dea480736f0b99c3ead5a60e0396b72c0e5 /include
parent3c9fe35311506f3f1769b04d8b3f53cc22db4a52 (diff)
parentada905a754e7650819383bf53303796d30ea4bac (diff)
fire arrow almost done, draw func regalloc
Diffstat (limited to 'include')
-rw-r--r--include/functions.h150
-rw-r--r--include/variables.h5
-rw-r--r--include/z64.h60
-rwxr-xr-xinclude/z64animation.h192
-rwxr-xr-xinclude/z64dma.h23
-rw-r--r--include/z64scene.h4
6 files changed, 317 insertions, 117 deletions
diff --git a/include/functions.h b/include/functions.h
index 62e85912a..2b905b21d 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -1,7 +1,7 @@
#ifndef _FUNCTIONS_H_
#define _FUNCTIONS_H_
-#include <z64.h>
+#include "z64.h"
float fabsf(float f);
#pragma intrinsic(fabsf)
@@ -397,10 +397,10 @@ Hilite* func_8003435C(Vec3f* object, GlobalContext* globalCtx);
s32 func_800343CC(GlobalContext* globalCtx, Actor* actor, s16* arg2, f32 arg3, u16 (*unkFunc1)(GlobalContext*, Actor*),
s16 (*unkFunc2)(GlobalContext*, Actor*));
s16 func_800347E8(s16 arg0);
-void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc1, void* unkFunc2, Actor* actor,
- s16 alpha);
-void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, void* unkFunc1, void* unkFunc2, Actor* actor,
- s16 alpha);
+void func_80034BA0(GlobalContext* globalCtx, SkelAnime* skelAnime, SkelAnime_LimbUpdateMatrix2 unkFunc1,
+ SkelAnime_LimbAppendDlist2 unkFunc2, Actor* actor, s16 alpha);
+void func_80034CC4(GlobalContext* globalCtx, SkelAnime* skelAnime, SkelAnime_LimbUpdateMatrix2 unkFunc1,
+ SkelAnime_LimbAppendDlist2 unkFunc2, Actor* actor, s16 alpha);
void func_80034EC0(SkelAnime* skelAnime, struct_80034EC0_Entry* arg1, s32 arg2);
void Actor_Noop(Actor* actor, GlobalContext* globalCtx);
void Draw_DListOpa(GlobalContext* globalCtx, u32 dlist);
@@ -800,7 +800,7 @@ void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos2, s32 radius
// ? func_8006BE88(?);
// ? func_8006BF1C(?);
// ? func_8006C0FC(?);
-u16 func_8006C360(GlobalContext*, u32);
+u16 Text_GetFaceReaction(GlobalContext* globalCtx, u32 reactionSet);
// ? func_8006C3A0(?);
// ? func_8006C3D0(?);
void func_8006C438(GlobalContext* globalCtx, s16 arg1);
@@ -1005,7 +1005,9 @@ s32 func_80087708(GlobalContext* globalCtx, s16 arg1, s16 arg2);
void func_80088B34(s16 arg0);
void Interface_Draw(GlobalContext* globalCtx);
void Interface_Update(GlobalContext* globalCtx);
-f32 func_8008E520(Actor* actor, Path* path, s16, s16*);
+Path* Path_GetByIndex(GlobalContext* globalCtx, s16 index, s16 max);
+f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
+void Path_CopyLastPoint(Path* path, Vec3f* dest);
// ? func_8008E6A0(?);
// ? func_8008E6AC(?);
// ? func_8008E750(?);
@@ -1070,7 +1072,7 @@ s16 func_80092F88(Camera*, UNK_TYPE);
// ? func_80093708(?);
// ? func_8009373C(?);
Gfx* func_80093774(Gfx* a0, u32 a1);
-// ? func_800937C0(?);
+Gfx* func_800937C0(Gfx* a0);
// ? func_80093808(?);
// ? func_800938B4(?);
// ? func_8009398C(?);
@@ -1129,59 +1131,85 @@ s32 Scene_ExecuteCommands(GlobalContext* globalCtx, SceneCmd* sceneCmd);
void func_80098CBC(GlobalContext* globalCtx, u8* nbTransitionActors);
void func_800994A0(GlobalContext* globalCtx);
void Scene_Draw(GlobalContext* globalCtx);
