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authorengineer124 <47598039+engineer124@users.noreply.github.com>2022-01-15 09:13:04 +1100
committerGitHub <noreply@github.com>2022-01-14 17:13:04 -0500
commit94502725030b2778d8f15694e10499f76d69090f (patch)
tree212cc712e334eecf43b341425d657cb5ee3e75aa /src/code/code_800EC960.c
parent9fec455805da388bc02d932ba69f5b4625b5bdba (diff)
Improve River_Sound Docs (#1100)
* river_sound docs * Small touch-up * PR Suggestions * Improve comments on river line calculations * More PR Feedback * after analyzing the filter data for MM, lowPassFilter is reverse to what I thought it was
Diffstat (limited to 'src/code/code_800EC960.c')
-rw-r--r--src/code/code_800EC960.c164
1 files changed, 96 insertions, 68 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
index 583d871bf..a07583921 100644
--- a/src/code/code_800EC960.c
+++ b/src/code/code_800EC960.c
@@ -111,8 +111,8 @@ u8 gMorphaTransposeTable[16] = { 0, 0, 0, 1, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8
u8 sPrevChargeLevel = 0;
f32 D_801305E4[4] = { 1.0f, 1.12246f, 1.33484f, 1.33484f }; // 2**({0, 2, 5, 5}/12)
f32 D_801305F4 = 1.0f;
-u8 D_801305F8[8] = { 127, 80, 75, 73, 70, 68, 65, 60 };
-u8 D_80130600 = 0;
+u8 sGanonsTowerLevelsVol[8] = { 127, 80, 75, 73, 70, 68, 65, 60 };
+u8 sEnterGanonsTowerTimer = 0;
s8 D_80130604 = 2;
s8 D_80130608 = 0;
s8 sAudioCutsceneFlag = 0;
@@ -1187,11 +1187,11 @@ struct {
s8 str[5];
u16 num;
} sAudioScrPrtBuf[SCROLL_PRINT_BUF_SIZE];
-u8 D_8016B8B0;
-u8 D_8016B8B1;
-u8 D_8016B8B2;
-u8 D_8016B8B3;
-u8 sAudioGanonDistVol;
+u8 sRiverSoundMainBgmVol;
+u8 sRiverSoundMainBgmCurrentVol;
+u8 sRiverSoundMainBgmLower;
+u8 sRiverSoundMainBgmRestore;
+u8 sGanonsTowerVol;
SfxPlayerState sSfxChannelState[0x10];
char sBinToStrBuf[0x20];
@@ -1243,7 +1243,7 @@ void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
void Audio_StepFreqLerp(FreqLerp* lerp);
void func_800F56A8(void);
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
-s32 Audio_SetGanonDistVol(u8 targetVol);
+s32 Audio_SetGanonsTowerBgmVolume(u8 targetVol);
void func_800EC960(u8 custom) {
if (!custom) {
@@ -2852,7 +2852,7 @@ void AudioDebug_Draw(GfxPrint* printer) {
GfxPrint_Printf(printer, "ENEMY DIST %f VOL %3d", sAudioEnemyDist, sAudioEnemyVol);
GfxPrint_SetPos(printer, 3, 11);
- GfxPrint_Printf(printer, "GANON DIST VOL %3d", sAudioGanonDistVol);
+ GfxPrint_Printf(printer, "GANON DIST VOL %3d", sGanonsTowerVol);
GfxPrint_SetPos(printer, 3, 12);
GfxPrint_Printf(printer, "DEMO FLAG %d", sAudioCutsceneFlag);
@@ -3490,7 +3490,7 @@ void AudioDebug_ProcessInput(void) {
D_8013340C = sAudioScrPrtWork[10];
}
-void func_800F4A70(void);
+void Audio_UpdateRiverSoundVolumes(void);
void func_800F5CF8(void);
void func_800F3054(void) {
@@ -3500,7 +3500,7 @@ void func_800F3054(void) {
func_800EE6F4();
Audio_StepFreqLerp(&sRiverFreqScaleLerp);
