summaryrefslogtreecommitdiff
path: root/spec
diff options
context:
space:
mode:
authorDragorn421 <Dragorn421@users.noreply.github.com>2026-04-15 14:01:33 +0200
committerGitHub <noreply@github.com>2026-04-15 14:01:33 +0200
commit2a2e216eb84fbabda6652c4106ccb2a9707cd305 (patch)
tree0e0446c9ef571b568eb6241888a59dcadfc9af7b /spec
parent92e3c14272aa17653dbcb3db553ea8643be33e50 (diff)
Split `spec` more (#2710)
Diffstat (limited to 'spec')
-rw-r--r--spec/objects.inc3233
-rw-r--r--spec/overlays.inc83
-rw-r--r--spec/place_title_cards.inc398
-rw-r--r--spec/scenes.inc7
-rw-r--r--spec/spec3725
5 files changed, 3725 insertions, 3721 deletions
diff --git a/spec/objects.inc b/spec/objects.inc
new file mode 100644
index 000000000..ea3c29d4b
--- /dev/null
+++ b/spec/objects.inc
@@ -0,0 +1,3233 @@
+beginseg
+ name "gameplay_keep"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite_textures.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/link_textures.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_pause_joint_tables.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_anim_headers.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/debug_models.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow1_Anim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow2_Anim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/arrow_skel.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/unk_eff_blure_tex.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_body.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_1.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o"
+#if OOT_NTSC
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xC880.o"
+#endif
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_2_model.o"
+#if OOT_NTSC
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o"
+#endif
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/shopkeeper_controls_tex.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_tex.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/door_skel.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/spin_attack.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x13700.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_anim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_skel.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x16A50.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite4_tex.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x173D0.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishOutOfWaterAnim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x18610.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishInWaterAnim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_shockwave.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bubble.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire_footprint.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bubbles.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_mask_tex.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_hitmark.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x21810.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_magma_bubble.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_ripple.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_splash.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/unknown_eff_stone.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_lightning.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_enemy_death_flame.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x32090.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33090.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_ice_fragments.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33910.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gBugCrawlAnim.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/bug_skel.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/cuttable_shrub.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_flare.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_sparkles.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/hover_boots_circle.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/moon.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x38FB0.o"
+#if OOT_NTSC
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39850.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.o"
+#endif
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerCubeCol.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/liftable_rock_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39710.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gWideTallBlockCol.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_block_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gTallBlockCol.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39DF0.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_flat_block_col.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_rot_block_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerFlatBlockCol.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_col.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/tree_stump_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/grass_blades_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3AC30.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/heart_piece_interior_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3B1E0.o"
+#if OOT_NTSC
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3C610.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.o"
+#endif
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/rectangular_sign_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/directional_sign_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3C870.o"
+#if OOT_NTSC
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3FD80.o"
+#endif
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/drop_recovery_heart_tex.o"
+#if OOT_NTSC
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.o"
+#endif
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drop_dl.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3F140.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee.o"
+#if OOT_NTSC
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drops_ntsc.o"
+#endif
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee_light_red_tex.o"
+#if OOT_NTSC
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x46A40.o"
+#endif
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x42530.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x43530.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x44530.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45530.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45D30.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/sign_textures.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/raindrop_model.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_foot.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_circle.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_horse.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x49F20.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4A090.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_textures.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_evening_textures.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4D160.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_reticle.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4E660.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x515B0.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/dust_textures.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/circle_glow_textures.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x55DB0.o"
+ include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_textures.o"
+ number 4
+endseg
+
+beginseg
+ name "gameplay_field_keep"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/gameplay_field_keep/gameplay_field_keep.o"
+ number 5
+endseg
+
+beginseg
+ name "gameplay_dangeon_keep"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.o"
+ number 5
+endseg
+
+beginseg
+ name "gameplay_object_exchange_static"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/baserom/gameplay_object_exchange_static.o"
+endseg
+
+beginseg
+ name "object_link_boy"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_link_boy/object_link_boy.o"
+ number 6
+endseg
+
+beginseg
+ name "object_link_child"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_link_child/object_link_child.o"
+ number 6
+endseg
+
+beginseg
+ name "object_box"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_box/object_box.o"
+ number 6
+endseg
+
+beginseg
+ name "object_human"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_human/object_human.o"
+ number 6
+endseg
+
+beginseg
+ name "object_okuta"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_okuta/object_okuta.o"
+ number 6
+endseg
+
+beginseg
+ name "object_poh"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_poh/object_poh.o"
+ number 6
+endseg
+
+beginseg
+ name "object_wallmaster"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_wallmaster/object_wallmaster.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dy_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dy_obj/object_dy_obj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_firefly"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_firefly/object_firefly.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dodongo"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dodongo/object_dodongo.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fire"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fire/object_fire.o"
+ number 6
+endseg
+
+beginseg
+ name "object_niw"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_niw/object_niw.o"
+ number 6
+endseg
+
+beginseg
+ name "object_tite"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_tite/object_tite.o"
+ number 6
+endseg
+
+beginseg
+ name "object_reeba"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_reeba/object_reeba.o"
+ number 6
+endseg
+
+beginseg
+ name "object_peehat"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_peehat/object_peehat.o"
+ number 6
+endseg
+
+beginseg
+ name "object_kingdodongo"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_kingdodongo/object_kingdodongo.o"
+ number 6
+endseg
+
+beginseg
+ name "object_horse"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_horse/object_horse.o"
+ number 6
+endseg
+
+beginseg
+ name "object_zf"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_zf/object_zf.o"
+ number 6
+endseg
+
+beginseg
+ name "object_goma"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_goma/object_goma.o"
+ number 6
+endseg
+
+beginseg
+ name "object_zl1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_zl1/object_zl1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gol"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gol/object_gol.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bubble"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bubble/object_bubble.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dodojr"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dodojr/object_dodojr.o"
+ number 6
+endseg
+
+beginseg
+ name "object_torch2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_torch2/object_torch2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bl"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bl/object_bl.o"
+ number 6
+endseg
+
+beginseg
+ name "object_tp"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_tp/object_tp.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA1/object_oA1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_st"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_st/object_st.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bw"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bw/object_bw.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ei"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ei/object_ei.o"
+ number 6
+endseg
+
+beginseg
+ name "object_horse_normal"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_horse_normal/object_horse_normal.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oB1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oB1/object_oB1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_o_anime"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_o_anime/object_o_anime.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot04_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot04_objects/object_spot04_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ddan_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ddan_objects/object_ddan_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_hidan_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_hidan_objects/object_hidan_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_horse_ganon"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_horse_ganon/object_horse_ganon.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA2/object_oA2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot00_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot00_objects/object_spot00_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mb"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mb/object_mb.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bombf"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bombf/object_bombf.o"
+ number 6
+endseg
+
+beginseg
+ name "object_sk2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_sk2/object_sk2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE1/object_oE1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE_anime"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE_anime/object_oE_anime.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE2/object_oE2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ydan_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ydan_objects/object_ydan_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gnd"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gnd/object_gnd.o"
+ number 6
+endseg
+
+beginseg
+ name "object_am"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_am/object_am.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dekubaba"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dekubaba/object_dekubaba.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA3"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA3/object_oA3.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA4"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA4/object_oA4.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA5"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA5/object_oA5.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA6"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA6/object_oA6.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA7"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA7/object_oA7.o"
+ number 6
+endseg
+
+beginseg
+ name "object_jj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_jj/object_jj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA8"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA8/object_oA8.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA9"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA9/object_oA9.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oB2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oB2/object_oB2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oB3"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oB3/object_oB3.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oB4"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oB4/object_oB4.o"
+ number 6
+endseg
+
+beginseg
+ name "object_horse_zelda"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_horse_zelda/object_horse_zelda.o"
+ number 6
+endseg
+
+beginseg
+ name "object_opening_demo1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_opening_demo1/object_opening_demo1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_warp1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_warp1/object_warp1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_b_heart"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_b_heart/object_b_heart.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dekunuts"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dekunuts/object_dekunuts.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE3"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE3/object_oE3.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE4"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE4/object_oE4.o"
+ number 6
+endseg
+
+beginseg
+ name "object_menkuri_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_menkuri_objects/object_menkuri_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE5"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE5/object_oE5.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE6"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE6/object_oE6.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE7"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE7/object_oE7.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE8"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE8/object_oE8.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE9"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE9/object_oE9.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE10"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE10/object_oE10.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE11"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE11/object_oE11.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE12"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE12/object_oE12.o"
+ number 6
+endseg
+
+beginseg
+ name "object_vali"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_vali/object_vali.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA10"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA10/object_oA10.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oA11"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oA11/object_oA11.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mizu_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mizu_objects/object_mizu_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fhg"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fhg/object_fhg.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ossan"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ossan/object_ossan.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mori_hineri1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mori_hineri1/object_mori_hineri1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_Bb"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_Bb/object_Bb.o"
+ number 6
+endseg
+
+beginseg
+ name "object_toki_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_toki_objects/object_toki_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_yukabyun"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.o"
+ number 6
+endseg
+
+beginseg
+ name "object_zl2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_zl2/object_zl2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mjin"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mjin/object_mjin.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mjin_flash"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mjin_flash/object_mjin_flash.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mjin_dark"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mjin_dark/object_mjin_dark.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mjin_flame"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mjin_flame/object_mjin_flame.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mjin_ice"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mjin_ice/object_mjin_ice.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mjin_soul"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mjin_soul/object_mjin_soul.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mjin_wind"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mjin_wind/object_mjin_wind.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mjin_oka"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mjin_oka/object_mjin_oka.o"
+ number 6
+endseg
+
+beginseg
