diff options
| author | engineer124 <47598039+engineer124@users.noreply.github.com> | 2022-07-30 07:05:27 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-30 09:05:27 -0400 |
| commit | 1d19f37b26be989e5da58975a5e2a95a0ae7cf4f (patch) | |
| tree | d639e556449428403ac6e844cf44a7d7e0f57418 /src/code/code_800EC960.c | |
| parent | 1652b7e5d76f4fb71495194f24572010ebf6c961 (diff) | |
Rename "Sound" to "Sfx" (#1292)
* First attempt
* More
* rename
* more sound -> sfx / sound effect (#7)
* PR Suggestions
* PR Suggestions
* Small fix
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
Diffstat (limited to 'src/code/code_800EC960.c')
| -rw-r--r-- | src/code/code_800EC960.c | 200 |
1 files changed, 100 insertions, 100 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c index 94e1bd417..876d4f7cb 100644 --- a/src/code/code_800EC960.c +++ b/src/code/code_800EC960.c @@ -93,7 +93,7 @@ typedef struct { s8 y; } OcarinaStick; -u8 gIsLargeSoundBank[7] = { 0, 0, 0, 1, 0, 0, 0 }; +u8 gIsLargeSfxBank[7] = { 0, 0, 0, 1, 0, 0, 0 }; // Only the first row of these is supported by sequence 0. (gSfxChannelLayout is always 0.) u8 gChannelsPerBank[4][7] = { @@ -1739,8 +1739,8 @@ void AudioOcarina_PlayControllerInput(u8 unused) { Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, sOcarinaInstrumentId - 1); // Sets pitch to io port 5 Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, sCurOcarinaPitch); - Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume, + &gSfxDefaultReverb); } else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE)) { // Stops ocarina sound when transitioning from playing to not playing a note Audio_StopSfxById(NA_SE_OC_OCARINA); @@ -1778,7 +1778,7 @@ void AudioOcarina_SetInstrument(u8 ocarinaInstrumentId) { AudioOcarina_PlayControllerInput(false); Audio_StopSfxById(NA_SE_OC_OCARINA); - Audio_SetSoundBanksMute(0); + Audio_SetSfxBanksMute(0); sPlaybackState = 0; sPlaybackStaffPos = 0; sIsOcarinaInputEnabled = false; @@ -1912,8 +1912,8 @@ void AudioOcarina_PlaybackSong(void) { // Sets sPlaybackPitch to channelIdx io port 5 Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, sPlaybackPitch & 0x3F); - Audio_PlaySoundGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend, - &sRelativeNotePlaybackVolume, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend, + &sRelativeNotePlaybackVolume, &gSfxDefaultReverb); } else { Audio_StopSfxById(NA_SE_OC_OCARINA); } @@ -2276,7 +2276,7 @@ void AudioOcarina_PlayLongScarecrowAfterCredits(void) { } break; case 1: - Audio_SetSoundBanksMute(0); + Audio_SetSfxBanksMute(0); AudioOcarina_SetInstrument(sScarecrowAfterCreditsIntrumentId); AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1); sScarecrowAfterCreditsIntrumentId++; @@ -2339,7 +2339,7 @@ char sAudioDebugPageNames[15][23] = { }; u16 sAudioSndContWork[11] = { 0 }; u16 sAudioSndContWorkLims[11] = { 128, 128, 7, 512, 4, 2, 16, 32, 2, 2, 2 }; -char sSoundBankNames[7][11] = { "PLAYER", "ITEM", "ENVIROMENT", "ENEMY", "SYSTEM", "OCARINA", "VOICE" }; +char sSfxBankNames[7][11] = { "PLAYER", "ITEM", "ENVIROMENT", "ENEMY", "SYSTEM", "OCARINA", "VOICE" }; char sSoundModeNames[5][10] = { "W-STEREO", "HEADPHONE", "3D SOUND", "MONO", "" }; s8 sAudioIntInfoX = 0; s8 sAudioIntInfoY = 0; @@ -2480,17 +2480,17 @@ void AudioDebug_Draw(GfxPrint* printer) { GfxPrint_Printf(printer, "PUSH CONT-4 A-BTN"); ind = (s8)sAudioSndContWork[2]; - i = gSoundBanks[ind][0].next; + i = gSfxBanks[ind][0].next; j = 0; SETCOL(255, 255, 255); GfxPrint_SetPos(printer, 3, 6); - GfxPrint_Printf(printer, "SE HANDLE:%s", sSoundBankNames[ind]); + GfxPrint_Printf(printer, "SE