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authorRandom <28494085+Random06457@users.noreply.github.com>2020-09-15 21:10:19 +0200
committerGitHub <noreply@github.com>2020-09-15 15:10:19 -0400
commitbfef7f8d9d3d8fd753c60fe3cad44a6129925a09 (patch)
treeb354a63daa5e6cea0bcf674ec743285144a752df /src/code/PreRender.c
parent203cd19f8af0f8af8e291a5406ebf0b17767d081 (diff)
Decompile PreRender.c (#319)
* Decompile PreRender.c * use NON_EQUIVALENT and run format.sh * Get rid of some magic values * rename dList/dListp to dListHead/dList * make func_800C213C NON_MATCHING * replace more values with SCREEN_WIDTH/SCREEN_HEIGHT * dList/dListHead with gfxp/gfx
Diffstat (limited to 'src/code/PreRender.c')
-rw-r--r--src/code/PreRender.c631
1 files changed, 613 insertions, 18 deletions
diff --git a/src/code/PreRender.c b/src/code/PreRender.c
index 4e335cd50..bc577353d 100644
--- a/src/code/PreRender.c
+++ b/src/code/PreRender.c
@@ -1,42 +1,637 @@
-#include <ultra64.h>
#include <global.h>
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0E70.s")
+void PreRender_SetValuesSave(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg) {
+ this->widthSave = width;
+ this->heightSave = height;
+ this->fbufSave = fbuf;
+ this->cvgSave = cvg;
+ this->zbufSave = zbuf;
+ this->ulxSave = 0;
+ this->ulySave = 0;
+ this->lrxSave = width - 1;
+ this->lrySave = height - 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0EA8.s")
+void PreRender_Init(PreRenderContext* this) {
+ bzero(this, sizeof(PreRenderContext));
+ ListAlloc_Init(&this->alloc);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0ED8.s")
+void PreRender_SetValues(PreRenderContext* this, u32 width, u32 height, void* fbuf, void* zbuf) {
+ this->width = width;
+ this->height = height;
+ this->fbuf = fbuf;
+ this->zbuf = zbuf;
+ this->ulx = 0;
+ this->uly = 0;
+ this->lrx = width - 1;
+ this->lry = height - 1;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0F08.s")
+void PreRender_Destroy(PreRenderContext* this) {
+ ListAlloc_FreeAll(&this->alloc);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C0F28.s")
+void func_800C0F28(PreRenderContext* this, Gfx** gfxp, void* buf, void* bufSave) {
+ Gfx* gfx;
+ s32 x;
+ s32 x2;
+ s32 add;
+ s32 uls;
+ s32 ult;
+ s32 lrs;
+ s32 lrt;
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1258.s")
+ LogUtils_CheckNullPointer("this", this, "../PreRender.c", 215);
+ LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 216);
+ gfx = *gfxp;
+ LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 218);
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C170C.s")
+ gDPPipeSync(gfx++);
+ gDPSetOtherMode(gfx++,
+ G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, bufSave);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1AE8.s")
+ x = this->height;
+ add = 0x1000 / (this->width * 2);
+ uls = 0;
+ x2 = 0;
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1B24.s")
+ while (x > 0) {
+ lrs = this->width - 1;
+ if (x < add) {
+ add = x;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1E9C.s")
+ ult = x2;
+ lrt = (ult + add) - 1;
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1F20.s")
+ if (1) {}
+ gDPLoadTextureTile(gfx++, buf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt,