+ name "object_haka_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_haka_objects/object_haka_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot06_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot06_objects/object_spot06_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ice_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ice_objects/object_ice_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_relay_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_relay_objects/object_relay_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mori_hineri1a"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mori_hineri1a/object_mori_hineri1a.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mori_hineri2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mori_hineri2/object_mori_hineri2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mori_hineri2a"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mori_hineri2a/object_mori_hineri2a.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mori_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mori_objects/object_mori_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mori_tex"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mori_tex/object_mori_tex.o"
+ number 8
+endseg
+
+beginseg
+ name "object_spot08_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot08_obj/object_spot08_obj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_warp2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_warp2/object_warp2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_hata"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_hata/object_hata.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bird"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bird/object_bird.o"
+ number 6
+endseg
+
+beginseg
+ name "object_wood02"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_wood02/object_wood02.o"
+ number 6
+endseg
+
+beginseg
+ name "object_lightbox"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_lightbox/object_lightbox.o"
+ number 6
+endseg
+
+beginseg
+ name "object_pu_box"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_pu_box/object_pu_box.o"
+ number 6
+endseg
+
+beginseg
+ name "object_trap"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_trap/object_trap.o"
+ number 6
+endseg
+
+beginseg
+ name "object_vase"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_vase/gUnusedVaseDL.o"
+ number 6
+endseg
+
+beginseg
+ name "object_im"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_im/object_im.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ta"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitSleepingAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonStandAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSkel.o"
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitHandsUpAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitWakeUpAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonRunAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSleepAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonRunTransitionAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ta/gTalonWakeUpAnim.o"
+ number 6
+endseg
+
+beginseg
+ name "object_tk"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_tk/object_tk.o"
+ number 6
+endseg
+
+beginseg
+ name "object_xc"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_xc/object_xc.o"
+ number 6
+endseg
+
+beginseg
+ name "object_vm"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_vm/object_vm.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bv"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bv/object_bv.o"
+ number 6
+endseg
+
+beginseg
+ name "object_hakach_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_hakach_objects/object_hakach_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_efc_crystal_light"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_efc_crystal_light/object_efc_crystal_light.o"
+ number 6
+endseg
+
+beginseg
+ name "object_efc_fire_ball"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_efc_fire_ball/object_efc_fire_ball.o"
+ number 6
+endseg
+
+beginseg
+ name "object_efc_flash"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_efc_flash/object_efc_flash.o"
+ number 6
+endseg
+
+beginseg
+ name "object_efc_lgt_shower"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_efc_lgt_shower/object_efc_lgt_shower.o"
+ number 6
+endseg
+
+beginseg
+ name "object_efc_star_field"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_efc_star_field/object_efc_star_field.o"
+ number 6
+endseg
+
+beginseg
+ name "object_god_lgt"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_god_lgt/object_god_lgt.o"
+ number 6
+endseg
+
+beginseg
+ name "object_light_ring"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_light_ring/object_light_ring.o"
+ number 6
+endseg
+
+beginseg
+ name "object_triforce_spot"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_triforce_spot/object_triforce_spot.o"
+ number 6
+endseg
+
+beginseg
+ name "object_medal"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_medal/object_medal.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bdan_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bdan_objects/object_bdan_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_sd"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_sd/object_sd.o"
+ number 6
+endseg
+
+beginseg
+ name "object_rd"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_rd/object_rd.o"
+ number 6
+endseg
+
+beginseg
+ name "object_po_sisters"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_po_sisters/object_po_sisters.o"
+ number 6
+endseg
+
+beginseg
+ name "object_heavy_object"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_heavy_object/object_heavy_object.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gndd"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gndd/object_gndd.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fd"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fd/object_fd.o"
+ number 6
+endseg
+
+beginseg
+ name "object_du"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_du/object_du.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fw"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fw/object_fw.o"
+ number 6
+endseg
+
+beginseg
+ name "object_horse_link_child"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_horse_link_child/object_horse_link_child.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot02_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot02_objects/object_spot02_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_haka"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_haka/object_haka.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ru1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ru1/object_ru1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_syokudai"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_syokudai/gGoldenTorchDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_syokudai/gWoodenTorchDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_syokudai/gTimedTorchDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_syokudai/textures.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fd2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fd2/object_fd2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dh"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dh/object_dh.o"
+ number 6
+endseg
+
+beginseg
+ name "object_rl"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_rl/object_rl.o"
+ number 6
+endseg
+
+beginseg
+ name "object_efc_tw"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_efc_tw/object_efc_tw.o"
+ number 6
+endseg
+
+beginseg
+ name "object_demo_tre_lgt"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_key"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_key/object_gi_key.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mir_ray"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mir_ray/object_mir_ray.o"
+ number 6
+endseg
+
+beginseg
+ name "object_brob"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_brob/object_brob.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_jewel"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_jewel/object_gi_jewel.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot09_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot09_obj/object_spot09_obj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot18_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot18_obj/object_spot18_obj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bdoor"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bdoor/object_bdoor.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot17_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot17_obj/bombable_wall_dls.o"
+ include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterBombableWallCol.o"
+ include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterSmokeConeDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterBombableWallCracksTex.o"
+ number 6
+endseg
+
+beginseg
+ name "object_shop_dungen"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_shop_dungen/object_shop_dungen.o"
+ number 6
+endseg
+
+beginseg
+ name "object_nb"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_nb/object_nb.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mo"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mo/object_mo.o"
+ number 6
+endseg
+
+beginseg
+ name "object_sb"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_sb/object_sb.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_melody"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_melody/object_gi_melody.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_heart"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_heart/object_gi_heart.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_compass"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_compass/object_gi_compass.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bosskey"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bosskey/object_gi_bosskey.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_medal"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_medal/object_gi_medal.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_nuts"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_nuts/object_gi_nuts.o"
+ number 6
+endseg
+
+beginseg
+ name "object_sa"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_sa/object_sa.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_hearts"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_hearts/object_gi_hearts.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_arrowcase"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_arrowcase/object_gi_arrowcase.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bombpouch"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bombpouch/object_gi_bombpouch.o"
+ number 6
+endseg
+
+beginseg
+ name "object_in"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_in/object_in.o"
+ number 6
+endseg
+
+beginseg
+ name "object_tr"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_tr/object_tr.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot16_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot16_obj/gDodongosCavernRockDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_spot16_obj/gDeathMountainRingDL.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE1s"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE1s/object_oE1s.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oE4s"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oE4s/object_oE4s.o"
+ number 6
+endseg
+
+beginseg
+ name "object_os_anime"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_os_anime/object_os_anime.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bottle"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bottle/object_gi_bottle.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_stick"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_stick/object_gi_stick.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_map"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_map/object_gi_map.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oF1d_map"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oF1d_map/object_oF1d_map.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ru2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ru2/object_ru2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_shield_1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_shield_1/object_gi_shield_1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dekujr"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dekujr/object_dekujr.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_magicpot"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_magicpot/object_gi_magicpot.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bomb_1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bomb_1/object_gi_bomb_1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_oF1s"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_oF1s/object_oF1s.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ma2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ma2/object_ma2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_purse"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_purse/object_gi_purse.o"
+ number 6
+endseg
+
+beginseg
+ name "object_hni"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_hni/object_hni.o"
+ number 6
+endseg
+
+beginseg
+ name "object_tw"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_tw/object_tw.o"
+ number 6
+endseg
+
+beginseg
+ name "object_rr"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_rr/object_rr.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bxa"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bxa/object_bxa.o"
+ number 6
+endseg
+
+beginseg
+ name "object_anubice"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_anubice/object_anubice.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_gerudo"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_gerudo/object_gi_gerudo.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_arrow"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_arrow/object_gi_arrow.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bomb_2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bomb_2/object_gi_bomb_2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_egg"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_egg/object_gi_egg.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_scale"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_scale/object_gi_scale.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_shield_2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_shield_2/object_gi_shield_2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_hookshot"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_hookshot/object_gi_hookshot.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_ocarina"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_ocarina/object_gi_ocarina.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_milk"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_milk/object_gi_milk.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ma1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ma1/object_ma1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ganon"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ganon/object_ganon.o"
+ number 6
+endseg
+
+beginseg
+ name "object_sst"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_sst/object_sst.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ny"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ny/object_ny.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fr"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fr/object_fr.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_pachinko"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_pachinko/object_gi_pachinko.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_boomerang"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_boomerang/object_gi_boomerang.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bow"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bow/object_gi_bow.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_glasses"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_glasses/object_gi_glasses.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_liquid"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_liquid/object_gi_liquid.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ani"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ani/object_ani.o"
+ number 6
+endseg
+
+beginseg
+ name "object_demo_6k"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_demo_6k/object_demo_6k.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_shield_3"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_shield_3/object_gi_shield_3.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_letter"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_letter/object_gi_letter.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot15_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonMilkCrateDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonMilkCrateCol.o"
+ include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonCorralFenceDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonCorralFenceCol.o"
+ include "$(BUILD_DIR)/assets/objects/object_spot15_obj/textures.o"
+ number 6
+endseg
+
+beginseg
+ name "object_jya_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_jya_obj/object_jya_obj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_clothes"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_clothes/object_gi_clothes.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bean"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bean/object_gi_bean.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_fish"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_fish/object_gi_fish.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_saw"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_saw/object_gi_saw.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_hammer"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_hammer/object_gi_hammer.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_grass"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_grass/object_gi_grass.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_longsword"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_longsword/object_gi_longsword.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot01_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot01_objects/object_spot01_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_md"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_md/object_md.o"
+ number 6
+endseg
+
+beginseg
+ name "object_km1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_km1/object_km1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_kw1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_kw1/object_kw1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_zo"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraOpenArmsAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraThrowRupeesAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/effect_bubbles.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/effect_splashes.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSurfaceAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraIdleAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSkel.o"
+ include "$(BUILD_DIR)/assets/objects/object_zo/effect_ripples.o"
+ number 6
+endseg
+
+beginseg
+ name "object_kz"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_kz/object_kz.o"
+ number 6
+endseg
+
+beginseg
+ name "object_umajump"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceCol.o"
+ number 6
+endseg
+
+beginseg
+ name "object_masterkokiri"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_masterkokiri/object_masterkokiri.o"
+ number 6
+endseg
+
+beginseg
+ name "object_masterkokirihead"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_masterkokirihead/object_masterkokirihead.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mastergolon"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mastergolon/object_mastergolon.o"
+ number 6
+endseg
+
+beginseg
+ name "object_masterzoora"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_masterzoora/object_masterzoora.o"
+ number 6
+endseg
+
+beginseg
+ name "object_aob"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_aob/object_aob.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ik"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ik/object_ik.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ahg"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ahg/object_ahg.o"
+ number 6
+endseg
+
+beginseg
+ name "object_cne"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_cne/object_cne.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_niwatori"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_niwatori/object_gi_niwatori.o"
+ number 6
+endseg
+
+beginseg
