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authorengineer124 <47598039+engineer124@users.noreply.github.com>2023-07-07 07:55:10 +1000
committerGitHub <noreply@github.com>2023-07-06 17:55:10 -0400
commitd307a3723313507726d5ebcfda0b5b9cef224d91 (patch)
tree0323cee010466202839a01911697709e8a10e989 /src/code/code_800EC960.c
parent0ce03133425867723dd81fc66f57bbb8d40aaf7a (diff)
Reorganize Audio Files & Name Remaining Audio Files (#1494)
* reorganize audio files * audio code files * split audio and libaudio * audio_init_params to audio_configuration * simplify file names * move aisetnextbuf to libaudio * move src/audio -> src/code/audio * adjust makefile comment * reorganize again into internal/external * adjust comment * restructure again
Diffstat (limited to 'src/code/code_800EC960.c')
-rw-r--r--src/code/code_800EC960.c5355
1 files changed, 0 insertions, 5355 deletions
diff --git a/src/code/code_800EC960.c b/src/code/code_800EC960.c
deleted file mode 100644
index a5a76016b..000000000
--- a/src/code/code_800EC960.c
+++ /dev/null
@@ -1,5355 +0,0 @@
-#include "ultra64.h"
-#include "global.h"
-
-#define Audio_DisableSeq(seqPlayerIndex, fadeOut) Audio_QueueCmdS32(0x83000000 | ((u8)seqPlayerIndex << 16), fadeOut)
-
-#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
-
-typedef struct {
- /* 0x0 */ f32 vol;
- /* 0x4 */ f32 freqScale;
- /* 0x8 */ s8 reverb;
- /* 0x9 */ s8 panSigned;
- /* 0xA */ s8 stereoBits;
- /* 0xB */ u8 filter;
- /* 0xC */ u8 unk_0C;
-} SfxPlayerState;
-
-typedef enum {
- /* 0x0 */ SFX_CHANNEL_PLAYER0, // SfxPlayerBank
- /* 0x1 */ SFX_CHANNEL_PLAYER1,
- /* 0x2 */ SFX_CHANNEL_PLAYER2,
- /* 0x3 */ SFX_CHANNEL_ITEM0, // SfxItemBank
- /* 0x4 */ SFX_CHANNEL_ITEM1,
- /* 0x5 */ SFX_CHANNEL_ENV0, // SfxEnvironmentBank
- /* 0x6 */ SFX_CHANNEL_ENV1,
- /* 0x7 */ SFX_CHANNEL_ENV2,
- /* 0x8 */ SFX_CHANNEL_ENEMY0, // SfxEnemyBank
- /* 0x9 */ SFX_CHANNEL_ENEMY1,
- /* 0xA */ SFX_CHANNEL_ENEMY2,
- /* 0xB */ SFX_CHANNEL_SYSTEM0, // SfxSystemBank
- /* 0xC */ SFX_CHANNEL_SYSTEM1,
- /* 0xD */ SFX_CHANNEL_OCARINA, // SfxOcarinaBank
- /* 0xE */ SFX_CHANNEL_VOICE0, // SfxVoiceBank
- /* 0xF */ SFX_CHANNEL_VOICE1
-} SfxChannelIndex; // playerIdx = 2
-
-typedef struct {
- /* 0x0 */ f32 value;
- /* 0x4 */ f32 target;
- /* 0x8 */ f32 step;
- /* 0xC */ s32 remainingFrames;
-} FreqLerp;
-
-typedef struct {
- /* 0x0 */ u16 playerIO;
- /* 0x2 */ u16 channelMask;
- /* 0x4 */ u8 channelIO[3 * 33 + 1];
-} NatureAmbienceDataIO; // size = 0x68
-
-typedef enum {
- /* 0x0 */ PAGE_NON,
- /* 0x1 */ PAGE_SOUND_CONTROL,
- /* 0x2 */ PAGE_SPEC_INFO, // unused
- /* 0x3 */ PAGE_HEAP_INFO,
- /* 0x4 */ PAGE_GROUP_TRACK_INFO, // unused
- /* 0x5 */ PAGE_SUB_TRACK_INFO,
- /* 0x6 */ PAGE_CHANNEL_INFO, // unused
- /* 0x7 */ PAGE_INTERFACE_INFO,
- /* 0x8 */ PAGE_SFX_SWAP,
- /* 0x9 */ PAGE_BLOCK_CHANGE_BGM,
- /* 0xA */ PAGE_NATURAL_SOUND_CONTROL, // unused
- /* 0xB */ PAGE_OCARINA_TEST,
- /* 0xC */ PAGE_SFX_PARAMETER_CHANGE,
- /* 0xD */ PAGE_SCROLL_PRINT,
- /* 0xE */ PAGE_FREE_AREA,
- /* 0xF */ PAGE_MAX
-} AudioDebugPage;
-
-#define SCROLL_PRINT_BUF_SIZE 25
-
-typedef struct {
- s8 x;
- s8 y;
-} OcarinaStick;
-
-u8 gIsLargeSfxBank[7] = { 0, 0, 0, 1, 0, 0, 0 };
-
-// Only the first row of these is supported by sequence 0. (gSfxChannelLayout is always 0.)
-u8 gChannelsPerBank[4][7] = {
- { 3, 2, 3, 3, 2, 1, 2 },
- { 3, 2, 2, 2, 2, 2, 2 },
- { 3, 2, 2, 2, 2, 2, 2 },
- { 4, 1, 0, 0, 2, 2, 2 },
-};
-u8 gUsedChannelsPerBank[4][7] = {
- { 3, 2, 3, 2, 2, 1, 1 },
- { 3, 1, 1, 1, 2, 1, 1 },
- { 3, 1, 1, 1, 2, 1, 1 },
- { 2, 1, 0, 0, 1, 1, 1 },
-};
-
-f32 D_801305B0 = 0.7950898f;
-s8 D_801305B4 = 35;
-s8 D_801305B8 = 20;
-s8 D_801305BC = 30;
-s8 D_801305C0 = 20;
-f32 sBehindScreenZ[2] = { -15.0f, -65.0f };
-u8 sAudioIncreasingTranspose = 0;
-u8 gMorphaTransposeTable[16] = { 0, 0, 0, 1, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8 };
-u8 sPrevChargeLevel = 0;
-f32 D_801305E4[4] = { 1.0f, 1.12246f, 1.33484f, 1.33484f }; // 2**({0, 2, 5, 5}/12)
-f32 D_801305F4 = 1.0f;
-u8 sGanonsTowerLevelsVol[8] = { 127, 80, 75, 73, 70, 68, 65, 60 };
-u8 sEnterGanonsTowerTimer = 0;
-s8 sSoundMode = SOUNDMODE_SURROUND;
-s8 D_80130608 = 0;
-s8 sAudioCutsceneFlag = 0;
-s8 sSpecReverb = 0;
-s8 sAudioEnvReverb = 0;
-s8 sAudioCodeReverb = 0;
-u8 sPrevSeqMode = 0;
-f32 sAudioEnemyDist = 0.0f;
-s8 sAudioEnemyVol = 127;
-u16 sPrevMainBgmSeqId = NA_BGM_DISABLED;
-
-#define SEQ_RESUME_POINT_NONE 0xC0
-u8 sSeqResumePoint = 0;
-u8 sPrevSceneSeqId = NA_BGM_GENERAL_SFX;
-
-u32 sNumFramesStill = 0;
-u32 sNumFramesMoving = 0;
-u8 sAudioBaseFilter = 0;
-u8 sAudioExtraFilter = 0;
-u8 sAudioBaseFilter2 = 0;
-u8 sAudioExtraFilter2 = 0;
-Vec3f* sSariaBgmPtr = NULL;
-f32 D_80130650 = 2000.0f;
-u8 sSeqModeInput = 0;
-
-#define SEQ_FLAG_ENEMY (1 << 0) // Allows enemy bgm
-#define SEQ_FLAG_FANFARE (1 << 1)
-#define SEQ_FLAG_FANFARE_GANON (1 << 2)
-#define SEQ_FLAG_RESTORE (1 << 3) // required for func_800F5B58 to restore a sequence after func_800F5ACC
-
-/**
- * These two sequence flags work together to implement a “resume playing from where you left off” system for scene
- * sequences when leaving and returning to a scene. For a scene to resume playing from the point where it left off, it
- * must have `SEQ_FLAG_RESUME` attached to it. Then, if the scene changes and the new scene sequence contain
- * `SEQ_FLAG_RESUME_PREV`, the point from the previous scene sequence will be stored. Then, when returning to the
- * scene with the sequence `SEQ_FLAG_RESUME`, then the sequence will resume playing from where it left off.
- *
- * There are only 5 sequences with `SEQ_FLAG_RESUME`, and all 5 of those sequences have special sequence
- * instructions in their .seq files to read io port 7 and branch to different starting points along the sequence
- * i.e. this system will only work for: kokiri forest, kakariko child, kakariko adult, zoras domain, gerudo valley
- */
-#define SEQ_FLAG_RESUME (1 << 4)
-#define SEQ_FLAG_RESUME_PREV (1 << 5)
-
-/**
- * Will write a value of 1 to ioPort 7 when called through the scene. How it's used depends on the sequence:
- * NA_BGM_CHAMBER_OF_SAGES - ioPort 7 is never read from
- * NA_BGM_FILE_SELECT - ioPort 7 skips the harp intro when a value of 1 is written to it.
- * Note: NA_BGM_FILE_SELECT is not called through the scene. So this flag serves no purpose
- */
-#define SEQ_FLAG_SKIP_HARP_INTRO (1 << 6)
-#define SEQ_FLAG_NO_AMBIENCE (1 << 7)
-
-u8 sSeqFlags[] = {
- SEQ_FLAG_FANFARE, // NA_BGM_GENERAL_SFX
- SEQ_FLAG_ENEMY, // NA_BGM_NATURE_BACKGROUND
- 0, // NA_BGM_FIELD_LOGIC
- 0, // NA_BGM_FIELD_INIT
- 0, // NA_BGM_FIELD_DEFAULT_1
- 0, // NA_BGM_FIELD_DEFAULT_2
- 0, // NA_BGM_FIELD_DEFAULT_3
- 0, // NA_BGM_FIELD_DEFAULT_4
- 0, // NA_BGM_FIELD_DEFAULT_5
- 0, // NA_BGM_FIELD_DEFAULT_6
- 0, // NA_BGM_FIELD_DEFAULT_7
- 0, // NA_BGM_FIELD_DEFAULT_8
- 0, // NA_BGM_FIELD_DEFAULT_9
- 0, // NA_BGM_FIELD_DEFAULT_A
- 0, // NA_BGM_FIELD_DEFAULT_B
- 0, // NA_BGM_FIELD_ENEMY_INIT
- 0, // NA_BGM_FIELD_ENEMY_1
- 0, // NA_BGM_FIELD_ENEMY_2
- 0, // NA_BGM_FIELD_ENEMY_3
- 0, // NA_BGM_FIELD_ENEMY_4
- 0, // NA_BGM_FIELD_STILL_1
- 0, // NA_BGM_FIELD_STILL_2
- 0, // NA_BGM_FIELD_STILL_3
- 0, // NA_BGM_FIELD_STILL_4
- SEQ_FLAG_RESUME_PREV | SEQ_FLAG_ENEMY, // NA_BGM_DUNGEON
- SEQ_FLAG_RESUME, // NA_BGM_KAKARIKO_ADULT
- 0, // NA_BGM_ENEMY
- SEQ_FLAG_NO_AMBIENCE | SEQ_FLAG_RESTORE, // NA_BGM_BOSS
- SEQ_FLAG_ENEMY, // NA_BGM_INSIDE_DEKU_TREE
- 0, // NA_BGM_MARKET
- 0, // NA_BGM_TITLE
- SEQ_FLAG_RESUME_PREV, // NA_BGM_LINK_HOUSE
- 0, // NA_BGM_GAME_OVER
- 0, // NA_BGM_BOSS_CLEAR
- SEQ_FLAG_FANFARE, // NA_BGM_ITEM_GET
- SEQ_FLAG_FANFARE_GANON, // NA_BGM_OPENING_GANON
- SEQ_FLAG_FANFARE, // NA_BGM_HEART_GET
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_LIGHT
- SEQ_FLAG_ENEMY, // NA_BGM_JABU_JABU
- SEQ_FLAG_RESUME, // NA_BGM_KAKARIKO_KID
- 0, // NA_BGM_GREAT_FAIRY
- 0, // NA_BGM_ZELDA_THEME
- SEQ_FLAG_ENEMY, // NA_BGM_FIRE_TEMPLE
- SEQ_FLAG_FANFARE, // NA_BGM_OPEN_TRE_BOX
- SEQ_FLAG_ENEMY, // NA_BGM_FOREST_TEMPLE
- 0, // NA_BGM_COURTYARD
- SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_TOWER
- 0, // NA_BGM_LONLON
- SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GORON_CITY
- 0, // NA_BGM_FIELD_MORNING
- SEQ_FLAG_FANFARE, // NA_BGM_SPIRITUAL_STONE
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_BOLERO
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_MINUET
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_SERENADE
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_REQUIEM
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_NOCTURNE
- SEQ_FLAG_NO_AMBIENCE | SEQ_FLAG_RESTORE, // NA_BGM_MINI_BOSS
- SEQ_FLAG_FANFARE, // NA_BGM_SMALL_ITEM_GET
- 0, // NA_BGM_TEMPLE_OF_TIME
- SEQ_FLAG_FANFARE, // NA_BGM_EVENT_CLEAR
- SEQ_FLAG_RESUME | SEQ_FLAG_ENEMY, // NA_BGM_KOKIRI
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_FAIRY_GET
- SEQ_FLAG_ENEMY, // NA_BGM_SARIA_THEME
- SEQ_FLAG_ENEMY, // NA_BGM_SPIRIT_TEMPLE
- 0, // NA_BGM_HORSE
- 0, // NA_BGM_HORSE_GOAL
- 0, // NA_BGM_INGO
- SEQ_FLAG_FANFARE, // NA_BGM_MEDALLION_GET
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_SARIA
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_EPONA
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_ZELDA
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_SUNS
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_TIME
- SEQ_FLAG_FANFARE, // NA_BGM_OCA_STORM
- 0, // NA_BGM_NAVI_OPENING
- 0, // NA_BGM_DEKU_TREE_CS
- 0, // NA_BGM_WINDMILL
- 0, // NA_BGM_HYRULE_CS
- SEQ_FLAG_RESUME_PREV, // NA_BGM_MINI_GAME
- 0, // NA_BGM_SHEIK
- SEQ_FLAG_RESUME, // NA_BGM_ZORA_DOMAIN
- SEQ_FLAG_FANFARE, // NA_BGM_APPEAR
- 0, // NA_BGM_ADULT_LINK
- 0, // NA_BGM_MASTER_SWORD
- SEQ_FLAG_FANFARE_GANON, // NA_BGM_INTRO_GANON
- SEQ_FLAG_RESUME_PREV, // NA_BGM_SHOP
- SEQ_FLAG_SKIP_HARP_INTRO, // NA_BGM_CHAMBER_OF_SAGES
- SEQ_FLAG_SKIP_HARP_INTRO, // NA_BGM_FILE_SELECT
- SEQ_FLAG_ENEMY, // NA_BGM_ICE_CAVERN
- SEQ_FLAG_FANFARE, // NA_BGM_DOOR_OF_TIME
- SEQ_FLAG_FANFARE, // NA_BGM_OWL
- SEQ_FLAG_ENEMY, // NA_BGM_SHADOW_TEMPLE
- SEQ_FLAG_ENEMY, // NA_BGM_WATER_TEMPLE
- SEQ_FLAG_FANFARE, // NA_BGM_BRIDGE_TO_GANONS
- 0, // NA_BGM_OCARINA_OF_TIME
- SEQ_FLAG_RESUME | SEQ_FLAG_ENEMY, // NA_BGM_GERUDO_VALLEY
- 0, // NA_BGM_POTION_SHOP
- 0, // NA_BGM_KOTAKE_KOUME
- SEQ_FLAG_NO_AMBIENCE, // NA_BGM_ESCAPE
- 0, // NA_BGM_UNDERGROUND
- SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_BATTLE_1
- SEQ_FLAG_NO_AMBIENCE, // NA_BGM_GANON_BATTLE_2
- 0, // NA_BGM_END_DEMO
- 0, // NA_BGM_STAFF_1
- 0, // NA_BGM_STAFF_2
- 0, // NA_BGM_STAFF_3
- 0, // NA_BGM_STAFF_4
- 0, // NA_BGM_FIRE_BOSS
- SEQ_FLAG_RESTORE, // NA_BGM_TIMED_MINI_GAME
- 0, // NA_BGM_CUTSCENE_EFFECTS
-};
-
-s8 sSpecReverbs[20] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
-
-NatureAmbienceDataIO sNatureAmbienceDataIO[20] = {
- // NATURE_ID_GENERAL_NIGHT
- {
- 0xC0FF, // PlayerIO Data
- 0xC0FE, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CROWS_CAWS),
- NATURE_IO_CRITTER_0_BEND_PITCH(64),
- NATURE_IO_CRITTER_0_NUM_LAYERS(0),
- NATURE_IO_CRITTER_0_PORT5(32),
-
- // Channel 2
- NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_1_BEND_PITCH(0),
- NATURE_IO_CRITTER_1_NUM_LAYERS(1),
- NATURE_IO_CRITTER_1_PORT5(16),
-
- // Channel 3
- NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
- NATURE_IO_CRITTER_2_BEND_PITCH(112),
- NATURE_IO_CRITTER_2_NUM_LAYERS(1),
- NATURE_IO_CRITTER_2_PORT5(48),
-
- // Channel 4
- NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
- NATURE_IO_CRITTER_3_BEND_PITCH(127),
- NATURE_IO_CRITTER_3_NUM_LAYERS(0),
- NATURE_IO_CRITTER_3_PORT5(16),
-
- // Channel 5
- NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
- NATURE_IO_CRITTER_4_BEND_PITCH(127),
- NATURE_IO_CRITTER_4_NUM_LAYERS(1),
- NATURE_IO_CRITTER_4_PORT5(16),
-
- // Channel 6
- NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
- NATURE_IO_CRITTER_5_BEND_PITCH(127),
- NATURE_IO_CRITTER_5_NUM_LAYERS(3),
- NATURE_IO_CRITTER_5_PORT5(16),
-
- // Channel 7
- NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
- NATURE_IO_CRITTER_6_BEND_PITCH(127),
- NATURE_IO_CRITTER_6_NUM_LAYERS(1),
- NATURE_IO_CRITTER_6_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_MARKET_ENTRANCE
- {
- 0xC0FB, // PlayerIO Data
- 0xC0FA, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // Channel 3
- NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SCREECH),
- NATURE_IO_CRITTER_2_BEND_PITCH(112),
- NATURE_IO_CRITTER_2_NUM_LAYERS(1),
- NATURE_IO_CRITTER_2_PORT5(48),
-
- // Channel 4
- NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
- NATURE_IO_CRITTER_3_BEND_PITCH(127),
- NATURE_IO_CRITTER_3_NUM_LAYERS(0),
- NATURE_IO_CRITTER_3_PORT5(16),
-
- // Channel 5
- NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
- NATURE_IO_CRITTER_4_BEND_PITCH(127),
- NATURE_IO_CRITTER_4_NUM_LAYERS(1),
- NATURE_IO_CRITTER_4_PORT5(16),
-
- // Channel 6
- NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
- NATURE_IO_CRITTER_5_BEND_PITCH(127),
- NATURE_IO_CRITTER_5_NUM_LAYERS(3),
- NATURE_IO_CRITTER_5_PORT5(16),
-
- // Channel 7
- NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
- NATURE_IO_CRITTER_6_BEND_PITCH(127),
- NATURE_IO_CRITTER_6_NUM_LAYERS(1),
- NATURE_IO_CRITTER_6_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_KAKARIKO_REGION
- {
- 0xC001, // PlayerIO Data
- 0x4000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 2
- NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
- NATURE_IO_CRITTER_1_BEND_PITCH(48),
- NATURE_IO_CRITTER_1_NUM_LAYERS(1),
- NATURE_IO_CRITTER_1_PORT5(32),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_MARKET_RUINS
- {
- 0xC005, // PlayerIO Data
- 0x4000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_HOWLING_WIND),
- NATURE_IO_STREAM_0_PORT3(32),
-
- // Channel 2
- NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
- NATURE_IO_CRITTER_1_BEND_PITCH(48),
- NATURE_IO_CRITTER_1_NUM_LAYERS(1),
- NATURE_IO_CRITTER_1_PORT5(32),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_KOKIRI_REGION
- {
- 0xC01F, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(47),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_OWL_HOOT),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // Channel 2
- NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_CAWING_BIRD),
- NATURE_IO_CRITTER_1_BEND_PITCH(0),
- NATURE_IO_CRITTER_1_NUM_LAYERS(1),
- NATURE_IO_CRITTER_1_PORT5(32),
-
- // Channel 3
- NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_HAWK_SCREECH),
- NATURE_IO_CRITTER_2_BEND_PITCH(0),
- NATURE_IO_CRITTER_2_NUM_LAYERS(0),
- NATURE_IO_CRITTER_2_PORT5(44),
-
- // Channel 4
- NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_BIRD_SCREECH),
- NATURE_IO_CRITTER_3_BEND_PITCH(63),
- NATURE_IO_CRITTER_3_NUM_LAYERS(1),
- NATURE_IO_CRITTER_3_PORT5(44),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_MARKET_NIGHT
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_06
- {
- 0xC0FB, // PlayerIO Data
- 0xC0FA, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // Channel 3
- NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SCREECH),
- NATURE_IO_CRITTER_2_BEND_PITCH(112),
- NATURE_IO_CRITTER_2_NUM_LAYERS(1),
- NATURE_IO_CRITTER_2_PORT5(48),
-
- // Channel 4
- NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
- NATURE_IO_CRITTER_3_BEND_PITCH(127),
- NATURE_IO_CRITTER_3_NUM_LAYERS(0),
- NATURE_IO_CRITTER_3_PORT5(16),
-
- // Channel 5
- NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
- NATURE_IO_CRITTER_4_BEND_PITCH(127),
- NATURE_IO_CRITTER_4_NUM_LAYERS(1),
- NATURE_IO_CRITTER_4_PORT5(16),
-
- // Channel 6
- NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
- NATURE_IO_CRITTER_5_BEND_PITCH(127),
- NATURE_IO_CRITTER_5_NUM_LAYERS(3),
- NATURE_IO_CRITTER_5_PORT5(16),
-
- // Channel 7
- NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
- NATURE_IO_CRITTER_6_BEND_PITCH(127),
- NATURE_IO_CRITTER_6_NUM_LAYERS(1),
- NATURE_IO_CRITTER_6_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_GANONS_LAIR
- {
- 0x8001, // PlayerIO Data
- 0x0, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_HOWLING_WIND),
- NATURE_IO_STREAM_0_PORT3(32),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_08
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_09
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_WASTELAND
- {
- 0xC001, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_SCREECHING_WIND),
- NATURE_IO_STREAM_0_PORT3(0),
- NATURE_IO_STREAM_0_PORT4(0),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_COLOSSUS
- {
- 0xC02F, // PlayerIO Data
- 0xC02E, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_SCREECHING_WIND),
- NATURE_IO_STREAM_0_PORT3(0),
- NATURE_IO_STREAM_0_PORT4(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
- NATURE_IO_CRITTER_0_BEND_PITCH(64),
- NATURE_IO_CRITTER_0_NUM_LAYERS(0),
- NATURE_IO_CRITTER_0_PORT5(32),
-
- // Channel 2
- NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_CALL),
- NATURE_IO_CRITTER_1_BEND_PITCH(112),
- NATURE_IO_CRITTER_1_NUM_LAYERS(1),
- NATURE_IO_CRITTER_1_PORT5(48),
-
- // Channel 3
- NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_HAWK_SCREECH),
- NATURE_IO_CRITTER_2_BEND_PITCH(127),
- NATURE_IO_CRITTER_2_NUM_LAYERS(0),
- NATURE_IO_CRITTER_2_PORT5(16),
-
- // Channel 5
- NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_4_BEND_PITCH(127),
- NATURE_IO_CRITTER_4_NUM_LAYERS(0),
- NATURE_IO_CRITTER_4_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_DEATH_MOUNTAIN_TRAIL
- {
- 0xC07F, // PlayerIO Data
- 0xC07E, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
