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authorzelda2774 <69368340+zelda2774@users.noreply.github.com>2020-08-15 20:06:26 +0200
committerGitHub <noreply@github.com>2020-08-15 14:06:26 -0400
commitd68f9893fd2a82ee12515b2adf824cd13acd54d5 (patch)
tree13815e605eb1965ac04ef4de33711f9470581d5b /src/code/audio_effects.c
parentac8796cbc9e4aab47fe1bcde2baa78b04c51683f (diff)
audio_playback, audio_effects OK (#313)
* audio_playback.c * format.sh * rename functions * Audio_SequenceChannelProcessSound * Audio_SequencePlayerProcessSound * Audio_GetPortamentoFreqScale * Audio_GetVibratoPitchChange * Audio_GetVibratoFreqScale * Audio_NoteVibratoInit, Audio_NoteVibratoUpdate * Audio_NotePortamentoInit * Audio_AdsrInit * Audio_AdsrUpdate * Common bitfield formatting * format.sh * review Co-authored-by: zelda2774 <zelda2774@invalid>
Diffstat (limited to 'src/code/audio_effects.c')
-rw-r--r--src/code/audio_effects.c331
1 files changed, 331 insertions, 0 deletions
diff --git a/src/code/audio_effects.c b/src/code/audio_effects.c
new file mode 100644
index 000000000..dac0aa48a
--- /dev/null
+++ b/src/code/audio_effects.c
@@ -0,0 +1,331 @@
+#include <ultra64.h>
+#include <global.h>
+
+void Audio_SequenceChannelProcessSound(SequenceChannel* seqChannel, s32 recalculateVolume, s32 b) {
+ f32 channelVolume;
+ f32 chanFreqScale;
+ s32 i;
+
+ if (seqChannel->changes.s.volume || recalculateVolume) {
+ channelVolume = seqChannel->volume * seqChannel->volumeScale * seqChannel->seqPlayer->appliedFadeVolume;
+ if (seqChannel->seqPlayer->muted && (seqChannel->muteBehavior & 0x20)) {
+ channelVolume = seqChannel->seqPlayer->muteVolumeScale * channelVolume;
+ }
+ seqChannel->appliedVolume = channelVolume * channelVolume;
+ }
+
+ if (seqChannel->changes.s.pan) {
+ seqChannel->pan = seqChannel->newPan * seqChannel->panChannelWeight;
+ }
+
+ chanFreqScale = seqChannel->freqScale;
+ if (b != 0) {
+ chanFreqScale *= seqChannel->seqPlayer->unk_34;
+ seqChannel->changes.s.freqScale = 1;
+ }
+
+ for (i = 0; i < 4; i++) {
+ SequenceChannelLayer* layer = seqChannel->layers[i];
+ if (layer != NULL && layer->enabled && layer->note != NULL) {
+ if (layer->notePropertiesNeedInit) {
+ layer->noteFreqScale = layer->freqScale * chanFreqScale;
+ layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume;
+ layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7;
+ layer->notePropertiesNeedInit = 0;
+ } else {
+ if (seqChannel->changes.s.freqScale) {
+ layer->noteFreqScale = layer->freqScale * chanFreqScale;
+ }
+ if (seqChannel->changes.s.volume || recalculateVolume) {
+ layer->noteVelocity = layer->velocitySquare * seqChannel->appliedVolume;
+ }
+ if (seqChannel->changes.s.pan) {
+ layer->notePan = (seqChannel->pan + layer->pan * (0x80 - seqChannel->panChannelWeight)) >> 7;
+ }
+ }
+ }
+ }
+ seqChannel->changes.asByte = 0;
+}
+
+void Audio_SequencePlayerProcessSound(SequencePlayer* seqPlayer) {
+ s32 i;
+
+ if (seqPlayer->fadeTimer != 0) {
+ seqPlayer->fadeVolume += seqPlayer->fadeVelocity;
+ seqPlayer->recalculateVolume = 1;
+
+ if (seqPlayer->fadeVolume > 1.0f) {
+ seqPlayer->fadeVolume = 1.0f;
+ }
+ if (seqPlayer->fadeVolume < 0) {
+ seqPlayer->fadeVolume = 0;
+ }
+
+ if (--seqPlayer->fadeTimer == 0 && seqPlayer->state == 2) {
+ Audio_SequencePlayerDisable(seqPlayer);
+ return;
+ }
+ }
+
+ if (seqPlayer->recalculateVolume) {
+ seqPlayer->appliedFadeVolume = seqPlayer->fadeVolume * seqPlayer->fadeVolumeScale;
+ }
+
+ for (i = 0; i < 16; i++) {
+ if (seqPlayer->channels[i]->enabled == 1) {
+ Audio_SequenceChannelProcessSound(seqPlayer->channels[i], seqPlayer->recalculateVolume, seqPlayer->unk_0b1);
+ }
+ }
+
+ seqPlayer->recalculateVolume = 0;
+}
+
+f32 Audio_GetPortamentoFreqScale(Portamento* p) {
+ u32 loResCur;
+ f32 result;
+
+ p->cur += p->speed;
+ loResCur = (p->cur >> 8) & 0xff;
+
+ if (loResCur >= 127) {