-// ? func_800A08A0(?);
-// ? func_800A0D94(?);
-// ? func_800A106C(?);
-// ? func_800A1344(?);
-void SkelAnime_Draw(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0,
- void* internal1);
-// ? func_800A180C(?);
-void func_800A1AC8(GlobalContext* globalCtx, u32 limbIndex, u32 actorDrawTbl, u32 dListCount, void* posUpdateFunc,
- void* drawFunc, Actor* actor);
-// ? func_800A1D8C(?);
-// ? func_800A1FC8(?);
-s32 SkelAnime_GetFrameCount(u32 animation);
-// ? func_800A2044(?);
-// ? func_800A24A0(?);
-Gfx* func_800A273C(GlobalContext* globalCtx, u32 limbIndex, u32 adt, u8 limbDListCnt, void* internal0, void* internal1,
- Actor* actor, Gfx* gfx);
-// ? func_800A2E70(?);
-// ? func_800A32EC(?);
-// ? func_800A3334(?);
-// ? func_800A336C(?);
-// ? func_800A3478(?);
-// ? func_800A34DC(?);
-// ? func_800A390C(?);
-// ? func_800A39AC(?);
-// ? func_800A3B8C(?);
-// ? func_800A3BE4(?);
-// ? func_800A3C9C(?);
-// ? func_800A3F08(?);
-// ? func_800A3D70(?);
-// ? func_800A4478(?);
-void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
- u8 unk2);
-void func_800A46F8(GlobalContext* globalCtx, SkelAnime* skelAnime, u32 skeleton, u32 animation, u16* unk0, u16* unk1,
- u8 unk2);
-// ? func_800A4A20(?);
-// ? func_800A4AD8(?);
-// ? func_800A4D9C(?);
-// ? func_800A4EE0(?);
-// ? func_800A487C(?);
-// ? func_800A49B0(?);
+void SkelAnime_LodDraw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
+ SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
+ Actor* actor, s32 dListIndex);
+void SkelAnime_LodDrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
+ SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
+ Actor* actor, s32 dListIndex);
+void SkelAnime_Draw(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
+ SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc, Actor* actor);
+void SkelAnime_DrawSV(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 limbCount,
+ SkelAnime_LimbUpdateMatrix updateMtxFunc, SkelAnime_LimbAppendDlist appendDlistFunc,
+ Actor* actor);
+s16 SkelAnime_GetFrameCount(GenericAnimationHeader* animationSeg);
+Gfx* SkelAnime_Draw2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable,
+ SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
+ Actor* actor, Gfx* gfx);
+Gfx* SkelAnime_DrawSV2(GlobalContext* globalCtx, Skeleton* skeleton, Vec3s* actorDrawTable, s32 dListCount,
+ SkelAnime_LimbUpdateMatrix2 updateMtxFunc, SkelAnime_LimbAppendDlist2 appendDlistFunc,
+ Actor* actor, Gfx* gfx);
+void func_800A2E70(s32, Vec3s*, Vec3s*, Vec3s*, f32);
+void SkelAnime_AnimationCtxReset(AnimationContext* animationCtx);
+void func_800A32F4(GlobalContext* globalCtx);
+void func_800A3310(GlobalContext* globalCtx);
+void SkelAnime_LoadLinkAnimetion(GlobalContext* globalCtx, LinkAnimetionEntry* linkAnimetionSeg, s32 frame,
+ s32 limbCount, void* ram);
+void SkelAnime_LoadAnimationType1(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src);
+void SkelAnime_LoadAnimationType2(GlobalContext* globalCtx, s32 limbCount, Vec3s* arg2, Vec3s* arg3, f32 arg4);
+void SkelAnime_LoadAnimationType3(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
