diff options
| author | mzxrules <mzxrules@gmail.com> | 2021-01-08 06:12:58 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-08 06:12:58 -0500 |
| commit | 3cef03f5ff9c0341544afec9636bd0581f87d0cc (patch) | |
| tree | 91ff5c72cadc5c647b52c285f9432f9f40e327dd /src/code/code_80043480.c | |
| parent | 209f0d21b87fa01c033a943fd8c862cb46b31315 (diff) | |
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
* beginning of migrating changes
* got matching
* changed order a bit
* clean up bgcheck
* fix conflict
* fix conflict again
* first stab at identifying types, some oks
* Clean up most bad structs/pointer math, move relevant structs to z64bgcheck.h, get some OKs
* more OKs, z_bgcheck.bss migration, update some sys_math3d.c args
* couple more OKs
* pushing some OKs
* fix compilation issues
* code_800430A0.c OK, more files decomp'd
* 8003A3E0 big OK :)
* Decomp most of func_8003C614, decomp helper funcs
* Decomp SurfaceType, CamData, and WaterBox property related functions
* more OKs, big OK in 8003C078
* more OKs, more progress, move a function definition in z_collision_check to functions.h
* more clean-ups, more OKs, dyn_vtx is now defined as u8*
* 8003A5B8, 8003A7D8, 8003C614, 8003DD6C OK, document function args better
* data migrated, more OKs
* 80041240 OK, func_8003B3C8 and func_8003BB18 disassembled
* func_80040284, 800409A8 non_matching, add IS_ZERO macro
* All asm files have C representations, some big OKs, lots of minor tweaks
* More OKs, non-matching code cleanup
* 8003FBF4 and 80040BE4 OK, improve codegen for most functions
* format z_bgcheck.c
* fix warnings, compile errors on NON_MATCHING
* func_8003EE80 is now NON_MATCHING
* begin documenting some functions
* formatting
* more documentation, func_8003A95C OK
* fix PHYSICAL_TO_VIRTUAL changes
* fix var rename
* More documentation, functions 80040E40, 80041648 OK, change types to not be compatible with ZAP
* func_8004239C ok, more NON_MATCHING improvements, more documentation
* Implement most suggested changes
* Convert comments to slower comments
* /**
* Implement ZAP2 changes
* my anti-virus ate my format.sh results
* Rename a couple hundred functions, fix minor stuff
* rename var so that clang formats correctly
* run format.sh
* implement Petrie's matches/suggestions
* format
* matches
* and the asm
* slight error
* Add SSList
* two more matches
* stuff
* implement code changes
* clean up Petrie's matchings
Co-authored-by: Arthur <arthurtilly413@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Diffstat (limited to 'src/code/code_80043480.c')
| -rw-r--r-- | src/code/code_80043480.c | 68 |
1 files changed, 53 insertions, 15 deletions
diff --git a/src/code/code_80043480.c b/src/code/code_80043480.c index 54f422a6f..900dd9683 100644 --- a/src/code/code_80043480.c +++ b/src/code/code_80043480.c @@ -1,7 +1,7 @@ #include "global.h" -void DynaPolyInfo_SetActorMove(DynaPolyActor* dynaActor, DynaPolyMoveFlag flags) { - dynaActor->dynaPolyId = -1; +void DynaPolyActor_Init(DynaPolyActor* dynaActor, DynaPolyMoveFlag flags) { + dynaActor->bgId = -1; dynaActor->unk_15C = flags; dynaActor->unk_160 = 0; dynaActor->unk_150 = 0.0f; @@ -20,8 +20,8 @@ void func_800434B8(DynaPolyActor* dynaActor) { dynaActor->unk_160 |= 2; } -void func_800434C8(CollisionContext* colCtx, u32 floorPolySource) { - DynaPolyActor* dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource); +void func_800434C8(CollisionContext* colCtx, s32 floorPolySource) { + DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorPolySource); if (dynaActor != NULL) { func_800434B8(dynaActor); @@ -32,8 +32,8 @@ void func_800434F8(DynaPolyActor* dynaActor) { dynaActor->unk_160 |= 4; } -void func_80043508(CollisionContext* colCtx, u32 floorPolySource) { - DynaPolyActor* dynaActor = DynaPolyInfo_GetActor(colCtx, floorPolySource); +void func_80043508(CollisionContext* colCtx, s32 floorPolySource) { + DynaPolyActor* dynaActor = (DynaPolyActor*)DynaPoly_GetActor(colCtx, floorPolySource); if (dynaActor != NULL) { func_800434F8(dynaActor); @@ -46,34 +46,72 @@ void func_80043538(DynaPolyActor* dynaActor) { s32 func_80043548(DynaPolyActor* dynaActor) { if (dynaActor->unk_160 & 1) { - return 1; + return true; } else { - return 0; + return false; } } s32 func_8004356C(DynaPolyActor* dynaActor) { if (dynaActor->unk_160 & 2) { - return 1; + return true; } else { - return 0; + return false; } } s32 func_80043590(DynaPolyActor* dynaActor) { if (dynaActor->unk_160 & 4) { - return 1; + return true; } else { - return 0; + return false; } } s32 func_800435B4(DynaPolyActor* dynaActor) { if (dynaActor->unk_160 & 8) { - return 1; + return true; } else { - return 0; + return false; } } -#pragma GLOBAL_ASM("asm/non_matchings/code/code_80043480/func_800435D8.s") +s32 func_800435D8(GlobalContext* globalCtx, DynaPolyActor* actor, s16 arg2, s16 arg3, s16 arg4) { + Vec3f posA; + Vec3f posB; + Vec3f posResult; + f32 sin; + f32 cos; + s32 bgId; + CollisionPoly* poly; + f32 a2; + f32 a3; + f32 sign; + + sin = Math_SinS(actor->unk_158); + cos = Math_CosS(actor->unk_158); + sign = (0.0f <= actor->unk_150) ? 1.0f : -1.0f; + + a2 = (f32)arg2 - 0.1f; + posA.x = actor->actor.posRot.pos.x + (a2 * cos); + posA.y = actor->actor.posRot.pos.y + arg4; + posA.z = actor->actor.posRot.pos.z - (a2 * sin); + + a3 = (f32)arg3 - 0.1f; + posB.x = sign * a3 * sin + posA.x; + posB.y = posA.y; + posB.z = sign * a3 * cos + posA.z; + if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId, + actor, 0.0f)) { + return false; + } + posA.x = (actor->actor.posRot.pos.x * 2) - posA.x; + posA.z = (actor->actor.posRot.pos.z * 2) - posA.z; + posB.x = sign * a3 * sin + posA.x; + posB.z = sign * a3 * cos + posA.z; + if (BgCheck_EntityLineTest3(&globalCtx->colCtx, &posA, &posB, &posResult, &poly, true, false, false, true, &bgId, + actor, 0.0f)) { + return false; + } + return true; +} |