+ name "object_skj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_skj/object_skj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bottle_letter"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bji"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bji/object_bji.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bba"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bba/object_bba.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_ocarina_0"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ds"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ds/object_ds.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ane"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ane/object_ane.o"
+ number 6
+endseg
+
+beginseg
+ name "object_boj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_boj/object_boj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot03_object"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot03_object/object_spot03_object.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot07_object"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot07_object/object_spot07_object.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fz"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fz/object_fz.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bob"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bob/object_bob.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ge1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ge1/object_ge1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_yabusame_point"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_yabusame_point/object_yabusame_point.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_boots_2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_boots_2/object_gi_boots_2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_seed"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_seed/object_gi_seed.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gnd_magic"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gnd_magic/object_gnd_magic.o"
+ number 6
+endseg
+
+beginseg
+ name "object_d_elevator"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_d_elevator/object_d_elevator.o"
+ number 6
+endseg
+
+beginseg
+ name "object_d_hsblock"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_d_hsblock/object_d_hsblock.o"
+ number 6
+endseg
+
+beginseg
+ name "object_d_lift"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_d_lift/object_d_lift.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mamenoki"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mamenoki/object_mamenoki.o"
+ number 6
+endseg
+
+beginseg
+ name "object_goroiwa"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_goroiwa/object_goroiwa.o"
+ number 6
+endseg
+
+beginseg
+ name "object_toryo"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_toryo/object_toryo.o"
+ number 6
+endseg
+
+beginseg
+ name "object_daiku"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_daiku/object_daiku.o"
+ number 6
+endseg
+
+beginseg
+ name "object_nwc"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_nwc/object_nwc.o"
+ number 6
+endseg
+
+beginseg
+ name "object_blkobj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_blkobj/object_blkobj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gm"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gm/object_gm.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ms"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ms/object_ms.o"
+ number 6
+endseg
+
+beginseg
+ name "object_hs"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_hs/object_hs.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ingate"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ingate/object_ingate.o"
+ number 6
+endseg
+
+beginseg
+ name "object_lightswitch"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_lightswitch/object_lightswitch.o"
+ number 6
+endseg
+
+beginseg
+ name "object_kusa"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_kusa/object_kusa.o"
+ number 6
+endseg
+
+beginseg
+ name "object_tsubo"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_tsubo/object_tsubo.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_gloves"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_gloves/object_gi_gloves.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_coin"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_coin/object_gi_coin.o"
+ number 6
+endseg
+
+beginseg
+ name "object_kanban"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_kanban/object_kanban.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gjyo_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gjyo_objects/object_gjyo_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_owl"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_owl/object_owl.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mk"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mk/object_mk.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fu"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fu/object_fu.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_ki_tan_mask"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_redead_mask"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_redead_mask/object_gi_redead_mask.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_skj_mask"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_skj_mask/object_gi_skj_mask.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_rabit_mask"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_truth_mask"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_truth_mask/object_gi_truth_mask.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ganon_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ganon_objects/object_ganon_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_siofuki"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_siofuki/object_siofuki.o"
+ number 6
+endseg
+
+beginseg
+ name "object_stream"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_stream/object_stream.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mm"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mm/object_mm.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fa"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fa/object_fa.o"
+ number 6
+endseg
+
+beginseg
+ name "object_os"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_os/object_os.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_eye_lotion"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_powder"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_powder/object_gi_powder.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_mushroom"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_mushroom/object_gi_mushroom.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_ticketstone"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_ticketstone/object_gi_ticketstone.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_brokensword"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_brokensword/object_gi_brokensword.o"
+ number 6
+endseg
+
+beginseg
+ name "object_js"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_js/object_js.o"
+ number 6
+endseg
+
+beginseg
+ name "object_cs"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_cs/object_cs.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_prescription"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_prescription/object_gi_prescription.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_bracelet"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_bracelet/object_gi_bracelet.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_soldout"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_soldout/object_gi_soldout.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_frog"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_frog/object_gi_frog.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mag"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mag/object_mag.o"
+ number 6
+endseg
+
+beginseg
+ name "object_door_gerudo"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_door_gerudo/object_door_gerudo.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gt"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gt/object_gt.o"
+ number 6
+endseg
+
+beginseg
+ name "object_efc_erupc"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_efc_erupc/object_efc_erupc.o"
+ number 6
+endseg
+
+beginseg
+ name "object_zl2_anime1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_zl2_anime1/object_zl2_anime1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_zl2_anime2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_zl2_anime2/object_zl2_anime2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_golonmask"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_golonmask/object_gi_golonmask.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_zoramask"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_zoramask/object_gi_zoramask.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_gerudomask"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_gerudomask/object_gi_gerudomask.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ganon2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ganon2/object_ganon2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ka"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ka/object_ka.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ts"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ts/object_ts.o"
+ number 6
+endseg
+
+beginseg
+ name "object_zg"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsCol.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_hoverboots"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_hoverboots/object_gi_hoverboots.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_m_arrow"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_m_arrow/object_gi_m_arrow.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ds2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ds2/object_ds2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ec"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ec/object_ec.o"
+ number 6
+endseg
+
+beginseg
+ name "object_fish"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_fish/object_fish.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_sutaru"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_sutaru/object_gi_sutaru.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_goddess"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_goddess/object_gi_goddess.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ssh"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ssh/object_ssh.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bigokuta"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bigokuta/object_bigokuta.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bg"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bg/object_bg.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot05_objects"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot05_objects/object_spot05_objects.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot12_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot12_obj/object_spot12_obj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bombiwa"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bombiwa/object_bombiwa.o"
+ number 6
+endseg
+
+beginseg
+ name "object_hintnuts"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_hintnuts/object_hintnuts.o"
+ number 6
+endseg
+
+beginseg
+ name "object_rs"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_rs/object_rs.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot00_break"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot00_break/object_spot00_break.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gla"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gla/object_gla.o"
+ number 6
+endseg
+
+beginseg
+ name "object_shopnuts"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_shopnuts/object_shopnuts.o"
+ number 6
+endseg
+
+beginseg
+ name "object_geldb"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_geldb/object_geldb.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gr"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gr/object_gr.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dog"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dog/object_dog.o"
+ number 6
+endseg
+
+beginseg
+ name "object_jya_iron"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_jya_iron/object_jya_iron.o"
+ number 6
+endseg
+
+beginseg
+ name "object_jya_door"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_jya_door/object_jya_door.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot01_objects2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot01_objects2/object_spot01_objects2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot11_obj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot11_obj/object_spot11_obj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_kibako2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_kibako2/object_kibako2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dns"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dns/object_dns.o"
+ number 6
+endseg
+
+beginseg
+ name "object_dnk"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_dnk/object_dnk.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_fire"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_fire/object_gi_fire.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_insect"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_insect/object_gi_insect.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_butterfly"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_butterfly/object_gi_butterfly.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_ghost"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_ghost/object_gi_ghost.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_soul"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_soul/object_gi_soul.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bowl"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bowl/object_bowl.o"
+ number 6
+endseg
+
+beginseg
+ name "object_po_field"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_po_field/object_po_field.o"
+ number 6
+endseg
+
+beginseg
+ name "object_demo_kekkai"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_demo_kekkai/object_demo_kekkai.o"
+ number 6
+endseg
+
+beginseg
+ name "object_efc_doughnut"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_efc_doughnut/object_efc_doughnut.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_dekupouch"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_dekupouch/object_gi_dekupouch.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ganon_anime1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime1/object_ganon_anime1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ganon_anime2"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime2/object_ganon_anime2.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ganon_anime3"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o"
+ include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_rupy"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_rupy/object_gi_rupy.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot01_matoya"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot01_matoya/object_spot01_matoya.o"
+ number 6
+endseg
+
+beginseg
+ name "object_spot01_matoyab"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_spot01_matoyab/object_spot01_matoyab.o"
+ number 6
+endseg
+
+beginseg
+ name "object_po_composer"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_po_composer/object_po_composer.o"
+ number 6
+endseg
+
+beginseg
+ name "object_mu"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_mu/object_mu.o"
+ number 6
+endseg
+
+beginseg
+ name "object_wf"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_wf/object_wf.o"
+ number 6
+endseg
+
+beginseg
+ name "object_skb"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_skb/object_skb.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gj"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gj/object_gj.o"
+ number 6
+endseg
+
+beginseg
+ name "object_geff"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_geff/object_geff.o"
+ number 6
+endseg
+
+beginseg
+ name "object_haka_door"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_haka_door/object_haka_door.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gs"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gs/object_gs.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ps"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ps/object_ps.o"
+ number 6
+endseg
+
+beginseg
+ name "object_bwall"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_bwall/object_bwall.o"
+ number 6
+endseg
+
+beginseg
+ name "object_crow"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_crow/object_crow.o"
+ number 6
+endseg
+
+beginseg
+ name "object_cow"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_cow/object_cow.o"
+ number 6
+endseg
+
+beginseg
+ name "object_cob"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_cob/object_cob.o"
+ number 6
+endseg
+
+beginseg
+ name "object_gi_sword_1"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_gi_sword_1/object_gi_sword_1.o"
+ number 6
+endseg
+
+beginseg
+ name "object_door_killer"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_door_killer/object_door_killer.o"
+ number 6
+endseg
+
+beginseg
+ name "object_ouke_haka"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_ouke_haka/object_ouke_haka.o"
+ number 6
+endseg
+
+beginseg
+ name "object_timeblock"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_timeblock/gSongOfTimeBlockDL.o"
+ include "$(BUILD_DIR)/assets/objects/object_timeblock/gSongOfTimeBlockCol.o"
+ number 6
+endseg
+
+beginseg
+ name "object_zl4"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/objects/object_zl4/object_zl4.o"
+ number 6
+endseg
diff --git a/spec/overlays.inc b/spec/overlays.inc
new file mode 100644
index 000000000..8f6a8cf33
--- /dev/null
+++ b/spec/overlays.inc
@@ -0,0 +1,83 @@
+beginseg
+ name "ovl_title"
+ compress
+ address 0x80800000
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/z_title.o"
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/ovl_title_reloc.o"
+endseg
+
+beginseg
+ name "ovl_select"
+ compress
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/z_select.o"
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/ovl_select_reloc.o"
+endseg
+
+beginseg
+ name "ovl_opening"
+ compress
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/z_opening.o"
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/ovl_opening_reloc.o"
+endseg
+
+beginseg
+ name "ovl_file_choose"
+ compress
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.o"
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.o"
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset.o"
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_choose.o"
+ include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc.o"
+endseg
+
+beginseg
+ name "ovl_kaleido_scope"
+ compress
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.o"
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.o"
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.o"
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.o"
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.o"
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.o"
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.o"
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.o"
+#if !OOT_MQ
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.o"
+#else
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data_mq.o"
+#endif
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/ovl_kaleido_scope_reloc.o"
+endseg
+
+beginseg
+ name "ovl_player_actor"
+ compress
+ include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/z_player.o"
+ include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/ovl_player_actor_reloc.o"
+endseg
+
+beginseg
+ name "ovl_map_mark_data"
+ compress
+#if !OOT_MQ
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.o"
+#else
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.o"
+#endif
+ include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/ovl_map_mark_data_reloc.o"
+endseg
+
+beginseg
+ name "ovl_En_Test"
+ compress
+ include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/z_en_test.o"
+ include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/ovl_En_Test_reloc.o"
+endseg
+
+// Overlays for most actors and effects are reordered between versions. On N64 and iQue,
+// the overlays are in some arbitrary order, while on GameCube they are sorted alphabetically.