- NATURE_IO_STREAM_0_PORT4(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
- NATURE_IO_CRITTER_0_BEND_PITCH(64),
- NATURE_IO_CRITTER_0_NUM_LAYERS(0),
- NATURE_IO_CRITTER_0_PORT5(32),
-
- // Channel 2
- NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
- NATURE_IO_CRITTER_1_BEND_PITCH(112),
- NATURE_IO_CRITTER_1_NUM_LAYERS(1),
- NATURE_IO_CRITTER_1_PORT5(48),
-
- // Channel 3
- NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SONG),
- NATURE_IO_CRITTER_2_BEND_PITCH(127),
- NATURE_IO_CRITTER_2_NUM_LAYERS(0),
- NATURE_IO_CRITTER_2_PORT5(16),
-
- // Channel 4
- NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_LOUD_CHIRPING),
- NATURE_IO_CRITTER_3_BEND_PITCH(0),
- NATURE_IO_CRITTER_3_NUM_LAYERS(0),
- NATURE_IO_CRITTER_3_PORT5(16),
-
- // Channel 5
- NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
- NATURE_IO_CRITTER_4_BEND_PITCH(0),
- NATURE_IO_CRITTER_4_NUM_LAYERS(0),
- NATURE_IO_CRITTER_4_PORT5(16),
-
- // Channel 6
- NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
- NATURE_IO_CRITTER_5_BEND_PITCH(0),
- NATURE_IO_CRITTER_5_NUM_LAYERS(0),
- NATURE_IO_CRITTER_5_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_0D
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_0E
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_0F
- {
- 0xC01F, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
- NATURE_IO_CRITTER_0_BEND_PITCH(80),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(8),
-
- // Channel 2
- NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
- NATURE_IO_CRITTER_1_BEND_PITCH(80),
- NATURE_IO_CRITTER_1_NUM_LAYERS(1),
- NATURE_IO_CRITTER_1_PORT5(48),
-
- // Channel 3
- NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_LOUD_CHIRPING),
- NATURE_IO_CRITTER_2_BEND_PITCH(0),
- NATURE_IO_CRITTER_2_NUM_LAYERS(0),
- NATURE_IO_CRITTER_2_PORT5(0),
-
- // Channel 4
- NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_BIRD_SCREECH),
- NATURE_IO_CRITTER_3_BEND_PITCH(96),
- NATURE_IO_CRITTER_3_NUM_LAYERS(0),
- NATURE_IO_CRITTER_3_PORT5(32),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_10
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_11
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_12
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-
- // NATURE_ID_NONE
- // While there is data for this natureAmbienceId, it is identical to previous entries
- // and the game treats it as no nature ambience
- {
- 0xC003, // PlayerIO Data
- 0xC000, // Channel Mask
- {
- // Channel 0
- NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
- NATURE_IO_STREAM_0_PORT3(0),
-
- // Channel 1
- NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
- NATURE_IO_CRITTER_0_BEND_PITCH(0),
- NATURE_IO_CRITTER_0_NUM_LAYERS(1),
- NATURE_IO_CRITTER_0_PORT5(16),
-
- // End
- NATURE_IO_ENTRIES_END,
- },
- },
-};
-
-u32 sOcarinaAllowedButtonMask = (BTN_A | BTN_CRIGHT | BTN_CLEFT | BTN_CDOWN | BTN_CUP);
-s32 sOcarinaAButtonMap = BTN_A;
-s32 sOcarinaCUpButtonMap = BTN_CUP;
-s32 sOcarinaCDownButtonMap = BTN_CDOWN;
-u8 sIsOcarinaInputEnabled = false;
-s8 sOcarinaInstrumentId = OCARINA_INSTRUMENT_OFF;
-u8 sCurOcarinaPitch = OCARINA_PITCH_NONE;
-u8 sPrevOcarinaPitch = OCARINA_PITCH_C4;
-u8 sCurOcarinaButtonIndex = OCARINA_BTN_A;
-u8 sMusicStaffPrevPitch = OCARINA_PITCH_C4;
-f32 sCurOcarinaBendFreq = 1.0f;
-f32 sRelativeOcarinaVolume = 87.0f / 127.0f;
-s8 sCurOcarinaBendIndex = 0;
-s8 sCurOcarinaVolume = 87;
-s8 sCurOcarinaVibrato = 0;
-u8 sPlaybackState = 0;
-u32 sOcarinaFlags = 0;
-u32 sPlaybackNoteTimer = 0;
-u16 sPlaybackNotePos = 0;
-u16 sPlaybackStaffPos = 0;
-u16 sPrevOcarinaWithMusicStaffFlags = 0;
-u8 sPlaybackPitch = OCARINA_PITCH_NONE; // Pitch + PitchFlags
-u8 sNotePlaybackVolume = 0;
-u8 sNotePlaybackVibrato = 0;
-s8 sNotePlaybackBend = 0;
-f32 sRelativeNotePlaybackBend = 1.0f;
-f32 sRelativeNotePlaybackVolume = 1.0f;
-s32 sOcarinaPlaybackTaskStart = 0;
-
-u8 sButtonToPitchMap[5] = {
- OCARINA_PITCH_D4, // OCARINA_BTN_A
- OCARINA_PITCH_F4, // OCARINA_BTN_C_DOWN
- OCARINA_PITCH_A4, // OCARINA_BTN_C_RIGHT
- OCARINA_PITCH_B4, // OCARINA_BTN_C_LEFT
- OCARINA_PITCH_D5, // OCARINA_BTN_C_UP
-};
-
-u8 sOcaMemoryGameAppendPos = 0;
-u8 sOcaMemoryGameEndPos = 0;
-u8 sOcaMemoryGameNumNotes[] = { 5, 6, 8 };
-
-OcarinaNote sOcarinaSongNotes[OCARINA_SONG_MAX][20] = {
- // OCARINA_SONG_MINUET
- {
- { OCARINA_PITCH_D4, 18, 86, 0, 0, 0 },
- { OCARINA_PITCH_D5, 18, 92, 0, 0, 0 },
- { OCARINA_PITCH_B4, 72, 86, 0, 0, 0 },
- { OCARINA_PITCH_A4, 18, 80, 0, 0, 0 },
- { OCARINA_PITCH_B4, 18, 88, 0, 0, 0 },
- { OCARINA_PITCH_A4, 144, 86, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 86, 0, 0, 0 },
- },
-
- // OCARINA_SONG_BOLERO
- {
- { OCARINA_PITCH_F4, 15, 80, 0, 0, 0 },
- { OCARINA_PITCH_D4, 15, 72, 0, 0, 0 },
- { OCARINA_PITCH_F4, 15, 84, 0, 0, 0 },
- { OCARINA_PITCH_D4, 15, 76, 0, 0, 0 },
- { OCARINA_PITCH_A4, 15, 84, 0, 0, 0 },
- { OCARINA_PITCH_F4, 15, 74, 0, 0, 0 },
- { OCARINA_PITCH_A4, 15, 78, 0, 0, 0 },
- { OCARINA_PITCH_F4, 135, 66, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 66, 0, 0, 0 },
- },
-
- // OCARINA_SONG_SERENADE
- {
- { OCARINA_PITCH_D4, 36, 60, 0, 0, 0 },
- { OCARINA_PITCH_F4, 36, 78, 0, 0, 0 },
- { OCARINA_PITCH_A4, 33, 82, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 3, 82, 0, 0, 0 },
- { OCARINA_PITCH_A4, 36, 84, 0, 0, 0 },
- { OCARINA_PITCH_B4, 144, 90, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
- },
-
- // OCARINA_SONG_REQUIEM
- {
- { OCARINA_PITCH_D4, 45, 88, 0, 0, 0 },
- { OCARINA_PITCH_F4, 23, 86, 0, 0, 0 },
- { OCARINA_PITCH_D4, 22, 84, 0, 0, 0 },
- { OCARINA_PITCH_A4, 45, 86, 0, 0, 0 },
- { OCARINA_PITCH_F4, 45, 94, 0, 0, 0 },
- { OCARINA_PITCH_D4, 180, 94, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 94, 0, 0, 0 },
- },
-
- // OCARINA_SONG_NOCTURNE
- {
- { OCARINA_PITCH_B4, 36, 88, 0, 0, 0 },
- { OCARINA_PITCH_A4, 33, 84, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 3, 84, 0, 0, 0 },
- { OCARINA_PITCH_A4, 18, 82, 0, 0, 0 },
- { OCARINA_PITCH_D4, 18, 60, 0, 0, 0 },
- { OCARINA_PITCH_B4, 18, 90, 0, 0, 0 },
- { OCARINA_PITCH_A4, 18, 88, 0, 0, 0 },
- { OCARINA_PITCH_F4, 144, 96, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 96, 0, 0, 0 },
- },
-
- // OCARINA_SONG_PRELUDE
- {
- { OCARINA_PITCH_D5, 15, 84, 0, 0, 0 },
- { OCARINA_PITCH_A4, 45, 88, 0, 0, 0 },
- { OCARINA_PITCH_D5, 15, 88, 0, 0, 0 },
- { OCARINA_PITCH_A4, 15, 82, 0, 0, 0 },
- { OCARINA_PITCH_B4, 15, 86, 0, 0, 0 },
- { OCARINA_PITCH_D5, 60, 90, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 75, 90, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
- },
-
- // OCARINA_SONG_SARIAS
- {
- { OCARINA_PITCH_F4, 17, 84, 0, 0, 0 },
- { OCARINA_PITCH_A4, 17, 88, 0, 0, 0 },
- { OCARINA_PITCH_B4, 34, 80, 0, 0, 0 },
- { OCARINA_PITCH_F4, 17, 84, 0, 0, 0 },
- { OCARINA_PITCH_A4, 17, 88, 0, 0, 0 },
- { OCARINA_PITCH_B4, 136, 80, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
- },
-
- // OCARINA_SONG_EPONAS
- {
- { OCARINA_PITCH_D5, 18, 84, 0, 0, 0 },
- { OCARINA_PITCH_B4, 18, 88, 0, 0, 0 },
- { OCARINA_PITCH_A4, 72, 80, 0, 0, 0 },
- { OCARINA_PITCH_D5, 18, 84, 0, 0, 0 },
- { OCARINA_PITCH_B4, 18, 88, 0, 0, 0 },
- { OCARINA_PITCH_A4, 144, 80, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
- },
-
- // OCARINA_SONG_LULLABY
- {
- { OCARINA_PITCH_B4, 51, 84, 0, 0, 0 },
- { OCARINA_PITCH_D5, 25, 88, 0, 0, 0 },
- { OCARINA_PITCH_A4, 78, 80, 0, 0, 0 },
- { OCARINA_PITCH_B4, 51, 84, 0, 0, 0 },
- { OCARINA_PITCH_D5, 25, 88, 0, 0, 0 },
- { OCARINA_PITCH_A4, 100, 80, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
- },
-
- // OCARINA_SONG_SUNS
- {
- { OCARINA_PITCH_A4, 12, 84, 0, 0, 0 },
- { OCARINA_PITCH_F4, 13, 88, 0, 0, 0 },
- { OCARINA_PITCH_D5, 29, 80, 2, 0, 0 },
- { OCARINA_PITCH_NONE, 9, 84, 0, 0, 0 },
- { OCARINA_PITCH_A4, 12, 84, 0, 0, 0 },
- { OCARINA_PITCH_F4, 13, 88, 0, 0, 0 },
- { OCARINA_PITCH_D5, 120, 80, 3, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
- },
-
- // OCARINA_SONG_TIME
- {
- { OCARINA_PITCH_A4, 32, 84, 0, 0, 0 },
- { OCARINA_PITCH_D4, 65, 88, 0, 0, 0 },
- { OCARINA_PITCH_F4, 33, 80, 0, 0, 0 },
- { OCARINA_PITCH_A4, 32, 84, 0, 0, 0 },
- { OCARINA_PITCH_D4, 65, 88, 0, 0, 0 },
- { OCARINA_PITCH_F4, 99, 80, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
- },
-
- // OCARINA_SONG_STORMS
- {
- { OCARINA_PITCH_D4, 11, 84, 0, 0, 0 },
- { OCARINA_PITCH_F4, 11, 88, 0, 0, 0 },
- { OCARINA_PITCH_D5, 45, 80, 0, 0, 0 },
- { OCARINA_PITCH_D4, 11, 84, 0, 0, 0 },
- { OCARINA_PITCH_F4, 11, 88, 0, 0, 0 },
- { OCARINA_PITCH_D5, 90, 80, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
- },
-
- // OCARINA_SONG_SCARECROW_SPAWN
- {
- { OCARINA_PITCH_D4, 3, 0, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 255, 0, 0, 0 },
- },
-
- // OCARINA_SONG_MEMORY_GAME
- {
- { OCARINA_PITCH_D4, 3, 0, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 0, 0, 0, 0 },
- },
-};
-
-OcarinaNote* sPlaybackSong = sOcarinaSongNotes[0];
-u8 sFrogsSongNotes[14] = {
- OCARINA_BTN_A, OCARINA_BTN_C_LEFT, OCARINA_BTN_C_RIGHT, OCARINA_BTN_C_DOWN, OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_RIGHT, OCARINA_BTN_C_DOWN, OCARINA_BTN_A, OCARINA_BTN_C_DOWN, OCARINA_BTN_A,
- OCARINA_BTN_C_DOWN, OCARINA_BTN_C_RIGHT, OCARINA_BTN_C_LEFT, OCARINA_BTN_A,
-};
-u8* gFrogsSongPtr = sFrogsSongNotes;
-u8 sRecordingState = OCARINA_RECORD_OFF;
-u8 sRecordSongPos = 0;
-u32 sOcarinaRecordTaskStart = 0;
-u8 sRecordOcarinaPitch = 0;
-u8 sRecordOcarinaVolume = 0;
-u8 sRecordOcarinaVibrato = 0;
-s8 sRecordOcarinaBendIndex = 0;
-u8 sRecordOcarinaButtonIndex = 0;
-u8 sPlayedOcarinaSongIndexPlusOne = 0;
-u8 sMusicStaffNumNotesPerTest = 0;
-u8 sOcarinaDropInputTimer = 0;
-
-OcarinaNote sScarecrowsLongSongNotes[108] = {
- { OCARINA_PITCH_NONE, 0, 0, 0, 0, 0 },
- { OCARINA_PITCH_NONE, 0, 0, 0, 0, 0 },
-};
-OcarinaNote* gScarecrowLongSongPtr = sScarecrowsLongSongNotes;
-
-u8* gScarecrowSpawnSongPtr = (u8*)&sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN];
-OcarinaNote* sMemoryGameSongPtr = sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME];
-
-u8 sPitchToButtonMap[16] = {
- OCARINA_BTN_A, // OCARINA_PITCH_C4
- OCARINA_BTN_A, // OCARINA_PITCH_DFLAT4
- OCARINA_BTN_A, // OCARINA_PITCH_D4
- OCARINA_BTN_A, // OCARINA_PITCH_EFLAT4
- OCARINA_BTN_C_DOWN, // OCARINA_PITCH_E4
- OCARINA_BTN_C_DOWN, // OCARINA_PITCH_F4
- OCARINA_BTN_C_DOWN, // OCARINA_PITCH_GFLAT4
- OCARINA_BTN_C_RIGHT, // OCARINA_PITCH_G4
- OCARINA_BTN_C_RIGHT, // OCARINA_PITCH_AFLAT4
- OCARINA_BTN_C_RIGHT, // OCARINA_PITCH_A4
- OCARINA_BTN_C_RIGHT_OR_C_LEFT, // OCARINA_PITCH_BFLAT4: Interface/Overlap between C_RIGHT and C_LEFT
- OCARINA_BTN_C_LEFT, // OCARINA_PITCH_B4
- OCARINA_BTN_C_LEFT, // OCARINA_PITCH_C5
- OCARINA_BTN_C_UP, // OCARINA_PITCH_DFLAT5
- OCARINA_BTN_C_UP, // OCARINA_PITCH_D5
- OCARINA_BTN_C_UP, // OCARINA_PITCH_EFLAT5
-};
-
-OcarinaSongButtons gOcarinaSongButtons[OCARINA_SONG_MAX] = {
- // OCARINA_SONG_MINUET
- { 6,
- {
- OCARINA_BTN_A,
- OCARINA_BTN_C_UP,
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_RIGHT,
- } },
- // OCARINA_SONG_BOLERO
- { 8,
- {
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_A,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_A,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_DOWN,
- } },
- // OCARINA_SONG_SERENADE
- { 5,
- {
- OCARINA_BTN_A,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_LEFT,
- } },
- // OCARINA_SONG_REQUIEM
- { 6,
- {
- OCARINA_BTN_A,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_A,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_A,
- } },
- // OCARINA_SONG_NOCTURNE
- { 7,
- {
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_A,
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_DOWN,
- } },
- // OCARINA_SONG_PRELUDE
- { 6,
- {
- OCARINA_BTN_C_UP,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_UP,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_UP,
- } },
- // OCARINA_SONG_SARIAS
- { 6,
- {
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_LEFT,
- } },
- // OCARINA_SONG_EPONAS
- { 6,
- {
- OCARINA_BTN_C_UP,
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_UP,
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_RIGHT,
- } },
- // OCARINA_SONG_LULLABY
- { 6,
- {
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_UP,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_LEFT,
- OCARINA_BTN_C_UP,
- OCARINA_BTN_C_RIGHT,
- } },
- // OCARINA_SONG_SUNS
- { 6,
- {
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_UP,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_UP,
- } },
- // OCARINA_SONG_TIME
- { 6,
- {
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_A,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_RIGHT,
- OCARINA_BTN_A,
- OCARINA_BTN_C_DOWN,
- } },
- // OCARINA_SONG_STORMS
- { 6,
- {
- OCARINA_BTN_A,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_UP,
- OCARINA_BTN_A,
- OCARINA_BTN_C_DOWN,
- OCARINA_BTN_C_UP,
- } },
- // OCARINA_SONG_SCARECROW_SPAWN
- { 8, { 0 } },
- // OCARINA_SONG_MEMORY_GAME
- { 0, { 0 } },
-};
-
-u32 sAudioUpdateStartTime;
-u32 sAudioUpdateEndTime;
-f32 D_8016B7A8;
-f32 D_8016B7AC;
-f32 D_8016B7B0;
-f32 D_8016B7B4;
-FreqLerp sRiverFreqScaleLerp;
-FreqLerp sWaterfallFreqScaleLerp;
-f32 D_8016B7D8;
-s8 D_8016B7DC;
-f32 D_8016B7E0;
-u16 D_8016B7E4;
-struct {
- char str[5];
- u16 num;
-} sAudioScrPrtBuf[SCROLL_PRINT_BUF_SIZE];
-u8 sRiverSoundMainBgmVol;
-u8 sRiverSoundMainBgmCurrentVol;
-u8 sRiverSoundMainBgmLower;
-u8 sRiverSoundMainBgmRestore;
-u8 sGanonsTowerVol;
-SfxPlayerState sSfxChannelState[0x10];
-char sBinToStrBuf[0x20];
-u8 sMalonSingingTimer;
-u8 sAudioSpecPeakNumNotes[0x12];
-u8 sMalonSingingDisabled;
-u8 D_8016B9F3;
-u8 sFanfareStartTimer;
-u16 sFanfareSeqId;
-
-OcarinaStaff sPlayingStaff;
-OcarinaStaff sPlaybackStaff;
-OcarinaStaff sRecordingStaff;
-u32 sOcarinaUpdateTaskStart;
-OcarinaStick sOcarinaInputStickAdj;
-u32 sOcarinaInputButtonCur;
-u32 sOcarinaInputButtonStart;
-u32 sOcarinaInputButtonPrev;
-s32 sOcarinaInputButtonPress;
-s32 sOcarinaUnused;
-u8 sCurOcarinaSongWithoutMusicStaff[8];
-u8 sOcarinaWithoutMusicStaffPos;
-u8 sOcarinaHasStartedSong;
-u8 sFirstOcarinaSongIndex;
-u8 sLastOcarinaSongIndex;
-u16 sAvailOcarinaSongFlags;
-u8 sStaffOcarinaPlayingPos;
-u16 sMusicStaffPos[OCARINA_SONG_MAX];
-u16 sMusicStaffCurHeldLength[OCARINA_SONG_MAX];
-u16 sMusicStaffExpectedLength[OCARINA_SONG_MAX];
-u8 sMusicStaffExpectedPitch[OCARINA_SONG_MAX];
-OcarinaNote sScarecrowsLongSongSecondNote;
-u8 sIsMalonSinging;
-f32 sMalonSingingDist;
-
-void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
-
-void Audio_StepFreqLerp(FreqLerp* lerp);
-void Audio_UpdateSceneSequenceResumePoint(void);
-void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
-s32 Audio_SetGanonsTowerBgmVolume(u8 targetVol);
-
-// =========== Audio Ocarina ===========
-
-void AudioOcarina_SetCustomButtonMapping(u8 useCustom) {
- if (!useCustom) {
- osSyncPrintf("AUDIO : Ocarina Control Assign Normal\n");
- sOcarinaAllowedButtonMask = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
- sOcarinaAButtonMap = BTN_A;
- sOcarinaCUpButtonMap = BTN_CUP;
- sOcarinaCDownButtonMap = BTN_CDOWN;
- } else {
- osSyncPrintf("AUDIO : Ocarina Control Assign Custom\n");
- sOcarinaAllowedButtonMask = (BTN_A | BTN_B | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
- sOcarinaAButtonMap = BTN_B;
- sOcarinaCUpButtonMap = BTN_CDOWN;
- sOcarinaCDownButtonMap = BTN_A;
- }
-}
-
-void AudioOcarina_ReadControllerInput(void) {
- Input inputs[MAXCONTROLLERS];
- Input* input = &inputs[0];
- u32 ocarinaInputButtonPrev = sOcarinaInputButtonCur;
-
- PadMgr_RequestPadData(&gPadMgr, inputs, false);
- sOcarinaInputButtonCur = input->cur.button;
- sOcarinaInputButtonPrev = ocarinaInputButtonPrev;
- sOcarinaInputStickAdj.x = input->rel.stick_x;
- sOcarinaInputStickAdj.y = input->rel.stick_y;
-}
-
-/**
- * Looks up the frequency to bend the pitch by.
- * The pitch will bend up to a maximum of 2 semitones
- * in each direction giving a total range of 4 semitones
- */
-f32 AudioOcarina_BendPitchTwoSemitones(s8 bendIndex) {
- s8 adjBendIndex;
- f32 bendFreq;
-
- if (bendIndex > 64) {
- adjBendIndex = 127;
- } else if (bendIndex < -64) {
- adjBendIndex = -128;
- } else if (bendIndex >= 0) {
- adjBendIndex = (bendIndex * 127) / 64;
- } else {
- adjBendIndex = (bendIndex * 128) / 64;
- }
-
- /**
- * index 128 is in the middle of the table and
- * contains the value 1.0f i.e. no bend
- * absolute indices above 128 will bend the pitch 2 semitones upwards
- * absolute indices below 128 will bend the pitch 2 semitones downwards
- */
- bendFreq = gBendPitchTwoSemitonesFrequencies[adjBendIndex + 128];
- return bendFreq;
-}
-
-/**
- * If an available song has been played, then return that song index
- * If the ocarina is on, but no song has been played then return 0xFE
- * If the ocarina is off, return 0xFF
- */
-u8 AudioOcarina_GetPlayingState(void) {
- u8 playedOcarinaSongIndex;
-
- if (sPlayedOcarinaSongIndexPlusOne != 0) {
- playedOcarinaSongIndex = sPlayedOcarinaSongIndexPlusOne - 1;
- sPlayedOcarinaSongIndexPlusOne = 0;
- } else if (sOcarinaFlags != 0) {
- playedOcarinaSongIndex = 0xFE;
- } else {
- playedOcarinaSongIndex = 0xFF;
- }
-
- return playedOcarinaSongIndex;
-}
-
-u8 AudioOcarina_MapNoteToButton(u8 pitchAndBFlatFlag) {
- u8 buttonIndex = sPitchToButtonMap[pitchAndBFlatFlag & 0x3F];
-
- /**
- * Special case for bFlat4:
- * CRIGHT and CLEFT are the only two pitches that are 2 semitones apart
- * which are pitches A4 and B4 respectively
- * bFlat4 is in the middle of those two and is the only pitches that can not
- * be resolved between the two buttons without external information.