HANDLE:%s", sSfxBankNames[ind]); while (i != 0xFF) { GfxPrint_SetPos(printer, 3, 7 + j++); - GfxPrint_Printf(printer, "%02x %04x %02x %08x", i, gSoundBanks[ind][i].sfxId, gSoundBanks[ind][i].state, - gSoundBanks[ind][i].priority); - i = gSoundBanks[ind][i].next; + GfxPrint_Printf(printer, "%02x %04x %02x %08x", i, gSfxBanks[ind][i].sfxId, gSfxBanks[ind][i].state, + gSfxBanks[ind][i].priority); + i = gSfxBanks[ind][i].next; } break; @@ -2507,7 +2507,7 @@ void AudioDebug_Draw(GfxPrint* printer) { GfxPrint_Printf(printer, "Seq 1 : %2x", sAudioSndContWork[1]); GfxPrint_SetPos(printer, 3, 6); - GfxPrint_Printf(printer, "SE HD : %2x %s", sAudioSndContWork[2], sSoundBankNames[sAudioSndContWork[2]]); + GfxPrint_Printf(printer, "SE HD : %2x %s", sAudioSndContWork[2], sSfxBankNames[sAudioSndContWork[2]]); GfxPrint_SetPos(printer, 3, 7); GfxPrint_Printf(printer, "SE No. :%3x", sAudioSndContWork[3]); @@ -2543,11 +2543,11 @@ void AudioDebug_Draw(GfxPrint* printer) { SETCOL(255, 255, 255); } GfxPrint_SetPos(printer, 2 + sAudioIntInfoX, 4 + ind + sAudioIntInfoY); - GfxPrint_Printf(printer, "%s <%d>", sSoundBankNames[k], sAudioIntInfoBankPage[k]); + GfxPrint_Printf(printer, "%s <%d>", sSfxBankNames[k], sAudioIntInfoBankPage[k]); for (k2 = 0; k2 < gChannelsPerBank[gSfxChannelLayout][k]; k2++) { -#define entryIndex (gActiveSounds[k][k2].entryIndex) -#define entry (&gSoundBanks[k][entryIndex]) +#define entryIndex (gActiveSfx[k][k2].entryIndex) +#define entry (&gSfxBanks[k][entryIndex]) #define chan (gAudioContext.seqPlayers[SEQ_PLAYER_SFX].channels[entry->channelIdx]) GfxPrint_SetPos(printer, 2 + sAudioIntInfoX, 5 + ind + sAudioIntInfoY); if (sAudioIntInfoBankPage[k] == 1) { @@ -2613,25 +2613,25 @@ void AudioDebug_Draw(GfxPrint* printer) { GfxPrint_Printf(printer, "Color : %d", sAudioScrPrtWork[2]); GfxPrint_SetPos(printer, 3, 7); - GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[0], sAudioScrPrtWork[3]); + GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[0], sAudioScrPrtWork[3]); GfxPrint_SetPos(printer, 3, 8); - GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[1], sAudioScrPrtWork[4]); + GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[1], sAudioScrPrtWork[4]); GfxPrint_SetPos(printer, 3, 9); GfxPrint_Printf(printer, "ENVRONM : %d", sAudioScrPrtWork[5]); GfxPrint_SetPos(printer, 3, 10); - GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[3], sAudioScrPrtWork[6]); + GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[3], sAudioScrPrtWork[6]); GfxPrint_SetPos(printer, 3, 11); - GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[4], sAudioScrPrtWork[7]); + GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[4], sAudioScrPrtWork[7]); GfxPrint_SetPos(printer, 3, 12); - GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[5], sAudioScrPrtWork[8]); + GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[5], sAudioScrPrtWork[8]); GfxPrint_SetPos(printer, 3, 13); - GfxPrint_Printf(printer, "%s : %d", sSoundBankNames[6], sAudioScrPrtWork[9]); + GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[6], sAudioScrPrtWork[9]); GfxPrint_SetPos(printer, 3, 14); GfxPrint_Printf(printer, "SEQ ENT : %d", sAudioScrPrtWork[10]); @@ -3000,22 +3000,22 @@ void AudioDebug_Draw(GfxPrint* printer) { SETCOL(255, 255, 255); GfxPrint_SetPos(printer, 3, 4); GfxPrint_Printf(printer, "SE HD : %02x %s", sAudioSfxParamChgWork[0], - sSoundBankNames[sAudioSfxParamChgWork[0]]); + sSfxBankNames[sAudioSfxParamChgWork[0]]); GfxPrint_SetPos(printer, 3, 5); GfxPrint_Printf(printer, "SE No. : %02x", sAudioSfxParamChgWork[1]); GfxPrint_SetPos(printer, 20, 