Audio_StepFreqLerp(&sWaterfallFreqScaleLerp);
- func_800F4A70();
+ Audio_UpdateRiverSoundVolumes();
func_800F56A8();
func_800F5CF8();
if (gAudioSpecId == 7) {
@@ -4064,88 +4064,116 @@ void func_800F483C(u8 targetVol, u8 volFadeTimer) {
Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 0, targetVol, volFadeTimer);
}
-void func_800F4870(u8 arg0) {
- s8 pan;
- u8 i;
+/**
+ * Incrementally increase volume of NA_BGM_GANON_TOWER for each new room during the climb of Ganon's Tower
+ */
+void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel) {
+ u8 channelIdx;
+ s8 pan = 0;
- pan = 0;
- if (arg0 == 0) {
+ // Ganondorf's Lair
+ if (ganonsTowerLevel == 0) {
pan = 0x7F;
}
- for (i = 0; i < 16; i++) {
+ for (channelIdx = 0; channelIdx < 16; channelIdx++) {
// CHAN_UPD_PAN_UNSIGNED
- Audio_QueueCmdS8(
- _SHIFTL(0x7, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) | _SHIFTL(i, 8, 8) | _SHIFTL(0, 0, 8), pan);
+ Audio_QueueCmdS8(_SHIFTL(0x7, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) | _SHIFTL(channelIdx, 8, 8) |
+ _SHIFTL(0, 0, 8),
+ pan);
}
- if (arg0 == 7) {
- D_80130600 = 2;
+ // Lowest room in Ganon's Tower (Entrance Room)
+ if (ganonsTowerLevel == 7) {
+ // Adds a delay to setting the volume in the first room
+ sEnterGanonsTowerTimer = 2;
} else {
- Audio_SetGanonDistVol(D_801305F8[arg0 & 7]);
+ Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[ganonsTowerLevel % ARRAY_COUNTU(sGanonsTowerLevelsVol)]);
}
}
-// (name derived from debug strings, should probably update. used in ganon/ganon_boss scenes)
-s32 Audio_SetGanonDistVol(u8 targetVol) {
- u8 phi_v0;
- u16 phi_v0_2;
- u8 i;
+/**
+ * If a new volume is requested for ganon's tower, update the volume and
+ * calculate a new low-pass filter cutoff and reverb based on the new volume
+ */
+s32 Audio_SetGanonsTowerBgmVolume(u8 targetVol) {
+ u8 lowPassFilterCutoff;
+ u16 reverb;
+ u8 channelIdx;
- if (sAudioGanonDistVol != targetVol) {
+ if (sGanonsTowerVol != targetVol) {
+ // Sets the volume
Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 0, targetVol, 2);
+
+ // Sets the filter cutoff of the form (lowPassFilterCutoff << 4) | (highPassFilter & 0xF). highPassFilter is
+ // always set to 0
if (targetVol < 0x40) {
- phi_v0 = 0x10;
+ // Only the first room
+ lowPassFilterCutoff = 1 << 4;
} else {
- phi_v0 = (((targetVol - 0x40) >> 2) + 1) << 4;
+ // Higher volume leads to a higher cut-off frequency in the low-pass filtering
+ lowPassFilterCutoff = (((targetVol - 0x40) >> 2) + 1) << 4;
}
-
- Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, 4, 15, phi_v0);
- for (i = 0; i < 0x10; i++) {
- if (gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[i] != &gAudioContext.sequenceChannelNone) {
- if ((u8)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[i]->soundScriptIO[5] != 0xFF) {
- // this looks like some kind of macro?
