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authorfullgrowngaming <42490167+fullgrowngaming@users.noreply.github.com>2020-08-20 18:28:41 -0700
committerGitHub <noreply@github.com>2020-08-20 21:28:41 -0400
commitb406e041b3fff45d4c0c98d637ae8bb91299acec (patch)
tree970d5d66021eeb815fdec9bd84564d7e1e718ac9 /src/code/__osMalloc.c
parent4bd417aebac788852e822186a51db52e33a0774d (diff)
z_en_weather_tag decomp (#329)
* Initial commit of weather_tag actor decomp * Formatted source files and updated spec. * Fixed references to the environment context variable that I changed. * Deleted the last of the asm (forgot the stuff in the data folder) * Made all requested changes to z_en_weather_tag * Forgot to change basereg * Removed unnecessary field in weather tag struct * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * That field in the header was totally necessary, not sure what I was thinking, sorry for all the commits * Renamed what I thought was struct padding to more accurately represent the fact that that field is an unused variable. * Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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