- * That information is stored as flags in pitch with the mask:
- * (pitchAndBFlatFlag & 0xC0)
- */
- if (buttonIndex == OCARINA_BTN_C_RIGHT_OR_C_LEFT) {
- if (pitchAndBFlatFlag & 0x80) {
- return OCARINA_BTN_C_RIGHT;
- }
- return OCARINA_BTN_C_LEFT;
- }
-
- return buttonIndex;
-}
-
-void AudioOcarina_MapNotesToScarecrowButtons(u8 noteSongIndex) {
- u8 buttonSongPos = 0;
- u8 noteSongPos = 0;
- u8 pitch;
-
- while (buttonSongPos < 8 && noteSongPos < 16) {
- pitch = sOcarinaSongNotes[noteSongIndex][noteSongPos++].pitch;
-
- if (pitch != OCARINA_PITCH_NONE) {
- gOcarinaSongButtons[OCARINA_SONG_SCARECROW_SPAWN].buttonsIndex[buttonSongPos++] = sPitchToButtonMap[pitch];
- }
- }
-}
-
-/**
- * Ocarina flags:
- * bitmask 0x3FFF:
- * - Ocarina song id
- * bitmask 0xC000:
- * - 0x0000: Limits the notes to 8 notes at a time. Not playing a correct song after 8 notes will cause an ocarina
- * error
- * - 0x4000: (Identical to 0xC000)
- * - 0x8000: Limits the notes to 1 note at a time. A single incorrect note will cause an ocarina error
- * - 0xC000: Free-play, no limitations to the number of notes to play
- * bitmask 0x7FFF0000:
- * - ocarina action (only used to make flags != 0)
- * bitmask 0x80000000:
- * - unused (only used to make flags != 0)
- */
-void AudioOcarina_Start(u16 ocarinaFlags) {
- u8 i;
-
- if ((sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume != 0xFF) && ((ocarinaFlags & 0xFFF) == 0xFFF)) {
- ocarinaFlags |= 0x1000;
- }
-
- if ((ocarinaFlags == 0xCFFF) && (sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume != 0xFF)) {
- ocarinaFlags = 0xDFFF;
- }
-
- if ((ocarinaFlags == 0xFFF) && (sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume != 0xFF)) {
- ocarinaFlags = 0x1FFF;
- }
-
- if (ocarinaFlags != 0xFFFF) {
- sOcarinaFlags = 0x80000000 + (u32)ocarinaFlags;
- sFirstOcarinaSongIndex = 0;
- sLastOcarinaSongIndex = OCARINA_SONG_MAX;
- if (ocarinaFlags != 0xA000) {
- sLastOcarinaSongIndex--;
- }
- sAvailOcarinaSongFlags = ocarinaFlags & 0x3FFF;
- sMusicStaffNumNotesPerTest = 8; // Ocarina Check
- sOcarinaHasStartedSong = false;
- sPlayedOcarinaSongIndexPlusOne = 0;
- sStaffOcarinaPlayingPos = 0;
- sPlayingStaff.state = AudioOcarina_GetPlayingState();
- sIsOcarinaInputEnabled = true;
- sPrevOcarinaWithMusicStaffFlags = 0;
-
- // Reset music staff song check
- for (i = 0; i < OCARINA_SONG_MAX; i++) {
- sMusicStaffPos[i] = 0;
- sMusicStaffCurHeldLength[i] = 0;
- sMusicStaffExpectedLength[i] = 0;
- sMusicStaffExpectedPitch[i] = 0;
- }
-
- if (ocarinaFlags & 0x8000) {
- sMusicStaffNumNotesPerTest = 0; // Ocarina Playback
- }
-
- if (ocarinaFlags & 0x4000) {
- sOcarinaWithoutMusicStaffPos = 0;
- }
-
- if (ocarinaFlags & 0xD000) {
- AudioOcarina_MapNotesToScarecrowButtons(OCARINA_SONG_SCARECROW_SPAWN);
- }
- } else {
- sOcarinaFlags = 0;
- sIsOcarinaInputEnabled = false;
- }
-}
-
-void AudioOcarina_CheckIfStartedSong(void) {
- if (sCurOcarinaPitch != OCARINA_PITCH_NONE && !sOcarinaHasStartedSong) {
- sOcarinaHasStartedSong = true;
- sMusicStaffPrevPitch = OCARINA_PITCH_NONE;
- }
-}
-
-/**
- * Checks for ocarina songs from user input with a music staff prompt
- * Type 1) Playback: tests note-by-note (ocarinaFlag & 0xC000 == 0x8000) eg:
- * - learning a new song
- * - playing the ocarina memory game
- * Type 2) Check: tests in 8-note chunks (ocarinaFlag & 0xC000 == 0x0000) eg:
- * - validating scarecrow spawn song as adult
- * - ocarina prompt for zelda's lullaby, saria's song, Storms, Song of Time, etc...
- */
-void AudioOcarina_CheckSongsWithMusicStaff(void) {
- u16 curOcarinaSongFlag;
- u16 pad;
- u8 noNewValidInput = false;
- u16 pad2;
- s8 staffOcarinaPlayingPosOffset = 0;
- u8 songIndex;
- OcarinaNote* curNote;
- OcarinaNote* nextNote;
-
- AudioOcarina_CheckIfStartedSong();
-
- if (!sOcarinaHasStartedSong) {
- return;
- }
-
- if (ABS_ALT(sCurOcarinaBendIndex) > 20) {
- sOcarinaFlags = 0;
- return;
- }
-
- // clang-format off
- if (sPrevOcarinaPitch == sCurOcarinaPitch || sCurOcarinaPitch == OCARINA_PITCH_NONE) { noNewValidInput = true; }
- // clang-format on
-
- for (songIndex = sFirstOcarinaSongIndex; songIndex < sLastOcarinaSongIndex; songIndex++) {
- curOcarinaSongFlag = 1 << songIndex;
-
- if (sAvailOcarinaSongFlags & curOcarinaSongFlag) {
- sMusicStaffCurHeldLength[songIndex] = sMusicStaffExpectedLength[songIndex] + 18;
-
- if (noNewValidInput) {
- if ((sMusicStaffCurHeldLength[songIndex] >= sMusicStaffExpectedLength[songIndex] - 18) &&
- (sMusicStaffCurHeldLength[songIndex] >= sMusicStaffExpectedLength[songIndex] + 18) &&
- (sOcarinaSongNotes[songIndex][sMusicStaffPos[songIndex]].length == 0) &&
- (sMusicStaffPrevPitch == sMusicStaffExpectedPitch[songIndex])) {
- // This case is taken if the song is finished and successfully played
- // (i.e. .length == 0 indicates that the song is at the end)
- sPlayedOcarinaSongIndexPlusOne = songIndex + 1;
- sIsOcarinaInputEnabled = false;
- sOcarinaFlags = 0;
- }
- } else if (sMusicStaffCurHeldLength[songIndex] >= (sMusicStaffExpectedLength[songIndex] - 18)) {
- // This else-if statement always holds true, taken if a new note is played
- if (sMusicStaffPrevPitch != OCARINA_PITCH_NONE) {
- // New note is played
- if (sMusicStaffPrevPitch == sMusicStaffExpectedPitch[songIndex]) {
- // Note is part of expected song
- if (songIndex == OCARINA_SONG_SCARECROW_SPAWN) {
- sMusicStaffCurHeldLength[songIndex] = 0;
- }
- } else {
- // Note is not part of expected song, so this song is no longer available as an option in this
- // playback
- sAvailOcarinaSongFlags ^= curOcarinaSongFlag;
- }
- }
-
- curNote = &sOcarinaSongNotes[songIndex][sMusicStaffPos[songIndex]];
- nextNote = &sOcarinaSongNotes[songIndex][++sMusicStaffPos[songIndex]];
- sMusicStaffExpectedLength[songIndex] = curNote->length;
- sMusicStaffExpectedPitch[songIndex] = curNote->pitch;
-
- // The current note is not the expected note.
- if (sCurOcarinaPitch != sMusicStaffExpectedPitch[songIndex]) {
- sAvailOcarinaSongFlags ^= curOcarinaSongFlag;
- }
-
- while (curNote->pitch == nextNote->pitch ||
- (nextNote->pitch == OCARINA_BTN_INVALID && nextNote->length != 0)) {
- sMusicStaffExpectedLength[songIndex] += nextNote->length;
- curNote = &sOcarinaSongNotes[songIndex][sMusicStaffPos[songIndex]];
- nextNote = &sOcarinaSongNotes[songIndex][sMusicStaffPos[songIndex] + 1];
- sMusicStaffPos[songIndex]++;
- }
- } else if (sMusicStaffCurHeldLength[songIndex] < 10) {
- // case never taken
- staffOcarinaPlayingPosOffset = -1;
- sMusicStaffCurHeldLength[songIndex] = 0;
- sMusicStaffPrevPitch = sCurOcarinaPitch;
- } else {
- // case never taken
- sAvailOcarinaSongFlags ^= curOcarinaSongFlag;
- }
- }
-
- // if a note is played that doesn't match a song, the song bit in sAvailOcarinaSongFlags is turned off
- // if there are no more songs remaining that it could be and the maximum position has been exceeded, then
- if (sAvailOcarinaSongFlags == 0 && sStaffOcarinaPlayingPos >= sMusicStaffNumNotesPerTest) {
- sIsOcarinaInputEnabled = false;
- if ((sOcarinaFlags & 0x4000) && sCurOcarinaPitch == sOcarinaSongNotes[songIndex][0].pitch) {
- // case never taken, this function is not called if (sOcarinaFlags & 0x4000) is set
- sPrevOcarinaWithMusicStaffFlags = sOcarinaFlags;
- }
- sOcarinaFlags = 0;
- return;
- }
- }
-
- if (!noNewValidInput) {
- sMusicStaffPrevPitch = sCurOcarinaPitch;
- sStaffOcarinaPlayingPos += staffOcarinaPlayingPosOffset + 1;
- }
-}
-
-/**
- * Checks for ocarina songs from user input with no music staff prompt.
- * Includes ocarina actions such as free play, no warp
- */
-void AudioOcarina_CheckSongsWithoutMusicStaff(void) {
- u32 pitch;
- u8 i;
- u8 j;
- u8 k;
-
- if (CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_L) &&
- CHECK_BTN_ANY(sOcarinaInputButtonCur, sOcarinaAllowedButtonMask)) {
- AudioOcarina_Start((u16)sOcarinaFlags);
- return;
- }
-
- AudioOcarina_CheckIfStartedSong();
-
- if (!sOcarinaHasStartedSong) {
- return;
- }
-
- if ((sPrevOcarinaPitch != sCurOcarinaPitch) && (sCurOcarinaPitch != OCARINA_PITCH_NONE)) {
- sStaffOcarinaPlayingPos++;
- if (sStaffOcarinaPlayingPos > ARRAY_COUNT(sCurOcarinaSongWithoutMusicStaff)) {
- sStaffOcarinaPlayingPos = 1;
- }
-
- if (sOcarinaWithoutMusicStaffPos == 8) {
- for (i = 0; i < 7; i++) {
- sCurOcarinaSongWithoutMusicStaff[i] = sCurOcarinaSongWithoutMusicStaff[i + 1];
- }
- } else {
- sOcarinaWithoutMusicStaffPos++;
- }
-
- if (ABS_ALT(sCurOcarinaBendIndex) > 20) {
- sCurOcarinaSongWithoutMusicStaff[sOcarinaWithoutMusicStaffPos - 1] = OCARINA_PITCH_NONE;
- } else {
- sCurOcarinaSongWithoutMusicStaff[sOcarinaWithoutMusicStaffPos - 1] = sCurOcarinaPitch;
- }
-
- // This nested for-loop tests to see if the notes from the ocarina are identical
- // to any of the songIndex from sFirstOcarinaSongIndex to sLastOcarinaSongIndex
-
- // Loop through each of the songs
- for (i = sFirstOcarinaSongIndex; i < sLastOcarinaSongIndex; i++) {
- // Checks to see if the song is available to be played
- if (sAvailOcarinaSongFlags & (u16)(1 << i)) {
- for (j = 0, k = 0; j < gOcarinaSongButtons[i].numButtons && k == 0 &&
- sOcarinaWithoutMusicStaffPos >= gOcarinaSongButtons[i].numButtons;) {
- pitch = sCurOcarinaSongWithoutMusicStaff[sOcarinaWithoutMusicStaffPos -
- gOcarinaSongButtons[i].numButtons + j];
- if (pitch == sButtonToPitchMap[gOcarinaSongButtons[i].buttonsIndex[j]]) {
- j++;
- } else {
- k++;
- }
- }
-
- // This conditional is true if songIndex = i is detected
- if (j == gOcarinaSongButtons[i].numButtons) {
- sPlayedOcarinaSongIndexPlusOne = i + 1;
- sIsOcarinaInputEnabled = false;
- sOcarinaFlags = 0;
- }
- }
- }
- }
-}
-
-// This unused argument is used in Majora's Mask as a u8
-void AudioOcarina_PlayControllerInput(u8 unused) {
- u32 ocarinaBtnsHeld;
-
- // Prevents two different ocarina notes from being played on two consecutive frames
- if ((sOcarinaFlags != 0) && (sOcarinaDropInputTimer != 0)) {
- sOcarinaDropInputTimer--;
- return;
- }
-
- // Ensures the button pressed to start the ocarina does not also play an ocarina note
- if ((sOcarinaInputButtonStart == 0) || ((sOcarinaInputButtonStart & sOcarinaAllowedButtonMask) !=
- (sOcarinaInputButtonCur & sOcarinaAllowedButtonMask))) {
- sOcarinaInputButtonStart = 0;
- if (1) {}
- sCurOcarinaPitch = OCARINA_PITCH_NONE;
- sCurOcarinaButtonIndex = OCARINA_BTN_INVALID;
- ocarinaBtnsHeld = (sOcarinaInputButtonCur & sOcarinaAllowedButtonMask) &
- (sOcarinaInputButtonPrev & sOcarinaAllowedButtonMask);
- if (!(sOcarinaInputButtonPress & ocarinaBtnsHeld) && (sOcarinaInputButtonCur != 0)) {
- sOcarinaInputButtonPress = sOcarinaInputButtonCur;
- } else {
- sOcarinaInputButtonPress &= ocarinaBtnsHeld;
- }
-
- // Interprets and transforms controller input into ocarina buttons and notes
- if (CHECK_BTN_ANY(sOcarinaInputButtonPress, sOcarinaAButtonMap)) {
- osSyncPrintf("Presss NA_KEY_D4 %08x\n", sOcarinaAButtonMap);
- sCurOcarinaPitch = OCARINA_PITCH_D4;
- sCurOcarinaButtonIndex = OCARINA_BTN_A;
-
- } else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, sOcarinaCDownButtonMap)) {
- osSyncPrintf("Presss NA_KEY_F4 %08x\n", sOcarinaCDownButtonMap);
- sCurOcarinaPitch = OCARINA_PITCH_F4;
- sCurOcarinaButtonIndex = OCARINA_BTN_C_DOWN;
-
- } else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CRIGHT)) {
- osSyncPrintf("Presss NA_KEY_A4 %08x\n", BTN_CRIGHT);
- sCurOcarinaPitch = OCARINA_PITCH_A4;
- sCurOcarinaButtonIndex = OCARINA_BTN_C_RIGHT;
-
- } else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CLEFT)) {
- osSyncPrintf("Presss NA_KEY_B4 %08x\n", BTN_CLEFT);
- sCurOcarinaPitch = OCARINA_PITCH_B4;
- sCurOcarinaButtonIndex = OCARINA_BTN_C_LEFT;
-
- } else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, sOcarinaCUpButtonMap)) {
- osSyncPrintf("Presss NA_KEY_D5 %08x\n", sOcarinaCUpButtonMap);
- sCurOcarinaPitch = OCARINA_PITCH_D5;
- sCurOcarinaButtonIndex = OCARINA_BTN_C_UP;
- }
-
- // Pressing the R Button will raise the pitch by 1 semitone
- if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_R) &&
- (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN)) {
- sCurOcarinaButtonIndex += 0x80; // Flag to resolve B Flat 4
- sCurOcarinaPitch++; // Raise the pitch by 1 semitone
- }
-
- // Pressing the Z Button will lower the pitch by 1 semitone
- if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_Z) &&
- (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN)) {
- sCurOcarinaButtonIndex += 0x40; // Flag to resolve B Flat 4
- sCurOcarinaPitch--; // Lower the pitch by 1 semitone
- }
-
- if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) {
- // Bend the pitch of the note based on y control stick
- sCurOcarinaBendIndex = sOcarinaInputStickAdj.y;
- sCurOcarinaBendFreq = AudioOcarina_BendPitchTwoSemitones(sCurOcarinaBendIndex);
-
- // Add vibrato of the ocarina note based on the x control stick
- sCurOcarinaVibrato = ABS_ALT(sOcarinaInputStickAdj.x) >> 2;
- // Sets vibrato to io port 6
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sCurOcarinaVibrato);
- } else {
- // no bending or vibrato for recording state OCARINA_RECORD_SCARECROW_SPAWN
- sCurOcarinaBendIndex = 0;
- sCurOcarinaBendFreq = 1.0f; // No bend
- }
-
- // Processes new and valid notes
- if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && (sPrevOcarinaPitch != sCurOcarinaPitch)) {
- // Sets ocarina instrument Id to channelIdx io port 7, which is used
- // as an index in seq 0 to get the true instrument Id
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7, sOcarinaInstrumentId - 1);
- // Sets pitch to io port 5
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5, sCurOcarinaPitch);
- Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume,
- &gSfxDefaultReverb);
- } else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE)) {
- // Stops ocarina sound when transitioning from playing to not playing a note
- Audio_StopSfxById(NA_SE_OC_OCARINA);
- }
- }
-}
-
-/**
- * Directly enable the ocarina to receive input without
- * properly resetting it based on an ocarina instrument id
- * Unused.
- */
-void AudioOcarina_EnableInput(u8 inputEnabled) {
- sIsOcarinaInputEnabled = inputEnabled;
-}
-
-/**
- * Resets ocarina properties based on the ocarina instrument id
- * If ocarina instrument id is "OCARINA_INSTRUMENT_OFF", turn off the ocarina
- * For all ocarina instrument ids, turn the ocarina on with the instrument id
- */
-void AudioOcarina_SetInstrument(u8 ocarinaInstrumentId) {
- if (sOcarinaInstrumentId == ocarinaInstrumentId) {
- return;
- }
-
- SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 1, ocarinaInstrumentId);
- sOcarinaInstrumentId = ocarinaInstrumentId;
- if (ocarinaInstrumentId == OCARINA_INSTRUMENT_OFF) {
- sOcarinaInputButtonCur = 0;
- sOcarinaInputButtonPrev = 0;
- sOcarinaInputButtonPress = 0;
-
- sOcarinaInputButtonStart = 0xFFFF;
-
- AudioOcarina_PlayControllerInput(false);
- Audio_StopSfxById(NA_SE_OC_OCARINA);
- Audio_SetSfxBanksMute(0);
- sPlaybackState = 0;
- sPlaybackStaffPos = 0;
- sIsOcarinaInputEnabled = false;
- sOcarinaFlags = 0;
- // return to full volume for players 0 and 3 (background bgm) after ocarina is finished
- Audio_ClearBGMMute(SFX_CHANNEL_OCARINA);
- } else {
- sOcarinaInputButtonCur = 0;
- AudioOcarina_ReadControllerInput();
- // Store button used to turn on ocarina
- sOcarinaInputButtonStart = sOcarinaInputButtonCur;
- // lowers volumes of players 0 and 3 (background bgm) while playing ocarina
- Audio_QueueSeqCmdMute(SFX_CHANNEL_OCARINA);
- }
-}
-
-void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, s8 playbackState) {
- if (songIndexPlusOne == 0) {
- sPlaybackState = 0;
- Audio_StopSfxById(NA_SE_OC_OCARINA);
- return;
- }
-
- if (songIndexPlusOne < (OCARINA_SONG_SCARECROW_LONG + 1)) {
- sPlaybackSong = sOcarinaSongNotes[songIndexPlusOne - 1];
- } else {
- sPlaybackSong = sScarecrowsLongSongNotes;
- }
-
- sPlaybackState = playbackState;
- sPlaybackNoteTimer = 0;
- sPlaybackPitch = OCARINA_PITCH_NONE;
- sPlaybackNotePos = 0;
- sPlaybackStaffPos = 0;
-
- while (sPlaybackSong[sPlaybackNotePos].pitch == OCARINA_PITCH_NONE) {
- sPlaybackNotePos++;
- }
-}
-
-/**
- * Play a song with the ocarina to the user that is
- * based on OcarinaNote data and not user input
- */
-void AudioOcarina_PlaybackSong(void) {
- u32 noteTimerStep;
- u32 nextNoteTimerStep;
-
- if (sPlaybackState == 0) {
- return;
- }
-
- if (sPlaybackStaffPos == 0) {
- noteTimerStep = 3;
- } else {
- noteTimerStep = sOcarinaUpdateTaskStart - sOcarinaPlaybackTaskStart;
- }
-
- if (noteTimerStep < sPlaybackNoteTimer) {
- sPlaybackNoteTimer -= noteTimerStep;
- } else {
- nextNoteTimerStep = noteTimerStep - sPlaybackNoteTimer;
- sPlaybackNoteTimer = 0;
- }
-
- if (sPlaybackNoteTimer == 0) {
-
- sPlaybackNoteTimer = sPlaybackSong[sPlaybackNotePos].length;
-
- if (sPlaybackNotePos == 1) {
- sPlaybackNoteTimer++;
- }
-
- if (sPlaybackNoteTimer == 0) {
- sPlaybackState--;
- if (sPlaybackState != 0) {
- sPlaybackNotePos = 0;
- sPlaybackStaffPos = 0;
- sPlaybackPitch = OCARINA_PITCH_NONE;
- } else {
- Audio_StopSfxById(NA_SE_OC_OCARINA);
- }
- return;
- } else {
- sPlaybackNoteTimer -= nextNoteTimerStep;
- }
-
- // Update volume
- if (sNotePlaybackVolume != sPlaybackSong[sPlaybackNotePos].volume) {
- sNotePlaybackVolume = sPlaybackSong[sPlaybackNotePos].volume;
- sRelativeNotePlaybackVolume = sNotePlaybackVolume / 127.0f;
- }
-
- // Update vibrato
- if (sNotePlaybackVibrato != sPlaybackSong[sPlaybackNotePos].vibrato) {
- sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato;
- // Sets vibrato to io port 6
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 6, sNotePlaybackVibrato);
- }
-
- // Update bend
- if (sNotePlaybackBend != sPlaybackSong[sPlaybackNotePos].bend) {
- sNotePlaybackBend = sPlaybackSong[sPlaybackNotePos].bend;
- sRelativeNotePlaybackBend = AudioOcarina_BendPitchTwoSemitones(sNotePlaybackBend);
- }
-
- // No changes in volume, vibrato, or bend between notes
- if ((sPlaybackSong[sPlaybackNotePos].volume == sPlaybackSong[sPlaybackNotePos - 1].volume &&
- (sPlaybackSong[sPlaybackNotePos].vibrato == sPlaybackSong[sPlaybackNotePos - 1].vibrato) &&