+ loResCur = 127;
+ p->mode = 0;
+ }
+
+ result = 1.0f + p->extent * (gPitchBendFrequencyScale[loResCur + 128] - 1.0f);
+ return result;
+}
+
+s16 Audio_GetVibratoPitchChange(VibratoState* vib) {
+ s32 index;
+ vib->time += (s32)vib->rate;
+ index = (vib->time >> 10) & 0x3F;
+ return vib->curve[index];
+}
+
+f32 Audio_GetVibratoFreqScale(VibratoState* vib) {
+ f32 pitchChange;
+ f32 extent;
+ f32 invExtent;
+ f32 result;
+ f32 temp;
+ f32 twoToThe16th = 65536.0f;
+ s32 one = 1;
+ SequenceChannel* channel = vib->seqChannel;
+
+ if (vib->delay != 0) {
+ vib->delay--;
+ return 1;
+ }
+
+ if (channel != NO_CHANNEL) {
+ if (vib->extentChangeTimer) {
+ if (vib->extentChangeTimer == 1) {
+ vib->extent = (s32)channel->vibratoExtentTarget;
+ } else {
+ vib->extent += ((s32)channel->vibratoExtentTarget - vib->extent) / (s32)vib->extentChangeTimer;
+ }
+
+ vib->extentChangeTimer--;
+ } else if (channel->vibratoExtentTarget != (s32)vib->extent) {
+ if ((vib->extentChangeTimer = channel->vibratoExtentChangeDelay) == 0) {
+ vib->extent = (s32)channel->vibratoExtentTarget;
+ }
+ }
+
+ if (vib->rateChangeTimer) {
+ if (vib->rateChangeTimer == 1) {
+ vib->rate = (s32)channel->vibratoRateTarget;
+ } else {
+ vib->rate += ((s32)channel->vibratoRateTarget - vib->rate) / (s32)vib->rateChangeTimer;
+ }
+
+ vib->rateChangeTimer--;
+ } else if (channel->vibratoRateTarget != (s32)vib->rate) {
+ if ((vib->rateChangeTimer = channel->vibratoRateChangeDelay) == 0) {
+ vib->rate = (s32)channel->vibratoRateTarget;
+ }
+ }
+ }
+
+ if (vib->extent == 0) {
+ return 1.0f;
+ }
+
+ pitchChange = Audio_GetVibratoPitchChange(vib) + 32768.0f;
+ temp = vib->extent / 4096.0f;
+ extent = temp + 1.0f;
+ invExtent = 1.0f / extent;
+
+ // fakematch: 2^16 and 1 need to be set at the very top of this function,
+ // or else the addresses of D_80130510 and D_80130514 get computed once
+ // instead of twice. 'temp' is also a fakematch sign; removing it causes
+ // regalloc differences and reorderings at the top of the function.
+ result = 1.0f / ((extent - invExtent) * pitchChange / twoToThe16th + invExtent);
+ D_80130510 += result;
+ D_80130514 += one;
+ return result;
+}
+
+void Audio_NoteVibratoUpdate(Note* note) {
+ if (note->portamento.mode != 0) {
+ note->playbackState.portamentoFreqScale = Audio_GetPortamentoFreqScale(&note->portamento);
+ }
+ if (note->vibratoState.active) {
+ note->playbackState.vibratoFreqScale = Audio_GetVibratoFreqScale(&note->vibratoState);
+ }
+}
+
+void Audio_NoteVibratoInit(Note* note) {
+ VibratoState* vib;
+ SequenceChannel* seqChannel;
+
+ note->playbackState.vibratoFreqScale = 1.0f;
+
+ vib = &note->vibratoState;
+
+ vib->active = 1;
+ vib->time = 0;
+
+ vib->curve = gWaveSamples[2];
+ vib->seqChannel = note->playbackState.parentLayer->seqChannel;
+ seqChannel = vib->seqChannel;
+ if ((vib->extentChangeTimer = seqChannel->vibratoExtentChangeDelay) == 0) {
+ vib->extent = (s32)seqChannel->vibratoExtentTarget;
+ } else {
+ vib->extent = (s32)seqChannel->vibratoExtentStart;
+ }
+
+ if ((vib->rateChangeTimer = seqChannel->vibratoRateChangeDelay) == 0) {
+ vib->rate = (s32)seqChannel->vibratoRateTarget;
+ } else {
+ vib->rate = (s32)seqChannel->vibratoRateStart;
+ }
+ vib->delay = seqChannel->vibratoDelay;
+}
+
+void Audio_NotePortamentoInit(Note* note) {
+ note->playbackState.portamentoFreqScale = 1.0f;
+ note->portamento = note->playbackState.parentLayer->portamento;
+}
+
+void Audio_AdsrInit(AdsrState* adsr, AdsrEnvelope* envelope, s16* volOut) {
+ adsr->action.asByte = 0;
+ adsr->delay = 0;
+ adsr->envelope = envelope;
+ adsr->sustain = 0.0f;
+ adsr->current = 0.0f;
+ // (An older versions of the audio engine used in Super Mario 64 did
+ // adsr->volOut = volOut. That line and associated struct member were
+ // removed, but the function parameter was forgotten and remains.)