+ 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ gSPTextureRectangle(gfx++, uls << 2, ult << 2, lrs << 2, lrt << 2, G_TX_RENDERTILE, uls << 5, ult << 5,
+ 4 << 10, 1 << 10);
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C1FA4.s")
+ x -= add;
+ x2 += add;
+ }
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C20B4.s")
+ gDPPipeSync(gfx++);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+ *gfxp = gfx;
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2118.s")
+void func_800C1258(PreRenderContext* this, Gfx** gfxp) {
+ Gfx* gfx;
+ s32 y;
+ s32 y2;
+ s32 add;
+ s32 ult;
+ s32 lrs;
+ s32 lrt;
+ s32 uly;
+ LogUtils_CheckNullPointer("this", this, "../PreRender.c", 278);
+ LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 279);
+ gfx = *gfxp;
+ LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 281);
+
+ gDPPipeSync(gfx++);
+ gDPSetOtherMode(gfx++,
+ G_AD_PATTERN | G_CD_MAGICSQ | G_CK_NONE | G_TC_CONV | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_COPY | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PIXEL | G_RM_NOOP | G_RM_NOOP2);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, this->ulx, this->uly, this->lrx + 1, this->lry + 1);
+
+ y2 = 0;
+ add = 0x1000 / ((this->lrxSave - this->ulxSave + 1) * 2);
+ y = (this->lrySave - this->ulySave) + 1;
+
+ while (y > 0) {
+ if (y < add) {
+ add = y;
+ }
+
+ ult = this->ulySave + y2;
+ uly = this->uly + y2;
+ lrt = (ult + add) - 1;
+
+ if (1) {}
+ gDPLoadTextureTile(gfx++, this->fbufSave, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->widthSave, this->height - 1,
+ this->ulxSave, ult, this->lrxSave, lrt, 0, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gSPTextureRectangle(gfx++, this->ulx << 2, uly << 2, this->lrx << 2, (uly + add - 1) << 2,
+ G_TX_RENDERTILE, this->ulxSave << 5, ult << 5, 4 << 10, 1 << 10);
+
+ y -= add;
+ y2 += add;
+ }
+
+ gDPPipeSync(gfx++);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+ *gfxp = gfx;
+}
+
+void func_800C170C(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave, u32 r, u32 g, u32 b, u32 a) {
+ Gfx* gfx;
+ s32 x;
+ s32 x2;
+ s32 add;
+ s32 uls;
+ s32 ult;
+ s32 lrs;
+ s32 lrt;
+ s32 unk;
+
+ LogUtils_CheckNullPointer("this", this, "../PreRender.c", 343);
+ LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 344);
+ gfx = *gfxp;
+ LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 346);
+
+ gDPPipeSync(gfx++);
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_OPA_SURF | G_RM_OPA_SURF2);
+ gDPSetEnvColor(gfx++, r, g, b, a);
+ gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 1, 0, 0, 0, TEXEL0, 0, 0, 0, 1);
+ gDPSetCombineLERP(gfx++, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1, TEXEL0, 0, ENVIRONMENT, 0, 0, 0, 0, 1);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, fbufSave);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+
+ x2 = 0;
+ x = this->height;
+ add = 0x1000 / (this->width * 2);
+
+ while (x > 0) {
+ lrs = this->width - 1;
+
+ if (x < add) {
+ add = x;
+ }
+
+ uls = 0;
+ ult = x2;
+ lrt = (x2 + add - 1);
+
+ gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs,
+ lrt, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ if (1) {}
+ gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
+ ult << 5, 1 << 10, 1 << 10);
+
+ x -= add;
+ x2 += add;
+ }
+