- (sPlaybackSong[sPlaybackNotePos].bend == sPlaybackSong[sPlaybackNotePos - 1].bend))) {
- sPlaybackPitch = 0xFE;
- }
-
- if (sPlaybackPitch != sPlaybackSong[sPlaybackNotePos].pitch) {
- u8 pitch = sPlaybackSong[sPlaybackNotePos].pitch;
-
- // As bFlat4 is exactly in the middle of notes B & A, a flag is
- // added to the pitch to resolve which button to map Bflat4 to
- if (pitch == OCARINA_PITCH_BFLAT4) {
- sPlaybackPitch = pitch + sPlaybackSong[sPlaybackNotePos].bFlat4Flag;
- } else {
- sPlaybackPitch = pitch;
- }
-
- if (sPlaybackPitch != OCARINA_PITCH_NONE) {
- sPlaybackStaffPos++;
- // Sets ocarina instrument Id to channelIdx io port 7, which is used
- // as an index in seq 0 to get the true instrument Id
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 7,
- sOcarinaInstrumentId - 1);
- // Sets sPlaybackPitch to channelIdx io port 5
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | SFX_CHANNEL_OCARINA << 8 | 5,
- sPlaybackPitch & 0x3F);
- Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend,
- &sRelativeNotePlaybackVolume, &gSfxDefaultReverb);
- } else {
- Audio_StopSfxById(NA_SE_OC_OCARINA);
- }
- }
- sPlaybackNotePos++;
- }
-}
-
-void AudioOcarina_SetRecordingSong(u8 isRecordingComplete) {
- u16 i;
- u16 i2;
- u16 pad;
- u8 pitch;
- OcarinaNote* note;
- u8 j;
- u8 k;
- s32 t;
- OcarinaNote* recordedSong;
-
- if (sRecordingState == OCARINA_RECORD_SCARECROW_LONG) {
- recordedSong = gScarecrowLongSongPtr;
- } else {
- /**
- * OCARINA_RECORD_SCARECROW_SPAWN
- *
- * The notes for scarecrows spawn song are first recorded into the ocarina memory
- * game address to act as a buffer. That way, if a new scarecrow spawn song is
- * rejected, the previous scarecrow spawn song is not overwritten. If the scarecrow
- * spawn song is accepted, then the notes are copied over to the scarecrow spawn
- * song address
- */
- recordedSong = sMemoryGameSongPtr;
- }
-
- recordedSong[sRecordSongPos].pitch = sRecordOcarinaPitch;
- recordedSong[sRecordSongPos].length = sOcarinaUpdateTaskStart - sOcarinaRecordTaskStart;
- recordedSong[sRecordSongPos].volume = sRecordOcarinaVolume;
- recordedSong[sRecordSongPos].vibrato = sRecordOcarinaVibrato;
- recordedSong[sRecordSongPos].bend = sRecordOcarinaBendIndex;
- recordedSong[sRecordSongPos].bFlat4Flag = sRecordOcarinaButtonIndex & 0xC0;
-
- sRecordOcarinaPitch = sCurOcarinaPitch;
- sRecordOcarinaVolume = sCurOcarinaVolume;
- sRecordOcarinaVibrato = sCurOcarinaVibrato;
- sRecordOcarinaBendIndex = sCurOcarinaBendIndex;
- sRecordOcarinaButtonIndex = sCurOcarinaButtonIndex;
-
- sRecordSongPos++;
-
- if ((sRecordSongPos != (ARRAY_COUNT(sScarecrowsLongSongNotes) - 1)) && !isRecordingComplete) {
- // Continue recording
- return;
- }
-
- // Recording is complete
-
- i = sRecordSongPos;
- pitch = OCARINA_PITCH_NONE;
- while (i != 0 && pitch == OCARINA_PITCH_NONE) {
- i--;
- pitch = recordedSong[i].pitch;
- }
-
- if (1) {}
-
- if (sRecordSongPos != (i + 1)) {
- sRecordSongPos = i + 2;
- recordedSong[sRecordSongPos - 1].length = 0;
- }
-
- recordedSong[sRecordSongPos].length = 0;
-
- if (sRecordingState == OCARINA_RECORD_SCARECROW_SPAWN) {
- if (sStaffOcarinaPlayingPos >= 8) {
- for (i = 0; i < sRecordSongPos; i++) {
- recordedSong[i] = recordedSong[i + 1];
- }
-
- // Copies Notes from buffer into scarecrows spawn buttons to be tested for acceptance or rejection
- AudioOcarina_MapNotesToScarecrowButtons(OCARINA_SONG_MEMORY_GAME);
-
- // Loop through each of the songs
- for (i = 0; i < OCARINA_SONG_SCARECROW_SPAWN; i++) {
- // Loops through all possible starting indices
- for (j = 0; j < 9 - gOcarinaSongButtons[i].numButtons; j++) {
- // Loops through the notes of song i
- for (k = 0; k < gOcarinaSongButtons[i].numButtons && k + j < 8 &&
- gOcarinaSongButtons[i].buttonsIndex[k] ==
- gOcarinaSongButtons[OCARINA_SONG_SCARECROW_SPAWN].buttonsIndex[k + j];
- k++) {
- ;
- }
-
- // This conditional is true if the recorded song contains a reserved song
- if (k == gOcarinaSongButtons[i].numButtons) {
- sRecordingState = OCARINA_RECORD_REJECTED;
- sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume = 0xFF;
- return;
- }
- }
- }
-
- // Counts how many times a note is repeated
- i = 1;
- while (i < 8) {
- if (gOcarinaSongButtons[OCARINA_SONG_SCARECROW_SPAWN].buttonsIndex[0] !=
- gOcarinaSongButtons[OCARINA_SONG_SCARECROW_SPAWN].buttonsIndex[i]) {
- i = 9; // break
- } else {
- i++;
- }
- }
-
- // This condition is true if all 8 notes are the same pitch
- if (i == 8) {
- sRecordingState = OCARINA_RECORD_REJECTED;
- sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume = 0xFF;
- return;
- }
-
- // The scarecrow spawn song is accepted and copied from the buffer to the scarecrow spawn notes
- for (i = 0; i < sRecordSongPos; i++) {
- sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][i] = sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][i];
- }
-
- sIsOcarinaInputEnabled = false;
- } else {
- sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume = 0xFF;
- }
- }
-
- sRecordingState = OCARINA_RECORD_OFF;
-}
-
-/**
- * recordingState = OCARINA_RECORD_OFF, end
- * recordingState = OCARINA_RECORD_SCARECROW_LONG, start long scarecrows song
- * recordingState = OCARINA_RECORD_SCARECROW_SPAWN, start spawn scarecrows song
- */
-void AudioOcarina_SetRecordingState(u8 recordingState) {
- if ((u32)recordingState == sRecordingState) {
- return;
- }
-
- if (recordingState != OCARINA_RECORD_OFF) {
- sOcarinaRecordTaskStart = sOcarinaUpdateTaskStart;
- sRecordOcarinaPitch = OCARINA_PITCH_NONE;
- sRecordOcarinaVolume = 0x57;
- sRecordOcarinaVibrato = 0;
- sRecordOcarinaBendIndex = 0;
- sRecordOcarinaButtonIndex = 0;
- sRecordSongPos = 0;
- sIsOcarinaInputEnabled = true;
- sStaffOcarinaPlayingPos = 0;
- sScarecrowsLongSongSecondNote = sScarecrowsLongSongNotes[1];
- } else {
- if (sRecordSongPos == 0) {
- sScarecrowsLongSongNotes[1] = sScarecrowsLongSongSecondNote;
- } else {
- if (sRecordingState == OCARINA_RECORD_SCARECROW_SPAWN) {
- sStaffOcarinaPlayingPos = 1;
- }
-
- AudioOcarina_SetRecordingSong(true);
- }
-
- sIsOcarinaInputEnabled = false;
- sStaffOcarinaPlayingPos = 0;
- }
-
- sRecordingState = recordingState;
-}
-
-void AudioOcarina_UpdateRecordingStaff(void) {
- sRecordingStaff.state = sRecordingState;
- sRecordingStaff.pos = sStaffOcarinaPlayingPos;
- if (sRecordingState == OCARINA_RECORD_REJECTED) {
- sRecordingState = OCARINA_RECORD_OFF;
- }
-}
-
-void AudioOcarina_UpdatePlayingStaff(void) {
- sPlayingStaff.buttonIndex = sCurOcarinaButtonIndex & 0x3F;
- sPlayingStaff.state = AudioOcarina_GetPlayingState();
- sPlayingStaff.pos = sStaffOcarinaPlayingPos;
-}
-
-void AudioOcarina_UpdatePlaybackStaff(void) {
- if ((sPlaybackPitch & 0x3F) <= OCARINA_PITCH_EFLAT5) {
- sPlaybackStaff.buttonIndex = AudioOcarina_MapNoteToButton(sPlaybackPitch);
- }
-
- sPlaybackStaff.state = sPlaybackState;
-
- if (sPlaybackSong != sScarecrowsLongSongNotes) {
- sPlaybackStaff.pos = sPlaybackStaffPos;
- } else if (sPlaybackStaffPos == 0) {
- sPlaybackStaff.pos = 0;
- } else {
- sPlaybackStaff.pos = ((sPlaybackStaffPos - 1) % 8) + 1;
- }
-}
-
-OcarinaStaff* AudioOcarina_GetRecordingStaff(void) {
- return &sRecordingStaff;
-}
-
-OcarinaStaff* AudioOcarina_GetPlayingStaff(void) {
- if (sPlayingStaff.state < 0xFE) {
- sOcarinaFlags = 0;
- }
-
- return &sPlayingStaff;
-}
-
-OcarinaStaff* AudioOcarina_GetPlaybackStaff(void) {
- return &sPlaybackStaff;
-}
-
-void AudioOcarina_RecordSong(void) {
- s32 noteChanged;
-
- if ((sRecordingState != OCARINA_RECORD_OFF) && ((sOcarinaUpdateTaskStart - sOcarinaRecordTaskStart) >= 3)) {
- noteChanged = false;
- if (sRecordOcarinaPitch != sCurOcarinaPitch) {
- if (sCurOcarinaPitch != OCARINA_PITCH_NONE) {
- sRecordingStaff.buttonIndex = sCurOcarinaButtonIndex & 0x3F;
- sStaffOcarinaPlayingPos++;
- } else if ((sRecordingState == OCARINA_RECORD_SCARECROW_SPAWN) && (sStaffOcarinaPlayingPos == 8)) {
- AudioOcarina_SetRecordingSong(true);
- return;
- }
-
- if (sStaffOcarinaPlayingPos > 8) {
- if (sRecordingState == OCARINA_RECORD_SCARECROW_SPAWN) {
- // notes played are over 8 and in recording mode.
- AudioOcarina_SetRecordingSong(true);
- return;
- }
- sStaffOcarinaPlayingPos = 1;
- }
-
- noteChanged = true;
- } else if (sRecordOcarinaVolume != sCurOcarinaVolume) {
- noteChanged = true;
- } else if (sRecordOcarinaVibrato != sCurOcarinaVibrato) {
- noteChanged = true;
- } else if (sRecordOcarinaBendIndex != sCurOcarinaBendIndex) {
- noteChanged = true;
- }
-
- if (noteChanged) {
- AudioOcarina_SetRecordingSong(false);
- sOcarinaRecordTaskStart = sOcarinaUpdateTaskStart;
- }
- }
-}
-
-void AudioOcarina_MemoryGameInit(u8 minigameRound) {
- u8 i;
-
- if (minigameRound > 2) {
- minigameRound = 2;
- }
-
- sOcaMemoryGameAppendPos = 0;
- sOcaMemoryGameEndPos = sOcaMemoryGameNumNotes[minigameRound];
-
- for (i = 0; i < 3; i++) {
- AudioOcarina_MemoryGameNextNote();
- }
-}
-
-s32 AudioOcarina_MemoryGameNextNote(void) {
- u32 randomButtonIndex;
- u8 randomPitch;
-
- if (sOcaMemoryGameAppendPos == sOcaMemoryGameEndPos) {
- return 1;
- }
-
- randomButtonIndex = Audio_NextRandom();
- randomPitch = sButtonToPitchMap[randomButtonIndex % 5];
-
- if (sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos - 1].pitch == randomPitch) {
- randomPitch = sButtonToPitchMap[(randomButtonIndex + 1) % 5];
- }
-
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].pitch = randomPitch;
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].length = 45;
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].volume = 0x50;
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].vibrato = 0;
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].bend = 0;
-
- sOcaMemoryGameAppendPos++;
-
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].pitch = OCARINA_PITCH_NONE;
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].length = 0;
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos + 1].pitch = OCARINA_PITCH_NONE;
- sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos + 1].length = 0;
- if (1) {}
- return 0;
-}
-
-void AudioOcarina_Update(void) {
- sOcarinaUpdateTaskStart = gAudioCtx.totalTaskCount;
- if (sOcarinaInstrumentId != OCARINA_INSTRUMENT_OFF) {
- if (sIsOcarinaInputEnabled == true) {
- AudioOcarina_ReadControllerInput();
- }
-
- if ((sPlaybackState == 0) && (sIsOcarinaInputEnabled == true)) {
- AudioOcarina_PlayControllerInput(false);
- }
-
- if (sOcarinaFlags != 0) {
- if (sOcarinaFlags & 0x4000) {
- AudioOcarina_CheckSongsWithoutMusicStaff();
- } else {
- AudioOcarina_CheckSongsWithMusicStaff();
- }
- }
-
- AudioOcarina_PlaybackSong();
- sOcarinaPlaybackTaskStart = sOcarinaUpdateTaskStart;
-
- if (sPlaybackState == 0) {
- AudioOcarina_RecordSong();
- }
-
- if ((sOcarinaFlags != 0) && (sPrevOcarinaPitch != sCurOcarinaPitch)) {
- sOcarinaDropInputTimer = 1; // Drops ocarina input for 1 frame
- }
-
- sPrevOcarinaPitch = sCurOcarinaPitch;
- }
-
- AudioOcarina_UpdatePlayingStaff();
- AudioOcarina_UpdatePlaybackStaff();
- AudioOcarina_UpdateRecordingStaff();
-}
-
-void AudioOcarina_PlayLongScarecrowSong(void) {
- static u8 sScarecrowAfterCreditsState = 0;
- static u8 sScarecrowAfterCreditsIntrumentId = OCARINA_INSTRUMENT_DEFAULT;
- static u16 sScarecrowAfterCreditsTimer = 1200;
-
- switch (sScarecrowAfterCreditsState) {
- case 0:
- if (sScarecrowAfterCreditsTimer-- == 0) {
- if (sScarecrowAfterCreditsIntrumentId < OCARINA_INSTRUMENT_MAX) {
- // set next ocarina instrument and restart
- sScarecrowAfterCreditsState++;
- } else {
- // finished
- sScarecrowAfterCreditsState = 3;
- AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
- }
- sScarecrowAfterCreditsTimer = 1200;
- }
- break;
- case 1:
- Audio_SetSfxBanksMute(0);
- AudioOcarina_SetInstrument(sScarecrowAfterCreditsIntrumentId);
- AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1);
- sScarecrowAfterCreditsIntrumentId++;
- sScarecrowAfterCreditsState++;
- break;
- case 2:
- if (AudioOcarina_GetPlaybackStaff()->state == 0) {
- sScarecrowAfterCreditsState = 0;
- }
- break;
- }
-}
-
-void AudioOcarina_ResetStaffs(void) {
- sPlayingStaff.buttonIndex = OCARINA_BTN_INVALID;
- sPlayingStaff.state = 0xFF;
- sPlayingStaff.pos = 0;
- sPlaybackStaff.buttonIndex = OCARINA_BTN_INVALID;
- sPlaybackStaff.state = 0;
- sPlaybackStaff.pos = 0;
- sRecordingStaff.buttonIndex = OCARINA_BTN_INVALID;
- sRecordingStaff.state = OCARINA_RECORD_REJECTED;
- sRecordingStaff.pos = 0;
- sOcarinaDropInputTimer = 0;
-}
-
-f32 D_80131C8C = 0.0f;
-
-// =========== Audio Debugging ===========
-
-u32 sDebugPadHold;
-u32 sDebugPadBtnLast;
-u32 sDebugPadPress;
-s32 sAudioUpdateTaskStart;
-s32 sAudioUpdateTaskEnd;
-
-f32 sAudioUpdateDuration = 0.0f;
-f32 sAudioUpdateDurationMax = 0.0f;
-u8 sAudioDebugEverOpened = 0;
-u8 sAudioSfxMuted = 0;
-u8 sAudioDebugPage = 0;
-u8 sAudioSndContSel = 0;
-u8 sAudioDebugTextColor = 7;
-char sAudioDebugPageNames[15][23] = {
- "Non",
- "Sound Control",
- "Spec Info",
- "Heap Info",
- "Grp Track Info",
- "Sub Track Info",
- "Channel Info",
- "Interface Info",
- "SE Flag Swap",
- "Block Change BGM",
- "Natural Sound Control",
- "Ocarina Test",
- "SE Parameter Change",
- "Scroll Print",
- "Free Area",
-};
-u16 sAudioSndContWork[11] = { 0 };
-u16 sAudioSndContWorkLims[11] = { 128, 128, 7, 512, 4, 2, 16, 32, 2, 2, 2 };
-char sSfxBankNames[7][11] = { "PLAYER", "ITEM", "ENVIROMENT", "ENEMY", "SYSTEM", "OCARINA", "VOICE" };
-char sSoundModeNames[5][10] = { "W-STEREO", "HEADPHONE", "3D SOUND", "MONO", "" };
-s8 sAudioIntInfoX = 0;
-s8 sAudioIntInfoY = 0;
-s8 sAudioIntInfoSel = 0;
-s8 sAudioIntInfoBankPage[7] = { 0, 0, 2, 2, 0, 0, 0 };
-u8 sAudioScrPrtSel = 0;
-u8 sAudioScrPrtInd = 0;
-u8 sAudioScrPrtOverflow = 0;
-s8 sAudioScrPrtX = 26;
-s8 sAudioScrPrtY = 1;
-u8 sAudioScrPrtWork[11] = { 1, 19, 6, 0, 0, 0, 0, 0, 0, 0, 1 };
-u8 sAudioScrPrtWorkLims[11] = { 2, SCROLL_PRINT_BUF_SIZE, 8, 2, 2, 2, 2, 2, 2, 2, 2 };
-u8 sAudioSubTrackInfoSpec = 0;
-u8 sAudioSfxSwapIsEditing = 0;
-u8 sAudioSfxSwapSel = 0;
-u8 sAudioSfxSwapNibbleSel = 0;
-char sAudioSfxSwapModeNames[2][5] = { "SWAP", "ADD" };
-u8 sAudioSfxParamChgSel = 0;
-u8 sAudioSfxParamChgBitSel = 0;
-u16 sAudioSfxParamChgWork[4] = { 0 };
-u8 sAudioSubTrackInfoPlayerSel = SEQ_PLAYER_BGM_MAIN;
-u8 sAudioSubTrackInfoChannelSel = 0;
-u8 sSeqPlayerPeakNumLayers[20] = { 0 };
-char sAudioSceneNames[3][2] = { "A", "S", "X" };
-u8 sAudioBlkChgBgmWork[2] = { 0 };
-u8 sAudioBlkChgBgmSel = 0;
-char sBoolStrs[3][5] = { "OFF", "ON", "STBY" };
-u8 sAudioNatureFailed = false;
-u8 sPeakNumNotes = 0;
-
-void AudioDebug_SetInput(void) {
- Input inputs[MAXCONTROLLERS];
- u32 btn;
-
- PadMgr_RequestPadData(&gPadMgr, inputs, false);
- btn = inputs[3].cur.button;
- sDebugPadHold = btn & 0xFFFF;
- sDebugPadPress = (btn ^ sDebugPadBtnLast) & btn;
- sDebugPadBtnLast = btn;
-}
-
-char* AudioDebug_ToStringBinary(u32 num, u8 bits) {
- u8 i;
- u32 flg = 1;
-
- for (i = 0; i < bits; flg *= 2, i++) {
- if (num & flg) {
- sBinToStrBuf[bits - i - 1] = '1';
- } else {
- sBinToStrBuf[bits - i - 1] = '0';
- }
- }
-
- sBinToStrBuf[bits] = '\0';
- return sBinToStrBuf;
-}
-
-void AudioDebug_Draw(GfxPrint* printer) {
- s32 pad[3];
- u8 i;
- u8 j;
- u8 ctr;
- u8 ctr2;
- s8 k;
- s8 k2;
- s8 ind;
- u8 numEnabledNotes = 0;
- char digitStr[2] = "1";
-
-#define SETCOL_COMMON(v, r, g, b) \
- GfxPrint_SetColor(printer, ((v & 4) >> 2) * (r), ((v & 2) >> 1) * (g), (v & 1) * (b), 255)
-#define SETCOL(r, g, b) SETCOL_COMMON(sAudioDebugTextColor, r, g, b)
-#define SETCOL_SCROLLPRINT(r, g, b) SETCOL_COMMON(sAudioScrPrtWork[2], r, g, b)
-
- sAudioDebugEverOpened = true;
- GfxPrint_SetPos(printer, 3, 2);
- SETCOL(255, 255, 255);
- GfxPrint_Printf(printer, "Audio Debug Mode");
-
- GfxPrint_SetPos(printer, 3, 3);
- GfxPrint_Printf(printer, "- %s -", sAudioDebugPageNames[sAudioDebugPage]);
-
- for (i = 0; i < gAudioSpecs[gAudioSpecId].numNotes; i++) {
- if (gAudioCtx.notes[i].noteSubEu.bitField0.enabled == 1) {
- numEnabledNotes++;
- }
- }
-
- if (sPeakNumNotes < numEnabledNotes) {
- sPeakNumNotes = numEnabledNotes;
- }
- if (sAudioSpecPeakNumNotes[gAudioSpecId] < numEnabledNotes) {
- sAudioSpecPeakNumNotes[gAudioSpecId] = numEnabledNotes;
- }
-
- if (sAudioScrPrtWork[0] != 0) {
- GfxPrint_SetPos(printer, sAudioScrPrtX, sAudioScrPrtY);
- SETCOL_SCROLLPRINT(200, 200, 200);
- GfxPrint_Printf(printer, "Audio ScrPrt");
-
- ind = sAudioScrPrtInd;
- for (k = 0; k < sAudioScrPrtWork[1] + 1; k++) {
- if (ind == 0) {
- if (sAudioScrPrtOverflow == 1) {
- ind = SCROLL_PRINT_BUF_SIZE - 1;
- } else {
- k = sAudioScrPrtWork[1] + 1; // "break;"
- }
- } else {
- ind--;
- }
- if (k != sAudioScrPrtWork[1] + 1) {
- if ((ind % 5) != 0) {
- SETCOL_SCROLLPRINT(180, 180, 180);
- } else {
- SETCOL_SCROLLPRINT(120, 120, 120);
- }
- GfxPrint_SetPos(printer, 2 + sAudioScrPrtX, sAudioScrPrtY + sAudioScrPrtWork[1] + 1 - k);
- GfxPrint_Printf(printer, "%s", sAudioScrPrtBuf[ind].str);
-
- GfxPrint_SetPos(printer, 7 + sAudioScrPrtX, sAudioScrPrtY + sAudioScrPrtWork[1] + 1 - k);
- GfxPrint_Printf(printer, "%04X", sAudioScrPrtBuf[ind].num);
- }
- }
- }
-
- switch (sAudioDebugPage) {
- case PAGE_NON:
- GfxPrint_SetPos(printer, 3, 4);
- SETCOL(255, 64, 64);
- GfxPrint_Printf(printer, "BGM CANCEL:%s", sBoolStrs[sAudioSndContWork[5]]);
-
- GfxPrint_SetPos(printer, 3, 5);
- GfxPrint_Printf(printer, "SE MUTE:%s", sBoolStrs[sAudioSfxMuted]);
-
- GfxPrint_SetPos(printer, 18, 4);
- SETCOL(255, 255, 255);
- GfxPrint_Printf(printer, "PUSH CONT-4 A-BTN");
-
- ind = (s8)sAudioSndContWork[2];
- i = gSfxBanks[ind][0].next;
- j = 0;
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 6);
- GfxPrint_Printf(printer, "SE HANDLE:%s", sSfxBankNames[ind]);
-
- while (i != 0xFF) {
- GfxPrint_SetPos(printer, 3, 7 + j++);
- GfxPrint_Printf(printer, "%02x %04x %02x %08x", i, gSfxBanks[ind][i].sfxId, gSfxBanks[ind][i].state,
- gSfxBanks[ind][i].priority);
- i = gSfxBanks[ind][i].next;
- }
- break;
-
- case PAGE_SOUND_CONTROL:
- GfxPrint_SetPos(printer, 2, 4 + sAudioSndContSel);
- SETCOL(127, 255, 127);
- GfxPrint_Printf(printer, "*");
-
