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authorRoman971 <32455037+Roman971@users.noreply.github.com>2020-04-16 23:36:12 +0200
committerGitHub <noreply@github.com>2020-04-16 17:36:12 -0400
commit262f6c507ca59c75df52e23f93c701705ee22798 (patch)
tree179e55b3d59e02d624615b0d4d88867600cca9ed /src/code/code_80097A00.c
parent9ac1f8130ddbfdf394e11710021150f6c192fdcd (diff)
Decompile z_play.c and Match/Document some of z_view.c (#74)
* Decompile z_play.c and Match/Document some of z_view.c Also fix the last non matching in z_sample.c and update some game state functions. * Suggestions from PR #74 * Fix undefined reference to Gameplay_DrawOverlay * Suggestion from PR #74 (2) * Fix a fake argument in func_800BC450
Diffstat (limited to 'src/code/code_80097A00.c')
-rw-r--r--src/code/code_80097A00.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/code/code_80097A00.c b/src/code/code_80097A00.c
index d709fd8c9..cdf78e9d5 100644
--- a/src/code/code_80097A00.c
+++ b/src/code/code_80097A00.c
@@ -93,8 +93,8 @@ u8 Inventory_DeleteEquipment(GlobalContext* globalCtx, s16 equipment) {
}
if (equipment == EQUIP_SWORD) {
- gSaveContext.equips.button_items[0] = ITEM_NONE;
- gSaveContext.inf_table[29] = 1;
+ gSaveContext.equips.buttonItems[0] = ITEM_NONE;
+ gSaveContext.infTable[29] = 1;
}
func_8008ECAC(globalCtx, player);