+ gDPPipeSync(gfx++);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+ *gfxp = gfx;
+}
+
+void func_800C1AE8(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* fbufSave) {
+ func_800C170C(this, gfxp, fbuf, fbufSave, 255, 255, 255, 255);
+}
+
+void func_800C1B24(PreRenderContext* this, Gfx** gfxp, void* fbuf, void* cvgSave) {
+ Gfx* gfx;
+ s32 x;
+ s32 x2;
+ s32 add;
+ s32 uls;
+ s32 ult;
+ s32 lrs;
+ s32 lrt;
+
+ LogUtils_CheckNullPointer("this", this, "../PreRender.c", 422);
+ LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 423);
+ gfx = *gfxp;
+ LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 425);
+
+ gDPPipeSync(gfx++);
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_PASS | G_RM_OPA_CI2);
+ gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 0, 0, 0, 0, 0, 0, 0, TEXEL0, 0, 0, 0, 0);
+ gDPSetColorImage(gfx++, G_IM_FMT_I, G_IM_SIZ_8b, this->width, cvgSave);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+
+ x = this->height;
+ x2 = 0;
+ add = 0x1000 / (this->width * 2);
+
+ while (x > 0) {
+ lrs = this->width - 1;
+ if (x < add) {
+ add = x;
+ }
+ uls = 0;
+ ult = x2;
+ lrt = (x2 + add) - 1;
+
+ gDPLoadTextureTile(gfx++, fbuf, G_IM_FMT_IA, G_IM_SIZ_16b, this->width, this->height, uls, ult, lrs, lrt,
+ 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
+ if (1) {}
+ gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrs + 1) << 2, (lrt + 1) << 2, G_TX_RENDERTILE, uls << 5,
+ ult << 5, 1 << 10, 1 << 10);
+
+ x -= add;
+ x2 += add;
+ }
+
+ gDPPipeSync(gfx++);
+ gDPSetColorImage(gfx++, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width, this->fbuf);
+ *gfxp = gfx;
+}
+
+void func_800C1E9C(PreRenderContext* this, Gfx** gfxp) {
+ LogUtils_CheckNullPointer("this->zbuf_save", this->zbufSave, "../PreRender.c", 481);
+ LogUtils_CheckNullPointer("this->zbuf", this->zbuf, "../PreRender.c", 482);
+
+ if (!this->zbufSave || !this->zbuf) {
+ return;
+ }
+
+ func_800C0F28(this, gfxp, this->zbuf, this->zbufSave);
+}
+
+void func_800C1F20(PreRenderContext* this, Gfx** gfxp) {
+ LogUtils_CheckNullPointer("this->fbuf_save", this->fbufSave, "../PreRender.c", 495);
+ LogUtils_CheckNullPointer("this->fbuf", this->fbuf, "../PreRender.c", 496);
+
+ if (!this->fbufSave || !this->fbuf) {
+ return;
+ }
+
+ func_800C1AE8(this, gfxp, this->fbuf, this->fbufSave);
+}
+
+void func_800C1FA4(PreRenderContext* this, Gfx** gfxp) {
+ Gfx* gfx;
+
+ gfx = *gfxp;
+
+ gDPPipeSync(gfx++);
+ gDPSetBlendColor(gfx++, 255, 255, 255, 8);
+ gDPSetPrimDepth(gfx++, -1, -1);
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | G_RM_VISCVG | G_RM_VISCVG2);
+ gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, this->width, this->height);
+ gDPFillRectangle(gfx++, 0, 0, this->width, this->height);
+ gDPPipeSync(gfx++);
+
+ *gfxp = gfx;
+}
+
+void func_800C20B4(PreRenderContext* this, Gfx** gfxp) {
+ func_800C1FA4(this, gfxp);
+ LogUtils_CheckNullPointer("this->cvg_save", this->cvgSave, "../PreRender.c", 532);
+ if (!this->cvgSave) {
+ return;
+ }
+
+ func_800C1B24(this, gfxp, this->fbuf, this->cvgSave);
+}
+
+void func_800C2118(PreRenderContext* this, Gfx** gfxp) {
+ func_800C0F28(this, gfxp, this->zbufSave, this->zbuf);
+}
+
+#ifdef NON_MATCHING
+// regalloc differences in gDPLoadMultiTile
+void func_800C213C(PreRenderContext* this, Gfx** gfxp) {
+ Gfx* gfx;
+ s32 y;