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 4);
- GfxPrint_Printf(printer, "Seq 0 : %2x", sAudioSndContWork[0]);
-
- GfxPrint_SetPos(printer, 3, 5);
- GfxPrint_Printf(printer, "Seq 1 : %2x", sAudioSndContWork[1]);
-
- GfxPrint_SetPos(printer, 3, 6);
- GfxPrint_Printf(printer, "SE HD : %2x %s", sAudioSndContWork[2], sSfxBankNames[sAudioSndContWork[2]]);
-
- GfxPrint_SetPos(printer, 3, 7);
- GfxPrint_Printf(printer, "SE No. :%3x", sAudioSndContWork[3]);
-
- GfxPrint_SetPos(printer, 3, 8);
- GfxPrint_Printf(printer, "S-Out : %2x %s", sAudioSndContWork[4], sSoundModeNames[sAudioSndContWork[4]]);
-
- GfxPrint_SetPos(printer, 3, 9);
- GfxPrint_Printf(printer, "BGM Ent: %2x", sAudioSndContWork[5]);
-
- GfxPrint_SetPos(printer, 3, 10);
- GfxPrint_Printf(printer, "Spec : %2x", sAudioSndContWork[6]);
-
- GfxPrint_SetPos(printer, 3, 11);
- GfxPrint_Printf(printer, "Na Snd : %2x", sAudioSndContWork[7]);
-
- GfxPrint_SetPos(printer, 3, 12);
- GfxPrint_Printf(printer, "Cam Wt : %s", sBoolStrs[sAudioSndContWork[8]]);
-
- GfxPrint_SetPos(printer, 3, 13);
- GfxPrint_Printf(printer, "Lnk Wt : %s", sBoolStrs[sAudioSndContWork[9]]);
-
- GfxPrint_SetPos(printer, 3, 14);
- GfxPrint_Printf(printer, "SE Ent : %2x", sAudioSndContWork[10]);
- break;
-
- case PAGE_INTERFACE_INFO:
- ind = 0;
- for (k = 0; k < 7; k++) {
- if (k == sAudioIntInfoSel) {
- SETCOL(255, 127, 127);
- } else {
- SETCOL(255, 255, 255);
- }
- GfxPrint_SetPos(printer, 2 + sAudioIntInfoX, 4 + ind + sAudioIntInfoY);
- GfxPrint_Printf(printer, "%s <%d>", sSfxBankNames[k], sAudioIntInfoBankPage[k]);
-
- for (k2 = 0; k2 < gChannelsPerBank[gSfxChannelLayout][k]; k2++) {
-#define entryIndex (gActiveSfx[k][k2].entryIndex)
-#define entry (&gSfxBanks[k][entryIndex])
-#define chan (gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[entry->channelIdx])
- GfxPrint_SetPos(printer, 2 + sAudioIntInfoX, 5 + ind + sAudioIntInfoY);
- if (sAudioIntInfoBankPage[k] == 1) {
- if ((entryIndex != 0xFF) &&
- ((entry->state == SFX_STATE_PLAYING_1) || (entry->state == SFX_STATE_PLAYING_2))) {
- GfxPrint_Printf(printer, "%2X %5d %5d %5d %02X %04X %04X", entryIndex, (s32)*entry->posX,
- (s32)*entry->posY, (s32)*entry->posZ, entry->sfxImportance,
- entry->sfxParams, entry->sfxId);
- } else {
- GfxPrint_Printf(printer, "FF ----- ----- ----- -- ---- ----");
- }
- } else if (sAudioIntInfoBankPage[k] == 2) {
- if ((entryIndex != 0xFF) &&
- ((entry->state == SFX_STATE_PLAYING_1) || (entry->state == SFX_STATE_PLAYING_2))) {
- GfxPrint_Printf(printer, "%2X %5d %5d %5d %3d %3d %04X", entryIndex, (s32)*entry->posX,
- (s32)*entry->posY, (s32)*entry->posZ, (s32)(chan->volume * 127.1f),
- chan->newPan, entry->sfxId);
- } else {
- GfxPrint_Printf(printer, "FF ----- ----- ----- --- --- ----");
- }
- } else if (sAudioIntInfoBankPage[k] == 3) {
- if ((entryIndex != 0xFF) &&
- ((entry->state == SFX_STATE_PLAYING_1) || (entry->state == SFX_STATE_PLAYING_2))) {
- GfxPrint_Printf(printer, "%2X %5d %5d %5d %3d %3d %04X", entryIndex, (s32)*entry->posX,
- (s32)*entry->posY, (s32)*entry->posZ, (s32)(chan->freqScale * 100.0f),
- chan->reverb, entry->sfxId);
- } else {
- GfxPrint_Printf(printer, "FF ----- ----- ----- --- --- ----");
- }
- } else if (sAudioIntInfoBankPage[k] == 4) {
- if ((entryIndex != 0xFF) &&
- ((entry->state == SFX_STATE_PLAYING_1) || (entry->state == SFX_STATE_PLAYING_2))) {
- GfxPrint_Printf(printer, "%2X %04X", entryIndex, entry->sfxId);
- } else {
- GfxPrint_Printf(printer, "FF ----");
- }
- }
-#undef entryIndex
-#undef entry
-#undef chan
-
- if (sAudioIntInfoBankPage[k] != 0) {
- ind++;
- }
- }
- ind++;
- }
- break;
-
- case PAGE_SCROLL_PRINT:
- GfxPrint_SetPos(printer, 2, 4 + sAudioScrPrtSel);
- SETCOL(255, 255, 255);
- GfxPrint_Printf(printer, "*");
-
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 4);
- GfxPrint_Printf(printer, "Swicth : %d", sAudioScrPrtWork[0]);
-
- GfxPrint_SetPos(printer, 3, 5);
- GfxPrint_Printf(printer, "Lines : %d", sAudioScrPrtWork[1] + 1);
-
- GfxPrint_SetPos(printer, 3, 6);
- GfxPrint_Printf(printer, "Color : %d", sAudioScrPrtWork[2]);
-
- GfxPrint_SetPos(printer, 3, 7);
- GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[0], sAudioScrPrtWork[3]);
-
- GfxPrint_SetPos(printer, 3, 8);
- GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[1], sAudioScrPrtWork[4]);
-
- GfxPrint_SetPos(printer, 3, 9);
- GfxPrint_Printf(printer, "ENVRONM : %d", sAudioScrPrtWork[5]);
-
- GfxPrint_SetPos(printer, 3, 10);
- GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[3], sAudioScrPrtWork[6]);
-
- GfxPrint_SetPos(printer, 3, 11);
- GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[4], sAudioScrPrtWork[7]);
-
- GfxPrint_SetPos(printer, 3, 12);
- GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[5], sAudioScrPrtWork[8]);
-
- GfxPrint_SetPos(printer, 3, 13);
- GfxPrint_Printf(printer, "%s : %d", sSfxBankNames[6], sAudioScrPrtWork[9]);
-
- GfxPrint_SetPos(printer, 3, 14);
- GfxPrint_Printf(printer, "SEQ ENT : %d", sAudioScrPrtWork[10]);
- break;
-
- case PAGE_SFX_SWAP:
- GfxPrint_SetPos(printer, 3, 4);
- SETCOL(255, 255, 255);
- if (gAudioSfxSwapOff) {
- GfxPrint_Printf(printer, "SWAP OFF");
- }
-
- if (sAudioSfxSwapIsEditing == 0) {
- SETCOL(255, 255, 255);
- } else {
- SETCOL(127, 127, 127);
- }
- GfxPrint_SetPos(printer, 2, 6 + sAudioSfxSwapSel);
- GfxPrint_Printf(printer, "*");
-
- ctr = sAudioSfxSwapNibbleSel;
- if (sAudioSfxSwapNibbleSel >= 4) {
- ctr++;
- }
- if (sAudioSfxSwapIsEditing == 1) {
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3 + ctr, 5);
- GfxPrint_Printf(printer, "V");
- }
-
- for (i = 0; i < 10; i++) {
- if (i == sAudioSfxSwapSel) {
- if (sAudioSfxSwapIsEditing == 0) {
- SETCOL(192, 192, 192);
- } else {
- SETCOL(255, 255, 255);
- }
- } else if (sAudioSfxSwapIsEditing == 0) {
- SETCOL(144, 144, 144);
- } else {
- SETCOL(96, 96, 96);
- }
- GfxPrint_SetPos(printer, 3, 6 + i);
- GfxPrint_Printf(printer, "%04x %04x %s", gAudioSfxSwapSource[i], gAudioSfxSwapTarget[i],
- sAudioSfxSwapModeNames[gAudioSfxSwapMode[i]]);
- }
- break;
-
- case PAGE_SUB_TRACK_INFO:
- GfxPrint_SetPos(printer, 3, 4);
- SETCOL(255, 255, 255);
- GfxPrint_Printf(printer, "Group Track:%d", sAudioSubTrackInfoPlayerSel);
-
- GfxPrint_SetPos(printer, 3, 5);
- GfxPrint_Printf(printer, "Sub Track :%d", sAudioSubTrackInfoChannelSel);
-
- GfxPrint_SetPos(printer, 3, 6);
- GfxPrint_Printf(printer, "TRK NO. ");
-
- GfxPrint_SetPos(printer, 3, 7);
- GfxPrint_Printf(printer, "ENTRY ");
-
- GfxPrint_SetPos(printer, 3, 8);
- GfxPrint_Printf(printer, "MUTE ");
-
- GfxPrint_SetPos(printer, 3, 9);
- GfxPrint_Printf(printer, "OPENNOTE");
-
- ctr2 = 0;
- for (i = 0; i < 16; i++) {
- if (i == sAudioSubTrackInfoChannelSel) {
- SETCOL(255, 255, 255);
- } else {
- SETCOL(200, 200, 200);
- }
- GfxPrint_SetPos(printer, 15 + i, 6);
- GfxPrint_Printf(printer, "%1X", i);
-
- GfxPrint_SetPos(printer, 15 + i, 7);
- if (gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[i]->enabled) {
- GfxPrint_Printf(printer, "O");
- } else {
- GfxPrint_Printf(printer, "X");
- }
-
- GfxPrint_SetPos(printer, 15 + i, 8);
- if (gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[i]->stopSomething2) {
- GfxPrint_Printf(printer, "O");
- } else {
- GfxPrint_Printf(printer, "X");
- }
-
- GfxPrint_SetPos(printer, 15 + i, 9);
- ctr = 0;
- for (j = 0; j < 4; j++) {
- if (gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[i]->layers[j] != NULL) {
- ctr++;
- }
- }
-
- GfxPrint_Printf(printer, "%1X", ctr);
- ctr2 += ctr;
- }
-
- SETCOL(255, 255, 255);
- if (sSeqPlayerPeakNumLayers[sAudioSubTrackInfoPlayerSel] < ctr2) {
- sSeqPlayerPeakNumLayers[sAudioSubTrackInfoPlayerSel] = ctr2;
- }
- GfxPrint_SetPos(printer, 16 + i, 9);
- GfxPrint_Printf(printer, "%2d,%2d", ctr2, sSeqPlayerPeakNumLayers[sAudioSubTrackInfoPlayerSel]);
-
- GfxPrint_SetPos(printer, 3, 11);
- GfxPrint_Printf(printer, "VOL ");
-
- GfxPrint_SetPos(printer, 3, 12);
- GfxPrint_Printf(printer, "E VOL ");
-
- GfxPrint_SetPos(printer, 3, 13);
- GfxPrint_Printf(printer, "BANK ID ");
-
- GfxPrint_SetPos(printer, 3, 14);
- GfxPrint_Printf(printer, "PROG ");
-
- GfxPrint_SetPos(printer, 3, 15);
- GfxPrint_Printf(printer, "PAN ");
-
- GfxPrint_SetPos(printer, 3, 16);
- GfxPrint_Printf(printer, "PANPOW ");
-
- GfxPrint_SetPos(printer, 3, 17);
- GfxPrint_Printf(printer, "FXMIX ");
-
- GfxPrint_SetPos(printer, 3, 18);
- GfxPrint_Printf(printer, "PRIO ");
-
- GfxPrint_SetPos(printer, 3, 19);
- GfxPrint_Printf(printer, "VIB PIT ");
-
- GfxPrint_SetPos(printer, 3, 20);
- GfxPrint_Printf(printer, "VIB DEP ");
-
- GfxPrint_SetPos(printer, 3, 21);
- GfxPrint_Printf(printer, "TUNE ");
-
- GfxPrint_SetPos(printer, 3, 22);
- GfxPrint_Printf(printer, "TUNE ");
-
- for (i = 0; i < 8; i++) {
- GfxPrint_SetPos(printer, 15 + 3 * i, 22);
- GfxPrint_Printf(printer, "%02X ",
- (u8)gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->soundScriptIO[i]);
- }
-
- if (gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[sAudioSubTrackInfoChannelSel]->enabled) {
- GfxPrint_SetPos(printer, 15, 11);
- GfxPrint_Printf(printer, "%d",
- (u8)(gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->volume *
- 127.1));
-
- GfxPrint_SetPos(printer, 15, 12);
- GfxPrint_Printf(printer, "%d",
- (u8)(gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->volumeScale *
- 127.1));
-
- GfxPrint_SetPos(printer, 15, 13);
- GfxPrint_Printf(
- printer, "%X",
- gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[sAudioSubTrackInfoChannelSel]->fontId);
-
- ctr = (u8)(gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->instOrWave);
-
- if (ctr == 0) {
- ctr2 = 0x7F;
- } else if (ctr < 0x80) {
- ctr2 = ctr - 1;
- } else {
- ctr2 = ctr;
- }
-
- GfxPrint_SetPos(printer, 15, 14);
- GfxPrint_Printf(printer, "%d", ctr2);
-
- GfxPrint_SetPos(printer, 15, 15);
- GfxPrint_Printf(
- printer, "%d",
- gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[sAudioSubTrackInfoChannelSel]->newPan);
-
- GfxPrint_SetPos(printer, 15, 16);
- GfxPrint_Printf(printer, "%d",
- gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->panChannelWeight);
-
- GfxPrint_SetPos(printer, 15, 17);
- GfxPrint_Printf(
- printer, "%d",
- gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel].channels[sAudioSubTrackInfoChannelSel]->reverb);
-
- GfxPrint_SetPos(printer, 15, 18);
- GfxPrint_Printf(printer, "%d",
- gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->notePriority);
-
- GfxPrint_SetPos(printer, 15, 19);
- GfxPrint_Printf(printer, "%d",
- (u8)(gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->vibratoRateTarget /
- 32));
-
- GfxPrint_SetPos(printer, 15, 20);
- GfxPrint_Printf(printer, "%d",
- (u8)(gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->vibratoExtentTarget /
- 8));
-
- GfxPrint_SetPos(printer, 15, 21);
- GfxPrint_Printf(printer, "%d",
- (u16)(gAudioCtx.seqPlayers[sAudioSubTrackInfoPlayerSel]
- .channels[sAudioSubTrackInfoChannelSel]
- ->freqScale *
- 100));
- }
- break;
-
- case PAGE_HEAP_INFO:
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 4);
- GfxPrint_Printf(printer, "TOTAL %d", gAudioHeapInitSizes.heapSize);
-
- GfxPrint_SetPos(printer, 3, 5);
- GfxPrint_Printf(printer, "DRIVER %05X / %05X",
- gAudioCtx.miscPool.curRamAddr - gAudioCtx.miscPool.startRamAddr, gAudioCtx.miscPool.size);
-
- GfxPrint_SetPos(printer, 3, 6);
- GfxPrint_Printf(
- printer, "AT-SEQ %02X-%02X (%05X-%05X / %05X)", (u8)gAudioCtx.seqCache.temporary.entries[0].id,
- (u8)gAudioCtx.seqCache.temporary.entries[1].id, gAudioCtx.seqCache.temporary.entries[0].size,
- gAudioCtx.seqCache.temporary.entries[1].size, gAudioCtx.seqCache.temporary.pool.size);
-
- GfxPrint_SetPos(printer, 3, 7);
- GfxPrint_Printf(
- printer, "AT-BNK %02X-%02X (%05X-%05X / %05X)", (u8)gAudioCtx.fontCache.temporary.entries[0].id,
- (u8)gAudioCtx.fontCache.temporary.entries[1].id, gAudioCtx.fontCache.temporary.entries[0].size,
- gAudioCtx.fontCache.temporary.entries[1].size, gAudioCtx.fontCache.temporary.pool.size);
-
- GfxPrint_SetPos(printer, 3, 8);
- GfxPrint_Printf(printer, "ST-SEQ %02Xseqs (%05X / %06X)", gAudioCtx.seqCache.persistent.numEntries,
- gAudioCtx.seqCache.persistent.pool.curRamAddr -
- gAudioCtx.seqCache.persistent.pool.startRamAddr,
- gAudioCtx.seqCache.persistent.pool.size);
-
- for (k = 0; (u32)k < gAudioCtx.seqCache.persistent.numEntries; k++) {
- GfxPrint_SetPos(printer, 3 + 3 * k, 9);
- GfxPrint_Printf(printer, "%02x", gAudioCtx.seqCache.persistent.entries[k].id);
- }
-
- GfxPrint_SetPos(printer, 3, 10);
- GfxPrint_Printf(printer, "ST-BNK %02Xbanks (%05X / %06X)", gAudioCtx.fontCache.persistent.numEntries,
- gAudioCtx.fontCache.persistent.pool.curRamAddr -
- gAudioCtx.fontCache.persistent.pool.startRamAddr,
- gAudioCtx.fontCache.persistent.pool.size);
-
- for (k = 0; (u32)k < gAudioCtx.fontCache.persistent.numEntries; k++) {
- GfxPrint_SetPos(printer, 3 + 3 * k, 11);
- GfxPrint_Printf(printer, "%02x", gAudioCtx.fontCache.persistent.entries[k].id);
- }
-
- GfxPrint_SetPos(printer, 3, 12);
- GfxPrint_Printf(printer, "E-MEM %05X / %05X",
- gAudioCtx.permanentPool.curRamAddr - gAudioCtx.permanentPool.startRamAddr,
- gAudioCtx.permanentPool.size);
- break;
-
- case PAGE_BLOCK_CHANGE_BGM:
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 4);
- GfxPrint_Printf(printer, "BGM No. %02X", sAudioBlkChgBgmWork[0]);
-
- GfxPrint_SetPos(printer, 3, 5);
- GfxPrint_Printf(printer, "SCENE SET %02X %s", sAudioBlkChgBgmWork[1],
- sAudioSceneNames[sAudioBlkChgBgmWork[1]]);
-
- SETCOL(0x64, 255, 0x64);
- GfxPrint_SetPos(printer, 2, 4 + sAudioBlkChgBgmSel);
- GfxPrint_Printf(printer, "*");
-
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 7);
- GfxPrint_Printf(printer, "NEXT SCENE %02X %s",
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[2],
- sAudioSceneNames[(u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[2]]);
-
- GfxPrint_SetPos(printer, 3, 8);
- GfxPrint_Printf(printer, "NOW SCENE %02X %s",
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[4],
- sAudioSceneNames[(u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[4]]);
-
- GfxPrint_SetPos(printer, 3, 9);
- GfxPrint_Printf(printer, "NOW BLOCK %02X",
- (gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[5] + 1) & 0xFF);
-
- GfxPrint_SetPos(printer, 3, 11);
- GfxPrint_Printf(printer, "PORT");
-
- GfxPrint_SetPos(printer, 3, 12);
- GfxPrint_Printf(printer, "%02X %02X %02X %02X",
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[0],
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[1],
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[2],
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[3]);
-
- GfxPrint_SetPos(printer, 3, 13);
- GfxPrint_Printf(printer, "%02X %02X %02X %02X",
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[4],
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[5],
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[6],
- (u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[7]);
- break;
-
- case PAGE_OCARINA_TEST:
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 4);
- GfxPrint_Printf(printer, "SEQ INFO : %2d %02x %d", sPlaybackStaff.buttonIndex, sPlaybackStaff.state,
- sPlaybackStaff.pos);
-
- GfxPrint_SetPos(printer, 3, 5);
- GfxPrint_Printf(printer, "PLAY INFO : %2d %02x %d", sPlayingStaff.buttonIndex, sPlayingStaff.state,
- sPlayingStaff.pos);
-
- GfxPrint_SetPos(printer, 3, 6);
- GfxPrint_Printf(printer, "8note REC POINTER : %08x", gScarecrowSpawnSongPtr);
-
- ctr = 0;
- for (j = 0; j < 4; j++) {
- for (i = 0; i < 8; i++) {
- GfxPrint_SetPos(printer, 3 + 3 * i, 7 + j);
- GfxPrint_Printf(printer, "%02x", gScarecrowSpawnSongPtr[ctr++]);
- }
- }
-
- GfxPrint_SetPos(printer, 3, 24);
- GfxPrint_Printf(printer, "OCA:%02x SEQ:%04x PLAY:%02x REC:%02x", sOcarinaInstrumentId, sOcarinaFlags,
- sPlaybackState, sRecordingState);
- break;
-
- case PAGE_SFX_PARAMETER_CHANGE:
- GfxPrint_SetPos(printer, 2, 4 + sAudioSfxParamChgSel);
- SETCOL(127, 255, 127);
- GfxPrint_Printf(printer, "*");
-
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 4);
- GfxPrint_Printf(printer, "SE HD : %02x %s", sAudioSfxParamChgWork[0],
- sSfxBankNames[sAudioSfxParamChgWork[0]]);
-
- GfxPrint_SetPos(printer, 3, 5);
- GfxPrint_Printf(printer, "SE No. : %02x", sAudioSfxParamChgWork[1]);
-
- GfxPrint_SetPos(printer, 20, 6);
- GfxPrint_Printf(printer, " : %04x",
- gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params);
-
- GfxPrint_SetPos(printer, 3, 6);
- GfxPrint_Printf(
- printer, "SE SW %s",
- AudioDebug_ToStringBinary(gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params, 16));
-
- SETCOL(127, 255, 127);
- digitStr[0] = (char)('0' + ((gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params >>
- (15 - sAudioSfxParamChgBitSel)) &
- 1));
- GfxPrint_SetPos(printer, 12 + sAudioSfxParamChgBitSel, 6);
- GfxPrint_Printf(printer, "%s", digitStr);
-
- SETCOL(255, 255, 255);
- GfxPrint_SetPos(printer, 3, 7);
- GfxPrint_Printf(printer, "SE PR : %02x",
- gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance);
- break;
-
- case PAGE_FREE_AREA:
- GfxPrint_SetPos(printer, 3, 4);
- SETCOL(255, 255, 255);
- GfxPrint_Printf(printer, "env_fx %d code_fx %d SPEC %d", sAudioEnvReverb, sAudioCodeReverb, gAudioSpecId);
-
- if (sAudioUpdateTaskStart == sAudioUpdateTaskEnd) {
- sAudioUpdateDuration = OS_CYCLES_TO_NSEC(sAudioUpdateEndTime - sAudioUpdateStartTime) / (1e9f / 20);
- if (sAudioUpdateDurationMax < sAudioUpdateDuration) {
- sAudioUpdateDurationMax = sAudioUpdateDuration;
- }
- }
-
- GfxPrint_SetPos(printer, 3, 6);
- GfxPrint_Printf(printer, "SOUND GAME FRAME NOW %f", sAudioUpdateDuration);
-
- GfxPrint_SetPos(printer, 3, 7);
- GfxPrint_Printf(printer, "SOUND GAME FRAME MAX %f", sAudioUpdateDurationMax);
-
- GfxPrint_SetPos(printer, 3, 9);
- GfxPrint_Printf(printer, "SWITCH BGM MODE %d %d %d (FLAG %d)", sPrevSeqMode, sNumFramesStill,
- sNumFramesMoving, sSeqModeInput);
-
- GfxPrint_SetPos(printer, 3, 10);
- GfxPrint_Printf(printer, "ENEMY DIST %f VOL %3d", sAudioEnemyDist, sAudioEnemyVol);
-
- GfxPrint_SetPos(printer, 3, 11);
- GfxPrint_Printf(printer, "GANON DIST VOL %3d", sGanonsTowerVol);
