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authorDragorn421 <Dragorn421@users.noreply.github.com>2022-01-12 03:10:43 +0100
committerGitHub <noreply@github.com>2022-01-11 21:10:43 -0500
commit11917bf640d85250e2336389cec3e79bb5584816 (patch)
treeaba654ea96790dad3378514f58330a429a5889dd /src/code/code_800EC960.c
parentd3a8ade6bae030b587cfbe7aa2d76117d1e54a02 (diff)
Cleanup around some generic animation info structs (#1059)
* Name generic anim info structs and cleanup usage * Make `EnDaiku` use generic struct * Add `/* decimalid */` comments to all added enums * small fixes * Two more generic animinfo structs * Cleanup usage of newly generic structs * Cleanup x2 usage of newly generic structs * `transitionRate` -> `morphFrames` * Properly name generic anim structs (attempt to at least) * `anim` -> `animation` * fixes * run formatter * Use consistent prototypes for each actor's ChangeAnim helper * run formatter * minor cleanup * Run formatter * `Animation_ChangeInfo` -> `Animation_ChangeByInfo`
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