+ s32 y2;
+ s32 add;
+ s32 uls;
+ s32 ult;
+ s32 lrx;
+ s32 lry;
+
+ if (!this->cvgSave) {
+ return;
+ }
+
+ LogUtils_CheckNullPointer("this", this, "../PreRender.c", 563);
+ LogUtils_CheckNullPointer("glistpp", gfxp, "../PreRender.c", 564);
+ gfx = *gfxp;
+ LogUtils_CheckNullPointer("glistp", gfx, "../PreRender.c", 566);
+
+ gDPPipeSync(gfx++);
+ gDPSetEnvColor(gfx++, 255, 255, 255, 32);
+ gDPSetOtherMode(gfx++,
+ G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_POINT | G_TT_NONE | G_TL_TILE |
+ G_TD_CLAMP | G_TP_NONE | G_CYC_2CYCLE | G_PM_NPRIMITIVE,
+ G_AC_NONE | G_ZS_PRIM | AA_EN | CVG_DST_CLAMP | ZMODE_OPA | CVG_X_ALPHA |
+ GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) |
+ GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1));
+ gDPSetCombineLERP(gfx++, 0, 0, 0, TEXEL0, 1, 0, TEXEL1, ENVIRONMENT, 0, 0, 0, COMBINED, 0, 0, 0, COMBINED);
+
+ y = this->height;
+ add = 4;
+ y2 = 0;
+
+ while (y > 0) {
+ lrx = this->width - 1;
+ if (y < add) {
+ add = y;
+ }
+
+ uls = 0;
+ ult = y2;
+ lry = (y2 + add - 1);
+
+ gDPLoadMultiTile(gfx++, this->fbufSave, 0x0000, G_TX_RENDERTILE, G_IM_FMT_RGBA, G_IM_SIZ_16b, this->width,
+ this->height, uls, ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP,
+ G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadMultiTile(gfx++, this->cvgSave, 0x0160, 1, G_IM_FMT_I, G_IM_SIZ_8b, this->width, this->height, uls,
+ ult, lrx, lry, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK,
+ G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+
+ gSPTextureRectangle(gfx++, uls << 2, ult << 2, (lrx + 1) << 2, (lry + 1) << 2, G_TX_RENDERTILE, uls << 5,
+ ult << 5, 1 << 10, 1 << 10);
+
+ if (1) {}
+ y -= add;
+ y2 += add;
+ }
+
+ gDPPipeSync(gfx++);
+ *gfxp = gfx;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C213C.s")
+#endif
+
+void func_800C24BC(PreRenderContext* this, Gfx** gfxp) {
+ func_800C0F28(this, gfxp, this->fbufSave, this->fbuf);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C24BC.s")
+void func_800C24E0(PreRenderContext* this, Gfx** gfxp) {
+ func_800C1258(this, gfxp);
+}
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C24E0.s")
+#ifdef NON_EQUIVALENT
+void func_800C2500(PreRenderContext* this, s32 x, s32 y) {
+ u32 buffA[3 * 8]; // 0x144
+ u32 buffR[3 * 8]; // 0x108
+ u32 buffG[3 * 8]; // 0xCC
+ u32 buffB[3 * 8]; // 0x90
+
+ u32 pxR, pxG, pxB, pxR2, pxG2, pxB2;
+
+ s32 i;
+
+ s32 x1, y1;
+ u32 px;
+ u32 comp;
+
+ u32 unk;
+ u16 pixel;
+
+ /*
+ you have to picture this as a 3x5 rectangle where the middle pixel (index 7) correspond to (x; y)
+ _ _ _ _ _
+ | 0 1 2 3 4 |
+ | 5 6 7 8 9 |
+ | A B C D E |
+ ‾ ‾ ‾ ‾ ‾
+ */
+ for (i = 0; i < 3 * 5; i++) {
+ x1 = (i % 5) + x - 2; // range (-2) - (2)
+ y1 = (i / 5) + x - 1; // range (-1) - (1)
+
+ if (x1 < 0) {
+ x1 = 0;
+ } else if (this->width - 1 < x1) {
+ x1 = this->width - 1;
+ }
+ if (y1 < 0) {
+ y1 = 0;
+ } else if (this->height - 1 < y1) {
+ y1 = this->height - 1;
+ }
+
+ px = this->fbufSave[y1 * this->width + x1];
+ comp = (px << 0) >> 27; // R
+ buffR[i] = (comp << 3) | (comp >> 2);
+ comp = (px << 5) >> 27; // G
+ buffG[i] = (comp << 3) | (comp >> 2);
+ comp = (px << 10) >> 27; // B
+ buffB[i] = (comp << 3) | (comp >> 2);
+ buffA[i] = this->cvgSave[y1 * this->width + x1] >> 5; // A
+ }
+
+ // 7 == buffA[7] ?
