diff options
| author | petrie911 <69443847+petrie911@users.noreply.github.com> | 2021-09-13 14:29:11 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-13 15:29:11 -0400 |
| commit | 30939ccd28063726368e4caa455f94cd63c474bc (patch) | |
| tree | 784f6e9d73132b809c7c65bb1b3248f93f803dba /src/code/code_800BB0A0.c | |
| parent | baceca73b8a9395bab282dd80e0572594ce59179 (diff) | |
code_800BB040 matched (#959)
* getting closer
* match!
* functions unnamed
* Update include/functions.h
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
* small changes
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: fig02 <fig02srl@gmail.com>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
Diffstat (limited to 'src/code/code_800BB0A0.c')
| -rw-r--r-- | src/code/code_800BB0A0.c | 70 |
1 files changed, 68 insertions, 2 deletions
diff --git a/src/code/code_800BB0A0.c b/src/code/code_800BB0A0.c index 8d9f37b4a..1c9223107 100644 --- a/src/code/code_800BB0A0.c +++ b/src/code/code_800BB0A0.c @@ -1,5 +1,71 @@ #include "global.h" -#pragma GLOBAL_ASM("asm/non_matchings/code/code_800BB0A0/func_800BB0A0.s") +// The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement -#pragma GLOBAL_ASM("asm/non_matchings/code/code_800BB0A0/func_800BB2B4.s") +void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3) { + f32 coeff[4]; + + u = CLAMP_MAX(u, 1.0f); + + coeff[0] = (1.0f - u) * (1.0f - u) * (1.0f - u) / 6.0f; + coeff[1] = u * u * u / 2.0f - u * u + 2.0f / 3.0f; + coeff[2] = -u * u * u / 2.0f + u * u / 2.0f + u / 2.0f + 1.0f / 6.0f; + coeff[3] = u * u * u / 6.0f; + + pos->x = (coeff[0] * point0[0]) + (coeff[1] * point1[0]) + (coeff[2] * point2[0]) + (coeff[3] * point3[0]); + pos->y = (coeff[0] * point0[1]) + (coeff[1] * point1[1]) + (coeff[2] * point2[1]) + (coeff[3] * point3[1]); + pos->z = (coeff[0] * point0[2]) + (coeff[1] * point1[2]) + (coeff[2] * point2[2]) + (coeff[3] * point3[2]); + *roll = (coeff[0] * point0[3]) + (coeff[1] * point1[3]) + (coeff[2] * point2[3]) + (coeff[3] * point3[3]); + *viewAngle = (coeff[0] * point0[4]) + (coeff[1] * point1[4]) + (coeff[2] * point2[4]) + (coeff[3] * point3[4]); +} + +s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame) { + s32 ret = false; + f32 pointData[4][5]; + s32 i; + f32 progress = *curFrame; + s32 key = *keyFrame; + f32 speed1 = 0.0f; + f32 speed2 = 0.0f; + f32 advance; + + if (key < 0) { + progress = 0.0f; + } + + if ((point[key].continueFlag == -1) || (point[key + 1].continueFlag == -1) || (point[key + 2].continueFlag == -1)) { + return true; + } + + for (i = 0; i < 4; i++) { + pointData[i][0] = point[key + i].pos.x; + pointData[i][1] = point[key + i].pos.y; + pointData[i][2] = point[key + i].pos.z; + pointData[i][3] = point[key + i].cameraRoll; + pointData[i][4] = point[key + i].viewAngle; + } + + func_800BB0A0(progress, pos, roll, fov, &pointData[0], &pointData[1], &pointData[2], &pointData[3]); + + if (point[*keyFrame + 1].nextPointFrame != 0) { + speed1 = 1.0f / point[*keyFrame + 1].nextPointFrame; + } + + if (point[*keyFrame + 2].nextPointFrame != 0) { + speed2 = 1.0f / point[*keyFrame + 2].nextPointFrame; + } + advance = (*curFrame * (speed2 - speed1)) + speed1; + if (advance < 0.0f) { + advance = 0; + } + *curFrame += advance; + if (*curFrame >= 1) { + if (point[++*keyFrame + 3].continueFlag == -1) { + *keyFrame = 0; + ret = true; + } + *curFrame -= 1; + } + + return ret; +} |