6); GfxPrint_Printf(printer, " : %04x", - gSoundParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params); + gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params); GfxPrint_SetPos(printer, 3, 6); GfxPrint_Printf( printer, "SE SW %s", - AudioDebug_ToStringBinary(gSoundParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params, 16)); + AudioDebug_ToStringBinary(gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params, 16)); SETCOL(127, 255, 127); - digitStr[0] = (char)('0' + ((gSoundParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params >> + digitStr[0] = (char)('0' + ((gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params >> (15 - sAudioSfxParamChgBitSel)) & 1)); GfxPrint_SetPos(printer, 12 + sAudioSfxParamChgBitSel, 6); @@ -3024,7 +3024,7 @@ void AudioDebug_Draw(GfxPrint* printer) { SETCOL(255, 255, 255); GfxPrint_SetPos(printer, 3, 7); GfxPrint_Printf(printer, "SE PR : %02x", - gSoundParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance); + gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance); break; case PAGE_FREE_AREA: @@ -3161,9 +3161,9 @@ void AudioDebug_ProcessInput_SndCont(void) { break; case 2: case 3: - Audio_PlaySoundGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG, - &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG, + &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; case 4: func_800F6700(sAudioSndContWork[sAudioSndContSel]); @@ -3185,7 +3185,7 @@ void AudioDebug_ProcessInput_SndCont(void) { case 9: break; case 10: - Audio_SetSoundBanksMute(sAudioSndContWork[sAudioSndContSel] * 0x7F); + Audio_SetSfxBanksMute(sAudioSndContWork[sAudioSndContSel] * 0x7F); break; } } @@ -3537,7 +3537,7 @@ void AudioDebug_ProcessInput_SfxParamChg(void) { sAudioSfxParamChgWork[sAudioSfxParamChgSel] &= 0x1FF; } } else if (sAudioSfxParamChgSel == 3) { - gSoundParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance -= step; + gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance -= step; } else { sAudioSfxParamChgBitSel = (sAudioSfxParamChgBitSel - 1) & 0xF; } @@ -3556,7 +3556,7 @@ void AudioDebug_ProcessInput_SfxParamChg(void) { sAudioSfxParamChgWork[sAudioSfxParamChgSel] &= 0x1FF; } } else if (sAudioSfxParamChgSel == 3) { - gSoundParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance += step; + gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance += step; } else { sAudioSfxParamChgBitSel = (sAudioSfxParamChgBitSel + 1) & 0xF; } @@ -3564,8 +3564,8 @@ void AudioDebug_ProcessInput_SfxParamChg(void) { if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) { sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG; - Audio_PlaySoundGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) { @@ -3574,7 +3574,7 @@ void AudioDebug_ProcessInput_SfxParamChg(void) { if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) { if (sAudioSfxParamChgSel == 2) { - gSoundParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params ^= + gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params ^= (1 << (0xF - sAudioSfxParamChgBitSel)); } } @@ -3615,7 +3615,7 @@ void AudioDebug_ProcessInput(void) { } if (sAudioSfxMuted) { - Audio_SetSoundBanksMute(0x6F); + Audio_SetSfxBanksMute(0x6F); } if (CHECK_BTN_ANY(sDebugPadPress, BTN_L)) { @@ -3654,7 +3654,7 @@ void AudioDebug_ProcessInput(void) { if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) { sAudioSfxMuted ^= 1; if (!sAudioSfxMuted) { - Audio_SetSoundBanksMute(0); + Audio_SetSfxBanksMute(0); } } break; @@ -3712,7 +3712,7 @@ void func_800F3054(void) { if (gAudioSpecId == 