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authorTharo <tharo10600@gmail.com>2026-09-24 05:29:19 +0100
committerGitHub <noreply@github.com>2026-09-24 06:29:19 +0200
commit1bef952ff61a6dd1945c7887c1babd94efe95f72 (patch)
tree7436c39fce905685f6d2115d487be3303ceda09c /src/code/PreRender.c
parent39070bb9dd5bba8b60363b81ef0b36f4590e68f4 (diff)
Unused variable/parameter cleanup (#1321)
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables * No more unused variable warnings * Make pad variable names consistent * Small cleanup * Macro-ify stack padding * Use stack padding for more variables not previously named pad * Format * Check unused parameter on gamestate overlays and pause menu Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Merge 2x u8 stack pads into 1x s16 stack pad in en_ik * Remove UNUSED from function prototypes * Suggested changes Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * More unused variables * Fix merge, updated for new versions * Format * questionable UNUSED and STACK_PAD more usage * format * format * one more STACK_PADS in z_kaleido_map.c --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/PreRender.c')
-rw-r--r--src/code/PreRender.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c
index d240f6c80..4e4525b27 100644
--- a/src/code/PreRender.c
+++ b/src/code/PreRender.c
@@ -12,6 +12,7 @@
#include "prerender.h"
#include "printf.h"
#include "regs.h"
+#include "stack_pad.h"
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
this->widthSave = width;
@@ -733,7 +734,7 @@ void PreRender_DivotFilter(PreRender* this) {
u8* buffR = alloca(this->width);
u8* buffG = alloca(this->width);
u8* buffB = alloca(this->width);
- s32 pad2[3];
+ STACK_PADS(s32, 3);
s32 pxR;
s32 pxG;
s32 pxB;