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authorTharo <17233964+Thar0@users.noreply.github.com>2022-08-28 17:18:20 +0100
committerGitHub <noreply@github.com>2022-08-28 12:18:20 -0400
commit0d52a4aebdd40562cc8653dc95e2e07528019c9b (patch)
tree1d9be0f29d74c815c57ab00c9e69056ac3a147c8 /src/code/PreRender.c
parente25bb1485aecff500b4860a62a34d27416c42869 (diff)
More documentation for PreRender.c (#1340)
* More documentation for PreRender.c * Comment fix * Suggested changes * More on coverage reading functions * Further comment changes * Further suggestions
Diffstat (limited to 'src/code/PreRender.c')
-rw-r--r--src/code/PreRender.c619
1 files changed, 425 insertions, 194 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c
index 95ecc9e09..a8aa45958 100644
--- a/src/code/PreRender.c
+++ b/src/code/PreRender.c
@@ -1,3 +1,10 @@
+/**
+ * @file PreRender.c
+ *
+ * This file implements various routines important to framebuffer effects, such as RDP accelerated color and depth
+ * buffer copies and coverage drawing. Also contains software implementations of the Video Interface anti-aliasing and
+ * divot filters.
+ */
#include "global.h"
#include "alloca.h"
@@ -33,11 +40,18 @@ void PreRender_Destroy(PreRender* this) {
ListAlloc_FreeAll(&this->alloc);
}
-void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
+/**
+ * Copies RGBA16 image `img` to `imgDst`
+ *
+ * @param gfxp Display list pointer
+ * @param img Image to copy from
+ * @param imgDst Buffer to copy to
+ */
+void PreRender_CopyImage(PreRender* this, Gfx** gfxp, void* img, void* imgDst) {
Gfx* gfx;
- s32 x;
- s32 x2;
- s32 dx;
+ s32 rowsRemaining;
+ s32 curRow;
+ s32 nRows;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216);
@@ -45,35 +59,44 @@ void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218);
gDPPipeSync(gfx++);
+ // Configure the cycle type to COPY mode, disable blending
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
- gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
+ // Set the destination buffer as the color image and set the scissoring region to the entire image
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, imgDst);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
- dx = 0x1000 / (this->width * 2);
+ // Calculate the max number of rows that can fit into TMEM at once
+ nRows = TMEM_SIZE / (this->width * G_IM_SIZ_16b_BYTES);
- x = this->height;
- x2 = 0;
- while (x > 0) {
+ rowsRemaining = this->height;
+ curRow = 0;
+ while (rowsRemaining > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
- dx = CLAMP_MAX(dx, x);
- ult = x2;
- lrt = (ult + dx) - 1;
+ // Make sure that we don't load past the end of the source image
+ nRows = MIN(rowsRemaining, nRows);
- gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
+ // Determine the upper and lower bounds of the rect to draw
+ ult = curRow;
+ lrt = ult + nRows - 1;
+
+ // Load a horizontal strip of the source image in RGBA16 format
+ gDPLoadTextureTile(gfx++, img, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
+
+ // Draw that horizontal strip to the destination image, dsdx is 4 << 10 for COPY mode
gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5, 4 << 10,
1 << 10);
- x -= dx;
- x2 += dx;
+ rowsRemaining -= nRows;
+ curRow += nRows;
}
gDPPipeSync(gfx++);
@@ -81,11 +104,15 @@ void func_800C0F28(PreRender* this, Gfx** gfxp, void* buf, void* bufSave) {
*gfxp = gfx;
}
-void func_800C1258(PreRender* this, Gfx** gfxp) {
+/**
+ * Copies part of `this->fbufSave` in the region (this->ulx, this->uly), (this->lrx, this->lry) to the same location in
+ * `this->fbuf`.