- phi_v0_2 =
- ((u16)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[i]->soundScriptIO[5] - targetVol) +
+ // Set lowPassFilterCutoff to io port 4 from channel 15
+ Audio_SeqCmd8(SEQ_PLAYER_BGM_MAIN, 4, 15, lowPassFilterCutoff);
+
+ // Sets the reverb
+ for (channelIdx = 0; channelIdx < 16; channelIdx++) {
+ if (gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIdx] !=
+ &gAudioContext.sequenceChannelNone) {
+ // soundScriptIO[5] is set to 0x40 in channels 0, 1, and 4
+ if ((u8)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIdx]->soundScriptIO[5] != 0xFF) {
+ // Higher volume leads to lower reverb
+ reverb =
+ ((u16)gAudioContext.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIdx]->soundScriptIO[5] -
+ targetVol) +
0x7F;
- if (phi_v0_2 >= 0x80) {
- phi_v0_2 = 0x7F;
+ if (reverb > 0x7F) {
+ reverb = 0x7F;
}
// CHAN_UPD_REVERB
- Audio_QueueCmdS8(_SHIFTL(0x5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) | _SHIFTL(i, 8, 8) |
- _SHIFTL(0, 0, 8),
- (u8)phi_v0_2);
+ Audio_QueueCmdS8(_SHIFTL(0x5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) |
+ _SHIFTL(channelIdx, 8, 8) | _SHIFTL(0, 0, 8),
+ (u8)reverb);
}
}
}
- sAudioGanonDistVol = targetVol;
+ sGanonsTowerVol = targetVol;
}
return -1;
}
-void func_800F4A54(u8 arg0) {
- D_8016B8B0 = arg0;
- D_8016B8B2 = 1;
-}
-
-void func_800F4A70(void) {
- if (D_8016B8B2 == 1) {
- if (D_8016B8B1 != D_8016B8B0) {
- Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 0, D_8016B8B0, 0xA);
- D_8016B8B1 = D_8016B8B0;
- D_8016B8B3 = 1;
+/**
+ * Responsible for lowering market bgm in Child Market Entrance and Child Market Back Alley
+ * Only lowers volume for 1 frame, so must be called every frame to maintain lower volume
+ */
+void Audio_LowerMainBgmVolume(u8 volume) {
+ sRiverSoundMainBgmVol = volume;
+ sRiverSoundMainBgmLower = true;
+}
+
+void Audio_UpdateRiverSoundVolumes(void) {
+ // Updates Main Bgm Volume (RiverSound of type RS_LOWER_MAIN_BGM_VOLUME)
+ if (sRiverSoundMainBgmLower == true) {
+ if (sRiverSoundMainBgmCurrentVol != sRiverSoundMainBgmVol) {
+ // lowers the volume for 1 frame
+ Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 0, sRiverSoundMainBgmVol, 0xA);
+ sRiverSoundMainBgmCurrentVol = sRiverSoundMainBgmVol;
+ sRiverSoundMainBgmRestore = true;
}
- D_8016B8B2 = 0;
- } else if (D_8016B8B3 == 1 && D_80130608 == 0) {
+ sRiverSoundMainBgmLower = false;
+ } else if (sRiverSoundMainBgmRestore == true && D_80130608 == 0) {
+ // restores the volume every frame
Audio_SetVolScale(SEQ_PLAYER_BGM_MAIN, 0, 0x7F, 0xA);
- D_8016B8B1 = 0x7F;
- D_8016B8B3 = 0;
+ sRiverSoundMainBgmCurrentVol = 0x7F;
+ sRiverSoundMainBgmRestore = false;
}
- if (D_80130600 != 0) {
- D_80130600--;
- if (D_80130600 == 0) {
- Audio_SetGanonDistVol(D_801305F8[7]);
+ // Update Ganon's Tower Volume (RiverSound of type RS_GANON_TOWER_7)
+ if (sEnterGanonsTowerTimer != 0) {
+ sEnterGanonsTowerTimer--;
+ if (sEnterGanonsTowerTimer == 0) {
+ Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[7]);
}
}
}
@@ -4915,11 +4943,11 @@ void func_800F6C34(void) {
sRiverFreqScaleLerp.value = 1.0f;
sWaterfallFreqScaleLerp.value = 1.0f;
D_8016B7D8 = 1.0f;
- D_8016B8B0 = 0x7F;
- D_8016B8B1 = 0x7F;
- D_8016B8B2 = 0;
- D_8016B8B3 = 0;
- sAudioGanonDistVol = 0xFF;
+ sRiverSoundMainBgmVol = 0x7F;
+ sRiverSoundMainBgmCurrentVol = 0x7F;
+ sRiverSoundMainBgmLower = false;
+ sRiverSoundMainBgmRestore = false;
+ sGanonsTowerVol = 0xFF;
D_8016B9D8 = 0;
sSpecReverb = sSpecReverbs[gAudioSpecId];
D_80130608 = 0;