diff options
| author | zelda2774 <69368340+zelda2774@users.noreply.github.com> | 2021-11-07 17:58:50 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-07 17:58:50 +0100 |
| commit | 5ad7cf9dbb90c1609d772d57f2f171828b4bf171 (patch) | |
| tree | 04cb568258723848ede1da11ddad6547c523c936 /src/code/code_8006BA00.c | |
| parent | 823a3c07543c2c84fa2100ea2fcf4fda0f61f52f (diff) | |
Document parts of audio (#1000)
* Minor labelling
* progress
* play percentage -> delay
* duration -> gatetime
* more
* more
* more
* seqIdx -> playerIdx
* more
* more
* more
* more
* format
* fix comment
* filters
* more
* media
* confusion
* Sync load is actually slow load
* AudioHeap prefix
* more
* more
* reformat
* more
* more
* AudioLoad
* more
* more
* seq banks
* more consistent
* more
* name last function in audio_load
* More audio_synthesis
* clean up audio tables
* minor
* slow/fast load ramAddr
* format
* remove unused
* Remove union
* remove padding
* audio bank -> sound font
* seqLayer -> layer
* stuff
* seqChannel -> channel
* ChannelLayer -> Layer
* remove define, add bug comment
* format
* more
* cache enum
* more
* AudioSeq function prefix
* naming
* bankIdx -> bankId
* more
* format
* review
* more
* fixes
* avoid hardcoded sfxid's
* SE -> Sfx
Co-authored-by: zelda2774 <zelda2774@invalid>
Diffstat (limited to 'src/code/code_8006BA00.c')
| -rw-r--r-- | src/code/code_8006BA00.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/code_8006BA00.c b/src/code/code_8006BA00.c index e3549db8b..6919827fb 100644 --- a/src/code/code_8006BA00.c +++ b/src/code/code_8006BA00.c @@ -16,7 +16,7 @@ void func_8006BA30(GlobalContext* globalCtx) { for (i = 0; i < ARRAY_COUNT(globalCtx->soundSources); i++) { if (source->countdown != 0) { if (DECR(source->countdown) == 0) { - func_800F89E8(&source->relativePos); + Audio_StopSfxByPos(&source->relativePos); } else { SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->mf_11D60, &source->originPos, &source->relativePos); } @@ -49,7 +49,7 @@ void Audio_PlaySoundAtPosition(GlobalContext* globalCtx, Vec3f* pos, s32 duratio if (i >= ARRAY_COUNT(globalCtx->soundSources)) { source = backupSource; - func_800F89E8(&source->relativePos); + Audio_StopSfxByPos(&source->relativePos); } source->originPos = *pos; |