+ */
+void PreRender_CopyImageRegionImpl(PreRender* this, Gfx** gfxp) {
Gfx* gfx;
- s32 y;
- s32 y2;
- s32 dy;
+ s32 rowsRemaining;
+ s32 curRow;
+ s32 nRows;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279);
@@ -93,49 +120,62 @@ void func_800C1258(PreRender* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281);
gDPPipeSync(gfx++);
+ // Configure the cycle type to COPY mode, disable blending
gDPSetOtherMode(gfx++,
G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
+ // Set the destination buffer as the color image and set the scissoring region to the destination region
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1);
- dy = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2);
+ // Calculate the max number of rows that can fit into TMEM at once
+ nRows = TMEM_SIZE / ((this->lrxSave - this->ulxSave + 1) * G_IM_SIZ_16b_BYTES);
- y = (this->lrySave - this->ulySave) + 1;
- y2 = 0;
- while (y > 0) {
+ rowsRemaining = (this->lrySave - this->ulySave) + 1;
+ curRow = 0;
+ while (rowsRemaining > 0) {
s32 ult;
s32 lrt;
s32 uly;
- dy = CLAMP_MAX(dy, y);
+ // Make sure that we don't load past the end of the source image
+ nRows = MIN(rowsRemaining, nRows);
- ult = this->ulySave + y2;
- lrt = (ult + dy) - 1;
- uly = this->uly + y2;
+ // Determine the upper and lower bounds of the rect to draw
+ ult = this->ulySave + curRow;
+ lrt = ult + nRows - 1;
+ uly = this->uly + curRow;
+ // Load a horizontal strip of the source image in RGBA16 format
gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1,
this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
- gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + dy - 1) << 2, G_TX_RENDERTILE,
+
+ // Draw that horizontal strip to the destination image, dsdx is 4 << 10 for COPY mode
+ gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + nRows - 1) << 2, G_TX_RENDERTILE,
this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10);
- y -= dy;
- y2 += dy;
+ rowsRemaining -= nRows;
+ curRow += nRows;
}
+ // Reset the color image and scissor
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
*gfxp = gfx;
}
-void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) {
+/**
+ * Copies `buf` to `bufSave`, discarding the alpha channel and modulating the RGB channel by
+ * the color ('r', 'g', 'b', 'a')
+ */
+void func_800C170C(PreRender* this, Gfx** gfxp, void* buf, void* bufSave, u32 r, u32 g, u32 b, u32 a) {
Gfx* gfx;
- s32 x;
- s32 x2;
- s32 dx;
+ s32 rowsRemaining;
+ s32 curRow;
+ s32 nRows;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344);
@@ -143,39 +183,51 @@ void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32
LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346);
gDPPipeSync(gfx++);
+ // Set the cycle type to 1-cycle mode to use the color combiner
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
gDPSetEnvColor(gfx++, r, g, b, a);
+
+ // Redundant setting of color combiner, overwritten immediately
+ // Would preserve rgb exactly while replacing the alpha channel with full alpha
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
+ // Modulate TEXEL0 by ENVIRONMENT, replace alpha with full alpha
gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1);
- gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave);
+ // Set the destination buffer as the color image and set the scissoring region to the entire image
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
- dx = 0x1000 / (this->width * 2);
+ // Calculate the max number of rows that can fit into TMEM at once
+ nRows = TMEM_SIZE / (this->width * G_IM_SIZ_16b_BYTES);
- x = this->height;
- x2 = 0;
- while (x > 0) {
+ rowsRemaining = this->height;
+ curRow = 0;
+ while (rowsRemaining > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
- dx = CLAMP_MAX(dx, x);
- ult = x2;
- lrt = x2 + dx - 1;
+ // Make sure that we don't load past the end of the source image
+ nRows = MIN(rowsRemaining, nRows);
- gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
+ // Determine the upper and lower bounds of the rect to draw
+ ult = curRow;
+ lrt = curRow + nRows - 1;
+
+ // Load a horizontal strip of the source image in RGBA16 format
+ gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
+ // Draw that horizontal strip to the destination image
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
- x -= dx;
- x2 += dx;
+ rowsRemaining -= nRows;
+ curRow += nRows;
}
gDPPipeSync(gfx++);
@@ -183,15 +235,26 @@ void func_800C170C(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32
*gfxp = gfx;
}
+/**
+ * Copies `fbuf` to `fbufSave`, discarding the alpha channel and leaving the rgb channel unchanged
+ */
void func_800C1AE8(PreRender* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
}
-void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
+/**
+ * Reads the coverage values stored in the RGBA16 format `img` with dimensions `this->width`, `this->height` and
+ * converts it to an 8-bpp intensity image.
