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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-07-07 07:55:10 +1000
committerGitHub <noreply@github.com>2023-07-06 17:55:10 -0400
commitd307a3723313507726d5ebcfda0b5b9cef224d91 (patch)
tree0323cee010466202839a01911697709e8a10e989 /src/code/audio_external_data.c
parent0ce03133425867723dd81fc66f57bbb8d40aaf7a (diff)
Reorganize Audio Files & Name Remaining Audio Files (#1494)
* reorganize audio files * audio code files * split audio and libaudio * audio_init_params to audio_configuration * simplify file names * move aisetnextbuf to libaudio * move src/audio -> src/code/audio * adjust makefile comment * reorganize again into internal/external * adjust comment * restructure again
Diffstat (limited to 'src/code/audio_external_data.c')
-rw-r--r--src/code/audio_external_data.c69
1 files changed, 0 insertions, 69 deletions
diff --git a/src/code/audio_external_data.c b/src/code/audio_external_data.c
deleted file mode 100644
index 6a4c29eda..000000000
--- a/src/code/audio_external_data.c
+++ /dev/null
@@ -1,69 +0,0 @@
-#include "ultra64.h"
-#include "global.h"
-
-// sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256.
-u8 gSfxRequestWriteIndex = 0;
-u8 gSfxRequestReadIndex = 0;
-
-/**
- * Array of pointers to arrays of SfxBankEntry of sizes: 9, 12, 22, 20, 8, 3, 5
- *
- * 0 : Player Bank size 9
- * 1 : Item Bank size 12
- * 2 : Environment Bank size 22
- * 3 : Enemy Bank size 20
- * 4 : System Bank size 8
- * 5 : Ocarina Bank size 3
- * 6 : Voice Bank size 5
- */
-SfxBankEntry* gSfxBanks[7] = {
- D_8016BAD0, D_8016BC80, D_8016BEC0, D_8016C2E0, D_8016C6A0, D_8016C820, D_8016C8B0,
-};
-
-u8 gSfxBankSizes[ARRAY_COUNT(gSfxBanks)] = {
- ARRAY_COUNT(D_8016BAD0), ARRAY_COUNT(D_8016BC80), ARRAY_COUNT(D_8016BEC0), ARRAY_COUNT(D_8016C2E0),
- ARRAY_COUNT(D_8016C6A0), ARRAY_COUNT(D_8016C820), ARRAY_COUNT(D_8016C8B0),
-};
-
-u8 gSfxChannelLayout = 0;
-
-u16 D_801333D0 = 0;
-
-// The center of the screen in projected coordinates.
-// Gives the impression that the sfx has no specific location
-Vec3f gSfxDefaultPos = { 0.0f, 0.0f, 0.0f };
-
-// Reused as either frequency or volume multiplicative scaling factor
-// Does not alter or change frequency or volume
-f32 gSfxDefaultFreqAndVolScale = 1.0f;
-
-s32 D_801333E4 = 0; // unused
-
-// Adds no reverb to the existing reverb
-s8 gSfxDefaultReverb = 0;
-
-s32 D_801333EC = 0; // unused
-
-u8 D_801333F0 = 0;
-
-u8 gAudioSfxSwapOff = 0;
-
-u8 D_801333F8 = 0;
-
-s32 D_801333FC = 0; // unused
-
-u8 gSeqCmdWritePos = 0;
-u8 gSeqCmdReadPos = 0;
-u8 gStartSeqDisabled = false;
-u8 gAudioDebugPrintSeqCmd = true;
-
-u8 gSoundModeList[] = {
- SOUNDMODE_STEREO,
- SOUNDMODE_HEADSET,
- SOUNDMODE_SURROUND,
- SOUNDMODE_MONO,
-};
-
-u8 gAudioSpecId = 0;
-
-u8 D_80133418 = 0;