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authorTharo <tharo10600@gmail.com>2026-04-16 21:33:07 +0100
committerGitHub <noreply@github.com>2026-04-16 22:33:07 +0200
commitb1ba2b39975408eda82352bb696c4ab9c795d079 (patch)
tree420ff83b1dc669209360b8b29e7d97521a1a3ba1 /spec/objects.inc
parent2a2e216eb84fbabda6652c4106ccb2a9707cd305 (diff)
Macro-ify access to pauseCtx->playerSegment regions (#2693)
* Macro-ify access to pauseCtx->playerSegment regions. Using macros to indicate which region in the player segment is being accessed makes the memory layout more obvious and indicates the intended level of memory ownership, particularly in the case of the texture image at the start of the segment. * Add clarifications for gameplay_keep details * Uniform macro name for the render texture * Comment
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