+ if (7 == buffA[7]) {
+ osSyncPrintf("Error, should not be in here \n");
+ return;
+ }
+
+ pxR = buffR[7];
+ pxG = buffG[7];
+ pxB = buffB[7];
+
+ for (i = 1; i < 3 * 5; i += 2) {
+ if (7 == buffA[i]) {
+ // R
+ if (pxR < buffR[i]) {
+ if (i != 1 && buffR[1] >= buffR[i] && 7 == buffA[1]) {
+ pxR = buffR[i];
+ }
+ if (i != 3 && buffR[3] >= buffR[i] && 7 == buffA[3]) {
+ pxR = buffR[i];
+ }
+ if (i != 5 && buffR[5] >= buffR[i] && 7 == buffA[5]) {
+ pxR = buffR[i];
+ }
+ if (i != 7 && buffR[7] >= buffR[i] && 7 == buffA[7]) {
+ pxR = buffR[i];
+ }
+ if (i != 9 && buffR[9] >= buffR[i] && 7 == buffA[9]) {
+ pxR = buffR[i];
+ }
+ if (i != 11 && buffR[11] >= buffR[i] && 7 == buffA[11]) {
+ pxR = buffR[i];
+ }
+ if (i != 13 && buffR[13] >= buffR[i] && 7 == buffA[13]) {
+ pxR = buffR[i];
+ }
+ }
+ // G
+ if (pxG < buffG[i]) {
+ if (i != 1 && buffG[1] >= buffG[i] && 7 == buffA[1]) {
+ pxG = buffG[i];
+ }
+ if (i != 3 && buffG[3] >= buffG[i] && 7 == buffA[3]) {
+ pxG = buffG[i];
+ }
+ if (i != 5 && buffG[5] >= buffG[i] && 7 == buffA[5]) {
+ pxG = buffG[i];
+ }
+ if (i != 7 && buffG[7] >= buffG[i] && 7 == buffA[7]) {
+ pxG = buffG[i];
+ }
+ if (i != 9 && buffG[9] >= buffG[i] && 7 == buffA[9]) {
+ pxG = buffG[i];
+ }
+ if (i != 11 && buffG[11] >= buffG[i] && 7 == buffA[11]) {
+ pxG = buffG[i];
+ }
+ if (i != 13 && buffG[13] >= buffG[i] && 7 == buffA[13]) {
+ pxG = buffG[i];
+ }
+ }
+ // B
+ if (pxB < buffB[i]) {
+ if (i != 1 && buffB[1] >= buffB[i] && 7 == buffA[1]) {
+ pxB = buffB[i];
+ }
+ if (i != 3 && buffB[3] >= buffB[i] && 7 == buffA[3]) {
+ pxB = buffB[i];
+ }
+ if (i != 5 && buffB[5] >= buffB[i] && 7 == buffA[5]) {
+ pxB = buffB[i];
+ }
+ if (i != 7 && buffB[7] >= buffB[i] && 7 == buffA[7]) {
+ pxB = buffB[i];
+ }
+ if (i != 9 && buffB[9] >= buffB[i] && 7 == buffA[9]) {
+ pxB = buffB[i];
+ }
+ if (i != 11 && buffB[11] >= buffB[i] && 7 == buffA[11]) {
+ pxB = buffB[i];
+ }
+ if (i != 13 && buffB[13] >= buffB[i] && 7 == buffA[13]) {
+ pxB = buffB[i];
+ }
+ }
+
+ // R
+ if (pxR2 < buffR[i + 1]) {
+ if (i + 1 != 1 && buffR[1] >= buffR[i + 1] && 7 == buffA[1]) {
+ pxR2 = buffR[i + 1];
+ }
+ if (i + 1 != 3 && buffR[3] >= buffR[i + 1] && 7 == buffA[3]) {
+ pxR2 = buffR[i + 1];
+ }
+ if (i + 1 != 5 && buffR[5] >= buffR[i + 1] && 7 == buffA[5]) {
+ pxR2 = buffR[i + 1];
+ }
+ if (i + 1 != 7 && buffR[7] >= buffR[i + 1] && 7 == buffA[7]) {
+ pxR2 = buffR[i + 1];
+ }
+ if (i + 1 != 9 && buffR[9] >= buffR[i + 1] && 7 == buffA[9]) {
+ pxR2 = buffR[i + 1];
+ }
+ if (i + 1 != 11 && buffR[11] >= buffR[i + 1] && 7 == buffA[11]) {
+ pxR2 = buffR[i + 1];