7) { Audio_ClearSariaBgm(); } - Audio_ProcessSoundRequests(); + Audio_ProcessSfxRequests(); Audio_ProcessSeqCmds(); func_800F8F88(); func_800FA3DC(); @@ -3734,8 +3734,8 @@ void func_800F314C(s8 arg0) { Audio_QueueCmdS32(0x82 << 24 | SEQ_PLAYER_BGM_MAIN << 16 | (((u8)arg0 & 0xFF) << 8), 1); } -f32 Audio_ComputeSoundVolume(u8 bankId, u8 entryIdx) { - SoundBankEntry* bankEntry = &gSoundBanks[bankId][entryIdx]; +f32 Audio_ComputeSfxVolume(u8 bankId, u8 entryIdx) { + SfxBankEntry* bankEntry = &gSfxBanks[bankId][entryIdx]; f32 minDist; f32 baseDist; f32 ret; @@ -3779,10 +3779,10 @@ f32 Audio_ComputeSoundVolume(u8 bankId, u8 entryIdx) { return ret; } -s8 Audio_ComputeSoundReverb(u8 bankId, u8 entryIdx, u8 channelIdx) { +s8 Audio_ComputeSfxReverb(u8 bankId, u8 entryIdx, u8 channelIdx) { s8 distAdd = 0; s32 scriptAdd = 0; - SoundBankEntry* entry = &gSoundBanks[bankId][entryIdx]; + SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx]; s32 reverb; if (!(entry->sfxParams & SFX_FLAG_12)) { @@ -3812,7 +3812,7 @@ s8 Audio_ComputeSoundReverb(u8 bankId, u8 entryIdx, u8 channelIdx) { return reverb; } -s8 Audio_ComputeSoundPanSigned(f32 x, f32 z, u8 token) { +s8 Audio_ComputeSfxPanSigned(f32 x, f32 z, u8 token) { f32 absX; f32 absZ; f32 pan; @@ -3855,9 +3855,9 @@ s8 Audio_ComputeSoundPanSigned(f32 x, f32 z, u8 token) { return (s8)((pan * 127.0f) + 0.5f); } -f32 Audio_ComputeSoundFreqScale(u8 bankId, u8 entryIdx) { +f32 Audio_ComputeSfxFreqScale(u8 bankId, u8 entryIdx) { s32 phi_v0 = 0; - SoundBankEntry* entry = &gSoundBanks[bankId][entryIdx]; + SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx]; f32 unk1C; f32 freq = 1.0f; @@ -3908,7 +3908,7 @@ f32 Audio_ComputeSoundFreqScale(u8 bankId, u8 entryIdx) { return freq; } -u8 func_800F37B8(f32 behindScreenZ, SoundBankEntry* arg1, s8 arg2) { +u8 func_800F37B8(f32 behindScreenZ, SfxBankEntry* arg1, s8 arg2) { s8 phi_v0; u8 phi_v1; f32 phi_f0; @@ -3968,7 +3968,7 @@ s8 func_800F3990(f32 arg0, u16 sfxParams) { return ret | 1; } -void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) { +void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIdx) { f32 vol = 1.0f; s8 volS8; s8 reverb = 0; @@ -3979,7 +3979,7 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) { s8 sp38 = 0; f32 behindScreenZ; u8 baseFilter = 0; - SoundBankEntry* entry = &gSoundBanks[bankId][entryIdx]; + SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx]; switch (bankId) { case BANK_PLAYER: @@ -3993,10 +3993,10 @@ void Audio_SetSoundProperties(u8 bankId, u8 entryIdx, u8 channelIdx) { FALLTHROUGH; case BANK_OCARINA: entry->dist = sqrtf(entry->dist); - vol = Audio_ComputeSoundVolume(bankId, entryIdx) * *entry->vol; - reverb = Audio_ComputeSoundReverb(bankId, entryIdx, channelIdx); - panSigned = Audio_ComputeSoundPanSigned(*entry->posX, *entry->posZ, entry->token); - freqScale = Audio_ComputeSoundFreqScale(bankId, entryIdx) * *entry->freqScale; + vol = Audio_ComputeSfxVolume(bankId, entryIdx) * *entry->vol; + reverb = Audio_ComputeSfxReverb(bankId, entryIdx, channelIdx); + panSigned = Audio_ComputeSfxPanSigned(*entry->posX, *entry->posZ, entry->token); + freqScale = Audio_ComputeSfxFreqScale(bankId, entryIdx) * *entry->freqScale; if (sSoundMode == SOUNDMODE_SURROUND) { behindScreenZ = sBehindScreenZ[(entry->sfxParams & SFX_FLAG_10) >> SFX_FLAG_10_SHIFT]; @@ -4092,7 +4092,7 @@ void Audio_ResetSfxChannelState(void) { } void Audio_PlayCutsceneEffectsSequence(u8 csEffectType) { - if (gSoundBankMuted[0] != 1) { + if (gSfxBankMuted[0] != 1) { Audio_StartSeq(SEQ_PLAYER_BGM_SUB, 0, NA_BGM_CUTSCENE_EFFECTS); Audio_SeqCmd8(SEQ_PLAYER_BGM_SUB, 0, 0, csEffectType); } @@ -4120,7 +4120,7 