+ *
+ * @param gfxp Display list pointer
+ * @param img Image to read coverage from
+ * @param cvgDst Buffer to store coverage into
+ */
+void PreRender_CoverageRgba16ToI8(PreRender* this, Gfx** gfxp, void* img, void* cvgDst) {
Gfx* gfx;
- s32 x;
- s32 x2;
- s32 dx;
+ s32 rowsRemaining;
+ s32 curRow;
+ s32 nRows;
LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422);
LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423);
@@ -203,49 +266,85 @@ void func_800C1B24(PreRender* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
+
+ // Set the combiner to draw the texture as-is, discarding alpha channel
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
- gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave);
+ // Set the destination color image to the provided address
+ gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgDst);
+ // Set up a scissor based on the source image
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
- dx = 0x1000 / (this->width * 2);
+ // Calculate the max number of rows that can fit into TMEM at once
+ nRows = TMEM_SIZE / (this->width * G_IM_SIZ_16b_BYTES);
- x = this->height;
- x2 = 0;
- while (x > 0) {
+ // Set up the number of remaining rows
+ rowsRemaining = this->height;
+ curRow = 0;
+ while (rowsRemaining > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
- dx = CLAMP_MAX(dx, x);
- ult = x2;
- lrt = x2 + dx - 1;
-
- gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
+ // Make sure that we don't load past the end of the source image
+ nRows = MIN(rowsRemaining, nRows);
+
+ // Determine the upper and lower bounds of the rect to draw
+ ult = curRow;
+ lrt = curRow + nRows - 1;
+
+ // Load a horizontal strip of the source image in IA16 format. Since the source image is stored in memory as
+ // RGBA16, the bits are reinterpreted into IA16:
+ //
+ // r g b a
+ // 11111 111 11 11111 1
+ // i a
+ // 11111 111 11 11111 1
+ //
+ // I = (r << 3) | (g >> 2)
+ // A = (g << 6) | (b << 1) | a
+ //
+ // Since it is expected that r = g = b = cvg in the source image, this results in
+ // I = (cvg << 3) | (cvg >> 2)
+ // This expands the 5-bit coverage into an 8-bit value
+ gDPLoadTextureTile(gfx++, img, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD,
G_TX_NOLOD);
+ // Draw that horizontal strip to the destination image. With the combiner and blender configuration set above,
+ // the intensity (I) channel of the loaded IA16 texture will be written as-is to the I8 color image, each pixel
+ // in the final image is
+ // I = (cvg << 3) | (cvg >> 2)
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
- x -= dx;
- x2 += dx;
+
+ // Update the number of rows remaining and index of the row being drawn
+ rowsRemaining -= nRows;
+ curRow += nRows;
}
+ // Reset the color image to the current framebuffer
gDPPipeSync(gfx++);
gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
*gfxp = gfx;
}
-void func_800C1E9C(PreRender* this, Gfx** gfxp) {
+/**
+ * Saves zbuf to zbufSave
+ */
+void PreRender_SaveZBuffer(PreRender* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
if ((this->zbufSave != NULL) && (this->zbuf != NULL)) {
- func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
+ PreRender_CopyImage(this, gfxp, this->zbuf, this->zbufSave);
}
}
-void func_800C1F20(PreRender* this, Gfx** gfxp) {
+/**
+ * Saves fbuf to fbufSave
+ */
+void PreRender_SaveFramebuffer(PreRender* this, Gfx** gfxp) {
LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
@@ -254,40 +353,71 @@ void func_800C1F20(PreRender* this, Gfx** gfxp) {
}
}
-void func_800C1FA4(PreRender* this, Gfx** gfxp) {
+/**
+ * Fetches the coverage of the current framebuffer into an image of the same format as the current color image, storing
+ * it over the framebuffer in memory.
+ */
+void PreRender_FetchFbufCoverage(PreRender* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
+ // Set the blend color to full white and set maximum depth
gDPSetBlendColor(gfx++, 255, 255, 255, 8);
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
+
+ // Uses G_RM_VISCVG to blit the coverage values to the framebuffer
+ //
+ // G_RM_VISCVG is the following special render mode:
+ // IM_RD : Allow read-modify-write operations on the framebuffer
+ // FORCE_BL : Apply the blender to all pixels rather than just edges
+ // (G_BL_CLR_IN * G_BL_0 + G_BL_CLR_BL * G_BL_A_MEM) / (G_BL_0 + G_BL_CLR_BL) = G_BL_A_MEM
+ //
+ // G_BL_A_MEM ("memory alpha") is coverage, therefore this blender configuration emits only the coverage
+ // and discards any pixel colors. For an RGBA16 framebuffer, each of the three color channels r,g,b will
+ // receive the coverage value individually.