+#if !PLATFORM_GC
+#include "overlays_n64_ique.inc"
+#else
+#include "overlays_gc.inc"
+#endif
diff --git a/spec/place_title_cards.inc b/spec/place_title_cards.inc
new file mode 100644
index 000000000..acbc2b3b7
--- /dev/null
+++ b/spec/place_title_cards.inc
@@ -0,0 +1,398 @@
+beginseg
+ name "g_pn_01"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_01.o"
+endseg
+
+beginseg
+ name "g_pn_02"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_02.o"
+endseg
+
+beginseg
+ name "g_pn_03"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_03.o"
+endseg
+
+beginseg
+ name "g_pn_04"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_04.o"
+endseg
+
+beginseg
+ name "g_pn_05"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_05.o"
+endseg
+
+beginseg
+ name "g_pn_06"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_06.o"
+endseg
+
+beginseg
+ name "g_pn_07"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_07.o"
+endseg
+
+beginseg
+ name "g_pn_08"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_08.o"
+endseg
+
+beginseg
+ name "g_pn_09"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_09.o"
+endseg
+
+beginseg
+ name "g_pn_10"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_10.o"
+endseg
+
+beginseg
+ name "g_pn_11"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_11.o"
+endseg
+
+beginseg
+ name "g_pn_12"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_12.o"
+endseg
+
+beginseg
+ name "g_pn_13"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_13.o"
+endseg
+
+beginseg
+ name "g_pn_14"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_14.o"
+endseg
+
+beginseg
+ name "g_pn_15"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_15.o"
+endseg
+
+beginseg
+ name "g_pn_16"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_16.o"
+endseg
+
+beginseg
+ name "g_pn_17"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_17.o"
+endseg
+
+beginseg
+ name "g_pn_18"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_18.o"
+endseg
+
+beginseg
+ name "g_pn_19"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_19.o"
+endseg
+
+beginseg
+ name "g_pn_20"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_20.o"
+endseg
+
+beginseg
+ name "g_pn_21"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_21.o"
+endseg
+
+beginseg
+ name "g_pn_22"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_22.o"
+endseg
+
+beginseg
+ name "g_pn_23"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_23.o"
+endseg
+
+beginseg
+ name "g_pn_24"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_24.o"
+endseg
+
+beginseg
+ name "g_pn_25"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_25.o"
+endseg
+
+beginseg
+ name "g_pn_26"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_26.o"
+endseg
+
+beginseg
+ name "g_pn_27"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_27.o"
+endseg
+
+beginseg
+ name "g_pn_28"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_28.o"
+endseg
+
+beginseg
+ name "g_pn_29"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_29.o"
+endseg
+
+beginseg
+ name "g_pn_30"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_30.o"
+endseg
+
+beginseg
+ name "g_pn_31"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_31.o"
+endseg
+
+beginseg
+ name "g_pn_32"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_32.o"
+endseg
+
+beginseg
+ name "g_pn_33"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_33.o"
+endseg
+
+beginseg
+ name "g_pn_34"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_34.o"
+endseg
+
+beginseg
+ name "g_pn_35"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_35.o"
+endseg
+
+beginseg
+ name "g_pn_36"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_36.o"
+endseg
+
+beginseg
+ name "g_pn_37"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_37.o"
+endseg
+
+beginseg
+ name "g_pn_38"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_38.o"
+endseg
+
+beginseg
+ name "g_pn_39"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_39.o"
+endseg
+
+beginseg
+ name "g_pn_40"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_40.o"
+endseg
+
+beginseg
+ name "g_pn_41"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_41.o"
+endseg
+
+beginseg
+ name "g_pn_42"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_42.o"
+endseg
+
+beginseg
+ name "g_pn_43"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_43.o"
+endseg
+
+beginseg
+ name "g_pn_44"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_44.o"
+endseg
+
+beginseg
+ name "g_pn_45"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_45.o"
+endseg
+
+beginseg
+ name "g_pn_46"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_46.o"
+endseg
+
+beginseg
+ name "g_pn_47"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_47.o"
+endseg
+
+beginseg
+ name "g_pn_48"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_48.o"
+endseg
+
+beginseg
+ name "g_pn_49"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_49.o"
+endseg
+
+beginseg
+ name "g_pn_50"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_50.o"
+endseg
+
+beginseg
+ name "g_pn_51"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_51.o"
+endseg
+
+beginseg
+ name "g_pn_52"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_52.o"
+endseg
+
+beginseg
+ name "g_pn_53"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_53.o"
+endseg
+
+beginseg
+ name "g_pn_54"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_54.o"
+endseg
+
+beginseg
+ name "g_pn_55"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_55.o"
+endseg
+
+beginseg
+ name "g_pn_56"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_56.o"
+endseg
+
+beginseg
+ name "g_pn_57"
+ compress
+ romalign 0x1000
+ include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_57.o"
+endseg
diff --git a/spec/scenes.inc b/spec/scenes.inc
new file mode 100644
index 000000000..5b48713bf
--- /dev/null
+++ b/spec/scenes.inc
@@ -0,0 +1,7 @@
+// Scene files are reordered between versions. On GameCube and iQue, dungeon scenes
+// have been moved to the beginning.
+#if PLATFORM_N64
+#include "scenes_n64.inc"
+#else
+#include "scenes_gc_ique.inc"
+#endif
diff --git a/spec/spec b/spec/spec
index 523980bd4..8059fd217 100644
--- a/spec/spec
+++ b/spec/spec
@@ -908,3722 +908,11 @@ beginseg
endseg
#endif
-beginseg
- name "ovl_title"
- compress
- address 0x80800000
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/z_title.o"
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_title/ovl_title_reloc.o"
-endseg
-
-beginseg
- name "ovl_select"
- compress
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/z_select.o"
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_select/ovl_select_reloc.o"
-endseg
-
-beginseg
- name "ovl_opening"
- compress
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/z_opening.o"
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_opening/ovl_opening_reloc.o"
-endseg
-
-beginseg
- name "ovl_file_choose"
- compress
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset_data.o"
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.o"
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_nameset.o"
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/z_file_choose.o"
- include "$(BUILD_DIR)/src/overlays/gamestates/ovl_file_choose/ovl_file_choose_reloc.o"
-endseg
-
-beginseg
- name "ovl_kaleido_scope"
- compress
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.o"
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.o"
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.o"
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.o"
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.o"
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.o"
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.o"
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.o"
-#if !OOT_MQ
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data.o"
-#else
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark_data_mq.o"
-#endif
- include "$(BUILD_DIR)/src/overlays/misc/ovl_kaleido_scope/ovl_kaleido_scope_reloc.o"
-endseg
-
-beginseg
- name "ovl_player_actor"
- compress
- include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/z_player.o"
- include "$(BUILD_DIR)/src/overlays/actors/ovl_player_actor/ovl_player_actor_reloc.o"
-endseg
-
-beginseg
- name "ovl_map_mark_data"
- compress
-#if !OOT_MQ
- include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.o"
-#else
- include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.o"
-#endif
- include "$(BUILD_DIR)/src/overlays/misc/ovl_map_mark_data/ovl_map_mark_data_reloc.o"
-endseg
-
-beginseg
- name "ovl_En_Test"
- compress
- include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/z_en_test.o"
- include "$(BUILD_DIR)/src/overlays/actors/ovl_En_Test/ovl_En_Test_reloc.o"
-endseg
-
-// Overlays for most actors and effects are reordered between versions. On N64 and iQue,
-// the overlays are in some arbitrary order, while on GameCube they are sorted alphabetically.