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) { D_80131C8C = arg2; sp24 = func_800F3F84(arg2); - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb); if ((sfxId & 0xF0) == 0xB0) { phi_f0 = 0.3f; @@ -4138,23 +4138,23 @@ void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) { sfxId2 = NA_SE_PL_METALEFFECT_KID; } D_8016B7AC = (sp24 * 0.7) + 0.3; - Audio_PlaySoundGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb); } } void func_800F4138(Vec3f* pos, u16 sfxId, f32 arg2) { func_800F3F84(arg2); - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb); } void func_800F4190(Vec3f* pos, u16 sfxId) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4); } -void Audio_PlaySoundRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) { +void Audio_PlaySfxRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) { u8 offset = Audio_NextRandom() % randLim; - Audio_PlaySoundGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void func_800F4254(Vec3f* pos, u8 level) { @@ -4163,12 +4163,12 @@ void func_800F4254(Vec3f* pos, u8 level) { D_801305F4 = D_801305E4[level]; switch (level) { case 1: - Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; case 2: - Audio_PlaySoundGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); break; } @@ -4176,8 +4176,8 @@ void func_800F4254(Vec3f* pos, u8 level) { } if (level != 0) { - Audio_PlaySoundGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } } @@ -4189,14 +4189,14 @@ void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2) { } if (D_8016B7D8 > 0.5f) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } void func_800F4414(Vec3f* pos, u16 sfxId, f32 arg2) { D_801305B8--; if (D_801305B8 == 0) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (arg2 > 2.0f) { arg2 = 2.0f; @@ -4213,12 +4213,12 @@ void func_800F44EC(s8 arg0, s8 arg1) { void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2) { D_8016B7DC = arg2; - Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC); + Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC); } void func_800F4578(Vec3f* pos, u16 sfxId, f32 arg2) { D_8016B7E0 = arg2; - Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb); } void func_800F45D0(f32 arg0) { @@ -4226,7 +4226,7 @@ void func_800F45D0(f32 arg0) { func_800F436C(&gSfxDefaultPos, 0, (0.15f * arg0) + 1.4f); } -void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) { +void Audio_PlaySfxRiver(Vec3f* pos, f32 freqScale) { if (!Audio_IsSfxPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) { sRiverFreqScaleLerp.value = freqScale; } else if (freqScale != sRiverFreqScaleLerp.value) { @@ -4234,11 +4234,11 @@ void Audio_PlaySoundRiver(Vec3f* pos, f32 freqScale) { sRiverFreqScaleLerp.remainingFrames = 40; sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40; } - Audio_PlaySoundGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } -void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) { +void Audio_PlaySfxWaterfall(Vec3f* pos, f32 freqScale) { if (!Audio_IsSfxPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) { sWaterfallFreqScaleLerp.value = freqScale; } else if (freqScale != sWaterfallFreqScaleLerp.value) { @@ -4246,8 +4246,8 @@ void Audio_PlaySoundWaterfall(Vec3f* pos, f32 freqScale) { sWaterfallFreqScaleLerp.remainingFrames = 40; sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40; } - Audio_PlaySoundGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value, - &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value, + &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb); } void Audio_StepFreqLerp(FreqLerp* lerp) { @@ -4389,9 +4389,9 @@ void Audio_UpdateRiverSoundVolumes(void) { } } -void