+ //
+ // Also disables other modes such as alpha compare and texture perspective correction
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
+ // Set up a scissor with the same dimensions as the framebuffer
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+ // Fill rectangle to obtain the coverage values as an RGBA16 image
gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
gDPPipeSync(gfx++);
*gfxp = gfx;
}
-void func_800C20B4(PreRender* this, Gfx** gfxp) {
- func_800C1FA4(this, gfxp);
+/**
+ * Draws the coverage of the current framebuffer `this->fbuf` to an I8 image at `this->cvgSave`. Overwrites
+ * `this->fbuf` in the process.
+ */
+void PreRender_DrawCoverage(PreRender* this, Gfx** gfxp) {
+ PreRender_FetchFbufCoverage(this, gfxp);
LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
if (this->cvgSave != NULL) {
- func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
+ PreRender_CoverageRgba16ToI8(this, gfxp, this->fbuf, this->cvgSave);
}
}
-void func_800C2118(PreRender* this, Gfx** gfxp) {
- func_800C0F28(this, gfxp, this->zbufSave, this->zbuf);
+/**
+ * Restores zbufSave to zbuf
+ */
+void PreRender_RestoreZBuffer(PreRender* this, Gfx** gfxp) {
+ PreRender_CopyImage(this, gfxp, this->zbufSave, this->zbuf);
}
+/**
+ * Draws a full-screen image to the current framebuffer, that sources the rgb channel from `this->fbufSave` and
+ * the alpha channel from `this->cvgSave` modulated by environment color.
+ */
void func_800C213C(PreRender* this, Gfx** gfxp) {
Gfx* gfx;
- s32 y;
- s32 y2;
- s32 dy;
+ s32 rowsRemaining;
+ s32 curRow;
+ s32 nRows;
s32 rtile = 1;
if (this->cvgSave != NULL) {
@@ -298,42 +428,52 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
gDPPipeSync(gfx++);
gDPSetEnvColor(gfx++, 255, 255, 255, 32);
+ // Effectively disable blending in both cycles. It's 2-cycle so that TEXEL1 can be used to point to a different
+ // texture tile.
gDPSetOtherMode(gfx++,
G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
+
+ // Set up the color combiner: first cycle: TEXEL0, TEXEL1 + ENVIRONMENT; second cycle: G_CC_PASS2
gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
- dy = 4;
+ nRows = 4;
- y = this->height;
- y2 = 0;
- while (y > 0) {
+ rowsRemaining = this->height;
+ curRow = 0;
+ while (rowsRemaining > 0) {
s32 uls = 0;
s32 lrs = this->width - 1;
s32 ult;
s32 lrt;
- dy = CLAMP_MAX(dy, y);
+ // Make sure that we don't load past the end of the source image
+ nRows = MIN(rowsRemaining, nRows);
- ult = y2;
- lrt = (y2 + dy - 1);
+ // Determine the upper and lower bounds of the rect to draw
+ ult = curRow;
+ lrt = curRow + nRows - 1;
+ // Load the frame buffer line
gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
this->height, uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ // Load the coverage line
gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, rtile, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height,
uls, ult, lrs, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ // Draw a texture for which the rgb channels come from the framebuffer and the alpha channel comes from
+ // coverage, modulated by env color
gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
ult << 5, 1 << 10, 1 << 10);
- y -= dy;
- y2 += dy;
+ rowsRemaining -= nRows;
+ curRow += nRows;
}
gDPPipeSync(gfx++);
@@ -341,135 +481,207 @@ void func_800C213C(PreRender* this, Gfx** gfxp) {
}
}
-void func_800C24BC(PreRender* this, Gfx** gfxp) {
- func_800C0F28(this, gfxp, this->fbufSave, this->fbuf);
+/**
+ * Copies fbufSave to fbuf
+ */
+void PreRender_RestoreFramebuffer(PreRender* this, Gfx** gfxp) {
+ PreRender_CopyImage(this, gfxp, this->fbufSave, this->fbuf);
}
-void func_800C24E0(PreRender* this, Gfx** gfxp) {
- func_800C1258(this, gfxp);
+/**
+ * Copies part of `this->fbufSave` in the region (this->ulx, this->uly), (this->lrx, this->lry) to the same location in
+ * `this->fbuf`.