-#if !PLATFORM_GC
-#include "overlays_n64_ique.inc"
-#else
-#include "overlays_gc.inc"
-#endif
-
-beginseg
- name "gameplay_keep"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite_textures.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/link_textures.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_pause_joint_tables.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/player_anim_headers.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/debug_models.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow1_Anim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gArrow2_Anim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/arrow_skel.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/unk_eff_blure_tex.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_body.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/bomb_cap.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/bombchu_body.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bomb_explosion.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_1.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/boomerang.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/compass_arrow.o"
-#if OOT_NTSC
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xC880.o"
-#endif
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_arrow.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite3_tex.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fragments_2_model.o"
-#if OOT_NTSC
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0xCE60.o"
-#endif
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/shopkeeper_controls_tex.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/rock_fragments_tex.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningLeftAnim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorChildOpeningRightAnim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningLeftAnim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/door_skel.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gDoorAdultOpeningRightAnim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_dust.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_flash.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/spin_attack.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x13700.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_anim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/fairy_skel.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x16A50.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/hilite4_tex.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x173D0.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishOutOfWaterAnim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x18610.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gFishInWaterAnim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_shockwave.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_bubble.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire_footprint.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bubbles.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_mask_tex.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_hitmark.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x21810.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_magma_bubble.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_ripple.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_water_splash.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/unknown_eff_stone.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_lightning.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_enemy_death_flame.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x32090.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33090.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_ice_fragments.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33910.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gBugCrawlAnim.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/bug_skel.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/cuttable_shrub.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_flare.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_sparkles.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/hover_boots_circle.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/moon.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x38FB0.o"
-#if OOT_NTSC
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x39850.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_bomb_icon_model_ntsc.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.o"
-#endif
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerCubeCol.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/liftable_rock_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39710.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gWideTallBlockCol.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_block_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gTallBlockCol.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39DF0.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_flat_block_col.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_rot_block_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerFlatBlockCol.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_col.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/tree_stump_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/grass_blades_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3AC30.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/heart_piece_interior_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3B1E0.o"
-#if OOT_NTSC
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3C610.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.o"
-#endif
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/rectangular_sign_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/directional_sign_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3C870.o"
-#if OOT_NTSC
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3FD80.o"
-#endif
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/drop_recovery_heart_tex.o"
-#if OOT_NTSC
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_piece_icon_tex_ntsc.o"
-#endif
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drop_dl.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3F140.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee.o"
-#if OOT_NTSC
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/item_drops_ntsc.o"
-#endif
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/rupee_light_red_tex.o"
-#if OOT_NTSC
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x46A40.o"
-#endif
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x42530.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x43530.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x44530.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45530.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45D30.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/sign_textures.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/raindrop_model.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_foot.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_circle.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_horse.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x49F20.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4A090.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_textures.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/sun_evening_textures.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4D160.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/lock_on_reticle.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_fire.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x4E660.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x515B0.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/dust_textures.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/circle_glow_textures.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x55DB0.o"
- include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_spark_textures.o"
- number 4
-endseg
-
-beginseg
- name "gameplay_field_keep"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/gameplay_field_keep/gameplay_field_keep.o"
- number 5
-endseg
-
-beginseg
- name "gameplay_dangeon_keep"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.o"
- number 5
-endseg
-
-beginseg
- name "gameplay_object_exchange_static"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/baserom/gameplay_object_exchange_static.o"
-endseg
-
-beginseg
- name "object_link_boy"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_link_boy/object_link_boy.o"
- number 6
-endseg
-
-beginseg
- name "object_link_child"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_link_child/object_link_child.o"
- number 6
-endseg
-
-beginseg
- name "object_box"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_box/object_box.o"
- number 6
-endseg
-
-beginseg
- name "object_human"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_human/object_human.o"
- number 6
-endseg
-
-beginseg
- name "object_okuta"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_okuta/object_okuta.o"
- number 6
-endseg
-
-beginseg
- name "object_poh"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_poh/object_poh.o"
- number 6
-endseg
-
-beginseg
- name "object_wallmaster"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_wallmaster/object_wallmaster.o"
- number 6
-endseg
-
-beginseg
- name "object_dy_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dy_obj/object_dy_obj.o"
- number 6
-endseg
-
-beginseg
- name "object_firefly"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_firefly/object_firefly.o"
- number 6
-endseg
-
-beginseg
- name "object_dodongo"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dodongo/object_dodongo.o"
- number 6
-endseg
-
-beginseg
- name "object_fire"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fire/object_fire.o"
- number 6
-endseg
-
-beginseg
- name "object_niw"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_niw/object_niw.o"
- number 6
-endseg
-
-beginseg
- name "object_tite"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_tite/object_tite.o"
- number 6
-endseg
-
-beginseg
- name "object_reeba"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_reeba/object_reeba.o"
- number 6
-endseg
-
-beginseg
- name "object_peehat"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_peehat/object_peehat.o"
- number 6
-endseg
-
-beginseg
- name "object_kingdodongo"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_kingdodongo/object_kingdodongo.o"
- number 6
-endseg
-
-beginseg
- name "object_horse"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_horse/object_horse.o"
- number 6
-endseg
-
-beginseg
- name "object_zf"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zf/object_zf.o"
- number 6
-endseg
-
-beginseg
- name "object_goma"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_goma/object_goma.o"
- number 6
-endseg
-
-beginseg
- name "object_zl1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zl1/object_zl1.o"
- number 6
-endseg
-
-beginseg
- name "object_gol"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gol/object_gol.o"
- number 6
-endseg
-
-beginseg
- name "object_bubble"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bubble/object_bubble.o"
- number 6
-endseg
-
-beginseg
- name "object_dodojr"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dodojr/object_dodojr.o"
- number 6
-endseg
-
-beginseg
- name "object_torch2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_torch2/object_torch2.o"
- number 6
-endseg
-
-beginseg
- name "object_bl"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bl/object_bl.o"
- number 6
-endseg
-
-beginseg
- name "object_tp"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_tp/object_tp.o"
- number 6
-endseg
-
-beginseg
- name "object_oA1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA1/object_oA1.o"
- number 6
-endseg
-
-beginseg
- name "object_st"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_st/object_st.o"
- number 6
-endseg
-
-beginseg
- name "object_bw"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bw/object_bw.o"
- number 6
-endseg
-
-beginseg
- name "object_ei"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ei/object_ei.o"
- number 6
-endseg
-
-beginseg
- name "object_horse_normal"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_horse_normal/object_horse_normal.o"
- number 6
-endseg
-
-beginseg
- name "object_oB1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oB1/object_oB1.o"
- number 6
-endseg
-
-beginseg
- name "object_o_anime"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_o_anime/object_o_anime.o"
- number 6
-endseg
-
-beginseg
- name "object_spot04_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot04_objects/object_spot04_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_ddan_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ddan_objects/object_ddan_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_hidan_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_hidan_objects/object_hidan_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_horse_ganon"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_horse_ganon/object_horse_ganon.o"
- number 6
-endseg
-
-beginseg
- name "object_oA2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA2/object_oA2.o"
- number 6
-endseg
-
-beginseg
- name "object_spot00_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot00_objects/object_spot00_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_mb"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mb/object_mb.o"
- number 6
-endseg
-
-beginseg
- name "object_bombf"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bombf/object_bombf.o"
- number 6
-endseg
-
-beginseg
- name "object_sk2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_sk2/object_sk2.o"
- number 6
-endseg
-
-beginseg
- name "object_oE1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE1/object_oE1.o"
- number 6
-endseg
-
-beginseg
- name "object_oE_anime"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE_anime/object_oE_anime.o"
- number 6
-endseg
-
-beginseg
- name "object_oE2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE2/object_oE2.o"
- number 6
-endseg
-
-beginseg
- name "object_ydan_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ydan_objects/object_ydan_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_gnd"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gnd/object_gnd.o"
- number 6
-endseg
-
-beginseg
- name "object_am"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_am/object_am.o"
- number 6
-endseg
-
-beginseg
- name "object_dekubaba"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dekubaba/object_dekubaba.o"
- number 6
-endseg
-
-beginseg
- name "object_oA3"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA3/object_oA3.o"
- number 6
-endseg
-
-beginseg
- name "object_oA4"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA4/object_oA4.o"
- number 6
-endseg
-
-beginseg
- name "object_oA5"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA5/object_oA5.o"
- number 6
-endseg
-
-beginseg
- name "object_oA6"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA6/object_oA6.o"
- number 6
-endseg
-
-beginseg
- name "object_oA7"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA7/object_oA7.o"
- number 6
-endseg
-
-beginseg
- name "object_jj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_jj/object_jj.o"
- number 6
-endseg
-
-beginseg
- name "object_oA8"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA8/object_oA8.o"
- number 6
-endseg
-
-beginseg
- name "object_oA9"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA9/object_oA9.o"
- number 6
-endseg
-
-beginseg
- name "object_oB2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oB2/object_oB2.o"
- number 6
-endseg
-
-beginseg
- name "object_oB3"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oB3/object_oB3.o"
- number 6
-endseg
-
-beginseg
- name "object_oB4"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oB4/object_oB4.o"
- number 6
-endseg
-
-beginseg
- name "object_horse_zelda"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_horse_zelda/object_horse_zelda.o"
- number 6
-endseg
-
-beginseg
- name "object_opening_demo1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_opening_demo1/object_opening_demo1.o"
- number 6
-endseg
-
-beginseg
- name "object_warp1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_warp1/object_warp1.o"
- number 6
-endseg
-
-beginseg
