diff options
| author | Tharo <tharo10600@gmail.com> | 2026-09-24 05:29:19 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-09-24 06:29:19 +0200 |
| commit | 1bef952ff61a6dd1945c7887c1babd94efe95f72 (patch) | |
| tree | 7436c39fce905685f6d2115d487be3303ceda09c /src/code/audio_thread_manager.c | |
| parent | 39070bb9dd5bba8b60363b81ef0b36f4590e68f4 (diff) | |
Unused variable/parameter cleanup (#1321)
* UNUSED attribute for variables and parameters in static segments and for all stack padding variables
* No more unused variable warnings
* Make pad variable names consistent
* Small cleanup
* Macro-ify stack padding
* Use stack padding for more variables not previously named pad
* Format
* Check unused parameter on gamestate overlays and pause menu
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Merge 2x u8 stack pads into 1x s16 stack pad in en_ik
* Remove UNUSED from function prototypes
* Suggested changes
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* More unused variables
* Fix merge, updated for new versions
* Format
* questionable UNUSED and STACK_PAD more usage
* format
* format
* one more STACK_PADS in z_kaleido_map.c
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Diffstat (limited to 'src/code/audio_thread_manager.c')
| -rw-r--r-- | src/code/audio_thread_manager.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/code/audio_thread_manager.c b/src/code/audio_thread_manager.c index 6a1ae175c..07c42b049 100644 --- a/src/code/audio_thread_manager.c +++ b/src/code/audio_thread_manager.c @@ -6,6 +6,7 @@ */ #include "array_count.h" +#include "attributes.h" #include "audiomgr.h" #include "printf.h" #include "regs.h" @@ -86,7 +87,7 @@ void AudioMgr_HandleRetrace(AudioMgr* audioMgr) { * * @see Audio_PreNMI */ -void AudioMgr_HandlePreNMI(AudioMgr* audioMgr) { +void AudioMgr_HandlePreNMI(UNUSED AudioMgr* audioMgr) { PRINTF( T("オーディオマネージャが OS_SC_PRE_NMI_MSG を受け取りました\n", "Audio manager received OS_SC_PRE_NMI_MSG\n")); Audio_PreNMI(); |