+ */
+void PreRender_CopyImageRegion(PreRender* this, Gfx** gfxp) {
+ PreRender_CopyImageRegionImpl(this, gfxp);
}
-void func_800C2500(PreRender* this, s32 x, s32 y) {
+/**
+ * Applies the Video Interface anti-aliasing of silhouette edges to an image.
+ *
+ * This filter performs a linear interpolation on partially covered pixels between the current pixel color (called
+ * foreground color) and a "background" pixel color obtained by sampling fully covered pixels at the six highlighted
+ * points in the following 5x3 neighborhood:
+ * _ _ _ _ _
+ * | o o |
+ * | o X o |
+ * | o o |
+ * ‾ ‾ ‾ ‾ ‾
+ * Whether a pixel is partially covered is determined by reading the coverage values associated with the image.
+ * Coverage is a measure of how many subpixels the last drawn primitive covered. A fully covered pixel is one with a
+ * full coverage value, the entire pixel was covered by the primitive.
+ * The background color is calculated as the average of the "penultimate" minimum and maximum colors in the 5x3
+ * neighborhood.
+ *
+ * The final color is calculated by interpolating the foreground and background color weighted by the coverage:
+ * OutputColor = cvg * ForeGround + (1.0 - cvg) * BackGround
+ *
+ * This is a software implementation of the same algorithm used in the Video Interface hardware when Anti-Aliasing is
+ * enabled in the VI Control Register.
+ *
+ * Patent describing the algorithm:
+ *
+ * Gossett, C. P., & van Hook, T. J. (Filed 1995, Published 1998)
+ * Antialiasing of silhouette edges (USOO5742277A)
+ * U.S. Patent and Trademark Office
+ * Expired 2015-10-06
+ * https://patents.google.com/patent/US5742277A/en
+ *
+ * @param this PreRender instance
+ * @param x Center pixel x
+ * @param y Center pixel y
+ */
+void PreRender_AntiAliasFilter(PreRender* this, s32 x, s32 y) {
s32 i;
s32 j;
- s32 buffA[3 * 5];
- s32 buffR[3 * 5];
- s32 buffG[3 * 5];
- s32 buffB[3 * 5];
- s32 x1;
- s32 y1;
+ s32 buffCvg[5 * 3];
+ s32 buffR[5 * 3];
+ s32 buffG[5 * 3];
+ s32 buffB[5 * 3];
+ s32 xi;
+ s32 yi;
s32 pad;
- s32 pxR;
- s32 pxG;
- s32 pxB;
- s32 pxR2;
- s32 pxG2;
- s32 pxB2;
+ s32 pmaxR;
+ s32 pmaxG;
+ s32 pmaxB;
+ s32 pminR;
+ s32 pminG;
+ s32 pminB;
Color_RGBA16 pxIn;
Color_RGBA16 pxOut;
- u32 pxR3;
- u32 pxG3;
- u32 pxB3;
-
- /*
- Picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x, y)
- _ _ _ _ _
- | 0 1 2 3 4 |
- | 5 6 7 8 9 |
- | A B C D E |
- ‾ ‾ ‾ ‾ ‾
- */
- for (i = 0; i < 3 * 5; i++) {
- x1 = (i % 5) + x - 2;
- y1 = (i / 5) + y - 1;
-
- if (x1 < 0) {
- x1 = 0;
- } else if (x1 > (this->width - 1)) {
- x1 = this->width - 1;
+ u32 outR;
+ u32 outG;
+ u32 outB;
+
+ // Extract pixels in the 5x3 neighborhood
+ for (i = 0; i < 5 * 3; i++) {
+ xi = x + (i % 5) - 2;
+ yi = y + (i / 5) - 1;
+
+ // Clamp coordinates to the edges of the image
+ if (xi < 0) {
+ xi = 0;
+ } else if (xi > (this->width - 1)) {
+ xi = this->width - 1;
}
- if (y1 < 0) {
- y1 = 0;
- } else if (y1 > (this->height - 1)) {
- y1 = this->height - 1;
+ if (yi < 0) {
+ yi = 0;
+ } else if (yi > (this->height - 1)) {
+ yi = this->height - 1;
}