Audio_PlaySoundIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &gPitchFrequencies[semitones[sAudioIncreasingTranspose] + 39], - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); +void Audio_PlaySfxIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) { + Audio_PlaySfxGeneral(sfxId, pos, 4, &gPitchFrequencies[semitones[sAudioIncreasingTranspose] + 39], + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); if (sAudioIncreasingTranspose < 15) { sAudioIncreasingTranspose++; @@ -4402,9 +4402,9 @@ void Audio_ResetIncreasingTranspose(void) { sAudioIncreasingTranspose = 0; } -void Audio_PlaySoundTransposed(Vec3f* pos, u16 sfxId, s8 semitone) { - Audio_PlaySoundGeneral(sfxId, pos, 4, &gPitchFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, - &gSfxDefaultReverb); +void Audio_PlaySfxTransposed(Vec3f* pos, u16 sfxId, s8 semitone) { + Audio_PlaySfxGeneral(sfxId, pos, 4, &gPitchFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale, + &gSfxDefaultReverb); } void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) { @@ -4418,14 +4418,14 @@ void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) { } for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) { - if ((gActiveSounds[bankId][i].entryIndex != 0xFF) && - (sfxId == gSoundBanks[bankId][gActiveSounds[bankId][i].entryIndex].sfxId)) { + if ((gActiveSfx[bankId][i].entryIndex != 0xFF) && + (sfxId == gSfxBanks[bankId][gActiveSfx[bankId][i].entryIndex].sfxId)) { Audio_QueueCmdS8( _SHIFTL(0x6, 24, 8) | _SHIFTL(SEQ_PLAYER_SFX, 16, 8) | _SHIFTL(phi_s1, 8, 8) | _SHIFTL(6, 0, 8), arg2); } phi_s1++; } - Audio_PlaySoundGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void func_800F4E30(Vec3f* pos, f32 arg1) { @@ -4958,12 +4958,12 @@ void func_800F6268(f32 dist, u16 arg1) { void func_800F64E0(u8 arg0) { D_80130608 = arg0; if (arg0 != 0) { - Audio_PlaySoundGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Audio_QueueCmdS32(0xF1000000, 0); } else { - Audio_PlaySoundGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); Audio_QueueCmdS32(0xF2000000, 0); } } @@ -5044,8 +5044,8 @@ void Audio_SetBaseFilter(u8 filter) { if (filter == 0) { Audio_StopSfxById(NA_SE_PL_IN_BUBBLE); } else if (sAudioBaseFilter == 0) { - Audio_PlaySoundGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); + Audio_PlaySfxGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } } sAudioBaseFilter = filter; @@ -5071,15 +5071,15 @@ void Audio_SetCutsceneFlag(s8 flag) { sAudioCutsceneFlag = flag; } -void Audio_PlaySoundGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) { +void Audio_PlaySfxGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) { if (!sAudioCutsceneFlag) { - Audio_PlaySoundGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd); + Audio_PlaySfxGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd); } } -void Audio_PlaySoundIfNotInCutscene(u16 sfxId) { - Audio_PlaySoundGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, - &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); +void Audio_PlaySfxIfNotInCutscene(u16 sfxId) { + Audio_PlaySfxGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, + &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb); } void func_800F6964(u16 arg0) { @@ -5272,7 +5272,7 @@ void Audio_InitSound(void) { AudioOcarina_ResetStaffs(); Audio_ResetSfxChannelState(); func_800FAEB4(); - Audio_ResetSounds(); + Audio_ResetSfx(); func_800F9280(SEQ_PLAYER_SFX, 0, 0x70, 10); } @@ -5289,7 +5289,7 @@ void func_800F71BC(s32 arg0) { AudioOcarina_ResetStaffs(); Audio_ResetSfxChannelState(); func_800FADF8(); - Audio_ResetSounds(); + Audio_ResetSfx(); } void func_800F7208(void) { |