-
- GfxPrint_SetPos(printer, 3, 12);
- GfxPrint_Printf(printer, "DEMO FLAG %d", sAudioCutsceneFlag);
-
- GfxPrint_SetPos(printer, 3, 12);
- if (sIsMalonSinging == true) {
- GfxPrint_Printf(printer, "MARON BGM DIST %f", sMalonSingingDist);
- sIsMalonSinging = false;
- }
-
- GfxPrint_SetPos(printer, 3, 23);
- if (sAudioNatureFailed != false) {
- GfxPrint_Printf(printer, "NATURE FAILED %01x", sAudioNatureFailed);
- }
-
- GfxPrint_SetPos(printer, 3, 24);
- if (sSariaBgmPtr != NULL) {
- GfxPrint_Printf(printer, "SARIA BGM PTR %08x", sSariaBgmPtr);
- }
-
- GfxPrint_SetPos(printer, 3, 25);
- GfxPrint_Printf(printer, "POLI %d(%d)", sPeakNumNotes, numEnabledNotes);
-
- for (i = 0; i < 11; i++) {
- GfxPrint_SetPos(printer, 3 + 3 * i, 26);
- GfxPrint_Printf(printer, "%d", sAudioSpecPeakNumNotes[i]);
- }
- break;
- }
-#undef SETCOL_COMMON
-#undef SETCOL
-#undef SETCOL_SCROLLPRINT
-}
-
-void AudioDebug_ProcessInput_SndCont(void) {
- u16 step = 1;
-
- if (CHECK_BTN_ANY(sDebugPadHold, BTN_CDOWN)) {
- if (sAudioSndContWorkLims[sAudioSndContSel] >= 16) {
- step = 16;
- }
- } else if (CHECK_BTN_ANY(sDebugPadHold, BTN_CLEFT)) {
- if (sAudioSndContWorkLims[sAudioSndContSel] >= 16) {
- step = 8;
- }
- } else if (CHECK_BTN_ANY(sDebugPadHold, BTN_CUP)) {
- sAudioSndContWork[sAudioSndContSel] = 0;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
- if (sAudioSndContSel > 0) {
- sAudioSndContSel--;
- } else {
- sAudioSndContSel = 10;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
- if (sAudioSndContSel < 10) {
- sAudioSndContSel++;
- } else {
- sAudioSndContSel = 0;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
- if (sAudioSndContWork[sAudioSndContSel] >= step) {
- if (1) {
- sAudioSndContWork[sAudioSndContSel] -= step;
- }
- } else {
- sAudioSndContWork[sAudioSndContSel] += sAudioSndContWorkLims[sAudioSndContSel] - step;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
- if (sAudioSndContWork[sAudioSndContSel] + step < sAudioSndContWorkLims[sAudioSndContSel]) {
- sAudioSndContWork[sAudioSndContSel] += step;
- } else {
- sAudioSndContWork[sAudioSndContSel] += step - sAudioSndContWorkLims[sAudioSndContSel];
- }
- }
-
- if (sAudioSndContSel == 8) {
- if (sAudioSndContWork[sAudioSndContSel] != 0) {
- Audio_SetExtraFilter(0x20);
- } else {
- Audio_SetExtraFilter(0);
- }
- }
-
- if (sAudioSndContSel == 9) {
- if (sAudioSndContWork[sAudioSndContSel] != 0) {
- Audio_SetBaseFilter(0x20);
- } else {
- Audio_SetBaseFilter(0);
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
- switch (sAudioSndContSel) {
- case 0:
- case 1:
- SEQCMD_PLAY_SEQUENCE(sAudioSndContSel, 0, 0, sAudioSndContWork[sAudioSndContSel]);
- break;
- case 2:
- case 3:
- Audio_PlaySfxGeneral(((sAudioSndContWork[2] << 12) & 0xFFFF) + sAudioSndContWork[3] + SFX_FLAG,
- &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
- break;
- case 4:
- func_800F6700(sAudioSndContWork[sAudioSndContSel]);
- break;
- case 5:
- SEQCMD_DISABLE_PLAY_SEQUENCES(sAudioSndContWork[sAudioSndContSel]);
- break;
- case 6:
- SEQCMD_RESET_AUDIO_HEAP(0, sAudioSndContWork[sAudioSndContSel]);
- sAudioSubTrackInfoSpec = sAudioSndContWork[6];
- if (sAudioSubTrackInfoPlayerSel > gAudioSpecs[sAudioSubTrackInfoSpec].numSequencePlayers - 1) {
- sAudioSubTrackInfoPlayerSel = gAudioSpecs[sAudioSubTrackInfoSpec].numSequencePlayers - 1;
- }
- break;
- case 7:
- Audio_PlayNatureAmbienceSequence(sAudioSndContWork[sAudioSndContSel]);
- break;
- case 8:
- case 9:
- break;
- case 10:
- Audio_SetSfxBanksMute(sAudioSndContWork[sAudioSndContSel] * 0x7F);
- break;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
- switch (sAudioSndContSel) {
- case 0:
- case 1:
- SEQCMD_STOP_SEQUENCE(sAudioSndContSel, 0);
- break;
- case 7:
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
- break;
- case 2:
- case 3:
- Audio_StopSfxByBank(sAudioSndContWork[2]);
- break;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
- if (sAudioSndContSel == 0) {
- if (1) {}
- Audio_PlaySequenceInCutscene(sAudioSndContWork[sAudioSndContSel]);
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CRIGHT)) {
- if (sAudioSndContSel == 0) {
- if (1) {}
- func_800F5ACC(sAudioSndContWork[sAudioSndContSel]);
- }
- }
-}
-
-void AudioDebug_ProcessInput_IntInfo(void) {
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CUP)) {
- sAudioIntInfoY--;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
- sAudioIntInfoY++;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CLEFT)) {
- sAudioIntInfoX--;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CRIGHT)) {
- sAudioIntInfoX++;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
- sAudioIntInfoX = 0;
- sAudioIntInfoY = 0;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP) && sAudioIntInfoSel > 0) {
- sAudioIntInfoSel--;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN) && sAudioIntInfoSel < 6) {
- sAudioIntInfoSel++;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT) && sAudioIntInfoBankPage[sAudioIntInfoSel] > 0) {
- sAudioIntInfoBankPage[sAudioIntInfoSel]--;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT) && sAudioIntInfoBankPage[sAudioIntInfoSel] < 4) {
- sAudioIntInfoBankPage[sAudioIntInfoSel]++;
- }
-}
-
-void AudioDebug_ProcessInput_ScrPrt(void) {
- if (sAudioScrPrtWork[0] != 0) {
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CUP)) {
- sAudioScrPrtY--;
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
- sAudioScrPrtY++;
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CLEFT)) {
- sAudioScrPrtX--;
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CRIGHT)) {
- sAudioScrPrtX++;
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
- sAudioScrPrtX = 26;
- sAudioScrPrtY = 1;
- sAudioScrPrtWork[2] = 6;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
- sAudioScrPrtInd = 0;
- sAudioScrPrtOverflow = 0;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
- if (sAudioScrPrtSel > 0) {
- sAudioScrPrtSel--;
- } else {
- sAudioScrPrtSel = 10;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
- if (sAudioScrPrtSel < 10) {
- sAudioScrPrtSel++;
- } else {
- sAudioScrPrtSel = 0;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
- if (sAudioScrPrtWork[sAudioScrPrtSel] > 0) {
- sAudioScrPrtWork[sAudioScrPrtSel]--;
- } else {
- sAudioScrPrtWork[sAudioScrPrtSel] = sAudioScrPrtWorkLims[sAudioScrPrtSel] - 1;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
- if (sAudioScrPrtWork[sAudioScrPrtSel] < sAudioScrPrtWorkLims[sAudioScrPrtSel] - 1) {
- sAudioScrPrtWork[sAudioScrPrtSel]++;
- } else {
- sAudioScrPrtWork[sAudioScrPrtSel] = 0;
- }
- }
-
- D_801333F0 = sAudioScrPrtWork[3] + (sAudioScrPrtWork[4] * 2) + (sAudioScrPrtWork[5] * 4) +
- (sAudioScrPrtWork[6] * 8) + (sAudioScrPrtWork[7] * 0x10) + (sAudioScrPrtWork[8] * 0x20);
-}
-
-void AudioDebug_ProcessInput_SfxSwap(void) {
- s16 step;
- u16 val;
- u8 prev;
-
- if (!sAudioSfxSwapIsEditing) {
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
- if (sAudioSfxSwapSel > 0) {
- sAudioSfxSwapSel--;
- } else {
- sAudioSfxSwapSel = 9;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
- if (sAudioSfxSwapSel < 9) {
- sAudioSfxSwapSel++;
- } else {
- sAudioSfxSwapSel = 0;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
- sAudioSfxSwapIsEditing = true;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
- gAudioSfxSwapSource[sAudioSfxSwapSel] = 0;
- gAudioSfxSwapTarget[sAudioSfxSwapSel] = 0;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_START)) {
- if (sAudioSfxSwapSel != 0) {
- prev = sAudioSfxSwapSel - 1;
- } else {
- prev = 9;
- }
- gAudioSfxSwapSource[sAudioSfxSwapSel] = gAudioSfxSwapSource[prev];
- gAudioSfxSwapTarget[sAudioSfxSwapSel] = gAudioSfxSwapTarget[prev];
- }
- } else {
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
- if (sAudioSfxSwapNibbleSel > 0) {
- sAudioSfxSwapNibbleSel--;
- } else {
- sAudioSfxSwapNibbleSel = 7;
- }
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
- if (sAudioSfxSwapNibbleSel < 7) {
- sAudioSfxSwapNibbleSel++;
- } else {
- sAudioSfxSwapNibbleSel = 0;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP) || CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
- step = CHECK_BTN_ANY(sDebugPadHold, BTN_CUP) ? 8 : 1;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
- step = CHECK_BTN_ANY(sDebugPadHold, BTN_CUP) ? -8 : -1;
- }
-
- if (sAudioSfxSwapNibbleSel < 4) {
- val = gAudioSfxSwapSource[sAudioSfxSwapSel] >> ((3 - sAudioSfxSwapNibbleSel) * 4);
- val = (val + step) & 0xF;
- gAudioSfxSwapSource[sAudioSfxSwapSel] =
- (gAudioSfxSwapSource[sAudioSfxSwapSel] & ((0xF << ((3 - sAudioSfxSwapNibbleSel) * 4)) ^ 0xFFFF)) +
- (val << ((3 - sAudioSfxSwapNibbleSel) * 4));
- } else {
- val = gAudioSfxSwapTarget[sAudioSfxSwapSel] >> ((7 - sAudioSfxSwapNibbleSel) * 4);
- val = (val + step) & 0xF;
- gAudioSfxSwapTarget[sAudioSfxSwapSel] =
- (gAudioSfxSwapTarget[sAudioSfxSwapSel] & ((0xF << ((7 - sAudioSfxSwapNibbleSel) * 4)) ^ 0xFFFF)) +
- (val << ((7 - sAudioSfxSwapNibbleSel) * 4));
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
- sAudioSfxSwapIsEditing = false;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
- if (sAudioSfxSwapNibbleSel < 4) {
- gAudioSfxSwapSource[sAudioSfxSwapSel] = 0;
- } else {
- gAudioSfxSwapTarget[sAudioSfxSwapSel] = 0;
- }
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CLEFT)) {
- gAudioSfxSwapOff ^= 1;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
- gAudioSfxSwapMode[sAudioSfxSwapSel] ^= 1;
- }
-}
-
-void AudioDebug_ProcessInput_SubTrackInfo(void) {
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
- if (sAudioSubTrackInfoPlayerSel != 0) {
- sAudioSubTrackInfoPlayerSel--;
- } else {
- sAudioSubTrackInfoPlayerSel = gAudioSpecs[sAudioSubTrackInfoSpec].numSequencePlayers - 1;
- }
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
- if (sAudioSubTrackInfoPlayerSel < gAudioSpecs[sAudioSubTrackInfoSpec].numSequencePlayers - 1) {
- sAudioSubTrackInfoPlayerSel++;
- } else {
- sAudioSubTrackInfoPlayerSel = SEQ_PLAYER_BGM_MAIN;
- }
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
- sAudioSubTrackInfoChannelSel = (sAudioSubTrackInfoChannelSel - 1) & 0xF;
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
- sAudioSubTrackInfoChannelSel = (sAudioSubTrackInfoChannelSel + 1) & 0xF;
- }
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_START)) {
- sSeqPlayerPeakNumLayers[sAudioSubTrackInfoPlayerSel] = SEQ_PLAYER_BGM_MAIN;
- }
-}
-
-void AudioDebug_ProcessInput_HeapInfo(void) {
-}
-
-void AudioDebug_ProcessInput_BlkChgBgm(void) {
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
- if (sAudioBlkChgBgmSel > 0) {
- sAudioBlkChgBgmSel--;
- } else {
- sAudioBlkChgBgmSel = 1;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
- if (sAudioBlkChgBgmSel <= 0) {
- sAudioBlkChgBgmSel++;
- } else {
- sAudioBlkChgBgmSel = 0;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
- sAudioBlkChgBgmWork[sAudioBlkChgBgmSel]--;
- if (sAudioBlkChgBgmSel == 1) {
- Audio_SetSequenceMode(sAudioBlkChgBgmWork[1]);
- ; // might be a fake match?
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
- sAudioBlkChgBgmWork[sAudioBlkChgBgmSel]++;
- if (sAudioBlkChgBgmSel == 1) {
- Audio_SetSequenceMode(sAudioBlkChgBgmWork[1]);
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
- Audio_QueueCmdS8(MK_CMD(0x46, SEQ_PLAYER_BGM_MAIN, 0x00, 0x00), sAudioBlkChgBgmWork[1]);
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 1, 0, sAudioBlkChgBgmWork[0]);
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 1);
- }
-}
-
-void AudioDebug_ProcessInput_OcaTest(void) {
-}
-
-void AudioDebug_ProcessInput_SfxParamChg(void) {
- s32 step;
- u16 sfx;
-
- if (CHECK_BTN_ANY(sDebugPadHold, BTN_CLEFT)) {
- step = 8;
- } else {
- step = 1;
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DUP)) {
- if (sAudioSfxParamChgSel > 0) {
- sAudioSfxParamChgSel--;
- } else {
- sAudioSfxParamChgSel = 3;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DDOWN)) {
- if (sAudioSfxParamChgSel < 3) {
- sAudioSfxParamChgSel++;
- } else {
- sAudioSfxParamChgSel = 0;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DLEFT)) {
- if (sAudioSfxParamChgSel < 2) {
- if (sAudioSfxParamChgSel == 0) {
- if (sAudioSfxParamChgWork[sAudioSfxParamChgSel] > 0) {
- sAudioSfxParamChgWork[sAudioSfxParamChgSel]--;
- } else {
- sAudioSfxParamChgWork[sAudioSfxParamChgSel] = sAudioSndContWorkLims[2] - 1;
- }
- } else {
- sAudioSfxParamChgWork[sAudioSfxParamChgSel] -= step;
- sAudioSfxParamChgWork[sAudioSfxParamChgSel] &= 0x1FF;
- }
- } else if (sAudioSfxParamChgSel == 3) {
- gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance -= step;
- } else {
- sAudioSfxParamChgBitSel = (sAudioSfxParamChgBitSel - 1) & 0xF;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_DRIGHT)) {
- if (sAudioSfxParamChgSel < 2) {
- if (sAudioSfxParamChgSel == 0) {
- if (sAudioSfxParamChgWork[sAudioSfxParamChgSel] < (sAudioSndContWorkLims[2] - 1)) {
- sAudioSfxParamChgWork[sAudioSfxParamChgSel]++;
- } else {
- sAudioSfxParamChgWork[sAudioSfxParamChgSel] = 0;
- }
- } else {
- sAudioSfxParamChgWork[sAudioSfxParamChgSel] += step;
- sAudioSfxParamChgWork[sAudioSfxParamChgSel] &= 0x1FF;
- }
- } else if (sAudioSfxParamChgSel == 3) {
- gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].importance += step;
- } else {
- sAudioSfxParamChgBitSel = (sAudioSfxParamChgBitSel + 1) & 0xF;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
- sfx = (u16)(sAudioSfxParamChgWork[0] << 12) + sAudioSfxParamChgWork[1] + SFX_FLAG;
- Audio_PlaySfxGeneral(sfx, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
- Audio_StopSfxByBank(sAudioSfxParamChgWork[0]);
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CDOWN)) {
- if (sAudioSfxParamChgSel == 2) {
- gSfxParams[sAudioSfxParamChgWork[0]][sAudioSfxParamChgWork[1]].params ^=
- (1 << (0xF - sAudioSfxParamChgBitSel));
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_CUP)) {
- if (sAudioSfxParamChgSel < 2) {
- sAudioSfxParamChgWork[sAudioSfxParamChgSel] = 0;
- }
- }
-}
-
-void AudioDebug_ScrPrt(const char* str, u16 num) {
- u8 i = 0;
-
- sAudioScrPrtBuf[sAudioScrPrtInd].num = num;
-
- while (str[i] != '\0') {
- sAudioScrPrtBuf[sAudioScrPrtInd].str[i] = str[i];
- i++;
- }
-
- while (i < 5) {
- sAudioScrPrtBuf[sAudioScrPrtInd].str[i] = '\0';
- i++;
- }
-
- if (sAudioScrPrtInd < 25 - 1) {
- sAudioScrPrtInd++;
- } else {
- sAudioScrPrtInd = 0;
- sAudioScrPrtOverflow = 1;
- }
-}
-
-void AudioDebug_ProcessInput(void) {
- if (!sAudioDebugEverOpened) {
- return;
- }
-
- if (sAudioSfxMuted) {
- Audio_SetSfxBanksMute(0x6F);
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_L)) {
- if (sAudioDebugPage < PAGE_MAX - 1) {
- sAudioDebugPage++;
- } else {
- sAudioDebugPage = 0;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_R)) {
- if (sAudioDebugPage > 0) {
- sAudioDebugPage--;
- } else {
- sAudioDebugPage = PAGE_MAX - 1;
- }
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_Z)) {
- sAudioDebugTextColor++;
- sAudioDebugTextColor &= 7;
- }
-
- switch (sAudioDebugPage) {
- case PAGE_NON:
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_A)) {
- sAudioSndContWork[5] ^= 1;
- SEQCMD_DISABLE_PLAY_SEQUENCES(sAudioSndContWork[5]);
- if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_NATURE_AMBIENCE) {
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
- }
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, 0);
- }
-
- if (CHECK_BTN_ANY(sDebugPadPress, BTN_B)) {
- sAudioSfxMuted ^= 1;
- if (!sAudioSfxMuted) {
- Audio_SetSfxBanksMute(0);
- }
- }
- break;
- case PAGE_SOUND_CONTROL:
- AudioDebug_ProcessInput_SndCont();
- break;
- case PAGE_INTERFACE_INFO:
- AudioDebug_ProcessInput_IntInfo();
- break;
- case PAGE_SCROLL_PRINT:
- AudioDebug_ProcessInput_ScrPrt();
- break;
- case PAGE_SFX_SWAP:
- AudioDebug_ProcessInput_SfxSwap();
- break;
- case PAGE_SUB_TRACK_INFO:
- AudioDebug_ProcessInput_SubTrackInfo();
- break;
- case PAGE_HEAP_INFO:
- AudioDebug_ProcessInput_HeapInfo();
- break;
- case PAGE_BLOCK_CHANGE_BGM:
- AudioDebug_ProcessInput_BlkChgBgm();
- break;
- case PAGE_OCARINA_TEST:
- AudioDebug_ProcessInput_OcaTest();
- break;
- case PAGE_SFX_PARAMETER_CHANGE:
- AudioDebug_ProcessInput_SfxParamChg();
- break;
- case PAGE_FREE_AREA:
- default:
- break;
- }
-
- gAudioDebugPrintSeqCmd = sAudioScrPrtWork[10];
-}
-
-void Audio_UpdateRiverSoundVolumes(void);
-void Audio_UpdateFanfare(void);
-
-/**
- * This is Audio_Update for the graph thread
- */
-void func_800F3054(void) {
- if (func_800FAD34() == 0) {
- sAudioUpdateTaskStart = gAudioCtx.totalTaskCount;
- sAudioUpdateStartTime = osGetTime();
- AudioOcarina_Update();
- Audio_StepFreqLerp(&sRiverFreqScaleLerp);
- Audio_StepFreqLerp(&sWaterfallFreqScaleLerp);
- Audio_UpdateRiverSoundVolumes();
- Audio_UpdateSceneSequenceResumePoint();
- Audio_UpdateFanfare();
- if (gAudioSpecId == 7) {
- Audio_ClearSariaBgm();
- }
- Audio_ProcessSfxRequests();
- Audio_ProcessSeqCmds();
- func_800F8F88();
- Audio_UpdateActiveSequences();
- AudioDebug_SetInput();
- AudioDebug_ProcessInput();
- Audio_ScheduleProcessCmds();
- sAudioUpdateTaskEnd = gAudioCtx.totalTaskCount;
- sAudioUpdateEndTime = osGetTime();
- }
-}
-
-void func_800F3138(UNK_TYPE arg0) {
-}
-
-void func_800F3140(UNK_TYPE arg0, UNK_TYPE arg1) {
-}
-
-void func_800F314C(s8 arg0) {
- Audio_QueueCmdS32(0x82 << 24 | SEQ_PLAYER_BGM_MAIN << 16 | (((u8)arg0 & 0xFF) << 8), 1);
-}
-
-f32 Audio_ComputeSfxVolume(u8 bankId, u8 entryIdx) {
- SfxBankEntry* bankEntry = &gSfxBanks[bankId][entryIdx];
- f32 minDist;
- f32 baseDist;
- f32 ret;
-
- if (bankEntry->sfxParams & SFX_FLAG_13) {
- return 1.0f;
- }
-
- if (bankEntry->dist > 10000.0f) {
- ret = 0.0f;
- } else {
- switch ((bankEntry->sfxParams & SFX_PARAM_01_MASK) >> SFX_PARAM_01_SHIFT) {
- case 1:
- baseDist = 10000.0f / 15.0f;
- break;
- case 2:
- baseDist = 10000.0f / 10.5f;
- break;
- case 3:
- baseDist = 10000.0f / 2.6f;
- break;
- default:
- baseDist = 10000.0f / 20.0f;
- break;
- }
-
- minDist = baseDist / 5.0f;
-
- // Volume grows as inverse square of distance. Linearly approximate
- // the inverse part, then square.