- pxIn.rgba = this->fbufSave[x1 + y1 * this->width];
+ // Extract color channels for each pixel, convert 5-bit color channels to 8-bit
+ pxIn.rgba = this->fbufSave[xi + yi * this->width];
buffR[i] = (pxIn.r << 3) | (pxIn.r >> 2);
buffG[i] = (pxIn.g << 3) | (pxIn.g >> 2);
buffB[i] = (pxIn.b << 3) | (pxIn.b >> 2);
- buffA[i] = this->cvgSave[x1 + y1 * this->width] >> 5; // A
+ buffCvg[i] = this->cvgSave[xi + yi * this->width] >> 5;
}
- if (buffA[7] == 7) {
+ if (buffCvg[7] == 7) {
osSyncPrintf("Error, should not be in here \n");
return;
}
- pxR = pxR2 = buffR[7];
- pxG = pxG2 = buffG[7];
- pxB = pxB2 = buffB[7];
-
- for (i = 1; i < 3 * 5; i += 2) {
- if (buffA[i] == 7) {
- if (pxR < buffR[i]) {
- for (j = 1; j < 15; j += 2) {
- if ((i != j) && (buffR[j] >= buffR[i]) && (buffA[j] == 7)) {
- pxR = buffR[i];
+ pmaxR = pminR = buffR[7];
+ pmaxG = pminG = buffG[7];
+ pmaxB = pminB = buffB[7];
+
+ // For each neighbor
+ for (i = 1; i < 5 * 3; i += 2) {
+ // Only sample fully covered pixels
+ if (buffCvg[i] == 7) {
+ // Determine "Penultimate Maximum" Value
+
+ // If current maximum is less than this neighbor
+ if (pmaxR < buffR[i]) {
+ // For each neighbor (again)
+ for (j = 1; j < 5 * 3; j += 2) {
+ // If not the neighbor we were at before, and this neighbor has a larger value and this pixel is
+ // fully covered, that means the neighbor at `i` is the "penultimate maximum"
+ if ((i != j) && (buffR[j] >= buffR[i]) && (buffCvg[j] == 7)) {
+ pmaxR = buffR[i];
}
}
}
- if (pxG < buffG[i]) {
- for (j = 1; j < 15; j += 2) {
- if ((i != j) && (buffG[j] >= buffG[i]) && (buffA[j] == 7)) {
- pxG = buffG[i];
+ if (pmaxG < buffG[i]) {
+ for (j = 1; j < 5 * 3; j += 2) {
+ if ((i != j) && (buffG[j] >= buffG[i]) && (buffCvg[j] == 7)) {
+ pmaxG = buffG[i];
}
}
}
- if (pxB < buffB[i]) {
- for (j = 1; j < 15; j += 2) {
- if ((i != j) && (buffB[j] >= buffB[i]) && (buffA[j] == 7)) {
- pxB = buffB[i];
+ if (pmaxB < buffB[i]) {
+ for (j = 1; j < 5 * 3; j += 2) {
+ if ((i != j) && (buffB[j] >= buffB[i]) && (buffCvg[j] == 7)) {
+ pmaxB = buffB[i];
}
}
}
+
if (1) {}
- if (pxR2 > buffR[i]) {
- for (j = 1; j < 15; j += 2) {
- if ((i != j) && (buffR[j] <= buffR[i]) && (buffA[j] == 7)) {
- pxR2 = buffR[i];
+
+ // Determine "Penultimate Minimum" Value
+
+ // Same as above with inverted conditions
+ if (pminR > buffR[i]) {
+ for (j = 1; j < 5 * 3; j += 2) {
+ if ((i != j) && (buffR[j] <= buffR[i]) && (buffCvg[j] == 7)) {
+ pminR = buffR[i];
}
}
}
- if (pxG2 > buffG[i]) {
- for (j = 1; j < 15; j += 2) {
- if ((i != j) && (buffG[j] <= buffG[i]) && (buffA[j] == 7)) {
- pxG2 = buffG[i];
+ if (pminG > buffG[i]) {
+ for (j = 1; j < 5 * 3; j += 2) {
+ if ((i != j) && (buffG[j] <= buffG[i]) && (buffCvg[j] == 7)) {
+ pminG = buffG[i];
}
}
}
- if (pxB2 > buffB[i]) {
- for (j = 1; j < 15; j += 2) {
- if ((i != j) && (buffB[j] <= buffB[i]) && (buffA[j] == 7)) {
- pxB2 = buffB[i];
+ if (pminB > buffB[i]) {
+ for (j = 1; j < 5 * 3; j += 2) {
+ if ((i != j) && (buffB[j] <= buffB[i]) && (buffCvg[j] == 7)) {
+ pminB = buffB[i];
}
}
}
}
}