+}
+
+f32 Audio_AdsrUpdate(AdsrState* adsr) {
+ u8 state = adsr->action.s.state;
+ switch (state) {
+ case ADSR_STATE_DISABLED:
+ return 0.0f;
+
+ case ADSR_STATE_INITIAL: {
+ if (adsr->action.s.hang) {
+ adsr->action.s.state = ADSR_STATE_HANG;
+ break;
+ }
+ // fallthrough
+ }
+
+ case ADSR_STATE_START_LOOP:
+ adsr->envIndex = 0;
+ adsr->action.s.state = ADSR_STATE_LOOP;
+ // fallthrough
+
+ retry:
+ case ADSR_STATE_LOOP:
+ adsr->delay = adsr->envelope[adsr->envIndex].delay;
+ switch (adsr->delay) {
+ case ADSR_DISABLE:
+ adsr->action.s.state = ADSR_STATE_DISABLED;
+ break;
+ case ADSR_HANG:
+ adsr->action.s.state = ADSR_STATE_HANG;
+ break;
+ case ADSR_GOTO:
+ adsr->envIndex = adsr->envelope[adsr->envIndex].arg;
+ goto retry;
+ case ADSR_RESTART:
+ adsr->action.s.state = ADSR_STATE_INITIAL;
+ break;
+
+ default:
+ adsr->delay *= D_801719EC;
+ if (adsr->delay == 0) {
+ adsr->delay = 1;
+ }
+ adsr->target = adsr->envelope[adsr->envIndex].arg / 32767.0f;
+ adsr->target = adsr->target * adsr->target;
+ adsr->velocity = (adsr->target - adsr->current) / adsr->delay;
+ adsr->action.s.state = ADSR_STATE_FADE;
+ adsr->envIndex++;
+ break;
+ }
+ if (adsr->action.s.state != ADSR_STATE_FADE) {
+ break;
+ }
+ // fallthrough
+
+ case ADSR_STATE_FADE:
+ adsr->current += adsr->velocity;
+ if (--adsr->delay <= 0) {
+ adsr->action.s.state = ADSR_STATE_LOOP;
+ }
+ // fallthrough
+
+ case ADSR_STATE_HANG:
+ break;
+
+ case ADSR_STATE_DECAY:
+ case ADSR_STATE_RELEASE: {
+ adsr->current -= adsr->fadeOutVel;
+ if (adsr->sustain != 0.0f && state == ADSR_STATE_DECAY) {
+ if (adsr->current < adsr->sustain) {
+ adsr->current = adsr->sustain;
+ adsr->delay = 128;
+ adsr->action.s.state = ADSR_STATE_SUSTAIN;
+ }
+ break;
+ }
+
+ if (adsr->current < 0.00001f) {
+ adsr->current = 0.0f;
+ adsr->action.s.state = ADSR_STATE_DISABLED;
+ }
+ break;
+ }
+
+ case ADSR_STATE_SUSTAIN:
+ adsr->delay -= 1;
+ if (adsr->delay == 0) {
+ adsr->action.s.state = ADSR_STATE_RELEASE;
+ }
+ break;
+ }
+
+ if (adsr->action.s.decay) {
+ adsr->action.s.state = ADSR_STATE_DECAY;
+ adsr->action.s.decay = 0;
+ }
+
+ if (adsr->action.s.release) {
+ adsr->action.s.state = ADSR_STATE_RELEASE;
+ adsr->action.s.release = 0;
+ }
+
+ if (adsr->current < 0.0f) {
+ return 0.0f;
+ }
+ if (adsr->current > 1.0f) {
+ return 1.0f;
+ }
+ return adsr->current;
+}