+void SkelAnime_LoadAnimationType4(GlobalContext* globalCtx, s32 vecCount, Vec3s* dst, Vec3s* src, u8* index);
+void SkelAnime_LoadAnimationType5(GlobalContext* globalCtx, Actor* actor, SkelAnime* skelAnime, f32 arg3);
+void func_800A390C(GlobalContext* globalCtx, AnimationContext* animationCtx);
+void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
+ LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6,
+ s32 limbBufCount);
+void func_800A3B8C(SkelAnime* skelAnime);
+void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
+void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
+void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2);
+void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
+ LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 arg4,
+ f32 frameCount, u8 arg6, f32 arg7);
+void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
+void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
+ f32 playbackSpeed);
+void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
+void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
+ f32 playbackSpeed);
+void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
+void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
+ f32 frame);
+void func_800A42A0(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
+ f32 frame);
+void func_800A42E4(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 frame);
+void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
+ LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7);
+void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg, f32 frame,
+ LinkAnimetionEntry* linkAnimetionEntrySeg2, f32 arg5, f32 arg6, Vec3s* arg7);
+s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
+void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
+ AnimationHeader* animationseg, Vec3s* actorDrawTable, Vec3s* arg5, s32 limbCount);
+void SkelAnime_InitSV(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
+ AnimationHeader* animationseg, Vec3s* actorDrawTable, Vec3s* arg5, s32 limbCount);
+void SkelAnime_InitSkin(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
+ AnimationHeader* animationseg);
s32 SkelAnime_FrameUpdateMatrix(SkelAnime* skelAnime);
-// ? func_800A4C58(?);
-// ? func_800A4FE4(?);
-void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, u32 animation, f32 playbackSpeed, f32 unk0, f32 frameCount,
- u8 unk1, f32 transitionRate);
-void func_800A51E8(SkelAnime* skelAnime, u32 animation);
-void func_800A5240(SkelAnime* skelAnime, u32 animation, f32 unk0);
-void func_800A529C(SkelAnime* skelAnime, u32 animation, f32 unk0, Actor* actor);
-// ? func_800A52F8(?);
-// ? func_800A54FC(?);
+void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 frame,
+ f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
+void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
+ f32 frameCount, u8 unk1, f32 transitionRate);
+void func_800A51E8(SkelAnime* skelAnime, AnimationHeader* animationseg);
+void func_800A5240(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
+void func_800A529C(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
+void SkelAnime_ChangeAnimationDefault(SkelAnime* skelAnime, AnimationHeader* animationseg);