- pxR3 = buffR[7] + ((s32)((7 - buffA[7]) * ((pxR + pxR2) - (buffR[7] << 1)) + 4) >> 3);
- pxG3 = buffG[7] + ((s32)((7 - buffA[7]) * ((pxG + pxG2) - (buffG[7] << 1)) + 4) >> 3);
- pxB3 = buffB[7] + ((s32)((7 - buffA[7]) * ((pxB + pxB2) - (buffB[7] << 1)) + 4) >> 3);
+ // The background color is determined by averaging the penultimate minimum and maximum pixels, and subtracting the
+ // ForeGround color:
+ // BackGround = (pMax + pMin) - (ForeGround) * 2
+
+ // OutputColor = cvg * ForeGround + (1.0 - cvg) * BackGround
+ outR = buffR[7] + ((s32)((7 - buffCvg[7]) * (pmaxR + pminR - (buffR[7] * 2)) + 4) >> 3);
+ outG = buffG[7] + ((s32)((7 - buffCvg[7]) * (pmaxG + pminG - (buffG[7] * 2)) + 4) >> 3);
+ outB = buffB[7] + ((s32)((7 - buffCvg[7]) * (pmaxB + pminB - (buffB[7] * 2)) + 4) >> 3);
- pxOut.r = pxR3 >> 3;
- pxOut.g = pxG3 >> 3;
- pxOut.b = pxB3 >> 3;
+ pxOut.r = outR >> 3;
+ pxOut.g = outG >> 3;
+ pxOut.b = outB >> 3;
pxOut.a = 1;
this->fbufSave[x + y * this->width] = pxOut.rgba;
}
-void func_800C2FE4(PreRender* this) {
+// Selects the median value from a1, a2, a3
+#define MEDIAN3(a1, a2, a3) \
+ (((a2) >= (a1)) ? (((a3) >= (a2)) ? (a2) : (((a1) >= (a3)) ? (a1) : (a3))) \
+ : (((a2) >= (a3)) ? (a2) : (((a3) >= (a1)) ? (a1) : (a3))))
+
+/**
+ * Applies the Video Interface divot filter to an image.
+ *
+ * This filter removes "divots" in an anti-aliased image, single-pixel holes created when many boundary edges all
+ * occupy a single pixel. The algorithm removes these by sliding a 3-pixel-wide window across each row of pixels and
+ * replaces the center pixel color with the median pixel color in the window.
+ *
+ * This is a software implementation of the same algorithm used in the Video Interface hardware when OS_VI_DIVOT_ON is
+ * set in the VI Control Register.
+ *
+ * @param this PreRender instance
+ */
+void PreRender_DivotFilter(PreRender* this) {
s32 x;
s32 y;
s32 pad1;
@@ -482,6 +694,9 @@ void func_800C2FE4(PreRender* this) {
s32 pxB;
for (y = 0; y < this->height; y++) {
+ // The divot filter is applied row-by-row as it only needs to use pixels that are horizontally adjacent
+
+ // Decompose each pixel into color channels
for (x = 0; x < this->width; x++) {
Color_RGBA16 pxIn;
@@ -491,42 +706,52 @@ void func_800C2FE4(PreRender* this) {
buffB[x] = pxIn.b;
}
+ // Apply the divot filter itself. For pixels with partial coverage, the filter selects the median value from a
+ // window of 3 pixels in a horizontal row and uses that as the value for the center pixel.
for (x = 1; x < this->width - 1; x++) {
Color_RGBA16 pxOut;
- s32 a = this->cvgSave[x + y * this->width];
+ s32 cvg = this->cvgSave[x + y * this->width];
- a >>= 5;
- if (a == 7) {
+ // Reject pixels with full coverage. The hardware video filter divot circuit checks if all 3 pixels in the
+ // window have partial coverage, here only the center pixel is checked.
+ cvg >>= 5;
+ if (cvg == 7) {
continue;
}
- if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {
- if (((HREG(80) == 0xF) ? HREG(81) : 0) != 0) {}
+ // This condition is checked before entering this function, it will always pass if it runs.