+ }
+ if (i + 1 != 13 && buffR[13] >= buffR[i + 1] && 7 == buffA[13]) {
+ pxR2 = buffR[i + 1];
+ }
+ }
+ // G
+ if (pxG2 < buffG[i + 1]) {
+ if (i + 1 != 1 && buffG[1] >= buffG[i + 1] && 7 == buffA[1]) {
+ pxG2 = buffG[i + 1];
+ }
+ if (i + 1 != 3 && buffG[3] >= buffG[i + 1] && 7 == buffA[3]) {
+ pxG2 = buffG[i + 1];
+ }
+ if (i + 1 != 5 && buffG[5] >= buffG[i + 1] && 7 == buffA[5]) {
+ pxG2 = buffG[i + 1];
+ }
+ if (i + 1 != 7 && buffG[7] >= buffG[i + 1] && 7 == buffA[7]) {
+ pxG2 = buffG[i + 1];
+ }
+ if (i + 1 != 9 && buffG[9] >= buffG[i + 1] && 7 == buffA[9]) {
+ pxG2 = buffG[i + 1];
+ }
+ if (i + 1 != 11 && buffG[11] >= buffG[i + 1] && 7 == buffA[11]) {
+ pxG2 = buffG[i + 1];
+ }
+ if (i + 1 != 13 && buffG[13] >= buffG[i + 1] && 7 == buffA[13]) {
+ pxG2 = buffG[i + 1];
+ }
+ }
+ // B
+ if (pxB2 < buffB[i + 1]) {
+ if (i + 1 != 1 && buffB[1] >= buffB[i + 1] && 7 == buffA[1]) {
+ pxB2 = buffB[i + 1];
+ }
+ if (i + 1 != 3 && buffB[3] >= buffB[i + 1] && 7 == buffA[3]) {
+ pxB2 = buffB[i + 1];
+ }
+ if (i + 1 != 5 && buffB[5] >= buffB[i + 1] && 7 == buffA[5]) {
+ pxB2 = buffB[i + 1];
+ }
+ if (i + 1 != 7 && buffB[7] >= buffB[i + 1] && 7 == buffA[7]) {
+ pxB2 = buffB[i + 1];
+ }
+ if (i + 1 != 9 && buffB[9] >= buffB[i + 1] && 7 == buffA[9]) {
+ pxB2 = buffB[i + 1];
+ }
+ if (i + 1 != 11 && buffB[11] >= buffB[i + 1] && 7 == buffA[11]) {
+ pxB2 = buffB[i + 1];
+ }
+ if (i + 1 != 13 && buffB[13] >= buffB[i + 1] && 7 == buffA[13]) {
+ pxB2 = buffB[i + 1];
+ }
+ }
+ }
+ }
+
+ unk = 7 - buffA[7];
+
+ pixel =
+ (((((((pxR + pxR2) - (buffR[7] << 1)) * unk + 4) >> 3) + buffR[7]) >> 3) << 3) | (pixel & 0xFF07); // RG + 7?
+ pixel = ((((((((pxG + pxG2) - (buffG[7] << 1)) * unk + 4) >> 3) + buffG[7]) >> 3) << 6) & 0x07C0) |
+ (pixel & 0xF83F); // R-BA
+ pixel = ((((((((pxB + pxB2) - (buffB[7] << 1)) * unk + 4) >> 3) + buffB[7]) >> 3) << 1) & 0x003E) |
+ (pixel & 0xFFC1); // RG-A
+ pixel |= 1;
+ this->fbufSave[y * this->width + x] = pixel;
+}
+#else
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2500.s")
+#endif
#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C2FE4.s")
-#pragma GLOBAL_ASM("asm/non_matchings/code/PreRender/func_800C3770.s")
+void PreRender_Calc(PreRenderContext* this) {
+ s32 x;
+ s32 y;
+
+ if (!this->cvgSave || !this->fbufSave) {
+ return;
+ }
+
+ for (y = 0; y < this->height; y++) {
+ for (x = 0; x < this->width; x++) {
+ s32 a = this->cvgSave[x + y * this->width];
+ a >>= 5;
+ a++;
+ if (a != 8) {
+ func_800C2500(this, x, y);
+ }
+ }
+ }
+
+ if (HREG(80) == 0xF ? HREG(81) : 0) {
+ func_800C2FE4(this);
+ }
+}