+void SkelAnime_ChangeAnimationTransitionRate(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
+void SkelAnime_ChangeAnimationPlaybackSpeed(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
+void func_800A5408(SkelAnime* skelAnime);
+void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
+void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);
-// ? func_800A56F0(?);
-// ? func_800A5774(?);
+void SkelAnime_Free(SkelAnime* skelAnime, GlobalContext* globalCtx);
// ? func_800A57C0(?);
// ? func_800A598C(?);
// ? func_800A5E28(?);
@@ -1641,8 +1669,8 @@ void Matrix_Scale(f32 x, f32 y, f32 z, u8 mode);
void Matrix_RotateX(f32 x, u8 mode);
void Matrix_RotateY(f32 y, u8 mode);
void Matrix_RotateZ(f32 z, u8 mode);
-void Matrix_RotateXYZ(s16 x, s16 y, s16 z, u8 mode);
-void func_800D1340(Vec3f* arg0, Vec3s* arg1);
+void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode);
+void Matrix_TranslateThenRotateZYX(Vec3f* arg0, Vec3s* arg1);
void func_800D1694(f32 x, f32 y, f32 z, Vec3s* vec);
Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest);
Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line);
diff --git a/include/variables.h b/include/variables.h
index 7c876e9a9..3b708c37b 100644
--- a/include/variables.h
+++ b/include/variables.h
@@ -54,7 +54,7 @@ extern u32 D_0403F070;
extern u32 D_04042440;
//extern ? D_04048160;
extern u32 D_04048180;
-extern u32 D_04049210;
+extern Gfx D_04049210[];
extern u32 D_04049AD0;
//extern ? D_0404D1C0;
extern u32 D_0404D450;
@@ -544,8 +544,6 @@ extern u32 gObjectTableSize;
extern RomFile gObjectTable[402];
extern EntranceInfo gEntranceTable[1556];
extern Scene gSceneTable[110];
-//extern ? D_8012A480;
-//extern ? D_8012A484;
//extern ? D_8012A4A0;
//extern ? D_8012A4E0;
//extern ? D_8012A4EC;
@@ -3506,7 +3504,6 @@ extern u8 D_8015FD70;
//extern ? D_80160014;
//extern ? D_80160018;
//extern ? D_80160020;
-//extern ? D_801600B0;
//extern ? D_801600C0;
extern u8 D_80161010;
extern u8 D_801610D4;
diff --git a/include/z64.h b/include/z64.h
index 6712c7e5a..c6ff0a172 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -11,6 +11,8 @@
#include <z64scene.h>
#include <z64effect.h>
#include <z64item.h>
+#include <z64animation.h>
+#include <z64dma.h>
#include <bgm.h>
#include <sfx.h>
#include <color.h>
@@ -500,17 +502,6 @@ typedef struct {
} MessageContext; // size = 0xE418
typedef struct {
- /* 0x00 */ u32 vromAddr; // VROM address (source)
- /* 0x04 */ void* dramAddr; // DRAM address (destination)
- /* 0x08 */ u32 size; // File Transfer size
- /* 0x0C */ char* filename; // Filename for debugging
- /* 0x10 */ s32 line; // Line for debugging
- /* 0x14 */ s32 unk_14;
- /* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
- /* 0x1C */ OSMesg notifyMsg; // Completion notification message
-} DmaRequest; // size = 0x20
-
-typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ Vtx* vtx_128;
/* 0x012C */ Vtx* vtx_12C;
@@ -885,7 +876,8 @@ typedef struct GlobalContext {
/* 0x10B0B */ char unk_10B0B[0x7];
/* 0x10B12 */ u8 unk_10B12[4];
/* 0x10B16 */ u8 unk_10B16[4];
- /* 0x10B1A */ char unk_10B1A[0xC8A];
+ /* 0x10B1A */ char unk_10B1A[0x6];
+ /* 0x10B20 */ AnimationContext animationCtx;
/* 0x117A4 */ ObjectContext objectCtx;