+ if ((HREG(80) == 15 ? HREG(81) : 0) != 0) {
+ if ((HREG(80) == 15 ? HREG(81) : 0) != 0) {}
- if (((HREG(80) == 0xF) ? HREG(81) : 0) == 5) {
+ if ((HREG(80) == 15 ? HREG(81) : 0) == 5) {
+ // Fill the pixel with full red, likely for debugging
pxR = 31;
pxG = 0;
pxB = 0;
} else {
- u8* temp_s0 = &buffR[x - 1];
- u8* temp_s1 = &buffG[x - 1];
- u8* temp_s2 = &buffB[x - 1];
-
- if (((HREG(80) == 0xF) ? HREG(81) : 0) == 3) {
- osSyncPrintf("red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d \n", temp_s0[0],
- temp_s0[1], temp_s0[2], MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]), temp_s1[0],
- temp_s1[1], temp_s1[2], MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]), temp_s2[0],
- temp_s2[1], temp_s2[2], MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]));
+ // Prepare sampling window
+ u8* windowR = &buffR[x - 1];
+ u8* windowG = &buffG[x - 1];
+ u8* windowB = &buffB[x - 1];
+
+ if ((HREG(80) == 15 ? HREG(81) : 0) == 3) {
+ osSyncPrintf("red=%3d %3d %3d %3d grn=%3d %3d %3d %3d blu=%3d %3d %3d %3d \n", windowR[0],
+ windowR[1], windowR[2], MEDIAN3(windowR[0], windowR[1], windowR[2]), windowG[0],
+ windowG[1], windowG[2], MEDIAN3(windowG[0], windowG[1], windowG[2]), windowB[0],
+ windowB[1], windowB[2], MEDIAN3(windowB[0], windowB[1], windowB[2]));
}
- if (((HREG(80) == 0xF) ? HREG(81) : 0) == 1) {
- pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
- pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
- pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
+ // Sample the median value from the 3 pixel wide window
+
+ // (Both blocks contain the same code)
+ if ((HREG(80) == 15 ? HREG(81) : 0) == 1) {
+ pxR = MEDIAN3(windowR[0], windowR[1], windowR[2]);
+ pxG = MEDIAN3(windowG[0], windowG[1], windowG[2]);
+ pxB = MEDIAN3(windowB[0], windowB[1], windowB[2]);
} else {
- pxR = MEDIAN3(temp_s0[0], temp_s0[1], temp_s0[2]);
- pxG = MEDIAN3(temp_s1[0], temp_s1[1], temp_s1[2]);
- pxB = MEDIAN3(temp_s2[0], temp_s2[1], temp_s2[2]);
+ pxR = MEDIAN3(windowR[0], windowR[1], windowR[2]);
+ pxG = MEDIAN3(windowG[0], windowG[1], windowG[2]);
+ pxB = MEDIAN3(windowB[0], windowB[1], windowB[2]);
}
}
pxOut.r = pxR;
@@ -539,26 +764,32 @@ void func_800C2FE4(PreRender* this) {
}
}
-void PreRender_Calc(PreRender* this) {
+/**
+ * Applies the Video Interface anti-aliasing filter and (optionally) the divot filter to `this->fbufSave` using
+ * `this->cvgSave`
+ */
+void PreRender_ApplyFilters(PreRender* this) {
s32 x;
s32 y;
if ((this->cvgSave != NULL) && (this->fbufSave != NULL)) {
-
+ // Apply AA filter
for (y = 0; y < this->height; y++) {
for (x = 0; x < this->width; x++) {
- s32 a = this->cvgSave[x + y * this->width];
+ s32 cvg = this->cvgSave[x + y * this->width];
- a >>= 5;
- a++;
- if (a != 8) {
- func_800C2500(this, x, y);
+ cvg >>= 5;
+ cvg++;
+ if (cvg != 8) {
+ // If this pixel has only partial coverage, perform the Video Filter interpolation on it
+ PreRender_AntiAliasFilter(this, x, y);
}
}
}
- if (HREG(80) == 0xF ? HREG(81) : 0) {
- func_800C2FE4(this);
+ if ((HREG(80) == 15 ? HREG(81) : 0) != 0) {
+ // Apply divot filter
+ PreRender_DivotFilter(this);
}
}
}