- if (bankEntry->dist < minDist) {
- ret = 1.0f;
- } else if (bankEntry->dist < baseDist) {
- ret = ((((baseDist - minDist) - (bankEntry->dist - minDist)) / (baseDist - minDist)) * 0.19f) + 0.81f;
- } else {
- ret = (1.0f - ((bankEntry->dist - baseDist) / (10000.0f - baseDist))) * 0.81f;
- }
- ret = SQ(ret);
- }
-
- return ret;
-}
-
-s8 Audio_ComputeSfxReverb(u8 bankId, u8 entryIdx, u8 channelIdx) {
- s8 distAdd = 0;
- s32 scriptAdd = 0;
- SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx];
- s32 reverb;
-
- if (!(entry->sfxParams & SFX_FLAG_12)) {
- if (entry->dist < 2500.0f) {
- distAdd = *entry->posZ > 0.0f ? (entry->dist / 2500.0f) * 70.0f : (entry->dist / 2500.0f) * 91.0f;
- } else {
- distAdd = 70;
- }
- }
-
- if (IS_SEQUENCE_CHANNEL_VALID(gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIdx])) {
- scriptAdd = gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIdx]->soundScriptIO[1];
- if (gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIdx]->soundScriptIO[1] <= SEQ_IO_VAL_NONE) {
- scriptAdd = 0;
- }
- }
-
- reverb = *entry->reverbAdd + distAdd + scriptAdd;
- if ((bankId != BANK_OCARINA) || !((entry->sfxId & 0x1FF) < 2)) {
- reverb += sAudioEnvReverb + sAudioCodeReverb + sSpecReverb;
- }
-
- if (reverb > 0x7F) {
- reverb = 0x7F;
- }
-
- return reverb;
-}
-
-s8 Audio_ComputeSfxPanSigned(f32 x, f32 z, u8 token) {
- f32 absX;
- f32 absZ;
- f32 pan;
-
- if (x < 0) {
- absX = -x;
- } else {
- absX = x;
- }
- if (z < 0) {
- absZ = -z;
- } else {
- absZ = z;
- }
-
- if (absX > 8000.0f) {
- absX = 8000.0f;
- }
-
- if (absZ > 8000.0f) {
- absZ = 8000.0f;
- }
-
- if ((x == 0.0f) && (z == 0.0f)) {
- pan = 0.5f;
- } else if (absZ <= absX) {
- pan = (16000.0f - absX) / (3.3f * (16000.0f - absZ));
- if (x >= 0.0f) {
- pan = 1.0f - pan;
- }
- } else {
- pan = (x / (5.0769234f * absZ)) + 0.5f; // about 66 / 13
- }
-
- if (absZ < 50.0f) {
- if (absX < 50.0f) {
- pan = ((pan - 0.5f) * SQ(absX / 50.0f)) + 0.5f;
- }
- }
- return (s8)((pan * 127.0f) + 0.5f);
-}
-
-f32 Audio_ComputeSfxFreqScale(u8 bankId, u8 entryIdx) {
- s32 phi_v0 = 0;
- SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx];
- f32 unk1C;
- f32 freq = 1.0f;
-
- if (entry->sfxParams & SFX_FLAG_14) {
- freq = 1.0f - ((gAudioCtx.audioRandom & 0xF) / 192.0f);
- }
-
- switch (bankId) {
- case BANK_PLAYER:
- case BANK_ITEM:
- case BANK_VOICE:
- if (sAudioBaseFilter2 != 0) {
- phi_v0 = 1;
- }
- break;
- case BANK_ENV:
- case BANK_ENEMY:
- if (sAudioExtraFilter2 != 0) {
- phi_v0 = 1;
- }
- break;
- case BANK_SYSTEM:
- case BANK_OCARINA:
- break;
- }
-
- if (phi_v0 == 1) {
- if (!(entry->sfxParams & SFX_FLAG_11)) {
- freq *= (1.0293 - ((gAudioCtx.audioRandom & 0xF) / 144.0f));
- }
- }
-
- unk1C = entry->dist;
- if (!(entry->sfxParams & SFX_FLAG_13)) {
- if (!(entry->sfxParams & SFX_FLAG_15)) {
- if (unk1C >= 10000.0f) {
- freq += 0.2f;
- } else {
- freq += (0.2f * (unk1C / 10000.0f));
- }
- }
- }
-
- if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) {
- freq += (entry->unk_2F / 192.0f);
- }
-
- return freq;
-}
-
-u8 func_800F37B8(f32 behindScreenZ, SfxBankEntry* arg1, s8 arg2) {
- s8 phi_v0;
- u8 phi_v1;
- f32 phi_f0;
- f32 phi_f12;
-
- if (*arg1->posZ < behindScreenZ) {
- phi_v0 = arg2 < 65 ? arg2 : 0x7F - arg2;
-
- if (phi_v0 < 30) {
- phi_v1 = 0;
- } else {
- phi_v1 = (((phi_v0 & 0xFFFF) * 10) - 300) / 34;
- if (phi_v1 != 0) {
- phi_v1 = 0x10 - phi_v1;
- }
- }
- } else {
- phi_v1 = 0;
- }
-
- if (phi_v1 == 0) {
- if (arg1->sfxParams & SFX_FLAG_9) {
- phi_v1 = 0xF;
- }
- }
-
- switch ((arg1->sfxParams & SFX_PARAM_01_MASK) >> SFX_PARAM_01_SHIFT) {
- case 1:
- phi_f0 = 12.0f;
- break;
- case 2:
- phi_f0 = 9.0f;
- break;
- case 3:
- phi_f0 = 6.0f;
- break;
- default:
- phi_f0 = 15.0f;
- break;
- }
-
- phi_f12 = CLAMP_MAX(arg1->dist, 10000.0f / 5.2f);
-
- return (phi_v1 * 0x10) + (u8)((phi_f0 * phi_f12) / (10000.0f / 5.2f));
-}
-
-s8 func_800F3990(f32 arg0, u16 sfxParams) {
- s8 ret = 0;
-
- if (arg0 >= 0.0f) {
- if (arg0 > 625.0f) {
- ret = 127;
- } else {
- ret = (arg0 / 625.0f) * 126.0f;
- }
- }
- return ret | 1;
-}
-
-void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIdx) {
- f32 vol = 1.0f;
- s8 volS8;
- s8 reverb = 0;
- f32 freqScale = 1.0f;
- s8 panSigned = 0x40;
- u8 stereoBits = 0;
- u8 filter = 0;
- s8 sp38 = 0;
- f32 behindScreenZ;
- u8 baseFilter = 0;
- SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx];
-
- switch (bankId) {
- case BANK_PLAYER:
- case BANK_ITEM:
- case BANK_ENV:
- case BANK_ENEMY:
- case BANK_VOICE:
- if (sSoundMode == SOUNDMODE_SURROUND) {
- sp38 = func_800F3990(*entry->posY, entry->sfxParams);
- }
- FALLTHROUGH;
- case BANK_OCARINA:
- entry->dist = sqrtf(entry->dist);
- vol = Audio_ComputeSfxVolume(bankId, entryIdx) * *entry->vol;
- reverb = Audio_ComputeSfxReverb(bankId, entryIdx, channelIdx);
- panSigned = Audio_ComputeSfxPanSigned(*entry->posX, *entry->posZ, entry->token);
- freqScale = Audio_ComputeSfxFreqScale(bankId, entryIdx) * *entry->freqScale;
-
- if (sSoundMode == SOUNDMODE_SURROUND) {
- behindScreenZ = sBehindScreenZ[(entry->sfxParams & SFX_FLAG_10) >> SFX_FLAG_10_SHIFT];
- if (!(entry->sfxParams & SFX_FLAG_11)) {
- if (*entry->posZ < behindScreenZ) {
- stereoBits = 0x10;
- }
-
- if ((sSfxChannelState[channelIdx].stereoBits ^ stereoBits) & 0x10) {
- if (panSigned < 0x40) {
- stereoBits = sSfxChannelState[channelIdx].stereoBits ^ 0x14;
- } else {
- stereoBits = sSfxChannelState[channelIdx].stereoBits ^ 0x18;
- }
- } else {
- stereoBits = sSfxChannelState[channelIdx].stereoBits;
- }
- }
- }
- if (sAudioBaseFilter != 0) {
- if ((bankId == BANK_ITEM) || (bankId == BANK_PLAYER) || (bankId == BANK_VOICE)) {
- baseFilter = sAudioBaseFilter;
- }
- }
-
- if ((baseFilter | sAudioExtraFilter) != 0) {
- filter = (baseFilter | sAudioExtraFilter);
- } else if ((sSoundMode == SOUNDMODE_SURROUND) && !(entry->sfxParams & SFX_FLAG_13)) {
- filter = func_800F37B8(behindScreenZ, entry, panSigned);
- }
- break;
- case BANK_SYSTEM:
- break;
- }
-
- if (sSfxChannelState[channelIdx].vol != vol) {
- volS8 = (u8)(vol * 127.0f);
- sSfxChannelState[channelIdx].vol = vol;
- } else {
- volS8 = -1;
- }
-
- // CHAN_UPD_SCRIPT_IO (slot 2, sets volume)
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | (channelIdx << 8) | 2, volS8);
- if (reverb != sSfxChannelState[channelIdx].reverb) {
- Audio_QueueCmdS8(0x5 << 24 | SEQ_PLAYER_SFX << 16 | (channelIdx << 8), reverb);
- sSfxChannelState[channelIdx].reverb = reverb;
- }
- if (freqScale != sSfxChannelState[channelIdx].freqScale) {
- Audio_QueueCmdF32(0x4 << 24 | SEQ_PLAYER_SFX << 16 | (channelIdx << 8), freqScale);
- sSfxChannelState[channelIdx].freqScale = freqScale;
- }
- if (stereoBits != sSfxChannelState[channelIdx].stereoBits) {
- Audio_QueueCmdS8(0xE << 24 | SEQ_PLAYER_SFX << 16 | (channelIdx << 8), stereoBits | 0x10);
- sSfxChannelState[channelIdx].stereoBits = stereoBits;
- }
- if (filter != sSfxChannelState[channelIdx].filter) {
- // CHAN_UPD_SCRIPT_IO (slot 3, sets filter)
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_SFX << 16 | (channelIdx << 8) | 3, filter);
- sSfxChannelState[channelIdx].filter = filter;
- }
- if (sp38 != sSfxChannelState[channelIdx].unk_0C) {
- // CHAN_UPD_UNK_0F
- Audio_QueueCmdS8(0xC << 24 | SEQ_PLAYER_SFX << 16 | (channelIdx << 8), 0x10);
- // CHAN_UPD_UNK_20
- Audio_QueueCmdU16(0xD << 24 | SEQ_PLAYER_SFX << 16 | (channelIdx << 8), ((u16)(sp38) << 8) + 0xFF);
- sSfxChannelState[channelIdx].unk_0C = sp38;
- }
- if (panSigned != sSfxChannelState[channelIdx].panSigned) {
- Audio_QueueCmdS8(0x3 << 24 | SEQ_PLAYER_SFX << 16 | (channelIdx << 8), panSigned);
- sSfxChannelState[channelIdx].panSigned = panSigned;
- }
-}
-
-void Audio_ResetSfxChannelState(void) {
- u8 i;
- SfxPlayerState* state;
-
- for (i = 0; i < 16; i++) {
- state = &sSfxChannelState[i];
- state->vol = 1.0f;
- state->freqScale = 1.0f;
- state->reverb = 0;
- state->panSigned = 0x40;
- state->stereoBits = 0;
- state->filter = 0xFF;
- state->unk_0C = 0xFF;
- }
-
- sSfxChannelState[SFX_CHANNEL_OCARINA].unk_0C = 0;
- sPrevSeqMode = 0;
- sAudioCodeReverb = 0;
-}
-
-void Audio_PlayCutsceneEffectsSequence(u8 csEffectType) {
- if (gSfxBankMuted[0] != 1) {
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 0, 0, NA_BGM_CUTSCENE_EFFECTS);
- SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_SUB, 0, 0, csEffectType);
- }
-}
-
-f32 func_800F3F84(f32 arg0) {
- f32 ret = 1.0f;
-
- if (arg0 > 6.0f) {
- D_8016B7A8 = 1.0f;
- D_8016B7B0 = 1.1f;
- } else {
- ret = arg0 / 6.0f;
- D_8016B7A8 = (ret * 0.22500002f) + 0.775f;
- D_8016B7B0 = (ret * 0.2f) + 0.9f;
- }
- return ret;
-}
-
-void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
- f32 sp24;
- f32 phi_f0;
- u8 phi_v0;
- u16 sfxId2;
-
- D_80131C8C = arg2;
- sp24 = func_800F3F84(arg2);
- Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
-
- if ((sfxId & 0xF0) == 0xB0) {
- phi_f0 = 0.3f;
- phi_v0 = 1;
- sp24 = 1.0f;
- } else {
- phi_f0 = 1.1f;
- phi_v0 = gAudioCtx.audioRandom % 2;
- }
-
- if ((phi_f0 < arg2) && (phi_v0 != 0)) {
- if ((sfxId & 0x80) != 0) {
- sfxId2 = NA_SE_PL_METALEFFECT_ADULT;
- } else {
- sfxId2 = NA_SE_PL_METALEFFECT_KID;
- }
- D_8016B7AC = (sp24 * 0.7) + 0.3;
- Audio_PlaySfxGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb);
- }
-}
-
-void func_800F4138(Vec3f* pos, u16 sfxId, f32 arg2) {
- func_800F3F84(arg2);
- Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
-}
-
-void func_800F4190(Vec3f* pos, u16 sfxId) {
- Audio_PlaySfxGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4);
-}
-void Audio_PlaySfxRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
- u8 offset = Audio_NextRandom() % randLim;
-
- Audio_PlaySfxGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
-}
-
-void func_800F4254(Vec3f* pos, u8 level) {
- level &= 3;
- if (level != sPrevChargeLevel) {
- D_801305F4 = D_801305E4[level];
- switch (level) {
- case 1:
- Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
- break;
- case 2:
- Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
- break;
- }
-
- sPrevChargeLevel = level;
- }
-
- if (level != 0) {
- Audio_PlaySfxGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
- }
-}
-
-void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2) {
- if (arg2 < 0.75f) {
- D_8016B7D8 = ((arg2 / 0.75f) * 0.25f) + 0.5f;
- } else {
- D_8016B7D8 = arg2;
- }
-
- if (D_8016B7D8 > 0.5f) {
- Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- }
-}
-
-void func_800F4414(Vec3f* pos, u16 sfxId, f32 arg2) {
- D_801305B8--;
- if (D_801305B8 == 0) {
- Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
-
- if (arg2 > 2.0f) {
- arg2 = 2.0f;
- }
- D_801305B8 = (s8)((D_801305C0 - D_801305BC) * (1.0f - arg2)) + D_801305C0;
- }
-}
-
-void func_800F44EC(s8 arg0, s8 arg1) {
- D_801305B8 = 1;
- D_801305BC = arg1;
- D_801305C0 = arg0;
-}
-
-void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2) {
- D_8016B7DC = arg2;
- Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC);
-}
-
-void func_800F4578(Vec3f* pos, u16 sfxId, f32 arg2) {
- D_8016B7E0 = arg2;
- Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb);
-}
-
-void func_800F45D0(f32 arg0) {
- func_800F4414(&gSfxDefaultPos, NA_SE_IT_FISHING_REEL_SLOW - SFX_FLAG, arg0);
- func_800F436C(&gSfxDefaultPos, 0, (0.15f * arg0) + 1.4f);
-}
-
-void Audio_PlaySfxRiver(Vec3f* pos, f32 freqScale) {
- if (!Audio_IsSfxPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) {
- sRiverFreqScaleLerp.value = freqScale;
- } else if (freqScale != sRiverFreqScaleLerp.value) {
- sRiverFreqScaleLerp.target = freqScale;
- sRiverFreqScaleLerp.remainingFrames = 40;
- sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
- }
- Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
-}
-
-void Audio_PlaySfxWaterfall(Vec3f* pos, f32 freqScale) {
- if (!Audio_IsSfxPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) {
- sWaterfallFreqScaleLerp.value = freqScale;
- } else if (freqScale != sWaterfallFreqScaleLerp.value) {
- sWaterfallFreqScaleLerp.target = freqScale;
- sWaterfallFreqScaleLerp.remainingFrames = 40;
- sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
- }
- Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
- &sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
-}
-
-void Audio_StepFreqLerp(FreqLerp* lerp) {
- if (lerp->remainingFrames != 0) {
- lerp->remainingFrames--;
- if (lerp->remainingFrames != 0) {
- lerp->value += lerp->step;
- } else {
- lerp->value = lerp->target;
- }
- }
-}
-
-void Audio_SetBgmVolumeOffDuringFanfare(void) {
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0, 10);
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_FANFARE, 0, 10);
-}
-
-void Audio_SetBgmVolumeOnDuringFanfare(void) {
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0x7F, 3);
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_FANFARE, 0x7F, 3);
-}
-
-void Audio_SetMainBgmVolume(u8 targetVol, u8 volFadeTimer) {
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, targetVol, volFadeTimer);
-}
-
-/**
- * Incrementally increase volume of NA_BGM_GANON_TOWER for each new room during the climb of Ganon's Tower
- */
-void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel) {
- u8 channelIdx;
- s8 pan = 0;
-
- // Ganondorf's Lair
- if (ganonsTowerLevel == 0) {
- pan = 0x7F;
- }
-
- for (channelIdx = 0; channelIdx < 16; channelIdx++) {
- // CHAN_UPD_PAN_UNSIGNED
- Audio_QueueCmdS8(_SHIFTL(0x7, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) | _SHIFTL(channelIdx, 8, 8) |
- _SHIFTL(0, 0, 8),
- pan);
- }
-
- // Lowest room in Ganon's Tower (Entrance Room)
- if (ganonsTowerLevel == 7) {
- // Adds a delay to setting the volume in the first room
- sEnterGanonsTowerTimer = 2;
- } else {
- Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[ganonsTowerLevel % ARRAY_COUNTU(sGanonsTowerLevelsVol)]);
- }
-}
-
-/**
- * If a new volume is requested for ganon's tower, update the volume and
- * calculate a new low-pass filter cutoff and reverb based on the new volume
- */
-s32 Audio_SetGanonsTowerBgmVolume(u8 targetVol) {
- u8 lowPassFilterCutoff;
- u16 reverb;
- u8 channelIdx;
-
- if (sGanonsTowerVol != targetVol) {
- // Sets the volume
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, targetVol, 2);
-
- // Sets the filter cutoff of the form (lowPassFilterCutoff << 4) | (highPassFilter & 0xF). highPassFilter is
- // always set to 0
- if (targetVol < 0x40) {
- // Only the first room
- lowPassFilterCutoff = 1 << 4;
- } else {
- // Higher volume leads to a higher cut-off frequency in the low-pass filtering
- lowPassFilterCutoff = (((targetVol - 0x40) >> 2) + 1) << 4;
- }
- // Set lowPassFilterCutoff to io port 4 from channel 15
- SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, 15, 4, lowPassFilterCutoff);
-
- // Sets the reverb
- for (channelIdx = 0; channelIdx < 16; channelIdx++) {
- if (gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIdx] != &gAudioCtx.sequenceChannelNone) {
- // soundScriptIO[5] is set to 0x40 in channels 0, 1, and 4
- if ((u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIdx]->soundScriptIO[5] !=
- (u8)SEQ_IO_VAL_NONE) {
- // Higher volume leads to lower reverb
- reverb = ((u16)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIdx]->soundScriptIO[5] -
- targetVol) +
- 0x7F;
- if (reverb > 0x7F) {
- reverb = 0x7F;
- }
- // CHAN_UPD_REVERB
- Audio_QueueCmdS8(_SHIFTL(0x5, 24, 8) | _SHIFTL(SEQ_PLAYER_BGM_MAIN, 16, 8) |
- _SHIFTL(channelIdx, 8, 8) | _SHIFTL(0, 0, 8),
- (u8)reverb);
- }
- }
- }
- sGanonsTowerVol = targetVol;
- }
- return -1;
-}
-
-/**
- * Responsible for lowering market bgm in Child Market Entrance and Child Market Back Alley
- * Only lowers volume for 1 frame, so must be called every frame to maintain lower volume
- */
-void Audio_LowerMainBgmVolume(u8 volume) {
- sRiverSoundMainBgmVol = volume;
- sRiverSoundMainBgmLower = true;
-}
-
-void Audio_UpdateRiverSoundVolumes(void) {
- // Updates Main Bgm Volume (RiverSound of type RS_LOWER_MAIN_BGM_VOLUME)
- if (sRiverSoundMainBgmLower == true) {
- if (sRiverSoundMainBgmCurrentVol != sRiverSoundMainBgmVol) {
- // lowers the volume for 1 frame
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, sRiverSoundMainBgmVol, 10);
- sRiverSoundMainBgmCurrentVol = sRiverSoundMainBgmVol;
- sRiverSoundMainBgmRestore = true;
- }
- sRiverSoundMainBgmLower = false;
- } else if (sRiverSoundMainBgmRestore == true && D_80130608 == 0) {
- // restores the volume every frame
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, 0x7F, 10);
- sRiverSoundMainBgmCurrentVol = 0x7F;
- sRiverSoundMainBgmRestore = false;
- }
-
- // Update Ganon's Tower Volume (RiverSound of type RS_GANON_TOWER_7)
- if (sEnterGanonsTowerTimer != 0) {
- sEnterGanonsTowerTimer--;
- if (sEnterGanonsTowerTimer == 0) {
- Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[7]);
- }
- }
-}
-
-void Audio_PlaySfxIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) {
- Audio_PlaySfxGeneral(sfxId, pos, 4, &gPitchFrequencies[semitones[sAudioIncreasingTranspose] + 39],
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
-
- if (sAudioIncreasingTranspose < 15) {
- sAudioIncreasingTranspose++;
- }
-}
-
-void Audio_ResetIncreasingTranspose(void) {
- sAudioIncreasingTranspose = 0;
-}
-
-void Audio_PlaySfxTransposed(Vec3f* pos, u16 sfxId, s8 semitone) {
- Audio_PlaySfxGeneral(sfxId, pos, 4, &gPitchFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultReverb);
-}
-
-void func_800F4C58(Vec3f* pos, u16 sfxId, u8 arg2) {
- u8 phi_s1 = 0;
- u8 i;
- u8 bankId;
-
- bankId = SFX_BANK_SHIFT(sfxId);
- for (i = 0; i < bankId; i++) {
- phi_s1 += gChannelsPerBank[gSfxChannelLayout][i];
- }
-
- for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
- if ((gActiveSfx[bankId][i].entryIndex != 0xFF) &&
- (sfxId == gSfxBanks[bankId][gActiveSfx[bankId][i].entryIndex].sfxId)) {
- Audio_QueueCmdS8(
- _SHIFTL(0x6, 24, 8) | _SHIFTL(SEQ_PLAYER_SFX, 16, 8) | _SHIFTL(phi_s1, 8, 8) | _SHIFTL(6, 0, 8), arg2);
- }
- phi_s1++;
- }
- Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
-}
-
-void func_800F4E30(Vec3f* pos, f32 arg1) {
- f32 phi_f22;
- s8 phi_s4;
- u8 i;
-
- if (sSariaBgmPtr == NULL) {
- sSariaBgmPtr = pos;
- D_80130650 = arg1;
- } else if (pos != sSariaBgmPtr) {
- if (arg1 < D_80130650) {
- sSariaBgmPtr = pos;
- D_80130650 = arg1;
- }
- } else {
- D_80130650 = arg1;
- }
-
- if (sSariaBgmPtr->x > 100.0f) {
- phi_s4 = 0x7F;
- } else if (sSariaBgmPtr->x < -100.0f) {
- phi_s4 = 0;
- } else {
- phi_s4 = ((sSariaBgmPtr->x / 100.0f) * 64.0f) + 64.0f;
- }
-
- if (D_80130650 > 400.0f) {
- phi_f22 = 0.1f;
- } else if (D_80130650 < 120.0f) {
- phi_f22 = 1.0f;
- } else {
- phi_f22 = ((1.0f - ((D_80130650 - 120.0f) / 280.0f)) * 0.9f) + 0.1f;
- }
-
- for (i = 0; i < 0x10; i++) {
- if (i != 9) {
- SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, i, 2, (127.0f * phi_f22));
- Audio_QueueCmdS8(0x3 << 24 | SEQ_PLAYER_BGM_MAIN << 16 | ((u8)((u32)i) << 8), phi_s4);
- }
- }
-}
-
-void Audio_ClearSariaBgm(void) {
- if (sSariaBgmPtr != NULL) {
- sSariaBgmPtr = NULL;
- }
-}
-
-void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
- if (sSariaBgmPtr == pos) {
- sSariaBgmPtr = NULL;
- }
-}
-
-/**
- * Turns on and off channels from both bgm players in a way that splits
- * equally between the two bgm channels. Split based on note priority
- */
-void Audio_SplitBgmChannels(s8 volSplit) {
- u8 volume;
- u8 notePriority;
- u16 channelBits;
- u8 bgmPlayers[2] = { SEQ_PLAYER_BGM_MAIN, SEQ_PLAYER_BGM_SUB };
- u8 channelIdx;
- u8 i;
-
- if ((Audio_GetActiveSeqId(SEQ_PLAYER_FANFARE) == NA_BGM_DISABLED) &&
- (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) != NA_BGM_LONLON)) {
- for (i = 0; i < ARRAY_COUNT(bgmPlayers); i++) {
- if (i == 0) {
- // Main Bgm SeqPlayer
- volume = volSplit;
- } else {
- // Sub Bgm SeqPlayer
- volume = 0x7F - volSplit;
- }
-
- if (volume > 100) {
- notePriority = 11;
- } else if (volume < 20) {
- notePriority = 2;
- } else {
- notePriority = ((volume - 20) / 10) + 2;
- }
-
- channelBits = 0;
- for (channelIdx = 0; channelIdx < 16; channelIdx++) {
- if (notePriority > gAudioCtx.seqPlayers[bgmPlayers[i]].channels[channelIdx]->notePriority) {
- // If the note currently playing in the channel is a high enough priority,
- // then keep the channel on by setting a channelBit
- // If this condition fails, then the channel will be shut off
- channelBits += (1 << channelIdx);
- }
- }
-
- SEQCMD_SET_CHANNEL_DISABLE_MASK(bgmPlayers[i], channelBits);
- }
- }
-}
-
-void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax) {
- f32 absY;
- f32 dist;
- u8 vol;
- f32 prevDist;
-
- if (D_8016B9F3 != 0) {
- D_8016B9F3--;
- return;
- }
-
- dist = sqrtf(SQ(pos->z) + SQ(pos->x));
- if (sSariaBgmPtr == NULL) {
- sSariaBgmPtr = pos;
- Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, seqId, 0, 7, 2);
- } else {
- prevDist = sqrtf(SQ(sSariaBgmPtr->z) + SQ(sSariaBgmPtr->x));
- if (dist < prevDist) {
- sSariaBgmPtr = pos;
- } else {
- dist = prevDist;
- }
- }
-
- if (pos->y < 0.0f) {
- absY = -pos->y;
- } else {
- absY = pos->y;
- }
-
- if ((distMax / 15.0f) < absY) {
- vol = 0;
- } else if (dist < distMax) {
- vol = (1.0f - (dist / distMax)) * 127.0f;
- } else {
- vol = 0;
- }
-
- if (seqId != NA_BGM_GREAT_FAIRY) {
- Audio_SplitBgmChannels(vol);
- }
-
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_BGM_SUB, vol, 0);
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F - vol, 0);
-}
-
-void Audio_ClearSariaBgm2(void) {
- sSariaBgmPtr = NULL;
-}
-
-void Audio_PlayMorningSceneSequence(u16 seqId) {
- Audio_PlaySceneSequence(seqId);
- // Writing a value of 1 to ioPort 0 will be used by
- // `NA_BGM_FIELD_LOGIC` to play `NA_BGM_FIELD_MORNING` first
- Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 0, 1);
-}
-
-void Audio_PlaySceneSequence(u16 seqId) {
- u8 fadeInDuration = 0;
- u8 skipHarpIntro;
-
- if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_WINDMILL) {
- if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_LONLON) {
- Audio_StopSequence(SEQ_PLAYER_BGM_SUB, 0);
- // Terminate all internal audio cmds
- Audio_QueueCmdS32(0xF8000000, 0);
- }
-
- if ((sSeqFlags[sPrevSceneSeqId] & SEQ_FLAG_RESUME_PREV) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) {
- // Resume the sequence from the point where it left off last time it was played in the scene
- if ((sSeqResumePoint & 0x3F) != 0) {
- fadeInDuration = 30;
- }
-
- // Write the sequence resumePoint to start from into ioPort 7
- Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, fadeInDuration, 7, sSeqResumePoint);
-
- sSeqResumePoint = 0;
- } else {
- // Start the sequence from the beginning
-
- // Writes to ioPort 7. See `SEQ_FLAG_SKIP_HARP_INTRO` for writing a value of 1 to ioPort 7.
- skipHarpIntro = (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_SKIP_HARP_INTRO) ? 1 : (u8)SEQ_IO_VAL_NONE;
- Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 7, skipHarpIntro);
-
- if (!(sSeqFlags[seqId] & SEQ_FLAG_RESUME_PREV)) {
- // Reset the sequence resumePoint
- sSeqResumePoint = SEQ_RESUME_POINT_NONE;
- }
- }
- sPrevSceneSeqId = seqId & 0xFF;
- }
-}
-
-void Audio_UpdateSceneSequenceResumePoint(void) {
- u16 seqId = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
-
- if ((seqId != NA_BGM_DISABLED) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) {
- if (sSeqResumePoint != SEQ_RESUME_POINT_NONE) {
- // Get the current point to resume from
- sSeqResumePoint = gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].soundScriptIO[3];
- } else {
- // Initialize the point to resume from to the start of the sequence.