/* 0x11CBC */ RoomContext roomCtx;
/* 0x11D30 */ s16 unk_11D30[2];
@@ -964,40 +956,15 @@ typedef struct LoadedParticleEntry {
// Some animation related structure
typedef struct {
- /* 0x00 */ u32 animation;
- /* 0x04 */ f32 playbackSpeed;
- /* 0x08 */ f32 unk_08;
- /* 0x0C */ f32 frameCount;
- /* 0x10 */ u8 unk_10;
- /* 0x14 */ f32 transitionRate;
+ /* 0x00 */ AnimationHeader* animation;
+ /* 0x04 */ f32 playbackSpeed;
+ /* 0x08 */ f32 unk_08;
+ /* 0x0C */ f32 frameCount;
+ /* 0x10 */ u8 unk_10;
+ /* 0x14 */ f32 transitionRate;
} struct_80034EC0_Entry; // size = 0x18
typedef struct {
- /* 0x00 */ u8 limbCount;
- /* 0x01 */ char unk_01[0x01];
- /* 0x02 */ u8 dListCount;
- /* 0x03 */ char unk_03[0x01]; /* Probably Padding */
- /* 0x04 */ u32 limbIndex;
- /* 0x08 */ u32* animCurrent;
- /* 0x0C */ char unk_0C[0x04];
- /* 0x10 */ f32 animFrameCount;
- /* 0x14 */ f32 unk_14;
- /* 0x18 */ f32 animCurrentFrame;
- /* 0x1C */ f32 animPlaybackSpeed;
- /* 0x20 */ u32 actorDrawTbl;
- /* 0x24 */ u32 unk_24;
- /* 0x28 */ u32 unk_28;
- /* 0x2C */ u32 unk_2C;
- /* 0x30 */ void* funcUnk30; /* Some function pointer */
- /* 0x34 */ s32 unk_34;
- /* 0x38 */ s32 unk_38;
- /* 0x3C */ u16 unk_3C;
- /* 0x3E */ u16 unk_3E;
- /* 0x40 */ u16 unk_40;
- /* 0x42 */ u16 unk_42;
-} SkelAnime; // size = 0x44
-
-typedef struct {
/* 0x00 */ u32 unk_00;
/* 0x04 */ u32(*init)(GlobalContext*, u32, LoadedParticleEntry*, void*);
} ParticleOverlayInfo;
@@ -1201,13 +1168,6 @@ typedef struct {
} ISVDbg;
typedef struct {
- /* 0x00 */ u32 vromStart;
- /* 0x04 */ u32 vromEnd;
- /* 0x08 */ u32 romStart;
- /* 0x0C */ u32 romEnd;
-} DmaEntry;
-
-typedef struct {
char name[0x18];
u32 mediaFormat;
union {
diff --git a/include/z64animation.h b/include/z64animation.h
new file mode 100755
index 000000000..907605644
--- /dev/null
+++ b/include/z64animation.h
@@ -0,0 +1,192 @@
+#ifndef _Z64_ANIMATION_H
+#define _Z64_ANIMATION_H
+
+#include <ultra64.h>
+#include <ultra64/gbi.h>
+#include <z64dma.h>
+
+#define LINK_ANIMETION_OFFSET(addr,offset) (((u32)&_link_animetionSegmentRomStart)+((u32)addr)-((u32)&link_animetion_segment)+((u32)offset))
+#define LIMB_DONE 0xFF
+#define ANIMATION_ENTRY_MAX 50
+
+struct GlobalContext;
+struct Actor;
+typedef struct SkelAnime SkelAnime;
+
+typedef struct {
+ /* 0x000 */ Vec3s translation; // Translation relative to parent limb. root limb is a tranlation for entire model.
+ /* 0x006 */ u8 firstChildIndex; // The first child's index into the limb table.
+ /* 0x007 */ u8 nextLimbIndex; // The parent limb's next limb index into the limb table.
+ /* 0x008 */ Gfx* displayLists[1]; // Display lists for the limb. Index 0 is the normal display list, index 1 is the far model display list.
+} SkelLimbEntry; // Size = 0xC or 0x10
+
+typedef struct {
+ /* 0x000 */ SkelLimbEntry* limbs[1]; // One ore more limbs, index 0 is the root limb.
+} Skeleton; // Size >= 4
+
+typedef struct {
+ /* 0x000 */ Skeleton* skeletonSeg; // Segment address of SkelLimbIndex.
+ /* 0x004 */ u8 limbCount; // Number of limbs in the model.
+ /* 0x005 */ char unk_05[3]; // unknown, maybe padding?
+ /* 0x008 */ u8 dListCount; // Number of display lists in the model.
