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| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-05-10 02:59:23 +1000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-05-09 18:59:23 +0200 |
| commit | 95b431793182bd021cb4234255f90b996edd8d4d (patch) | |
| tree | 13b56539e1ecab971892ebe3d333b13113262245 /src/code/audio_load.c | |
| parent | 6cd8029cd5e039a1094260da49d50b35a36f4f2a (diff) | |
Audio Ocarina Documentation (#1026)
* Begin ocarina documentation
* Many ocarina-related docs
* More ocarina docs
* Introduce Ocarina Fonts Enum
* Fix ocarina font enum
* Fix incorrect documentation, more documentation
* Ocarina recording documentation
* cleanup
* Small touch-ups
* Fix font -> instrument
* format
* Better docs on playback, memory game
* more cleanup
* Add z64ocarina.h
* Clean up names
* final cleanup
* typo
* Fix description
* better docs
* Fix channel -> channelIdx
* Fix old "font" name to correct "instrument" name, add io port docs
* Add comments to clarify certain lines/functions
* format
* Rename noteIdx to pitch
* Missed a name
* Add comment on pitch
* `reset` -> `SetInstrument` and `displayed` -> `playback`
* Clarify audio_update and windmill comment
* Minor PR fixes
* Revert Audio_Update because there are 2 different Audio_Update functions
* PR Feedback
* Ocarina Idx -> Index
* Introduce OCARINA_BTN_C_RIGHT_OR_C_LEFT
* PR Suggestions
* Next PR Suggestions
* Next PR Feedback
* consistency
* Better docs (PR)
* Better comment
Diffstat (limited to 'src/code/audio_load.c')
| -rw-r--r-- | src/code/audio_load.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/audio_load.c b/src/code/audio_load.c index 092ae1d3f..f331f8bdc 100644 --- a/src/code/audio_load.c +++ b/src/code/audio_load.c @@ -1098,7 +1098,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) { gAudioContext.aiBufLengths[i] = 0xA0; } - gAudioContext.totalTaskCnt = 0; + gAudioContext.totalTaskCount = 0; gAudioContext.rspTaskIdx = 0; gAudioContext.curAIBufIdx = 0; gAudioContext.soundMode = 0; @@ -1162,7 +1162,7 @@ void AudioLoad_Init(void* heap, u32 heapSize) { AudioHeap_AllocPoolInit(&gAudioContext.permanentPool, temp_v0_3, D_8014A6C4.permanentPoolSize); gAudioContextInitalized = true; - osSendMesg(gAudioContext.taskStartQueueP, (OSMesg)gAudioContext.totalTaskCnt, OS_MESG_NOBLOCK); + osSendMesg(gAudioContext.taskStartQueueP, (OSMesg)gAudioContext.totalTaskCount, OS_MESG_NOBLOCK); } void AudioLoad_InitSlowLoads(void) { |