- sSeqResumePoint = 0;
- }
- }
-}
-
-void Audio_PlayWindmillBgm(void) {
- if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_WINDMILL) {
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_WINDMILL);
- }
-}
-
-void Audio_SetMainBgmTempoFreqAfterFanfare(f32 scaleTempoAndFreq, u8 duration) {
- if (scaleTempoAndFreq == 1.0f) {
- // Should instead use `SEQCMD_SETUP_RESET_TEMPO` to wait until the fanfare is finished
- SEQCMD_RESET_TEMPO(SEQ_PLAYER_BGM_MAIN, duration);
- } else {
- SEQCMD_SETUP_SCALE_TEMPO(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN, duration, scaleTempoAndFreq * 100.0f);
- }
-
- SEQCMD_SETUP_SET_PLAYER_FREQ(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN, duration, scaleTempoAndFreq * 100.0f);
-}
-
-/**
- * Set the tempo for the timed minigame sequence to 210 bpm,
- * which is faster than the default tempo
- */
-void Audio_SetFastTempoForTimedMinigame(void) {
- if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_TIMED_MINI_GAME) &&
- Audio_IsSeqCmdNotQueued(SEQCMD_OP_PLAY_SEQUENCE << 28, SEQCMD_OP_MASK)) {
- SEQCMD_SET_TEMPO(SEQ_PLAYER_BGM_MAIN, 5, 210);
- }
-}
-
-void Audio_PlaySequenceInCutscene(u16 seqId) {
- if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) {
- Audio_PlayFanfare(seqId);
- } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) {
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_FANFARE, 0, 0, seqId);
- } else {
- Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 7, SEQ_IO_VAL_NONE);
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
- }
-}
-
-void Audio_StopSequenceInCutscene(u16 seqId) {
- if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) {
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
- } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) {
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
- } else {
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
- }
-}
-
-s32 Audio_IsSequencePlaying(u16 seqId) {
- u8 seqPlayerIndex = SEQ_PLAYER_BGM_MAIN;
-
- if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) {
- seqPlayerIndex = SEQ_PLAYER_FANFARE;
- } else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) {
- seqPlayerIndex = SEQ_PLAYER_FANFARE;
- }
-
- if ((seqId & 0xFF) == (Audio_GetActiveSeqId(seqPlayerIndex) & 0xFF)) {
- return true;
- } else {
- return false;
- }
-}
-
-/**
- * Plays a sequence on the main bgm player, but stores the previous sequence to return to later
- * Designed for the mini-boss sequence, but also used by mini-game 2 sequence
- */
-void func_800F5ACC(u16 seqId) {
- u16 curSeqId = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
-
- if ((curSeqId & 0xFF) != NA_BGM_GANON_TOWER && (curSeqId & 0xFF) != NA_BGM_ESCAPE && curSeqId != seqId) {
- Audio_SetSequenceMode(SEQ_MODE_IGNORE);
- if (curSeqId != NA_BGM_DISABLED) {
- sPrevMainBgmSeqId = curSeqId;
- } else {
- osSyncPrintf("Middle Boss BGM Start not stack \n");
- }
-
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, seqId);
- }
-}
-
-/**
- * Restores the previous sequence to the main bgm player before func_800F5ACC was called
- */
-void func_800F5B58(void) {
- if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) && (sPrevMainBgmSeqId != NA_BGM_DISABLED) &&
- (sSeqFlags[Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF] & SEQ_FLAG_RESTORE)) {
- if (sPrevMainBgmSeqId == NA_BGM_DISABLED) {
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
- } else {
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, sPrevMainBgmSeqId);
- }
-
- sPrevMainBgmSeqId = NA_BGM_DISABLED;
- }
-}
-
-/**
- * Plays the nature ambience sequence on the main bgm player, but stores the previous sequence to return to later
- */
-void func_800F5BF0(u8 natureAmbienceId) {
- u16 curSeqId = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
-
- if (curSeqId != NA_BGM_NATURE_AMBIENCE) {
- sPrevMainBgmSeqId = curSeqId;
- }
-
- Audio_PlayNatureAmbienceSequence(natureAmbienceId);
-}
-
-/**
- * Restores the previous sequence to the main bgm player before func_800F5BF0 was called
- */
-void func_800F5C2C(void) {
- if (sPrevMainBgmSeqId != NA_BGM_DISABLED) {
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, sPrevMainBgmSeqId);
- }
- sPrevMainBgmSeqId = NA_BGM_DISABLED;
-}
-
-void Audio_PlayFanfare(u16 seqId) {
- u16 curSeqId;
- u32 outNumFonts;
- u8* curFontId;
- u8* requestedFontId;
-
- curSeqId = Audio_GetActiveSeqId(SEQ_PLAYER_FANFARE);
-
- curFontId = func_800E5E84(curSeqId & 0xFF, &outNumFonts);
- requestedFontId = func_800E5E84(seqId & 0xFF, &outNumFonts);
-
- if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) {
- sFanfareStartTimer = 1;
- } else {
- // Give extra time to start the fanfare if both another fanfare needs to be stopped
- // and a new fontId needs to be loaded in
- sFanfareStartTimer = 5;
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
- }
- sFanfareSeqId = seqId;
-}
-
-void Audio_UpdateFanfare(void) {
- u16 seqIdFanfare;
- u16 seqIdBgmMain;
- u16 seqIdBgmSub;
-
- if (sFanfareStartTimer != 0) {
- sFanfareStartTimer--;
- if (sFanfareStartTimer == 0) {
- Audio_QueueCmdS32(0xE3000000, SEQUENCE_TABLE);
- Audio_QueueCmdS32(0xE3000000, FONT_TABLE);
-
- seqIdBgmMain = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
- seqIdFanfare = Audio_GetActiveSeqId(SEQ_PLAYER_FANFARE);
- seqIdBgmSub = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB);
-
- (void)seqIdBgmMain; // suppresses set but unused warning
- if (seqIdFanfare == NA_BGM_DISABLED) {
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0, 5);
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_FANFARE, 0, 5);
- SEQCMD_SETUP_RESTORE_PLAYER_VOLUME_WITH_SCALE_INDEX(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN,
- VOL_SCALE_INDEX_FANFARE, 10);
- SEQCMD_SETUP_RESTORE_PLAYER_VOLUME_WITH_SCALE_INDEX(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_SUB,
- VOL_SCALE_INDEX_FANFARE, 10);
- SEQCMD_SETUP_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN, 0);
- if (seqIdBgmSub != NA_BGM_LONLON) {
- SEQCMD_SETUP_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_SUB, 0);
- }
- }
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_FANFARE, 1, 0, sFanfareSeqId);
- SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_MAIN, 0xFFFF);
- if (seqIdBgmSub != NA_BGM_LONLON) {
- SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_SUB, 0xFFFF);
- }
- }
- }
-}
-
-void Audio_PlaySequenceWithSeqPlayerIO(u8 seqPlayerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, s8 ioData) {
- SEQCMD_SET_PLAYER_IO(seqPlayerIndex, ioPort, ioData);
- SEQCMD_PLAY_SEQUENCE(seqPlayerIndex, fadeInDuration, 0, seqId);
-}
-
-void Audio_SetSequenceMode(u8 seqMode) {
- s32 volumeFadeInTimer;
- u16 seqId;
- u8 volumeFadeOutTimer;
-
- sSeqModeInput = seqMode;
- if (sPrevMainBgmSeqId == NA_BGM_DISABLED) {
- if (sAudioCutsceneFlag) {
- seqMode = SEQ_MODE_IGNORE;
- }
-
- seqId = gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId;
-
- if (seqId == NA_BGM_FIELD_LOGIC && Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == (NA_BGM_ENEMY | 0x800)) {
- seqMode = SEQ_MODE_IGNORE;
- }
-
- if ((seqId == NA_BGM_DISABLED) || (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_ENEMY) ||
- ((sPrevSeqMode & 0x7F) == SEQ_MODE_ENEMY)) {
- if (seqMode != (sPrevSeqMode & 0x7F)) {
- if (seqMode == SEQ_MODE_ENEMY) {
- // Start playing enemy bgm
- if (gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[VOL_SCALE_INDEX_FANFARE] - sAudioEnemyVol < 0) {
- volumeFadeInTimer =
- -(gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[VOL_SCALE_INDEX_FANFARE] - sAudioEnemyVol);
- } else {
- volumeFadeInTimer =
- gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[VOL_SCALE_INDEX_FANFARE] - sAudioEnemyVol;
- }
-
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_BGM_SUB, sAudioEnemyVol,
- volumeFadeInTimer);
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY);
-
- if (seqId != NA_BGM_NATURE_AMBIENCE) {
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB,
- (0x7F - sAudioEnemyVol) & 0xFF, 0xA);
- Audio_SplitBgmChannels(sAudioEnemyVol);
- }
- } else if ((sPrevSeqMode & 0x7F) == SEQ_MODE_ENEMY) {
- // Stop playing enemy bgm
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10);
- if (seqMode == SEQ_MODE_IGNORE) {
- volumeFadeOutTimer = 0;
- } else {
- volumeFadeOutTimer = 10;
- }
-
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F, volumeFadeOutTimer);
- Audio_SplitBgmChannels(0);
- }
-
- sPrevSeqMode = seqMode + 0x80;
- }
- } else {
- // Hyrule Field will play slightly different background music depending on whether player is standing
- // still or moving. This is the logic to determine the transition between those two states
- if (seqMode == SEQ_MODE_DEFAULT) {
- if (sPrevSeqMode == SEQ_MODE_STILL) {
- sNumFramesMoving = 0;
- }
- sNumFramesStill = 0;
- sNumFramesMoving++;
- } else {
- sNumFramesStill++;
- }
-
- if (seqMode == SEQ_MODE_STILL && sNumFramesStill < 30 && sNumFramesMoving > 20) {
- seqMode = SEQ_MODE_DEFAULT;
- }
-
- sPrevSeqMode = seqMode;
- SEQCMD_SET_PLAYER_IO(SEQ_PLAYER_BGM_MAIN, 2, seqMode);
- }
- }
-}
-
-void Audio_SetBgmEnemyVolume(f32 dist) {
- f32 adjDist;
-
- if (sPrevSeqMode == (0x80 | SEQ_MODE_ENEMY)) {
- if (dist != sAudioEnemyDist) {
- if (dist < 150.0f) {
- adjDist = 0.0f;
- } else if (dist > 500.0f) {
- adjDist = 350.0f;
- } else {
- adjDist = dist - 150.0f;
- }
-
- sAudioEnemyVol = ((350.0f - adjDist) * 127.0f) / 350.0f;
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_BGM_SUB, sAudioEnemyVol, 10);
- if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) {
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, (0x7F - sAudioEnemyVol), 10);
- }
- }
- if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) {
- Audio_SplitBgmChannels(sAudioEnemyVol);
- }
- }
- sAudioEnemyDist = dist;
-}
-
-void Audio_UpdateMalonSinging(f32 dist, u16 seqId) {
- s8 pad;
- s8 melodyVolume;
- s16 curSeqId;
-
- sIsMalonSinging = true;
- sMalonSingingDist = dist;
-
- if (sMalonSingingDisabled) {
- return;
- }
-
- curSeqId = (s8)(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF);
-
- if (curSeqId == (seqId & 0xFF)) {
- if ((seqId & 0xFF) == NA_BGM_LONLON) {
- // Malon is singing along with the Lon Lon Sequence
-
- if (dist > 2000.0f) {
- melodyVolume = 127;
- } else if (dist < 200.0f) {
- melodyVolume = 0;
- } else {
- melodyVolume = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
- }
-
- // Update volume for channels 0 & 1, which contain Malon's singing
- SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 0, 3, 127 - melodyVolume);
- SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 1, 3, 127 - melodyVolume);
-
- // Update volume for channel 13, which contains the melody line for Lon Lon's Sequence
- SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 13, 3, melodyVolume);
- if (sMalonSingingTimer == 0) {
- sMalonSingingTimer++;
- }
- }
- } else if ((curSeqId == NA_BGM_NATURE_AMBIENCE) && ((seqId & 0xFF) == NA_BGM_LONLON)) {
- // Malon is singing along with ambience
- curSeqId = (s8)(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) & 0xFF);
-
- if ((curSeqId != (seqId & 0xFF)) && (sMalonSingingTimer < 10)) {
- Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, NA_BGM_LONLON, 0, 0, 0);
- // Disable all channels between 2-15.
- // Only allow the two channels with Malon's singing to play, and suppress the full lon lon sequence.
- SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_SUB, 0xFFFC);
- sMalonSingingTimer = 10;
- }
-
- if (dist > 2000.0f) {
- melodyVolume = 127;
- } else if (dist < 200.0f) {
- melodyVolume = 0;
- } else {
- melodyVolume = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
- }
-
- // Update volume for channels 0 & 1, which contain Malon's singing
- SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_SUB, 0, 3, 127 - melodyVolume);
- SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_SUB, 1, 3, 127 - melodyVolume);
- }
-
- if (sMalonSingingTimer < 10) {
- sMalonSingingTimer++;
- }
-}
-
-void func_800F64E0(u8 arg0) {
- D_80130608 = arg0;
- if (arg0 != 0) {
- Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- Audio_QueueCmdS32(0xF1000000, 0);
- } else {
- Audio_PlaySfxGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- Audio_QueueCmdS32(0xF2000000, 0);
- }
-}
-
-/**
- * Enable or disable Malon's singing
- *
- * @param malonSingingDisabled true to disable, false to enable
- */
-void Audio_ToggleMalonSinging(u8 malonSingingDisabled) {
- u8 seqPlayerIndex;
- u16 channelMaskDisable;
-
- sMalonSingingDisabled = malonSingingDisabled;
-
- if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF) == NA_BGM_LONLON) {
- // Malon is singing along with the Lon Lon Sequence
- seqPlayerIndex = SEQ_PLAYER_BGM_MAIN;
- // Do not disable any channel.
- // Allow the full lon lon sequence to play in addition to Malon's singing.
- channelMaskDisable = 0;
- } else if ((u8)Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_LONLON) {
- // Malon is singing along with ambience
- seqPlayerIndex = SEQ_PLAYER_BGM_SUB;
- // Disable all channels between 2-15.
- // Only allow the two channels with Malon's singing to play, and suppress the full lon lon sequence.
- channelMaskDisable = 0xFFFC;
- } else {
- return;
- }
-
- if (malonSingingDisabled) {
- // Turn volume off for channels 0 & 1, which contain Malon's singing
- SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 0, 1, 0);
- SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 1, 1, 0);
-
- if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
- // When singing along with ambience, disable all 16 channels
- SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, channelMaskDisable | 3);
- }
- } else {
- if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
- // When singing along with ambience, start the sequence
- Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, NA_BGM_LONLON, 0, 0, 0);
- }
-
- // Turn volume on for only channels 0 & 1, which contain Malon's singing
- SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 0, 1, 0x7F);
- SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 1, 1, 0x7F);
-
- if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
- // When singing along with ambience, disable channels 2-15
- SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, channelMaskDisable);
- }
- }
-}
-
-void Audio_SetEnvReverb(s8 reverb) {
- sAudioEnvReverb = reverb & 0x7F;
-}
-
-void Audio_SetCodeReverb(s8 reverb) {
- if (reverb != 0) {
- sAudioCodeReverb = reverb & 0x7F;
- }
-}
-
-void func_800F6700(s8 audioSetting) {
- s8 soundModeIndex;
-
- switch (audioSetting) {
- case 0:
- soundModeIndex = SOUNDMODE_STEREO;
- sSoundMode = SOUNDMODE_STEREO;
- break;
-
- case 1:
- soundModeIndex = SOUNDMODE_MONO;
- sSoundMode = SOUNDMODE_MONO;
- break;
-
- case 2:
- soundModeIndex = SOUNDMODE_HEADSET;
- sSoundMode = SOUNDMODE_HEADSET;
- break;
-
- case 3:
- soundModeIndex = SOUNDMODE_STEREO;
- sSoundMode = SOUNDMODE_SURROUND;
- break;
- }
-
- SEQCMD_SET_SOUND_MODE(soundModeIndex);
-}
-
-void Audio_SetBaseFilter(u8 filter) {
- if (sAudioBaseFilter != filter) {
- if (filter == 0) {
- Audio_StopSfxById(NA_SE_PL_IN_BUBBLE);
- } else if (sAudioBaseFilter == 0) {
- Audio_PlaySfxGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
- }
- }
- sAudioBaseFilter = filter;
- sAudioBaseFilter2 = filter;
-}
-
-void Audio_SetExtraFilter(u8 filter) {
- u32 t;
- u8 i;
-
- sAudioExtraFilter2 = filter;
- sAudioExtraFilter = filter;
- if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_NATURE_AMBIENCE) {
- for (i = 0; i < 16; i++) {
- t = i;
- // CHAN_UPD_SCRIPT_IO (seq player 0, all channels, slot 6)
- Audio_QueueCmdS8(0x6 << 24 | SEQ_PLAYER_BGM_MAIN << 16 | ((t & 0xFF) << 8) | 6, filter);
- }
- }
-}
-
-void Audio_SetCutsceneFlag(s8 flag) {
- sAudioCutsceneFlag = flag;
-}
-
-void Audio_PlaySfxGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) {
- if (!sAudioCutsceneFlag) {
- Audio_PlaySfxGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd);
- }
-}
-
-void Audio_PlaySfxIfNotInCutscene(u16 sfxId) {
- Audio_PlaySfxGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
- &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
-}
-
-void func_800F6964(u16 arg0) {
- s32 skip;
- u8 channelIdx;
-
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, (arg0 * 3) / 2);
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, (arg0 * 3) / 2);
- for (channelIdx = 0; channelIdx < 16; channelIdx++) {
- skip = false;
- switch (channelIdx) {
- case SFX_CHANNEL_SYSTEM0:
- case SFX_CHANNEL_SYSTEM1:
- if (gAudioSpecId == 10) {
- skip = true;
- }
- break;
- case SFX_CHANNEL_OCARINA:
- skip = true;
- break;
- }
-
- if (!skip) {
- SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_SFX, channelIdx, arg0 >> 1, 0);
- }
- }
-
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, (arg0 * 3) / 2);
-}
-
-void Audio_StopBgmAndFanfare(u16 fadeOutDuration) {
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, fadeOutDuration);
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, fadeOutDuration);
- SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, fadeOutDuration);
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F, 0);
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0x7F, 0);
-}
-
-void func_800F6B3C(void) {
- Audio_StartSequence(SEQ_PLAYER_SFX, 0, 0xFF, 5);
-}
-
-void Audio_DisableAllSeq(void) {
- Audio_DisableSeq(SEQ_PLAYER_BGM_MAIN, 0);
- Audio_DisableSeq(SEQ_PLAYER_FANFARE, 0);
- Audio_DisableSeq(SEQ_PLAYER_SFX, 0);
- Audio_DisableSeq(SEQ_PLAYER_BGM_SUB, 0);
- Audio_ScheduleProcessCmds();
-}
-
-s8 func_800F6BB8(void) {
- return func_800E6680();
-}
-
-void func_800F6BDC(void) {
- Audio_DisableAllSeq();
- Audio_ScheduleProcessCmds();
- while (true) {
- if (!func_800F6BB8()) {
- return;
- }
- }
-}
-
-void Audio_PreNMI(void) {
- Audio_PreNMIInternal();
-}
-
-void func_800F6C34(void) {
- sPrevSeqMode = 0;
- D_8016B7A8 = 1.0f;
- D_8016B7B0 = 1.0f;
- sAudioBaseFilter = 0;
- sAudioExtraFilter = 0;
- sAudioBaseFilter2 = 0;
- sAudioExtraFilter2 = 0;
- AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
- sRiverFreqScaleLerp.remainingFrames = 0;
- sWaterfallFreqScaleLerp.remainingFrames = 0;
- sRiverFreqScaleLerp.value = 1.0f;
- sWaterfallFreqScaleLerp.value = 1.0f;
- D_8016B7D8 = 1.0f;
- sRiverSoundMainBgmVol = 0x7F;
- sRiverSoundMainBgmCurrentVol = 0x7F;
- sRiverSoundMainBgmLower = false;
- sRiverSoundMainBgmRestore = false;
- sGanonsTowerVol = 0xFF;
- sMalonSingingTimer = 0;
- sSpecReverb = sSpecReverbs[gAudioSpecId];
- D_80130608 = 0;
- sPrevMainBgmSeqId = NA_BGM_DISABLED;
- Audio_QueueCmdS8(0x46 << 24 | SEQ_PLAYER_BGM_MAIN << 16, -1);
- sSariaBgmPtr = NULL;
- sFanfareStartTimer = 0;
- D_8016B9F3 = 1;
- sMalonSingingDisabled = false;
-}
-
-void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData) {
- u8 firstChannelIdx;
- u8 lastChannelIdx;
- u8 channelIdx;
-
- if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) &&
- Audio_IsSeqCmdNotQueued(SEQCMD_OP_PLAY_SEQUENCE << 28 | NA_BGM_NATURE_AMBIENCE, SEQCMD_OP_MASK | 0xFF)) {
- sAudioNatureFailed = true;
- return;
- }
-
- // channelIdxRange = 01 on ioPort 1
- if (((channelIdxRange << 8) + ioPort) == ((NATURE_CHANNEL_CRITTER_0 << 8) + CHANNEL_IO_PORT_1)) {
- if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) != NA_BGM_LONLON) {
- sMalonSingingTimer = 0;
- }
- }
-
- firstChannelIdx = channelIdxRange >> 4;
- lastChannelIdx = channelIdxRange & 0xF;
-
- if (firstChannelIdx == 0) {
- firstChannelIdx = channelIdxRange & 0xF;
- }
-
- for (channelIdx = firstChannelIdx; channelIdx <= lastChannelIdx; channelIdx++) {
- SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, channelIdx, ioPort, ioData);
- }
-}
-
-void Audio_StartNatureAmbienceSequence(u16 playerIO, u16 channelMask) {
- u8 channelIdx;
-
- if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_WINDMILL) {
- Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_RAINFALL);
- return;
- }
-
- SEQCMD_SET_PLAYER_IO(SEQ_PLAYER_BGM_MAIN, 0, 1);
- SEQCMD_SET_PLAYER_IO(SEQ_PLAYER_BGM_MAIN, 4, playerIO >> 8);
- SEQCMD_SET_PLAYER_IO(SEQ_PLAYER_BGM_MAIN, 5, playerIO & 0xFF);
- Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, 0x7F, 1);
-
- channelIdx = false;
- if (gStartSeqDisabled) {
- channelIdx = true;
- SEQCMD_DISABLE_PLAY_SEQUENCES(false);
- }
-
- SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_NATURE_AMBIENCE);
-
- if (channelIdx) {
- SEQCMD_DISABLE_PLAY_SEQUENCES(true);
- }
-
- for (channelIdx = 0; channelIdx < 16; channelIdx++) {
- if (!(channelMask & (1 << channelIdx)) && (playerIO & (1 << channelIdx))) {
- SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, channelIdx, CHANNEL_IO_PORT_1, 1);
- }
- }
-}
-
-void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) {
- u8 i = 0;
- u8 channelIdx;
- u8 ioPort;
- u8 ioData;
-
- if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_DISABLED) ||
- !(sSeqFlags[gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId & 0xFF & 0xFF] & SEQ_FLAG_NO_AMBIENCE)) {
-
- Audio_StartNatureAmbienceSequence(sNatureAmbienceDataIO[natureAmbienceId].playerIO,
- sNatureAmbienceDataIO[natureAmbienceId].channelMask);
-
- while ((sNatureAmbienceDataIO[natureAmbienceId].channelIO[i] != 0xFF) && (i < 100)) {
- channelIdx = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
- ioPort = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
- ioData = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
- SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, channelIdx, ioPort, ioData);
- }
-
- SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, NATURE_CHANNEL_UNK, CHANNEL_IO_PORT_7, sSoundMode);
- }
-}
-
-void Audio_Init(void) {
- AudioLoad_Init(NULL, 0);
-}
-
-void Audio_InitSound(void) {
- func_800F6C34();
- AudioOcarina_ResetStaffs();
- Audio_ResetSfxChannelState();
- Audio_ResetActiveSequencesAndVolume();
- Audio_ResetSfx();
- Audio_StartSequence(SEQ_PLAYER_SFX, 0, 0x70, 10);
-}
-
-void func_800F7170(void) {
- Audio_StartSequence(SEQ_PLAYER_SFX, 0, 0x70, 1);
- Audio_QueueCmdS32(0xF2000000, 1);
- Audio_ScheduleProcessCmds();
- Audio_QueueCmdS32(0xF8000000, 0);
-}
-
-void func_800F71BC(s32 arg0) {
- D_80133418 = 1;
- func_800F6C34();
- AudioOcarina_ResetStaffs();
- Audio_ResetSfxChannelState();
- Audio_ResetActiveSequences();
- Audio_ResetSfx();
-}
-
-void func_800F7208(void) {
- Audio_ResetActiveSequences();
- Audio_QueueCmdS32(0xF2000000, 1);
- func_800F6C34();
- Audio_ResetSfxChannelState();
- Audio_StartSequence(SEQ_PLAYER_SFX, 0, 0x70, 1);
-}