+} SkeletonHeader; // Size = 0xC
+
+typedef s16 AnimationRotationValue;
+
+typedef struct {
+ /* 0x000 */ u16 x;
+ /* 0x002 */ u16 y;
+ /* 0x004 */ u16 z;
+} AnimationRotationIndex; // size = 0x06
+
+typedef struct {
+ s16 frameCount;
+ s16 unk_02;
+} GenericAnimationHeader;
+
+typedef struct {
+ /* 0x000 */ GenericAnimationHeader genericHeader;
+ /* 0x004 */ u32 rotationValueSeg; // referenced as tbl
+ /* 0x008 */ u32 rotationIndexSeg; // referenced as ref_tbl
+ /* 0x00C */ u16 limit;
+} AnimationHeader; // size = 0x10
+
+typedef enum {
+ ANIMATION_LINKANIMETION,
+ ANIMATION_TYPE1,
+ ANIMATION_TYPE2,
+ ANIMATION_TYPE3,
+ ANIMATION_TYPE4,
+ ANIMATION_TYPE5
+} AnimationType;
+
+typedef struct {
+ /* 0x000 */ DmaRequest req;
+ /* 0x020 */ OSMesgQueue msgQueue;
+ /* 0x038 */ OSMesg msg;
+} AnimationEntryType0;
+
+typedef struct {
+ /* 0x000 */ u8 unk_00;
+ /* 0x001 */ u8 vecCount;
+ /* 0x004 */ Vec3s* dst;
+ /* 0x008 */ Vec3s* src;
+ /* 0x00C */ char unk_0C[0x30];
+} AnimationEntryType1;
+
+typedef struct {
+ /* 0x000 */ u8 unk_00;
+ /* 0x001 */ u8 limbCount;
+ /* 0x004 */ Vec3s* unk_04;
+ /* 0x008 */ Vec3s* unk_08;
+ /* 0x00C */ f32 unk_0C;
+ /* 0x010 */ char unk_10[0x2C];
+} AnimationEntryType2;
+
+typedef struct {
+ /* 0x000 */ u8 unk_00;
+ /* 0x001 */ u8 vecCount;
+ /* 0x004 */ Vec3s* dst;
+ /* 0x008 */ Vec3s* src;
+ /* 0x00C */ u8* index;
+ /* 0x010 */ char unk_10[0x2C];
+} AnimationEntryType3;
+
+typedef struct {
+ /* 0x000 */ u8 unk_00;
+ /* 0x001 */ u8 vecCount;
+ /* 0x002 */ char unk_02[0x2];
+ /* 0x004 */ Vec3s* dst;
+ /* 0x008 */ Vec3s* src;
+ /* 0x00C */ u8* index;
+ /* 0x010 */ char unk_10[0x2C];
+} AnimationEntryType4;
+
+typedef struct {
+ /* 0x000 */ struct Actor* actor;
+ /* 0x004 */ SkelAnime* skelAnime;
+ /* 0x008 */ f32 unk_08;
+ /* 0x00C */ char unk_0C[0x30];
+} AnimationEntryType5;
+
+typedef struct {
+ /* 0x000 */ u8 raw[0x3C];
+} AnimationEntryRaw;
+
+typedef union {
+ AnimationEntryRaw raw;
+ AnimationEntryType0 type0;
+ AnimationEntryType1 type1;
+ AnimationEntryType2 type2;
+ AnimationEntryType3 type3;
+ AnimationEntryType4 type4;
+ AnimationEntryType5 type5;
+} AnimationEntryType;
+
+typedef struct {
+ /* 0x000 */ u8 type;
+ /* 0x001 */ u8 unk_01;
+ /* 0x004 */ AnimationEntryType types;
+} AnimationEntry; // size = 0x40
+
+typedef struct AnimationContext {
+ s16 animationCount;
+ char unk_02[2];
+ AnimationEntry entries[ANIMATION_ENTRY_MAX];
+} AnimationContext;
+
+typedef struct {
+ GenericAnimationHeader genericHeader;
+ u32 animationSegAddress;
+} LinkAnimetionEntry;
+
+struct SkelAnime {
+ /* 0x00 */ u8 limbCount; // joint_Num
+ /* 0x01 */ u8 unk_01; // state? 00 = loop 02 = don't loop ?
+ /* 0x02 */ u8 dListCount;
+ /* 0x03 */ s8 unk_03;
+ /* 0x04 */ Skeleton* skeleton;
+ /* 0x08 */
+ union {
+ AnimationHeader* animCurrentSeg;
+ LinkAnimetionEntry* linkAnimetionSeg;
+ GenericAnimationHeader* genericSeg;
+ };
+ /* 0x0C */ f32 unk_0C;
+ /* 0x10 */ f32 animFrameCount; // ending frame?