- name "object_b_heart"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_b_heart/object_b_heart.o"
- number 6
-endseg
-
-beginseg
- name "object_dekunuts"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dekunuts/object_dekunuts.o"
- number 6
-endseg
-
-beginseg
- name "object_oE3"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE3/object_oE3.o"
- number 6
-endseg
-
-beginseg
- name "object_oE4"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE4/object_oE4.o"
- number 6
-endseg
-
-beginseg
- name "object_menkuri_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_menkuri_objects/object_menkuri_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_oE5"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE5/object_oE5.o"
- number 6
-endseg
-
-beginseg
- name "object_oE6"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE6/object_oE6.o"
- number 6
-endseg
-
-beginseg
- name "object_oE7"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE7/object_oE7.o"
- number 6
-endseg
-
-beginseg
- name "object_oE8"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE8/object_oE8.o"
- number 6
-endseg
-
-beginseg
- name "object_oE9"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE9/object_oE9.o"
- number 6
-endseg
-
-beginseg
- name "object_oE10"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE10/object_oE10.o"
- number 6
-endseg
-
-beginseg
- name "object_oE11"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE11/object_oE11.o"
- number 6
-endseg
-
-beginseg
- name "object_oE12"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE12/object_oE12.o"
- number 6
-endseg
-
-beginseg
- name "object_vali"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_vali/object_vali.o"
- number 6
-endseg
-
-beginseg
- name "object_oA10"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA10/object_oA10.o"
- number 6
-endseg
-
-beginseg
- name "object_oA11"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oA11/object_oA11.o"
- number 6
-endseg
-
-beginseg
- name "object_mizu_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mizu_objects/object_mizu_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_fhg"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fhg/object_fhg.o"
- number 6
-endseg
-
-beginseg
- name "object_ossan"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ossan/object_ossan.o"
- number 6
-endseg
-
-beginseg
- name "object_mori_hineri1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mori_hineri1/object_mori_hineri1.o"
- number 6
-endseg
-
-beginseg
- name "object_Bb"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_Bb/object_Bb.o"
- number 6
-endseg
-
-beginseg
- name "object_toki_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_toki_objects/object_toki_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_yukabyun"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyDL.o"
- include "$(BUILD_DIR)/assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.o"
- number 6
-endseg
-
-beginseg
- name "object_zl2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zl2/object_zl2.o"
- number 6
-endseg
-
-beginseg
- name "object_mjin"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mjin/object_mjin.o"
- number 6
-endseg
-
-beginseg
- name "object_mjin_flash"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mjin_flash/object_mjin_flash.o"
- number 6
-endseg
-
-beginseg
- name "object_mjin_dark"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mjin_dark/object_mjin_dark.o"
- number 6
-endseg
-
-beginseg
- name "object_mjin_flame"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mjin_flame/object_mjin_flame.o"
- number 6
-endseg
-
-beginseg
- name "object_mjin_ice"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mjin_ice/object_mjin_ice.o"
- number 6
-endseg
-
-beginseg
- name "object_mjin_soul"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mjin_soul/object_mjin_soul.o"
- number 6
-endseg
-
-beginseg
- name "object_mjin_wind"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mjin_wind/object_mjin_wind.o"
- number 6
-endseg
-
-beginseg
- name "object_mjin_oka"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mjin_oka/object_mjin_oka.o"
- number 6
-endseg
-
-beginseg
- name "object_haka_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_haka_objects/object_haka_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_spot06_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot06_objects/object_spot06_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_ice_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ice_objects/object_ice_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_relay_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_relay_objects/object_relay_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_mori_hineri1a"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mori_hineri1a/object_mori_hineri1a.o"
- number 6
-endseg
-
-beginseg
- name "object_mori_hineri2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mori_hineri2/object_mori_hineri2.o"
- number 6
-endseg
-
-beginseg
- name "object_mori_hineri2a"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mori_hineri2a/object_mori_hineri2a.o"
- number 6
-endseg
-
-beginseg
- name "object_mori_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mori_objects/object_mori_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_mori_tex"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mori_tex/object_mori_tex.o"
- number 8
-endseg
-
-beginseg
- name "object_spot08_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot08_obj/object_spot08_obj.o"
- number 6
-endseg
-
-beginseg
- name "object_warp2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_warp2/object_warp2.o"
- number 6
-endseg
-
-beginseg
- name "object_hata"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_hata/object_hata.o"
- number 6
-endseg
-
-beginseg
- name "object_bird"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bird/object_bird.o"
- number 6
-endseg
-
-beginseg
- name "object_wood02"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_wood02/object_wood02.o"
- number 6
-endseg
-
-beginseg
- name "object_lightbox"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_lightbox/object_lightbox.o"
- number 6
-endseg
-
-beginseg
- name "object_pu_box"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_pu_box/object_pu_box.o"
- number 6
-endseg
-
-beginseg
- name "object_trap"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_trap/object_trap.o"
- number 6
-endseg
-
-beginseg
- name "object_vase"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_vase/gUnusedVaseDL.o"
- number 6
-endseg
-
-beginseg
- name "object_im"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_im/object_im.o"
- number 6
-endseg
-
-beginseg
- name "object_ta"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitSleepingAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonStandAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSkel.o"
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitHandsUpAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSitWakeUpAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonRunAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonSleepAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonRunTransitionAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ta/gTalonWakeUpAnim.o"
- number 6
-endseg
-
-beginseg
- name "object_tk"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_tk/object_tk.o"
- number 6
-endseg
-
-beginseg
- name "object_xc"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_xc/object_xc.o"
- number 6
-endseg
-
-beginseg
- name "object_vm"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_vm/object_vm.o"
- number 6
-endseg
-
-beginseg
- name "object_bv"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bv/object_bv.o"
- number 6
-endseg
-
-beginseg
- name "object_hakach_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_hakach_objects/object_hakach_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_efc_crystal_light"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_efc_crystal_light/object_efc_crystal_light.o"
- number 6
-endseg
-
-beginseg
- name "object_efc_fire_ball"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_efc_fire_ball/object_efc_fire_ball.o"
- number 6
-endseg
-
-beginseg
- name "object_efc_flash"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_efc_flash/object_efc_flash.o"
- number 6
-endseg
-
-beginseg
- name "object_efc_lgt_shower"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_efc_lgt_shower/object_efc_lgt_shower.o"
- number 6
-endseg
-
-beginseg
- name "object_efc_star_field"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_efc_star_field/object_efc_star_field.o"
- number 6
-endseg
-
-beginseg
- name "object_god_lgt"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_god_lgt/object_god_lgt.o"
- number 6
-endseg
-
-beginseg
- name "object_light_ring"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_light_ring/object_light_ring.o"
- number 6
-endseg
-
-beginseg
- name "object_triforce_spot"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_triforce_spot/object_triforce_spot.o"
- number 6
-endseg
-
-beginseg
- name "object_medal"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_medal/object_medal.o"
- number 6
-endseg
-
-beginseg
- name "object_bdan_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bdan_objects/object_bdan_objects.o"
- number 6
-endseg
+#include "overlays.inc"
-beginseg
- name "object_sd"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_sd/object_sd.o"
- number 6
-endseg
-
-beginseg
- name "object_rd"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_rd/object_rd.o"
- number 6
-endseg
+#include "objects.inc"
-beginseg
- name "object_po_sisters"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_po_sisters/object_po_sisters.o"
- number 6
-endseg
-
-beginseg
- name "object_heavy_object"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_heavy_object/object_heavy_object.o"
- number 6
-endseg
-
-beginseg
- name "object_gndd"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gndd/object_gndd.o"
- number 6
-endseg
-
-beginseg
- name "object_fd"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fd/object_fd.o"
- number 6
-endseg
-
-beginseg
- name "object_du"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_du/object_du.o"
- number 6
-endseg
-
-beginseg
- name "object_fw"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fw/object_fw.o"
- number 6
-endseg
-
-beginseg
- name "object_horse_link_child"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_horse_link_child/object_horse_link_child.o"
- number 6
-endseg
-
-beginseg
- name "object_spot02_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot02_objects/object_spot02_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_haka"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_haka/object_haka.o"
- number 6
-endseg
-
-beginseg
- name "object_ru1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ru1/object_ru1.o"
- number 6
-endseg
-
-beginseg
- name "object_syokudai"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_syokudai/gGoldenTorchDL.o"
- include "$(BUILD_DIR)/assets/objects/object_syokudai/gWoodenTorchDL.o"
- include "$(BUILD_DIR)/assets/objects/object_syokudai/gTimedTorchDL.o"
- include "$(BUILD_DIR)/assets/objects/object_syokudai/textures.o"
- number 6
-endseg
-
-beginseg
- name "object_fd2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fd2/object_fd2.o"
- number 6
-endseg
-
-beginseg
- name "object_dh"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dh/object_dh.o"
- number 6
-endseg
-
-beginseg
- name "object_rl"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_rl/object_rl.o"
- number 6
-endseg
-
-beginseg
- name "object_efc_tw"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_efc_tw/object_efc_tw.o"
- number 6
-endseg
-
-beginseg
- name "object_demo_tre_lgt"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_demo_tre_lgt/object_demo_tre_lgt.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_key"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_key/object_gi_key.o"
- number 6
-endseg
-
-beginseg
- name "object_mir_ray"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mir_ray/object_mir_ray.o"
- number 6
-endseg
-
-beginseg
- name "object_brob"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_brob/object_brob.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_jewel"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_jewel/object_gi_jewel.o"
- number 6
-endseg
-
-beginseg
- name "object_spot09_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot09_obj/object_spot09_obj.o"
- number 6
-endseg
-
-beginseg
- name "object_spot18_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot18_obj/object_spot18_obj.o"
- number 6
-endseg
-
-beginseg
- name "object_bdoor"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bdoor/object_bdoor.o"
- number 6
-endseg
-
-beginseg
- name "object_spot17_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot17_obj/bombable_wall_dls.o"
- include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterBombableWallCol.o"
- include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterSmokeConeDL.o"
- include "$(BUILD_DIR)/assets/objects/object_spot17_obj/gCraterBombableWallCracksTex.o"
- number 6
-endseg
-
-beginseg
- name "object_shop_dungen"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_shop_dungen/object_shop_dungen.o"
- number 6
-endseg
-
-beginseg
- name "object_nb"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_nb/object_nb.o"
- number 6
-endseg
-
-beginseg
- name "object_mo"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mo/object_mo.o"
- number 6
-endseg
-
-beginseg
- name "object_sb"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_sb/object_sb.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_melody"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_melody/object_gi_melody.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_heart"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_heart/object_gi_heart.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_compass"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_compass/object_gi_compass.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bosskey"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bosskey/object_gi_bosskey.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_medal"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_medal/object_gi_medal.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_nuts"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_nuts/object_gi_nuts.o"
- number 6
-endseg
-
-beginseg
- name "object_sa"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_sa/object_sa.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_hearts"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_hearts/object_gi_hearts.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_arrowcase"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_arrowcase/object_gi_arrowcase.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bombpouch"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bombpouch/object_gi_bombpouch.o"
- number 6
-endseg
-
-beginseg
- name "object_in"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_in/object_in.o"
- number 6
-endseg
-
-beginseg
- name "object_tr"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_tr/object_tr.o"
- number 6
-endseg
-
-beginseg
- name "object_spot16_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot16_obj/gDodongosCavernRockDL.o"
- include "$(BUILD_DIR)/assets/objects/object_spot16_obj/gDeathMountainRingDL.o"
- number 6
-endseg
-
-beginseg
- name "object_oE1s"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE1s/object_oE1s.o"
- number 6
-endseg
-
-beginseg
- name "object_oE4s"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oE4s/object_oE4s.o"
- number 6
-endseg
-
-beginseg
- name "object_os_anime"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_os_anime/object_os_anime.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bottle"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bottle/object_gi_bottle.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_stick"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_stick/object_gi_stick.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_map"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_map/object_gi_map.o"
- number 6
-endseg
-
-beginseg
- name "object_oF1d_map"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oF1d_map/object_oF1d_map.o"
- number 6
-endseg
-
-beginseg
