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| author | Roman971 <32455037+Roman971@users.noreply.github.com> | 2020-05-01 20:26:16 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-05-01 14:26:16 -0400 |
| commit | 3ca6082084fc51b44a2c68c2bd9e29c947223c64 (patch) | |
| tree | efb9539470705d6e944a93b94c437b98bda91366 /src/code/code_800ACE70.c | |
| parent | 2b38920d7e57387f7ace87317d9ef8f8872cfdf0 (diff) | |
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c
* Decompile init vars in z_en_item00.c and z_en_a_keep.c
* Create missing .h files for the last few actors
* Fix some collider member names in actor structs
* Fix old actors not properly using "actionFunc" / "SetupAction"
* Remove some local temporary actor structs
* Fix some actor header includes to be absolute instead of relative
Diffstat (limited to 'src/code/code_800ACE70.c')
0 files changed, 0 insertions, 0 deletions
