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authorRoman971 <32455037+Roman971@users.noreply.github.com>2020-05-01 20:26:16 +0200
committerGitHub <noreply@github.com>2020-05-01 14:26:16 -0400
commit3ca6082084fc51b44a2c68c2bd9e29c947223c64 (patch)
treeefb9539470705d6e944a93b94c437b98bda91366 /src/code/code_800ACE70.c
parent2b38920d7e57387f7ace87317d9ef8f8872cfdf0 (diff)
More actor cleanup Part 1 (#107)
* Fix naming and structs in z_en_item00.c and z_en_a_keep.c * Decompile init vars in z_en_item00.c and z_en_a_keep.c * Create missing .h files for the last few actors * Fix some collider member names in actor structs * Fix old actors not properly using "actionFunc" / "SetupAction" * Remove some local temporary actor structs * Fix some actor header includes to be absolute instead of relative
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