- name "object_ru2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ru2/object_ru2.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_shield_1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_shield_1/object_gi_shield_1.o"
- number 6
-endseg
-
-beginseg
- name "object_dekujr"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dekujr/object_dekujr.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_magicpot"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_magicpot/object_gi_magicpot.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bomb_1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bomb_1/object_gi_bomb_1.o"
- number 6
-endseg
-
-beginseg
- name "object_oF1s"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_oF1s/object_oF1s.o"
- number 6
-endseg
-
-beginseg
- name "object_ma2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ma2/object_ma2.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_purse"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_purse/object_gi_purse.o"
- number 6
-endseg
-
-beginseg
- name "object_hni"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_hni/object_hni.o"
- number 6
-endseg
-
-beginseg
- name "object_tw"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_tw/object_tw.o"
- number 6
-endseg
-
-beginseg
- name "object_rr"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_rr/object_rr.o"
- number 6
-endseg
-
-beginseg
- name "object_bxa"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bxa/object_bxa.o"
- number 6
-endseg
-
-beginseg
- name "object_anubice"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_anubice/object_anubice.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_gerudo"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_gerudo/object_gi_gerudo.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_arrow"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_arrow/object_gi_arrow.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bomb_2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bomb_2/object_gi_bomb_2.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_egg"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_egg/object_gi_egg.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_scale"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_scale/object_gi_scale.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_shield_2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_shield_2/object_gi_shield_2.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_hookshot"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_hookshot/object_gi_hookshot.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_ocarina"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_ocarina/object_gi_ocarina.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_milk"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_milk/object_gi_milk.o"
- number 6
-endseg
-
-beginseg
- name "object_ma1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ma1/object_ma1.o"
- number 6
-endseg
-
-beginseg
- name "object_ganon"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ganon/object_ganon.o"
- number 6
-endseg
-
-beginseg
- name "object_sst"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_sst/object_sst.o"
- number 6
-endseg
-
-beginseg
- name "object_ny"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ny/object_ny.o"
- number 6
-endseg
-
-beginseg
- name "object_fr"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fr/object_fr.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_pachinko"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_pachinko/object_gi_pachinko.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_boomerang"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_boomerang/object_gi_boomerang.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bow"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bow/object_gi_bow.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_glasses"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_glasses/object_gi_glasses.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_liquid"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_liquid/object_gi_liquid.o"
- number 6
-endseg
-
-beginseg
- name "object_ani"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ani/object_ani.o"
- number 6
-endseg
-
-beginseg
- name "object_demo_6k"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_demo_6k/object_demo_6k.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_shield_3"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_shield_3/object_gi_shield_3.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_letter"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_letter/object_gi_letter.o"
- number 6
-endseg
-
-beginseg
- name "object_spot15_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonMilkCrateDL.o"
- include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonMilkCrateCol.o"
- include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonCorralFenceDL.o"
- include "$(BUILD_DIR)/assets/objects/object_spot15_obj/gLonLonCorralFenceCol.o"
- include "$(BUILD_DIR)/assets/objects/object_spot15_obj/textures.o"
- number 6
-endseg
-
-beginseg
- name "object_jya_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_jya_obj/object_jya_obj.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_clothes"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_clothes/object_gi_clothes.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bean"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bean/object_gi_bean.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_fish"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_fish/object_gi_fish.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_saw"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_saw/object_gi_saw.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_hammer"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_hammer/object_gi_hammer.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_grass"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_grass/object_gi_grass.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_longsword"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_longsword/object_gi_longsword.o"
- number 6
-endseg
-
-beginseg
- name "object_spot01_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot01_objects/object_spot01_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_md"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_md/object_md.o"
- number 6
-endseg
-
-beginseg
- name "object_km1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_km1/object_km1.o"
- number 6
-endseg
-
-beginseg
- name "object_kw1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_kw1/object_kw1.o"
- number 6
-endseg
-
-beginseg
- name "object_zo"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_zo/gZoraOpenArmsAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_zo/gZoraThrowRupeesAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_zo/effect_bubbles.o"
- include "$(BUILD_DIR)/assets/objects/object_zo/effect_splashes.o"
- include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSurfaceAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_zo/gZoraIdleAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_zo/gZoraSkel.o"
- include "$(BUILD_DIR)/assets/objects/object_zo/effect_ripples.o"
- number 6
-endseg
-
-beginseg
- name "object_kz"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_kz/object_kz.o"
- number 6
-endseg
-
-beginseg
- name "object_umajump"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceDL.o"
- include "$(BUILD_DIR)/assets/objects/object_umajump/gJumpableHorseFenceCol.o"
- number 6
-endseg
-
-beginseg
- name "object_masterkokiri"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_masterkokiri/object_masterkokiri.o"
- number 6
-endseg
-
-beginseg
- name "object_masterkokirihead"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_masterkokirihead/object_masterkokirihead.o"
- number 6
-endseg
-
-beginseg
- name "object_mastergolon"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mastergolon/object_mastergolon.o"
- number 6
-endseg
-
-beginseg
- name "object_masterzoora"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_masterzoora/object_masterzoora.o"
- number 6
-endseg
-
-beginseg
- name "object_aob"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_aob/object_aob.o"
- number 6
-endseg
-
-beginseg
- name "object_ik"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ik/object_ik.o"
- number 6
-endseg
-
-beginseg
- name "object_ahg"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ahg/object_ahg.o"
- number 6
-endseg
-
-beginseg
- name "object_cne"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_cne/object_cne.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_niwatori"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_niwatori/object_gi_niwatori.o"
- number 6
-endseg
-
-beginseg
- name "object_skj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_skj/object_skj.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bottle_letter"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bottle_letter/object_gi_bottle_letter.o"
- number 6
-endseg
-
-beginseg
- name "object_bji"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bji/object_bji.o"
- number 6
-endseg
-
-beginseg
- name "object_bba"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bba/object_bba.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_ocarina_0"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_ocarina_0/object_gi_ocarina_0.o"
- number 6
-endseg
-
-beginseg
- name "object_ds"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ds/object_ds.o"
- number 6
-endseg
-
-beginseg
- name "object_ane"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ane/object_ane.o"
- number 6
-endseg
-
-beginseg
- name "object_boj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_boj/object_boj.o"
- number 6
-endseg
-
-beginseg
- name "object_spot03_object"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot03_object/object_spot03_object.o"
- number 6
-endseg
-
-beginseg
- name "object_spot07_object"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot07_object/object_spot07_object.o"
- number 6
-endseg
-
-beginseg
- name "object_fz"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fz/object_fz.o"
- number 6
-endseg
-
-beginseg
- name "object_bob"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bob/object_bob.o"
- number 6
-endseg
-
-beginseg
- name "object_ge1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ge1/object_ge1.o"
- number 6
-endseg
-
-beginseg
- name "object_yabusame_point"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_yabusame_point/object_yabusame_point.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_boots_2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_boots_2/object_gi_boots_2.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_seed"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_seed/object_gi_seed.o"
- number 6
-endseg
-
-beginseg
- name "object_gnd_magic"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gnd_magic/object_gnd_magic.o"
- number 6
-endseg
-
-beginseg
- name "object_d_elevator"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_d_elevator/object_d_elevator.o"
- number 6
-endseg
-
-beginseg
- name "object_d_hsblock"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_d_hsblock/object_d_hsblock.o"
- number 6
-endseg
-
-beginseg
- name "object_d_lift"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_d_lift/object_d_lift.o"
- number 6
-endseg
-
-beginseg
- name "object_mamenoki"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mamenoki/object_mamenoki.o"
- number 6
-endseg
-
-beginseg
- name "object_goroiwa"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_goroiwa/object_goroiwa.o"
- number 6
-endseg
-
-beginseg
- name "object_toryo"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_toryo/object_toryo.o"
- number 6
-endseg
-
-beginseg
- name "object_daiku"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_daiku/object_daiku.o"
- number 6
-endseg
-
-beginseg
- name "object_nwc"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_nwc/object_nwc.o"
- number 6
-endseg
-
-beginseg
- name "object_blkobj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_blkobj/object_blkobj.o"
- number 6
-endseg
-
-beginseg
- name "object_gm"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gm/object_gm.o"
- number 6
-endseg
-
-beginseg
- name "object_ms"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ms/object_ms.o"
- number 6
-endseg
-
-beginseg
- name "object_hs"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_hs/object_hs.o"
- number 6
-endseg
-
-beginseg
- name "object_ingate"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ingate/object_ingate.o"
- number 6
-endseg
-
-beginseg
- name "object_lightswitch"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_lightswitch/object_lightswitch.o"
- number 6
-endseg
-
-beginseg
- name "object_kusa"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_kusa/object_kusa.o"
- number 6
-endseg
-
-beginseg
- name "object_tsubo"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_tsubo/object_tsubo.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_gloves"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_gloves/object_gi_gloves.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_coin"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_coin/object_gi_coin.o"
- number 6
-endseg
-
-beginseg
- name "object_kanban"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_kanban/object_kanban.o"
- number 6
-endseg
-
-beginseg
- name "object_gjyo_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gjyo_objects/object_gjyo_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_owl"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_owl/object_owl.o"
- number 6
-endseg
-
-beginseg
- name "object_mk"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mk/object_mk.o"
- number 6
-endseg
-
-beginseg
- name "object_fu"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fu/object_fu.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_ki_tan_mask"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_ki_tan_mask/object_gi_ki_tan_mask.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_redead_mask"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_redead_mask/object_gi_redead_mask.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_skj_mask"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_skj_mask/object_gi_skj_mask.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_rabit_mask"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_rabit_mask/object_gi_rabit_mask.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_truth_mask"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_truth_mask/object_gi_truth_mask.o"
- number 6
-endseg
-
-beginseg
- name "object_ganon_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ganon_objects/object_ganon_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_siofuki"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_siofuki/object_siofuki.o"
- number 6
-endseg
-
-beginseg
- name "object_stream"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_stream/object_stream.o"
- number 6
-endseg
-
-beginseg
- name "object_mm"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mm/object_mm.o"
- number 6
-endseg
-
-beginseg
- name "object_fa"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fa/object_fa.o"
- number 6
-endseg
-
-beginseg
- name "object_os"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_os/object_os.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_eye_lotion"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_eye_lotion/object_gi_eye_lotion.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_powder"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_powder/object_gi_powder.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_mushroom"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_mushroom/object_gi_mushroom.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_ticketstone"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_ticketstone/object_gi_ticketstone.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_brokensword"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_brokensword/object_gi_brokensword.o"
- number 6
-endseg
-
-beginseg
- name "object_js"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_js/object_js.o"
- number 6
-endseg
-
-beginseg