+ /* 0x14 */ f32 unk_14; // Loop frame?
+ /* 0x18 */ f32 animCurrentFrame;
+ /* 0x1C */ f32 animPlaybackSpeed;
+ /* 0x20 */ Vec3s* actorDrawTbl; // now_joint
+ /* 0x24 */ Vec3s* unk_24; // morf_joint
+ /* 0x28 */ f32 unk_28;
+ /* 0x2C */ f32 unk_2C;
+ /* 0x30 */ s32 (*animUpdate)();
+ /* 0x34 */ s8 unk_34;
+ /* 0x35 */ u8 unk_35; // flags
+ /* 0x36 */ s16 unk_36;
+ /* 0x38 */ s16 unk_38;
+ /* 0x3A */ s16 unk_3A;
+ /* 0x3C */ s16 unk_3C;
+ /* 0x3E */ s16 unk_3E;
+ /* 0x40 */ s16 unk_40;
+ /* 0x42 */ s16 unk_42;
+}; // size = 0x44
+
+typedef s32 (*SkelAnime_LimbUpdateMatrix)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
+ Vec3f* pos, Vec3s* rot, struct Actor* actor);
+
+typedef void (*SkelAnime_LimbAppendDlist)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
+ Vec3s* rot, struct Actor* actor);
+
+typedef s32 (*SkelAnime_LimbUpdateMatrix2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
+ Vec3f* pos, Vec3s* rot, struct Actor* actor, Gfx** gfx);
+
+typedef void (*SkelAnime_LimbAppendDlist2)(struct GlobalContext* globalCtx, s32 limbIndex, Gfx** dList,
+ Vec3s* rot, struct Actor* actor, Gfx** gfx);
+
+typedef void (*AnimationEntryCallback)(struct GlobalContext*, AnimationEntryType*);
+
+extern u32 link_animetion_segment;
+
+#endif
diff --git a/include/z64dma.h b/include/z64dma.h
new file mode 100755
index 000000000..b4e4607f6
--- /dev/null
+++ b/include/z64dma.h
@@ -0,0 +1,23 @@
+#ifndef _Z64_DMA_H_
+#define _Z64_DMA_H_
+
+#include <ultra64.h>
+
+typedef struct {
+ /* 0x00 */ u32 vromAddr; // VROM address (source)
+ /* 0x04 */ void* dramAddr; // DRAM address (destination)
+ /* 0x08 */ u32 size; // File Transfer size
+ /* 0x0C */ char* filename; // Filename for debugging
+ /* 0x10 */ s32 line; // Line for debugging
+ /* 0x14 */ s32 unk_14;
+ /* 0x18 */ OSMesgQueue* notifyQueue; // Message queue for the notification message
+ /* 0x1C */ OSMesg notifyMsg; // Completion notification message
+} DmaRequest; // size = 0x20
+
+typedef struct {
+ /* 0x00 */ u32 vromStart;
+ /* 0x04 */ u32 vromEnd;
+ /* 0x08 */ u32 romStart;
+ /* 0x0C */ u32 romEnd;
+} DmaEntry;
+#endif
diff --git a/include/z64scene.h b/include/z64scene.h
index d6b87447d..28db2047e 100644
--- a/include/z64scene.h
+++ b/include/z64scene.h
@@ -328,8 +328,8 @@ typedef struct {
} WaterBoxHeader;
typedef struct {
- /* 0x00 */ u8 count; // Total number of points in the path for the actor to follow
- /* 0x04 */ Vec3s* path; // Segment Address of the start of the path list
+ /* 0x00 */ u8 count; // number of points in the path
+ /* 0x04 */ Vec3s* points; // Segment Address to the array of points
} Path; // size = 0x8
typedef union {