- name "object_cs"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_cs/object_cs.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_prescription"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_prescription/object_gi_prescription.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_bracelet"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_bracelet/object_gi_bracelet.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_soldout"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_soldout/object_gi_soldout.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_frog"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_frog/object_gi_frog.o"
- number 6
-endseg
-
-beginseg
- name "object_mag"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mag/object_mag.o"
- number 6
-endseg
-
-beginseg
- name "object_door_gerudo"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_door_gerudo/object_door_gerudo.o"
- number 6
-endseg
-
-beginseg
- name "object_gt"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gt/object_gt.o"
- number 6
-endseg
-
-beginseg
- name "object_efc_erupc"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_efc_erupc/object_efc_erupc.o"
- number 6
-endseg
-
-beginseg
- name "object_zl2_anime1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zl2_anime1/object_zl2_anime1.o"
- number 6
-endseg
-
-beginseg
- name "object_zl2_anime2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zl2_anime2/object_zl2_anime2.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_golonmask"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_golonmask/object_gi_golonmask.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_zoramask"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_zoramask/object_gi_zoramask.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_gerudomask"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_gerudomask/object_gi_gerudomask.o"
- number 6
-endseg
-
-beginseg
- name "object_ganon2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ganon2/object_ganon2.o"
- number 6
-endseg
-
-beginseg
- name "object_ka"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ka/object_ka.o"
- number 6
-endseg
-
-beginseg
- name "object_ts"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ts/object_ts.o"
- number 6
-endseg
-
-beginseg
- name "object_zg"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsDL.o"
- include "$(BUILD_DIR)/assets/objects/object_zg/gTowerCollapseBarsCol.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_hoverboots"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_hoverboots/object_gi_hoverboots.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_m_arrow"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_m_arrow/object_gi_m_arrow.o"
- number 6
-endseg
-
-beginseg
- name "object_ds2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ds2/object_ds2.o"
- number 6
-endseg
-
-beginseg
- name "object_ec"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ec/object_ec.o"
- number 6
-endseg
-
-beginseg
- name "object_fish"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_fish/object_fish.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_sutaru"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_sutaru/object_gi_sutaru.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_goddess"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_goddess/object_gi_goddess.o"
- number 6
-endseg
-
-beginseg
- name "object_ssh"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ssh/object_ssh.o"
- number 6
-endseg
-
-beginseg
- name "object_bigokuta"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bigokuta/object_bigokuta.o"
- number 6
-endseg
-
-beginseg
- name "object_bg"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bg/object_bg.o"
- number 6
-endseg
-
-beginseg
- name "object_spot05_objects"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot05_objects/object_spot05_objects.o"
- number 6
-endseg
-
-beginseg
- name "object_spot12_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot12_obj/object_spot12_obj.o"
- number 6
-endseg
-
-beginseg
- name "object_bombiwa"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bombiwa/object_bombiwa.o"
- number 6
-endseg
-
-beginseg
- name "object_hintnuts"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_hintnuts/object_hintnuts.o"
- number 6
-endseg
-
-beginseg
- name "object_rs"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_rs/object_rs.o"
- number 6
-endseg
-
-beginseg
- name "object_spot00_break"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot00_break/object_spot00_break.o"
- number 6
-endseg
-
-beginseg
- name "object_gla"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gla/object_gla.o"
- number 6
-endseg
-
-beginseg
- name "object_shopnuts"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_shopnuts/object_shopnuts.o"
- number 6
-endseg
-
-beginseg
- name "object_geldb"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_geldb/object_geldb.o"
- number 6
-endseg
-
-beginseg
- name "object_gr"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gr/object_gr.o"
- number 6
-endseg
-
-beginseg
- name "object_dog"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dog/object_dog.o"
- number 6
-endseg
-
-beginseg
- name "object_jya_iron"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_jya_iron/object_jya_iron.o"
- number 6
-endseg
-
-beginseg
- name "object_jya_door"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_jya_door/object_jya_door.o"
- number 6
-endseg
-
-beginseg
- name "object_spot01_objects2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot01_objects2/object_spot01_objects2.o"
- number 6
-endseg
-
-beginseg
- name "object_spot11_obj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot11_obj/object_spot11_obj.o"
- number 6
-endseg
-
-beginseg
- name "object_kibako2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_kibako2/object_kibako2.o"
- number 6
-endseg
-
-beginseg
- name "object_dns"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dns/object_dns.o"
- number 6
-endseg
-
-beginseg
- name "object_dnk"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_dnk/object_dnk.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_fire"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_fire/object_gi_fire.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_insect"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_insect/object_gi_insect.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_butterfly"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_butterfly/object_gi_butterfly.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_ghost"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_ghost/object_gi_ghost.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_soul"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_soul/object_gi_soul.o"
- number 6
-endseg
-
-beginseg
- name "object_bowl"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bowl/object_bowl.o"
- number 6
-endseg
-
-beginseg
- name "object_po_field"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_po_field/object_po_field.o"
- number 6
-endseg
-
-beginseg
- name "object_demo_kekkai"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_demo_kekkai/object_demo_kekkai.o"
- number 6
-endseg
-
-beginseg
- name "object_efc_doughnut"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_efc_doughnut/object_efc_doughnut.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_dekupouch"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_dekupouch/object_gi_dekupouch.o"
- number 6
-endseg
-
-beginseg
- name "object_ganon_anime1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime1/object_ganon_anime1.o"
- number 6
-endseg
-
-beginseg
- name "object_ganon_anime2"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime2/object_ganon_anime2.o"
- number 6
-endseg
-
-beginseg
- name "object_ganon_anime3"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.o"
- include "$(BUILD_DIR)/assets/objects/object_ganon_anime3/gGanonRoarAnim.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_rupy"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_rupy/object_gi_rupy.o"
- number 6
-endseg
-
-beginseg
- name "object_spot01_matoya"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot01_matoya/object_spot01_matoya.o"
- number 6
-endseg
-
-beginseg
- name "object_spot01_matoyab"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_spot01_matoyab/object_spot01_matoyab.o"
- number 6
-endseg
-
-beginseg
- name "object_po_composer"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_po_composer/object_po_composer.o"
- number 6
-endseg
-
-beginseg
- name "object_mu"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_mu/object_mu.o"
- number 6
-endseg
-
-beginseg
- name "object_wf"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_wf/object_wf.o"
- number 6
-endseg
-
-beginseg
- name "object_skb"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_skb/object_skb.o"
- number 6
-endseg
-
-beginseg
- name "object_gj"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gj/object_gj.o"
- number 6
-endseg
-
-beginseg
- name "object_geff"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_geff/object_geff.o"
- number 6
-endseg
-
-beginseg
- name "object_haka_door"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_haka_door/object_haka_door.o"
- number 6
-endseg
-
-beginseg
- name "object_gs"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gs/object_gs.o"
- number 6
-endseg
-
-beginseg
- name "object_ps"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ps/object_ps.o"
- number 6
-endseg
-
-beginseg
- name "object_bwall"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_bwall/object_bwall.o"
- number 6
-endseg
-
-beginseg
- name "object_crow"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_crow/object_crow.o"
- number 6
-endseg
-
-beginseg
- name "object_cow"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_cow/object_cow.o"
- number 6
-endseg
-
-beginseg
- name "object_cob"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_cob/object_cob.o"
- number 6
-endseg
-
-beginseg
- name "object_gi_sword_1"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_gi_sword_1/object_gi_sword_1.o"
- number 6
-endseg
-
-beginseg
- name "object_door_killer"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_door_killer/object_door_killer.o"
- number 6
-endseg
-
-beginseg
- name "object_ouke_haka"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_ouke_haka/object_ouke_haka.o"
- number 6
-endseg
-
-beginseg
- name "object_timeblock"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_timeblock/gSongOfTimeBlockDL.o"
- include "$(BUILD_DIR)/assets/objects/object_timeblock/gSongOfTimeBlockCol.o"
- number 6
-endseg
-
-beginseg
- name "object_zl4"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/objects/object_zl4/object_zl4.o"
- number 6
-endseg
-
-beginseg
- name "g_pn_01"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_01.o"
-endseg
-
-beginseg
- name "g_pn_02"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_02.o"
-endseg
-
-beginseg
- name "g_pn_03"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_03.o"
-endseg
-
-beginseg
- name "g_pn_04"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_04.o"
-endseg
-
-beginseg
- name "g_pn_05"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_05.o"
-endseg
-
-beginseg
- name "g_pn_06"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_06.o"
-endseg
-
-beginseg
- name "g_pn_07"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_07.o"
-endseg
-
-beginseg
- name "g_pn_08"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_08.o"
-endseg
-
-beginseg
- name "g_pn_09"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_09.o"
-endseg
-
-beginseg
- name "g_pn_10"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_10.o"
-endseg
-
-beginseg
- name "g_pn_11"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_11.o"
-endseg
-
-beginseg
- name "g_pn_12"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_12.o"
-endseg
-
-beginseg
- name "g_pn_13"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_13.o"
-endseg
-
-beginseg
- name "g_pn_14"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_14.o"
-endseg
-
-beginseg
- name "g_pn_15"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_15.o"
-endseg
-
-beginseg
- name "g_pn_16"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_16.o"
-endseg
-
-beginseg
- name "g_pn_17"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_17.o"
-endseg
-
-beginseg
- name "g_pn_18"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_18.o"
-endseg
-
-beginseg
- name "g_pn_19"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_19.o"
-endseg
-
-beginseg
- name "g_pn_20"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_20.o"
-endseg
-
-beginseg
- name "g_pn_21"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_21.o"
-endseg
-
-beginseg
- name "g_pn_22"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_22.o"
-endseg
-
-beginseg
- name "g_pn_23"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_23.o"
-endseg
-
-beginseg
- name "g_pn_24"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_24.o"
-endseg
-
-beginseg
- name "g_pn_25"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_25.o"
-endseg
-
-beginseg
- name "g_pn_26"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_26.o"
-endseg
-
-beginseg
- name "g_pn_27"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_27.o"
-endseg
-
-beginseg
- name "g_pn_28"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_28.o"
-endseg
-
-beginseg
- name "g_pn_29"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_29.o"
-endseg
-
-beginseg
- name "g_pn_30"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_30.o"
-endseg
-
-beginseg
- name "g_pn_31"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_31.o"
-endseg
-
-beginseg
- name "g_pn_32"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_32.o"
-endseg
-
-beginseg
- name "g_pn_33"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_33.o"
-endseg
-
-beginseg
- name "g_pn_34"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_34.o"
-endseg
-
-beginseg
- name "g_pn_35"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_35.o"
-endseg
-
-beginseg
- name "g_pn_36"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_36.o"
-endseg
-
-beginseg
- name "g_pn_37"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_37.o"
-endseg
-
-beginseg
- name "g_pn_38"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_38.o"
-endseg
-
-beginseg
- name "g_pn_39"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_39.o"
-endseg
-
-beginseg
- name "g_pn_40"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_40.o"
-endseg
-
-beginseg
- name "g_pn_41"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_41.o"
-endseg
-
-beginseg
- name "g_pn_42"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_42.o"
-endseg
-
-beginseg
- name "g_pn_43"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_43.o"
-endseg
-
-beginseg
- name "g_pn_44"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_44.o"
-endseg
-
-beginseg
- name "g_pn_45"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_45.o"
-endseg
-
-beginseg
- name "g_pn_46"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_46.o"
-endseg
-
-beginseg
- name "g_pn_47"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_47.o"
-endseg
-
-beginseg
- name "g_pn_48"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_48.o"
-endseg
-
-beginseg
- name "g_pn_49"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_49.o"
-endseg
-
-beginseg
- name "g_pn_50"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_50.o"
-endseg
-
-beginseg
- name "g_pn_51"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_51.o"
-endseg
-
-beginseg
- name "g_pn_52"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_52.o"
-endseg
-
-beginseg
- name "g_pn_53"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_53.o"
-endseg
-
-beginseg
- name "g_pn_54"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_54.o"
-endseg
-
-beginseg
- name "g_pn_55"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_55.o"
-endseg
-
-beginseg
- name "g_pn_56"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_56.o"
-endseg
-
-beginseg
- name "g_pn_57"
- compress
- romalign 0x1000
- include "$(BUILD_DIR)/assets/textures/place_title_cards/g_pn_57.o"
-endseg
+#include "place_title_cards.inc"
beginseg
name "z_select_static"
@@ -5089,13 +1378,7 @@ beginseg
number 0
endseg
-// Scene files are reordered between versions. On GameCube and iQue, dungeon scenes
-// have been moved to the beginning.
-#if PLATFORM_N64
-#include "scenes_n64.inc"
-#else
-#include "scenes_gc_ique.inc"
-#endif
+#include "scenes.inc"
beginseg
name "bump_texture_static"